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Скачать V-Ray 3.30.05.0 for 3dsmax 2016 3.30.05 x64 [2016, ENG] через torrent

 
 
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Galfimbul

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V-Ray 3.30.05.0 for 3dsmax 2016

Год/Дата Выпуска: 2016
Версия: 3.30 Build 05
Разработчик: Chaos Group
Сайт разработчика: chaosgroup.com

Разрядность: 64bit
Язык интерфейса: Английский
Таблэтка: Присутствует
Системные требования: • A computer with 64-bit Autodesk® 3ds Max® version 2016;
• Microsoft Windows 10 - XP Professional x64 (SP3 or higher);
• Intel® Pentium® 4 (64bit) or equivalent AMD® 64 processor with SSE2 technology or newer;
• 4 GB RAM (8 GB or higher recommended).
Описание: What new in V-Ray 3.3:

Render most scenes up to 20-50% faster with V-Ray 3.3 for 3ds Max! V-Ray 3.3 for 3ds Max introduces new variance-based adaptive sampling for quick setup, uniform noise distribution, and higher quality images – with less dependence on settings for lights and materials.
Variance-based adaptive sampler (VBAS)
• Better sampling of dark areas and faster sampling of overbright areas
• More consistent noise detection
• Final image quality is less dependent on materials and lights settings
• Improved alpha channel sampling – especially in scenes with depth of field and motion blur
• Works in bucket and progressive rendering modes
Other new V-Ray 3.3 for 3ds Max features include:
New Global Defaults
• Variance-based adaptive sampler enabled by default
• Automatic sampling of lights and materials – removing the need to set subdivisions manually

Ray Traced Rounded Corners
• Perfectly smooth edges at render time with no additional modeling – based on licensed technology from NVIDIA
• Advanced edge detection with support for concave and convex surfaces simultaneously
• Works with separate objects, VRayProxy objects, displaced objects etc.

New Sky Model and Aerial Perspective
• Hosek sky model to simulate more natural looking skies
• Ground color option for VRaySun and VRaySky
• Aerial perspective for efficient and realistic atmospheric depth

Triplanar Mapping
• Fast seamless textures without UVs
• Control over edge blending and texture parameters, including randomization
• Works on procedural geometry

Improved V-Ray Clipper with Render-Time Booleans
• Supports cutaways using any arbitrary mesh

Stochastic Flakes
• Ultra-realistic materials with sparkle effects like snow, sand, and car paints

Updated Features

Global Illumination
• More robust handling of reflective GI caustics, better light propagation, and more natural illumination of interior scenes
• Distributed light cache for faster calculations with distributed rendering

GPU Rendering
• More texture nodes – MultiTexture, VRayMultiSubTex, ColorCorrection etc.
• Proxy objects with hair and particles
• VRayFur and VRayPlane objects
• Light include/exclude lists

Progressive Sampler
• Dynamic noise threshold leads to more uniform noise distribution
• Improved sub-pixel filtering
• Improved CPU utilization

Volume Rendering
• Faster volume rendering with probabilistic sampling

Geometry
• Faster rendering of proxy objects and instances
• Faster rendering with Forest Pack Pro

V-Ray Frame Buffer
• Compare V-Ray settings
• Load color corrections
• Save LUT files


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Трекер:  [ 14-Апр-2016 10:00 ]

  

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