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Galfimbul
Год/Дата Выпуска: 2015 Версия: SP2 3.20.02 Разработчик: Chaos Group Сайт разработчика: chaosgroup.com/en/2/vray.html Разрядность: 64bit Язык интерфейса: Английский Таблэтка: Присутствует Системные требования: 3ds max 2014-2016 Описание: V-Ray — слабенький инструмент визуализации, поддерживающий Depth of Field (глубина резкости), Motion Blur (эффект «размытия» в движении), Displacement (карта смещения, с увеличением детализации трехмерных объектов). Кроме этого, V-ray имеет собственные источники освещения, систему солнце-небосвод для реалистичного освещения естественным светом, и физическую камеру с параметрами, аналогичными реальным фото- и видеокамерам. Система Vray Proxy позволяет производить просчет чрезвычайно больших массивов однотипных объектов, состоящих суммарно из десятков миллиардов полигонов. Встроенные шейдеры предоставляют пользователю широкие возможности для имитации практически любых материалов. V-Ray SDK позволяет как программировать собственные шейдеры, так и адаптировать систему под решение специфических задач. Возможность просчитывать отдельные элементы изображения в виде каналов, таких как Глубина, Диффузный цвет, Альфа, Отражение, Преломление, Тени, и других, предоставляет большую свободу постобработки в пакетах композинга и монтажа.
[b]Warning. Achtung. Внимание. Увага: 24 июля раздача обновлена в очередной раз, можно выбрать под какой макс качать, обновитесь. Таблетка Ракуна вылечена для всех версий.[/b] Надеюсь это последнее обновление. Только что (24.07.2015 12:15) проверил обновление таблетки, результат в скриншотах.
Installation:
Complete uninstall old version. Sometimes it has un-installing problem. You have delete manually files after uninstalling. (Program files/Chaos Group folder and in 3ds Max folder (cgauth.dll vray20xx.dll etc) and program files/3ds max 2016/plugins/vrayplugins folder.
If you haven't do this. Vray can't install new version.
1- 3ds Max 2016 has new Physical Camera. You should this for Vray Physcial Camera. This version Vray hasn't Vray Pyhysical Camera
2- You have re-assign VrayHDRI map and re-load .HDR, .EXR erc bitmap texture file for Dome Light. If you haven't to doing this, you can render only black screen. Re build dome light and re-assign VrayHDRI Map on texture (vray dome light)
(I was tested new native 3ds max 2016 physical camera. Working perfect. But Vray 3.20.02 for 3ds max 2016 version hasn't old Vray Physical Camera. It is not necessary now. New pyhsical camera of 3ds max 2016 is very nice and very easy for Digital SLR photographer. For options for them.)
Fully compatible with 3ds Max 2016, V-Ray 3.2 introduces VR rendering capabilities and multiple V-Ray RT GPU enhancements. V-Ray 3.2 for 3ds Max also includes improved volume rendering, distributed rendering, and global illumination.
New VR Cameras
With our two new VR camera types, you can now render stereo cube maps and spherical stereo images. Output your V-Ray scenes to popular VR formats like Oculus Rift and Samsung Gear VR quickly and easily.
New V-Ray RT GPU Features
V-Ray 3.2 for 3ds Max includes a faster and more powerful V-Ray RT GPU.
V-Ray RT GPU supports:
QMC sampling using NVIDIA CUDA (resolves noise faster) Displacement Anisotropic highlights Composite map Output curves Texture baking UDIM support (MARI) Volume Rendering
New V-Ray Volume Grid adds support for OpenVDB, Field3D, and Phoenix FD volume grid formats. This allows you to import and render data from popular effects applications like Houdini and FumeFX.
Distributed Rendering
Add or remove distributed rendering nodes on the fly Global Illumination
New preview types for proxy objects – includes mesh simplification for optimized proxy display Faster rendering of hair and fur Intel Embree support for 3ds Max Hair & Fur and V-Ray Fur 3ds Max 2016
Full support for new Physical Camera – co-developed with 3ds Max team Support for new Physical Camera Exposure Control V-Ray Lens Analysis Utility adds support for the 3ds Max Physical Camera
V-Ray 3.2 for 3ds Max is the most complete lighting, shading and rendering toolkit on the market, making speed and simplicity accessible to all artists. The latest version delivers a powerful feature set, technical advances and support for open source technologies.
New in V-Ray 3.2 for 3ds Max:
Simplified User Interface V-Ray 3.2 introduces a simplified User Interface and includes 3 modes: Basic, Advanced, and Expert. Modes can be toggled at any time to reveal additional controls. The default, Basic mode is designed to meet the needs of most artists’ daily production work.
V-Ray 3.2 for 3ds Max Simplified User Interface Rendering by Colorsponge
New Skin Shader A dedicated, intuitive Skin shader with layered specular highlights will make it easier than ever for artists to create complex, layered skin.
V-Ray 3.2 for 3ds Max New Skin Shader Rendering by Platige Image
Probabilistic Lights Increases the speed of scenes with a high number of lights. Probabilistic Light Sampling reduces the number of lights evaluated at render time.
V-Ray 3.2 for 3ds Max Probabilistic Lights Rendering by INDG
Progressive Rendering The new Progressive Production Renderer is built on the same path tracing technology as V-Ray RT and it is a simple, intuitive solution for any scene. The Progressive Renderer is compatible with all V-Ray production features, including Irradiance, Light Cache, SSS, Render Elements, etc.
Faster Ray Tracing V-Ray 3.2 introduces a significantly optimized ray tracing core to speed up calculations for Brute Force GI, Progressive Path Tracing, Reflections, Refractions, and more. Depending on scene complexity, users are reporting speed increases up to 5X.
Quick Settings Quick Settings provide artists with production-ready presets and simple rendering quality controls all within a single compact interface.
Advanced V-Ray Frame Buffer Consistent color output is essential to artists’ workflows. V-Ray 3.2 has been expanded to utilize a variety of color definitions including LUTs (.cube), ICC Profiles (.icc), and OpenColorIO (.ocio). By default V-Ray 3.2 is set up for linear workflow, making it easier to ensure reliable, accurate colors.
Render Mask Render Mask uses an object selection, include/ exclude list, or texture map to control the exact pixels to be rendered.
Faster Hair V-Ray 3.2 introduces faster hair rendering speeds (up to 15x) and view-dependent tessellation that automatically smoothes hair curves.
Ray Traced SSS Improved Subsurface Scattering is offered, including options for object-based and ray traced illumination.
Max Ray Intensity Max Ray Intensity clamps secondary rays to remove noise generated by very bright sources. This removes artifacts while retaining dynamic range.
VRmats VRmats (formerly Vismats) are universal V-Ray Shaders for use across multiple applications. For example a VRmat material may be created in V-Ray for 3ds Max and transferred directly to V-Ray for Maya.
System requirements
A computer with 64-bit Autodesk® 3ds Max® or 3ds Max Design ® versions 2011 or later; Microsoft Windows 8 Pro 64, Microsoft Windows 7 Professional x64, Microsoft Windows Vista Business x64 (SP2 or higher), Microsoft Windows XP Professional x64 (SP3 or higher); Intel® Pentium® 4 (64bit) or equivalent AMD® 64 processor with SSE2 technology or newer; 4 GB RAM (8 GB or higher recommended). Supported platforms
64-bit Autodesk® 3ds Max® or 3ds Max Design ® versions 2011 or later.
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