Внимание!!! AdBlock блокирует показ некоторых скриншотов. Пожалуйста, все вопросы к разработчкикам
Автор
Сообщение
Galfimbul
V-Ray 3.30.05 for 3dsmax 2014, 2015, 2016
Год/Дата Выпуска: 2016 Версия: 3.30 Build 05 Разработчик: Chaos Group Сайт разработчика: chaosgroup.com Разрядность: 64bit Язык интерфейса: Английский Таблэтка: Присутствует
Системные требования: • A computer with 64-bit Autodesk® 3ds Max® version 2014, 2015, 2016; • Microsoft Windows 10 - XP Professional x64 (SP3 or higher); • Intel® Pentium® 4 (64bit) or equivalent AMD® 64 processor with SSE2 technology or newer; • 4 GB RAM (8 GB or higher recommended).
Обновил раздачу 1.05.2016. Добавлены версии для 2014 и 2015 Максов
Описание: What new in V-Ray 3.3:
Render most scenes up to 20-50% faster with V-Ray 3.3 for 3ds Max! V-Ray 3.3 for 3ds Max introduces new variance-based adaptive sampling for quick setup, uniform noise distribution, and higher quality images – with less dependence on settings for lights and materials.
Variance-based adaptive sampler (VBAS) • Better sampling of dark areas and faster sampling of overbright areas • More consistent noise detection • Final image quality is less dependent on materials and lights settings • Improved alpha channel sampling – especially in scenes with depth of field and motion blur • Works in bucket and progressive rendering modes Other new V-Ray 3.3 for 3ds Max features include: New Global Defaults • Variance-based adaptive sampler enabled by default • Automatic sampling of lights and materials – removing the need to set subdivisions manually
Ray Traced Rounded Corners • Perfectly smooth edges at render time with no additional modeling – based on licensed technology from NVIDIA • Advanced edge detection with support for concave and convex surfaces simultaneously • Works with separate objects, VRayProxy objects, displaced objects etc.
New Sky Model and Aerial Perspective • Hosek sky model to simulate more natural looking skies • Ground color option for VRaySun and VRaySky • Aerial perspective for efficient and realistic atmospheric depth
Triplanar Mapping • Fast seamless textures without UVs • Control over edge blending and texture parameters, including randomization • Works on procedural geometry
Improved V-Ray Clipper with Render-Time Booleans • Supports cutaways using any arbitrary mesh
Stochastic Flakes • Ultra-realistic materials with sparkle effects like snow, sand, and car paints
Updated Features
Global Illumination • More robust handling of reflective GI caustics, better light propagation, and more natural illumination of interior scenes • Distributed light cache for faster calculations with distributed rendering
GPU Rendering • More texture nodes – MultiTexture, VRayMultiSubTex, ColorCorrection etc. • Proxy objects with hair and particles • VRayFur and VRayPlane objects • Light include/exclude lists
Progressive Sampler • Dynamic noise threshold leads to more uniform noise distribution • Improved sub-pixel filtering • Improved CPU utilization
Volume Rendering • Faster volume rendering with probabilistic sampling
Geometry • Faster rendering of proxy objects and instances • Faster rendering with Forest Pack Pro
V-Ray Frame Buffer • Compare V-Ray settings • Load color corrections • Save LUT files
Внимание! AdBlock блокирует показ скриншотов, все вопросы к разработчикам )))