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Скачать Substance Painter 1.6 902 x64 [2015, ENG] через torrent

 
 
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Galfimbul

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Substance Painter

Год/Дата Выпуска: 2015
Версия: 1.6 Build 902
Разработчик: Allegorithmic
Сайт разработчика: www.allegorithmic.com

Разрядность: 64bit
Язык интерфейса: Английский
Таблэтка: Присутствует
Описание: The new generation of texture painting.
Simply the most innovative and user-friendly 3D painter out there.
Substance Painter is a brand new 3D Painting app with never before seen features
and workflow improvements to make the creation of textures for 3D assets easier than ever.
It is acknowledged as the most innovative and user-friendly 3D Painter out there.

Доп. информация:
-Paint full materials in real time.
-Next-gen viewport.
-The best of post-effects with Yebis 2.
-Use particles to paint with physics.
-Smart materials.
-Integrated bakers.
Substance Painter 1.6.0 (Released 29 October 2015)

Fixed :

- Engine- Vram amount detection for dedicated GPU is incorrect on Mac
- Engine- Textures turn to darker version in the viewport
- Engine- Poor performances when painting below multiple layers
- Engine- Computed layers when opening project differ from cached version
- Substance- Wrong results in 4K on Mac
- Substance- Parameters are in the wrong order
- Shader- Toon and Pixelated shaders are totally black
- Shader- Parameters disappear after changing env-map
- Shelf- Crash when putting png files in generator folder
- Shelf- Thumbnails are generated with low roughness
- Tool- Crash when using a bitmap in the brush alpha on windows
- Export- Additional map export preset now export a RGB map for Position

Added :

- Official support for Windows 10
- Substance- Collapse substance parameters groups by default
- Substance- Add new framework (Improve Pixel Processor performances)
- Viewport- Allow to deactivate the symmetry plane display while in symmetry mode.
- Viewport- Improve shadows rendering and performances
- Viewport- Pause shadow computation when painting
- Viewport- Improve wireframe rendering performances
- Engine- Improve Vram memory management to reduce its footprint
- Engine- Improve texture refresh on AMD GPUs for better performances
- Engine- Disable Threaded Optimization setting on NVIDIA GPUs for better performances
- Effect- Add a tag to request "padded" image input
- Layer- Increase precision of UV offset/scale in fill
- Layer- Make the scale slider exponential in fill
- Layer- Allow to drag and drop Materials directly in the layer stack.
- Layer- Allow to drag and drop filters directly in the layer stack
- Layer- Adjust the mask brush color to the newly created mask color
- Shader- Expose multiple texcoords
- Shader- Expose gamma/tonemapping function to allow custom functions
- Bakers- Change default Position baker settings for TriPlanar usage
- Tool- Rename "Geometry Decal" as "Polygon Fill"
- Shelf- Update generators to support TriPlanar : MG Metal edge wear, MG Mask builder, MG Fiber glass, MG Dirt
- Shelf- Update materials with new settings and removed unused materials
- Shelf- 22 New smart materials (Plastic, Iron, Fabric, Steel and more)
- Shelf- Update Sharpen, Blur and Warp filters with padded image input to avoid seams
- Shelf- Improve Warp settings for easier usage
- Shelf- 2 New procedural noises : 3D Perlin noise and 3D Worley noise

Previous Builds ---------------------------------------------------------------------------------------------

1.5.7

Fixed :
Crash report doesn't work anymore
----------------------------------------------------------------------------------------------------------------
1.5.6

Added :
[Shelf] Improve thumbnail rendering quality (use 1K textures)

Fixed :
[Share] Impossible to sign with another account
[Shelf] Thumbnails are too heavy on the disk
[Shelf] Smart materials are very slow to load
[Windows] Fix license service install
[Channels] Transmissive map is created as G8 by default
----------------------------------------------------------------------------------------------------------------
1.5.5

Added :
[Shelf] Export assets to Substance Share
[Shelf] Add new sphere preview for Materials
[Shelf] Use the env map "Glazed patio" for generating thumbnails
[Shelf] Increase thumbnail size resolution to 512x512 pixels
[3D View] Expose environment rotation value
[Windows] Sign the application

Fixed :
[Bakers] Wrong results when baking maps at the same time
[3D View] The env map is displayed when no project is open
[Layers] Mask Generators don't work on layer content
[Layers] You can paint on hidden layers
[Shelf] Dirt_5 and Dirt_6 noise are identical
[Shelf] Some mask generators are pixelated or at low quality
[Tool] Incorrect gizmo rotation on certain angles.
[Tool] Too many channels cause the channel buttons to be cropped out
[Tool] Invert mask shortcut for Quick mask doesn't work
[Export] Sketchfab: cancel button not correctly taken into account
[Licence] Activation failed when license cannot be copied
Framerate limiter doesn't work on the UI anymore
----------------------------------------------------------------------------------------------------------------
1.5.0

Fixed :
[Project] If the meshes pivot's are different in the FBX, the meshes get exploded upon import
[Substance] Substances used in projection tools are locked in 256*256
[Layers] Crash when using clear mask
[Export] Incorrect gamma conversion on very dark textures
Export] Position map can only be used in export presets as a grayscale map
[Tool] Geometry decal start color is black when used on a mask
[Tool] Rotation shortcut doesn't work if there is no hardness in the alpha

Added :
[Shader] Add line number in Shader compiling error messages
[Shelf] Improve thumbnails previews quality
[Shelf] Automate thumbnail generation for Smart Materials
[Tool] Shortcut to control hardness setting in the substance
[Tool] Use grayscale widget for geometry decal when over a mask
[Tool] Shortcut to invert paint color while painting on a grayscale map
[Viewport] Allow to display the wireframe and change its color
[Viewport] Blur the environment background
[Controls] Add rotation to brush mouse shorcuts
[Export] Export to Sketchfab
[Export] Create export presets for renderers
[Export] Add converted map Reflection, F0 and 1/IOR
[UI] Add Welcome screen
[UI] Update default layout
[UI] Add missing tooltips and rename some menu entry
[Layers] Export currently selected mask as bitmap
[Layers] Add "invert mask" action in the right-click menu.
Substance Painter
Windows
Minimum
OS: Windows 7 / 8 / 10 - 64 bit mandatory
Memory: 4 GB RAM
Graphics: VRAM 1GB
DirectX: Version 10
Hard Drive: 150 MB available space (+500 Mo per project)
Additional Notes: Integrated GPU are not recommended

Recommended
OS: Windows 7 / 8 / 10 - 64 bit mandatory
Memory: 4 GB RAM
Graphics: VRAM 2GB
DirectX: Version 11
Hard Drive: 150 MB available space
Additional Notes: Integrated GPU are not recommended

Supported GPU
Intel HD 4000 / IRis Pro and above
nVidia GeForce 8 and above
AMD/ATI Radeon HD 2000 and above

GPU not supported:
AMD FirePro


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Трекер:  [ 03-Ноя-2015 08:30 ]

  

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