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Скачать T-Spline для Maya и Rhinoceros через torrent

 
 
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Galfimbul

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T-Spline для Maya и Rhinoceros

Год выпуска: 2008 - 2015
Версии для Rhinoceros 4: 1.2, 1.3, 1.4.1, 2.0 Final, 2.1 Final, 2.2 Final, 2.3.2 r6166, 2.3.3 r6240,
Версии для Rhinoceros 4 SR8 - 5 SR10 32/64bit : 3.2 r7656, 3.3 Final r8031, 3.4 r8555, 3.5 r8975
Версии для Rhinoceros 5 64 bit: 4.0 r11183
Версия для Maya: 1.6c
Разработчик: T-Splines, Inc.
Платформа: Windows
Совместимость с Vista: см. требования [url=...280991]Rhinoceros 4[/url], [url=...2243141]Rhinoceros 5 wip[/url] и [url=...272295]Maya[/url]
Системные требования: см. требования Rhinoceros 4 - 5, Maya 6 - 9 win32, Maya 8 - 9 win64
Язык интерфейса: только английский
Таблэтка: Присутствует
Описание:T-Spline - это новая технология моделирования, альтернатива NURBS и subdivision поверхностей.
NURBS и subdivision поверхности вместе являются одним из случаев Т-сплайнов. Это даёт возможность Т-сплайнам перенять все положительные стороны NURBS и Subdivision, и одновременно убрать большинство их слабых мест. T-spline является своего рода симбиозом NURBS и Subdivision моделинга. Появляется возможность интерактивного переключения между методами моделирования NURBS / T-spline / Subdivision.

На оф.сайте можно найти более подробное описание, туториалы, а также видео демонстрирующее работу с плагинами.
T-spline предлагает - точность, быстроту в работе, и полную свободу для творчества.

T-spline позволяет проектировщикам более быстро создать сложные поверхности и управлять ими с непринужденностью, приводя к сокращениям времени моделирования на 20-30 %.

Полная совместимость и преобразование без потерь поверхностей T-spline в NURBS поверхности, так и обратно. Также возможно конвертирование полигональной модели в T-Spline.

T-Spline использует на 75% меньше контрольных точек, чем NURBS и позволяет упростить сетку модели, сохраняя все детали и плавность поверхностей.

T-spline объединяет в себе ценные возможности, всех методов моделирования, которые были раньше доступны только отдельно.

Поверхности T-spline могут применяться в промышленном производстве.
Внимание !!!
T-Spline в раздаче подходит только к
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Rhinoceros 4, 5 (проверен на Rhinoceros 4 + SR2 + SR6 + SR7 + SR8 + SR9 Fix 1, Rhinoceros 5 + (SR2-SR10)), информацию о совместимости с Rhinoceros 3 не обнаружил.
Maya 32bit 6, 6.5, 7, 8, 8.5 и 2008 (проверен на версии [url=...272295]8.5 Unlimited[/url])
Maya 64bit 8, 8.5 и 2008
</ol>
Плагины для Rhino и Maya запакованы в отдельные архивы, качайте только то, что вам необходимо.
В раздаче присутствует мануалы для разных версий TS:
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Официальные на английском (можно скачать с оф.сайта)
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T-Spline 2.0 от 13 мая 2009
T-Spline 2.1 от 25 августа 2009
T-Spline 2.2 от 20 ноября 2009
T-Spline 2.3 от 20 апреля 2010
T-Spline 3.0 от 6 апреля 2011
</ol>

На русском, переведены и свёрстаны пользователем [url=...mode=viewprofile&u=20184622]Kosmopolitus[/url], за что ему [/url].
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T-Spline 2.3
T-Spline 3.0
</ol>

</ol>
Важное замечание:
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Для работы T-Spline 2.0, требуется установить Rhino 4.0 Service Release 5, 6, [url=...2102060]Service Release 7
или [url=...2949227]Service Release 8[/url].
Для работы T-Spline 2.1, 2.2 Final, 2.3.2 и 2.3.3, требуется установить Service Release 6, [url=...2102060]Service Release 7[/url] или [url=...2949227]Service Release 8[/url].
Для работы T-Spline 3.2 r7656, 3.3 r8031 требуется установить [url=...2949227]Service Release 8[/url] или Service Release 9 + Fix 1.
Для работы T-Spline 4.0 r11183 требуется установить Rhino 5 64bit.
</ol>
В настоящий момент:
<ol class="post-ul">
для Maya, текущая версия 1.6с.
для Rhinoceros, текущая версия 4.0 r11183.
</ol>
К архивам добавлен 1% информации на восстановление.

Дополнительно
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T-Splines 1.2 for Rhino boasts several improvements: additions to the toolbar, polish items, bugfixes.

New Toolbar items:
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The Rhino MeshBox command, a common starting point for T-Splines geometry, is now included in the T-Splines toolbar.
T-Splines now loads the full T-Splines toolbar when the plugin is installed. Previously just the container was loaded, which was confusing for some new users. The container is still accessible in the toolbar options.
Two commonly-used scripts from the jb Toolbars (Extrude Cage From Existing Curves and Flatten Control Points) were implemented and included in the T-Splines toolbar as tsScriptExtrudeControlPolygon and tsScriptFlattenPoints. Thanks, Jonah Barnett!
New command tsConvertToRhinosurf. This replaces Explode and DivideAlongCreases as the recommended way to convert to NURBS. It boasts two major improvements: first, it works on a single T-Splines surfaces (without T-Points or star points), and second, it strips away all T-Splines information from the surface, which fixes a number of reported bugs.
</ol>
Polish:
<ol class="post-ul">
tsManip now uses the Rhino selection pop up box for selecting objects.
TsManip observes Osnap options.
tsExtrude user interface is much cleaner--now, selected faces for extrusion are shaded in a solid color, and can be deselected by CTRL+clicking on the face.
The T-Splines surface now updates in real time when dragging control points in Shaded Viewport.
Several command line prompts were modified for clarity.
tsCrease selection interface is cleaner.
Activating licenses using tsActivateLicense is now more user friendly. A crasher associated with installing full licenses on top of beta licenses has been fixed, and the command line messages are more clear.
Error messages have been rewritten for clarity.
Isocurve display can now be turned off and on for each T-Spline, like with native Rhino objects.
Installer now remembers previous installation directory.
</ol>
Bug fixes:
<ol class="post-ul">
Infinite loop associated with the tsSkin chord length option has been fixed.
tsMerge crasher fixed.
tsSplitCurves no longer goes into an infinite loop when tolerance = 0.
tsSkin: creasing option crash has been fixed.
tsControlPolygonToSrf infinite loop has been fixed.
T-Splines no longer claims the F3 key.
T-Splines used to not interact reliably with Rhino's Flow command. This has now been fixed and there is no longer a problem.
tsControlPolygonToSrf and tsSkin used to not quit when another command was entered. This is now fixed.
T-Splines licensing experienced some crashing on XP 64 bit machines which is now fixed.
tsSkin: ESC can now be used to cancel out of the command.
</ol>
Command enhancements:
<ol class="post-ul">
tsExtrude now allow the sharpness of the top and bottom of the extruded area to be defined.
New T-Splines tab in the Rhino Options page allows the user to change the color used for selection inside T-Splines commands. It also provides an easier way to access information about the installed version of the plugin, as well as options related to NURBS conversion to T-Splines.
The preview faces in tsControlPolygonToSrf and tsSkin now have no interior lines, and a new custom display profile called
tsPreview has been created to allow for customization of this display.
tsInsertPoints user interface is now cleaner. The user can set the colors used in this command in tsOptions.
</ol>
Optimizations:
<ol class="post-ul">
Input curves that are higher than degree 3 are now automatically rebuilt in tsSkin and tsLoft. The user is warned in the command line when this happens.
Surfaces higher than degree 3 are now automatically rebuilt when they are converted to T-Splines. The user it warned in the command line.
Interaction speed for dragging T-Splines control points is improved.
Additional floating license options have been added.
</ol>
Bug fixes
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A fairly rare case of surface cracking has been fixed.
A selection bug that occurred when a T-Spline was copied was fixed.
A crasher was fixed related to clicking too quickly immediately upon entering a command
Previously, T-Splines copied from one file and pasted in another Rhino file lost their T-Spline information and pasted as a polysurface. This bug is now fixed; they now paste as T-Splines.
</ol>
Enhancements:
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New command tsSurfacePoints introduces points that can be manipulated directly on the T-Splines surface.
tsInsertPoint has a new option to insert a complete row of points.
Re-designed interface for tsExtend. T-points are highlighted in user-definable color (default=blue).
Converting a mesh to T-Splines is now scriptable.
</ol>
Bug fixes:
<ol class="post-ul">
An instance where SelU, SelV crashed Rhino when used on a T-Spline is fixed.
An instance where the tsCrease command crashed is fixed.
tsScriptExtrudeControlPolygon now explodes before extruding.
tsconvert bug fixed.
Bug fixed for converting a polygon mesh to a T-Spline (spikes were sent to origin).
tsskin crasher fixed.
Escape or cancel in tsControlPolygonToSrf now cancels the command instead of executing the command.
tsImportOBJ now works with Unicode folder paths.
</ol>
New in this release
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tsInsertPoint now has an exact option, where the surface shape will not change after points are added.
New star points. The new, smoother star points are displayed by default now. (For pictures comparing old star points from v1 and new star points). To view your models with the old star points, run the tsToggleExperimentalCaps command. We are *very* interested to get feedback on these new star points now that they are the default; please let us know any issues with speed, etc. The surface they generate should be far superior (smoother) than the old star points.
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Bug fixes/tweaks
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tsSmoothToggle is now left out of the undo stack.
Some users saw a black box instead of their heads-up display. This should now be fixed (let us know if your case is still broken!)
A number of subdivide face and extrude face crashers were fixed.
The bounding box was being incorrectly calculated on some T-splines surfaces, resulting in clipping-plane-like behavior. This is now fixed.
Normals are now more correctly calculated when extruding edges, which makes using the UVN manipulator more useful.
A crash that occurred when tsStandardize was used when symmetry was on has been fixed.
tsSymmetryOff now ungroups objects if they are not connected.
Double-clicking to select an edge loop now works inside commands.
tsUnweld now ungroups objects if they are not connected after the command.
The T-splines installer now works better in Vista.
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New commands in 2.1
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tsMatch is similar to Rhino's match command, but allows the T-Spline to remain a T-Spline.
The tsSetSurfaceLayout command from 1.x has been ported to 2.1. This command lets you control how the T-Spline is split into Nurbs patches.
tsSetCurvatureGraphEdges lets you draw Rhino's curvature graph on only a selection of the edges, which is more usable for large models.
tsWeight is similar to Rhino's weight command, but works properly on T-Spline control points.
tsDuplicateFaces creates a new object from a selection of faces.
tsMakeUniform is similar to Rhino's MakeUniform command, and helps alleviate pinching in the surface, especially at star points.
tsImportOBJ command has been removed because Rhino's OBJ import/export now supports n-gons. To export a T-Spline with n-gons, simple toggle to mesh mode and Save As or Export Selected to any format that supports n-gons.
</ol>
Bug fixes/tweaks
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UVN Manipulator directions are more consistent.
tsLayout is more helpful in finding seashell conditions
Files saved with 2.1 load very quickly. There's an initial pause when you first turn on control points.
tsMerge has a smooth option
Changed loop selection behavior: Double-clicking now only selects the loop for the clicked item, instead of all selected items. Loop Selection via command or hot-keys still selects the loop for all selected items
Several bug fixes, speed improvements, reduced memory usage, and other small features
</ol>
New commands in 2.2
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tsBridge is a new command that should be familiar to those that have done much mesh modeling. It works on pairs of edge loops or face groups, and connects them. We also have the ability to bridge according to a profile curve, as shown in the linked video.
Added new command tsInterpolate. This moves T-Spline control points so that the surface now goes through where the control points used to be. Could be useful in conjunction with other projection/retopology tools for reverse engineering workflows.
Added an option to be notified of new versions in the options page
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Bug fixes/tweaks
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Rhino curves and polylines can now be extruded into T-Spline surfaces using the tsExtrude command.
Curves, polylines, faces and edges can now be extruded using the manipulator. If you are holding alt when the manipulation starts, it will extrude and manipulate at the same time (thanks to jbshorty).
Toolbar now has simple and exact versions of commands on the left/right mouse click for a few commands.
The exact manipulation is now double-click on the manipulation handle instead of single-click.
All our text processing has been updated to allow for translation into different languages.
Smooth meshes are now much faster. This is related to the post on getting maximum speed with 2.1. We use the old G0 caps for smooth mesh display, since it displays creased anyway, and they're much faster.
tsAppend now works without selecting a T-Mesh or T-Spline. If you snap to a T-Mesh or T-Spline vert it will weld properly, but otherwise it will just create a new T-Mesh.
tsConvertToRhinosurf is now history enabled. If you're using grasshopper, my suggestion is to convert the T-Spline to a polysurf with history, but put it on another layer. This uses much less memory than using a T-Spline directly, especially during baking.
Most of our commands that can accept different grip types now have an option for easy switching (e.g. tsExtrude can extrude either edges or faces).
More of our commands accept nurbs objects again, for example tsMesh works on rhino surfaces again.
Added undo to tsInsertPoint
Manipulator now works properly with _CageEdit
tsToolbar command re-shows the T-Splines toolbar.
tsExtrude tries to choose better knot intervals, in hopes of making the surface more uniform.
T-Meshes when saved in box mode save much more quickly.
T-Meshes now honor naked edge drawing settings properly.
Valence-2 star points now draw red to make them easier to find
tsThicken was flipping surfaces when thickening a negative distance.
tsConvert no longer converts T-Meshes into T-Meshes, it just leaves them alone.
tsSmoothToggle works even when you've only selected a vert/edge/face on the t-mesh you want to toggle.
tsLayout now shows back-facing icons, but as a muted gray.
We now draw mesh face outlines for selected faces.
Automatically positioned tangency handles are now reset on a per-handle basis, rather than per-vert. Handles that are being automatically positioned are drawn light blue.
Fixes for various flipped surface problems.
The manipulator now updates Rhino history.
tsUnweld now accepts edges as input
Fixed crash in tsInsertPoint when snapping to points not on the surface
Fixed a bug where edges off of star points wouldn't delete properly
Wireframe picking now works more like other rhino shapes.
tsUnweld now unwelds edges, which is useful for slicing isoparms.
tsWeld is now a default hotkey ('z')
Fixed a bug where we were sometimes selecting every object in the scene when smooth toggling
Various other small bugfixes
</ol>
Bug fixes/tweaks - T-Spline 2.3 (r6068)
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The free trial is now 25 saves instead of 30 days.
Italian, French, and Spanish translations are now available, and included with this installer (the T-Splines language is set the same way the Rhino language is set, in the Rhino Options > Appearance setting).
We now optionally collect usage/crash information. You can disable this reporting at any time by clicking on "About T-Splines" in the T-Splines menu and deselecting the "Help make T-Splines better by automatically sending usage and crash statistics" option.
We now have soft manipulation. Use the HUD to enable it and set the radius. You can also assign colors, and set a hotkey to toggle it in tsOptions. Here's a video demonstrating soft manipulation.
tsFlip is more reliable. Also, a bug where flipped objects were being saved to the file is fixed.
tsLayout now has an option to automatically fix all problems that can be automatically fixed. Seashell handling has been improved.
There is now a T-Splines dropdown menu in Rhino.
Tangency handles can now be selected with the tsSelection command, or from the dropdown menu.
There are a few speed improvements when dragging objects.
Grasshopper should use less memory when using T-Splines as input.
The T-Splines manipulator now works with Rhino v5.
_SetPt works better with T-Splines control points.
Hotkeys now default to off, and the setting is remembered between sessions. Hotkeys can now also be temporarily toggled off by hitting the \ key.
Hitting escape while dragging grips works, as does flowing grips along a curve or copying grips.
tsAppend behaves better in many cases.
tsUnweld used to sometimes create bad geometry at the borders, which has been fixed.
Fixed several crashing bugs. Thanks for the error reports.
Surface correctness is better in some cases involving extraordinary points and creases.
The T-Splines version is now reported as "major.minor revision" instead of the build date and time.
Manipulator bugs that showed up with multiple different cplanes have been fixed.
Edge drawing more closely matches Rhino's behavior
Snapping has been improved
</ol>
Bug fixes/tweaks - T-Spline 2.3.1 (r6103)
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Several fixes to the installer.
Fixed a licensing bug.
Box-mode edge colors match the layer color again.
HUD clicking behaves better in floating viewports
Updated Japanese translation.
Added Czech translation.
</ol>
Bug fixes/tweaks - T-Spline 2.3.2 (r6166)
<ol class="post-ul">
Fixed bug where the HUD wasn't clickable.
Fixed crash with Rhinoscript window
Changing grip type in the HUD now always goes to object mode, even if grips are selected.
Soft manipulation display has been fixed to handle the case of nearby objects.
Border star points are now autofixed in tsLayout.
</ol>
Bug fixes/tweaks - T-Spline 2.3.3 (r6240)
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Trial now pops up a message when last save is used
Conversion of meshes to t-meshes is more robust
Small fix to floating licenses
</ol>
Bug fixes/tweaks 3.0 WIP 1
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New commands
<ol class="post-ul">
tsPipe, a powerful, easy-to-use command that creates a T-spline out of a network of intersecting curves. Enabled with Rhino history!
tsSelectionSets Selection sets for T-splines points, edges, faces, objects, and Rhino objects are now available to more easily keep track of selections.
“Poor man’s reverse engineering”: new commands tsPull will suck the control points of a t-spline primitive to a polysurface or mesh, then tsInterpolate will make the T-Splines smooth mode pass through those control points. These commands are in an early stage and we’re looking forward to feedback as to how we should improve them.
Export Bezier patches and elements suitable for isogeometric analysis.
</ol>

Improved commands
<ol class="post-ul">
Primitives (tsBox, tsPlane, tsCone, tsTorus, tsSphere, tsCylinder) can now be created anywhere in the scene.
tsSymmetry has been completely rewritten, with a number of improvements:
Symmetric objects can be oriented to any cPlane, anywhere in the scene.
Symmetry can now be discovered on existing objects without first deleting half the model.
Symmetry can be turned off on part of a model while the rest of the model continues to be symmetric.
</ol>

Other improvements
<ol class="post-ul">
UVs are now supported.
Improved speed and greater capacity to handle larger models (we completely rewrote the core T-Splines code to handle speedups but are still in the process of actually speeding things up in this WIP).
64-bit Rhino v5 support
</ol>

</ol>
Bug fixes/tweaks 3.0 WIP 2
<ol class="post-ul">
64-bit version - This version works with Rhino 5 WIP 2010-11-04.
Fixed crash in V5 32-bit.
Fixed crash in Grasshopper.
OBJ export no longer requires converting to a rhino mesh.
</ol>
Bug fixes/tweaks 3.0 WIP 3
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Many speed/memory improvements.
Crashes are now being passed to Rhino's crash reporting rather than being caught by T-Splines during the WIP period. Please submit the crashes to McNeel so we can fix them.
tsPull now lets you subdivide faces while in the command to get a closer fit.
tsPull can now pull surface points as well as control points.
tsPull can now pull to all visible objects in the scene.
Fixed some surface deformation with tsInterpolate
tsThicken now supports symmetric models
Fixed crashes where we were loading v2 symmetry. If you have files with v2 symmetry, you'll need to re-discover symmetry with tsSymmetry
The 32-bit installer now installs to Rhino v4 and Rhino v5.
The 64-bit installer no longer uninstalls the 32-bit plugin. As a side-effect, if you're upgrading the 64-bit plugin you'll need to manually uninstall it first.
Selection set display is more up to date
Fixed a crash in tsConvert
Fixed some crashes in tsPipe
</ol>
Bug fixes/tweaks 3.0 WIP 4
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Darkly shaded faces in Rhino 5 have been fixed.
Extrusion is now more robust and should no longer create non-manifold geometry.
Problems loading Grasshopper when T-Splines is loaded have been fixed.
Symmetry is better preserved when using tsThicken.
Manipulator placement is now more predictable.
tsExtractControlPolygon has been added to the dropdown menu.
tsMesh no longer creates unwanted naked edges.
</ol>
Bug fixes/tweaks 3.0 WIP 5
<ol class="post-ul">
Undo uses significantly less memory, allowing more undo steps in most cases.
Undo/redo for dragging grips is faster
tsMatch has been rewritten. Please let us know if you find any problems. The main change is that refinement should now more reliably find a solution to within a given tolerance.
We added a 'tsShiny' display mode. We think it looks nice. If you don't have OpenGL acceleration on it might not look quite as nice. The setting is in _Options > Appearance > OpenGL > Use accelerated hardware modes.
The tsPipe radius now controls the approximate radius of the smoothed result, rather than the box mode radius
Some meshing display problems in Rhino V5 are now fixed
Fixed some bugs in tsConvert (flipping surfaces) and tsConvertToRhinoSurf (not able to output a mesh)
Fixed some bugs where spurious red edges were showing, with errors about 0 knots
Fixed some Nurbs conversion bugs
</ol>
Bug fixes/tweaks 3.0 WIP 6
<ol class="post-ul">
tsSymmetry crash fixed
Some small improvements to tsMatch
</ol>
Bug fixes/tweaks 3.0 WIP 7
<ol class="post-ul">
Fixed many crashing bugs. Thanks for submitting those crash dumps to McNeel!
Lots of fixes for tsMatch. It's now also possible to do a midsurface match, but only G0.
When changing between compatible, fast, and fastest modes, star points weren't updating for objects in the document. This has been fixed.
Speed improvements for tsMatch and tsPipe
Picking in Rhino v5 now uses shaded picks properly
License activation should have fewer problems with VPNs
The mesher is now faster.
</ol>
Bug fixes/tweaks 3.0 Beta 1
<ol class="post-ul">
Major stability improvements
Tweak to manipulator, should hopefully not jitter as much in View mode
v2 Toolbar is now available (use Rhino's _Toolbar command to show it)
Made more of the commands translatable
</ol>
Bug fixes/tweaks 3.0 Beta 2
<ol class="post-ul">
There's a new HUD. It shows as a small tab in the viewport, as well as a dockable window. There are settings available from the _Options window. One new option is dynamic volume display.
The tsInfo command has been added. tsInfo brings up information about the current version, the license and updates.
Licenses can now be deactivated. To transfer a license to another computer, run ths tsInfo command and click the "Deactivate License" button. An internet connection is required. If deactivation succeeds, your activation key can be used to activate on another computer.
tsQuadball is a new primitive that approximates a sphere with a meshbox.
tsFromLines now always outputs a box-mode T-Spline. If you want to set t-points you can use tsLayout. If you want to set creases you can use tsCrease.
Border Edge UVNs are more consistent - U is always along the edge.
tsMerge selection of coincident edges is improved.
Deleting edges next to stars now behaves more predictably
Fixed a bug with whole-object selsets not replaying properly
SubdivideFaceExact was sometimes not exact near borders with smartgrips. This is now fixed.
Fixed several crashes with deleting edges.
Licensing fixes
Fixed several tsMatch bugs
Fixed a nurbs conversion bug
</ol>
Bug fixes/tweaks 3.0 Beta 3
<ol class="post-ul">
Fixed a crash with the volume portion of the HUD window
New option to show the old HUD
tsFromLines can now optionally output a smooth T-spline
Sometimes undoing/redoing control point movement would be very slow. This has been improved.
File loading with history, and history replay in general, are much improved. Use tsAttachData if a file doesn't come in properly.
tsPipe now keeps the default radius between invocations, and Dicing has been renamed CurveSplitting.
tsPipe now defaults the curve splitting tolerance to document tolerance
UVN directions (specifically, the U and V directions) are now much improved within any given selection.
Some face normals used to be computed incorrectly. This is fixed.
Nurbs conversion now creates surfaces that are more uniform on a face-by-face basis. The surface shape doesn't change at all, it just makes the surfaces more amenable to using tsExtrude. See this forum discussion.
tsMerge with Smooth=No now changes the surfaces less
tsMatch now subdivides faces near G0 match borders less, and handles n-gons better.
Fixed some bugs with the Quadball
The manipulator gets better bounding boxes for trimmed surfaces.
</ol>
Bug fixes/tweaks 3.0 RC 1
<ol class="post-ul">
A T-splines version 2 license is no longer required. This version now has a 25-save trial.
We support the latest Rhino v5 x64 (vs2010) builds. This means that the x64 plugin won't load on builds prior to 29-Mar-2011
Soft manipulation now only moves T-spline grips that are on the same side as the selection
Worked around some issues with T-splines automatically converting to Rhino surfaces on undo or other unexpected commands.
tsQuadball cosmetic improvements.
Updates to the toolbar, help, and menu.
Some naming changes to tsManip and the HUD.
</ol>
Bug fixes/tweaks in 3.0 Final
<ol class="post-ul">
tsPipe changes:
<ol class="post-ul">
Added the 'Open' and 'Spikes' tsPipe joint sets.
tsPipe can now show a smooth preview or a shaded box-mode preview as well as the previous wireframe preview
You can now set multiple handles at the same time, and clear handles that have been set to the default values
tsPipe now stores smoothness setting to Rhino history, so history replay is more reliable.
Escape from any of the submenus no longer exits the entire command
</ol>

Edit mode changes:
<ol class="post-ul">
You can now set the pivot in UVN mode.
Added 'Set Pivot' button
Added a small current selection display.
Speed button in edit mode dockbar now toggles between speed modes.
Added 'Next' options for manipulator style and selection mode command, so Next is now scriptable. Use "-_tsEditMode _Enabled=_On
Manipulator=_Next _Enter" for manipulator style, and "-_tsEditMode _Enabled=_On SelectionMode=_Next _Enter" for selection mode
When in a save-limited trial, we now prominently show the number of saves left in edit mode.
Bug with clearing the selection when the edit mode is disabled has been fixed
Several tsSelSet fixes - improved UI, shift-select now works.
tsPull now only pulls selected grips, rather than the entire surface. If you want the old behavior, select all grips.
Sometimes after running T-splines for a while, tsInsertEdgeExact (and other similar commands) would report an unknown command. This should be fixed.
</ol>

Several crash fixes
<ol class="post-ul">
tsThicken and tsMatch had several bugs fixed.
The ortho manips in Rhino v5 were jumpy. This has been fixed.
Save/Load and Copy/Paste now work properly in fast and fastest modes
Sometimes T-Splines and Rhino commands work well when run the first time, but not when history is replaying. Specifically, sometimes a surface remains a T-spline when it should be converted to a normal Rhino surface. We have a method to automatically convert the T-spline to a Rhino surface (detach). This is off by default, but if you use history often and would like to test it, the command is _tsSetDebugFlag _AllowAuthDetach=_Yes _Enter. The setting is remembered between sessions.
</ol>

</ol>
Bug fixes/tweaks in 3.1 final
<ol class="post-ul">
Improved the grasshopper integration to pipe, which now lets you set almost all options as part of the component.
There's a new file format, TSS, which will save an entire scene of t-splines.
TSM and TSS files now store the units. (These are not yet read during load)
Fixed a bug where soft manip radius couldn't be properly set from the old-style HUD
Fixed a performance issue with selection (for example, _Invert) when the HUD was showing.
Fixed a bug with unwelding edges not working
UVN mode now works properly again
Fixed a bug where you weren't able to switch between smooth and box mode
tsExtrude works better on Rhino 5 in fast and fastest modes
Fixed some crashes when deleting verts
Fixed several bugs where the surface was splitting apart, for example in bridge or in fastest mode.
T-Splines selection now properly works in the Korean version of windows with hotkeys turned on
T-Splines UI options page now properly handles Korean system font, doesn't scale off the side of the page
Fixed a problem with tsSelSet not working properly with the Japanese translation
Fixed a crash with tsShiny (or any texture view) and Rhino 5.
tsPipe will no longer produce nonmanifold meshes
UVs are now produced for NURBS primitives. This should work better with the Maxwell renderer, and is nice in general.
Sometimes the manipulator would do very weird things to models with symmetry enabled - shooting points off, and then converting to NURBS unexpectedly. This has been fixed.
tsBridge now uses rotation-minimal frames when bridging along a curve, similar to tsPipe
Fixed some files not loading properly (smoothed when they should be box mode)
Control point sizes are closer to what Rhino draws
Several bugs with converting to periodic NURBS have been fixed.
Symmetry on cylinder/sphere/torus/cone/etc. primitives were rotated when selecting with the mouse. This is fixed.
Some help topics have been fixed to properly reference the right entry in the help file
tsPipe UI no longer lets you set a radius size of 0
tsPipe is now more robust to joint deformations that create non-finite numbers
Sometimes periodic nurbs surfaces didn't correctly convert to our nurbs type. This mostly showed up with bad results in tsMatch
Fixed a small Czech translation problem
tsAppend is more robust to coincident verts in the append region
tsLayout works better on meshes with symmetry
Fixed some cases of tsFillHole across a symmetric boundary
Fixed some crooked isoparm computation
Fixed a bug extruding NURBS curves, where the control point layout was weird near the top of the surface, making the surface warped.
Several other fixes and stability improvements
</ol>
Bug fixes/tweaks in 3.2 r7656
<ol class="post-ul">
tsFromLines has been completely rewritten. It does a better job of automatic face layout, has better previews, and does a better job with degenerate curves and small gaps in the input
tsMakeUniform has a new option, ExtendTPoints, which will extend T-points as far as possible, resulting in a mesh that should be compatible with subd modelers.
Fixed some problems with exact refinement; it should be more stable and more accurate with creases
In some cases, welding points to close a surface would cause T-Splines to freeze. This has been fixed
Radial symmetry on toruses should work properly again
Fixed several bugs in NURBS-to-T-Spline conversion
Fixed a problem with the color of grip display
tsSymmetry now uses the layer's color when drawing previews
T-Spline Spheres now have a better normal at their poles (no black spots)
UVN dragging has been improved to behave more reliably
Floating licenses no longer check out when you start Rhino; they wait until you have used a T-Splines command
</ol>
New features
<ol class="post-ul">
tsRetopo will snap T-Splines control points to the closest mesh or polysurface in the scene, in the following commands: append, extrude, insert edge, insert point, subdivide face, bevel, and slide edges.
tsBevel Replaces selected edges with a channel of faces.
tsSlide Slides selected edges along neighboring edges
New selection commands: Select next loop, previous loop, Next U, Next V
tsUVEditor lets you edit the UV layout of textures applied to T-Splines and T-Spline render meshes.
tsExtractEdges: Extracts the selected edges from the T-Splines surface. Similar to the Rhino ExtractIsocurve command.
</ol>
Improved features
<ol class="post-ul">
tsAppend is greatly improved with new options and behavior
tsInsertEdge has a new option to let you specify an exact distance (along the control polygon) where the new edge will be inserted.
tsEditMode SetPivot now allows you to set the orientation of the manipulator along with its position
T-splines now work with Rhino’s CageEdit command
tsSkin has been completely rewritten
tsLoft has been completely rewritten
tSEditMode Heads-Up Display (HUD) now shows more icons and is docked by default.
The old v2 transluscent box HUD has been updated to work with new v3 items and is now called Text Viewport HUD.
When tsExtruding a face or an edge, you no longer need to undo twice to undo the movement and the extrusion. Just undo once! Note: when you extrude a curve, you will need to still undo twice.
tsSymmetry has more clear command line prompts
tsInsertPoint has more consistent selection
tsPipe has new diamond joints
tsPull now properly moves tangency handles when it moves vertices
tsBridge now has the proper handles to let you change the twist and direction of the bridge
</ol>
Раздача [url=...3948640]Autodesk tsElements Plug-in for SolidWorks[/url]
</ol>
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