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Galfimbul

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Unity Pro 5.3.4 p6 x64

Год/Дата Выпуска: 2016
Версия: 5.3.4 Build p6
Разработчик: Unity Technologies
Сайт разработчика: https://unity3d.com/

Разрядность: 64bit
Язык интерфейса: Английский
Таблэтка: Присутствует

Описание: Unity — это инструмент для разработки двух- и трёхмерных приложений и игр, работающий под операционными системами Windows, OS X. Созданные с помощью Unity приложения работают под операционными системами Windows, OS X, Windows Phone, Android, Apple iOS, Linux, а также на игровых приставках Wii, PlayStation 3, PlayStation 4, Xbox 360, Xbox One. Есть возможность создавать приложения для запуска в браузерах с помощью специального подключаемого модуля Unity (Unity Web Player), а также с помощью реализации технологии WebGL. Ранее была экспериментальная поддержка реализации проектов в рамках модуля Adobe Flash Player, но позже команда разработчиков Unity приняла сложное решение по отказу от этого.

Приложения, созданные с помощью Unity, поддерживают DirectX и OpenGL. Активно движок используется как крупными разработчиками (Blizzard[4], EA, QuartSoft, Ubisoft[5]), так и разработчиками Indie-игр (например, ремейк Мор. Утопия (Pathologic), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Save the Bubble и т. п.) в силу наличия бесплатной версии, удобного интерфейса и простоты работы с движком.

11.05.2016 Обновлено до версии 5.3.4p6. Просьба перекачать торрент.
Improvements

Cluster Rendering : Improvement on cluster networking layer and reduced instability while using cluster input.

Fixes

(788040) - Android: Buildpipe - Don't make use of preview SDK tools installed.
(786918) - Android: Buildpipe - Fixed AAPT errors on project export.
(765396) - Android: Buildpipe - Fixed AAR plugin and resource issues on exported projects.
(779338) - Android: Fixed immersive mode switching off on some KitKat devices when pressing volume buttons.
(779877) - Android: Fixed potential crash when using WWW without having Internet permission (also affects use of Unity Analytics).
(none) - Android: Fixed potential race condition in atomic access on ARM processors.
(689644) - Animation: Fixed scale value getting zeroed when removing scale curve components in AnimationWindow.
(762739) - AssetBundles: Fixed Compress Assets On Import setting ignored when switching platform
(734216) - AssetBundles: FIxed CreateFromMemory not working with "." in filenames.
(790345) - Editor: Fixed New installed Unity command line activation issue.
(776528) - iOS: Fixed memory leak when using On Demand Resources.
(783713) - MacOSX Editor: Fixed UI text rendering on Radeon HD 4000 series and older AMD GPUs.
(763638) - OpenGL: Fixed mislocated fragment shader default float precision. Now also basing the default precision on actual HW capabilities.
(784880) - OpenGL: Fixed rendering when Graphics.Blit is being called after WaitForEndOfFrame.
(none) - OpenGL: Shader compiler: Added unused global uniform pruning.
(780831) - OpenGL: Shader compiler: Avoid temp name collisions.
(782514) - OpenGL: Shader compiler: Fixed shader translation bugs.
(773226) - Particles: Fixed a case where if OnWillRenderObject renders, it breaks the main scene.
(788023) - Particles: Fixed batching issues when using multiple cameras in the same position.
(780257) - Physics2D: Fixed a problem where both AreaEffector2D and PointEffector2D scaled-up forces for each additional collider on a rigidbody.
(none) - Physics2D: Fixed a problem where constantly changing an Effector2D collider would mean that no contacts were ever processed stopping the effector from working.
(754351) - Prefabs: Implemented OnWillSaveAssets callback when applying prefabs.
(764711) - UI: Fixed issue with crash due to dirty renderer being in the dirty list after being destroyed.
(none) - VR: Fixed an issue with incorrect Render Texture size being used. Most notable with deferred rendering.
(none) - VR: VRFocus now respects RunInBackground. Run In Background value of true will now disable rendering if VRFocus is lost.
(none) - Wii U: Fixed issues causing known crashes.
(none) - Windows Store: Fixed an assert happening during mesh compression.
(789538) - Windows Store: Fixed Build & Run for Universal 8.1 solution.
(789439) - Windows Store: The maximum amount of characters for short name for tiles will be 40 now.
Improvements

VR: Updated Oculus API and plugin to version 1.3.2. Downloading 1.3.2 OVRPlugin from Oculus is no longer necessary.

Fixes

(703290, 786195) - Batch mode: Fixed an issue where BuildPlayer calls might cause compilation errors to be logged in subsequent runs.
(788555) - D3D11: Fixed exclusive mode window reactivation issues after focus has been lost.
(none) - D3D11: Fixed some rare crashes on memory constrained systems (log would contain resource creation failure messages).
(775898) - Editor: Now show alert pop over for invalid serial format.
(779129) - Graphics: Fixed TrailRenderer showing a gap between current position and the last update.
(789905) - IL2CPP: Emit proper C++ code for COM marshaling of methods that have at least one parameter that cannot be marshaled.
(786499) - IL2CPP: Generate proper C++ code for the OnSerialize method injected by UNET in classes deriving from NetworkProximityChecker.
(787687) - IL2CPP: Generated proper C++ code for assemblies compiled with Visual Studio when a method returning an IntPtr returns an integer value.
(785036) - iOS/tvOS: Fixed a regression which caused artefacts when using GLES2 Graphics API.
(780329) - iOS: Fixed UnityWebRequest hanging on responses > 64k when using a custom DownloadHandlerScript.
(783527) - MemoryProfiler: Added toggle to exclude references in detailed memory dump to reduce memory footprint used.
(783433) - Particles: Fixed a crash when using Inherit Velocity Module curves.
(766891) - Physics: Provide feedback to allow working around crashes occurring when input meshes contains invalid vertices.
(none) - Samsung TV: Enabled a "Show Unity Splash Screen" check box on Samsung TV's PlayerSettings.
(776446) - tvOS: Enabled game controller in tvOS on-screen keyboard.
(none) - tvOS: Fixed a crash when calling OnDemandResourcesRequest.Dispose() in a coroutine.
(749311) - tvOS: Separated tvOS SDK and OS version settings from iOS.
(768807) - UI: Fix for child UI elements not being rendered when scaling World Space Canvas from zero.
(751798) - UnityWebRequest: Downgrade to HTTP GET on 302 and 303 redirect codes
(751794) - UnityWebRequest: Honor negative redirectLimit.
(none) - Windows Store: Fixed an exception while marshalling UnityEngine.NavMeshTriangulation.
(none) - Windows Store: Fixed marshaling of UnityEngine.HumanDescription, previously the field hasTranslationDoF was not mashaled at all.
(786889) - Windows Store: Fixed marshaling of UnityEngine.SplatPrototype, previously fields specularMetallic, smoothness were not marshaled, because of this sometimes terrain would be rendered incorrectly.
(none) - Windows Store: Fixed www.error return result, previously it would return only an error code, now it will also contain error message returned by the server.
(760215) - Windows: Fixed standalone Windows player position when bigger than primary monitor.
Improvements

Asset Management: Introduced AssetDatabase.GetAssetDependencyHash method which returns the hash of all the dependencies of an asset.
OpenGL: ComputeBuffer now uses the same data layout as DX whenever automatically translated shaders are used. Therefore no more special layout handling for ComputeBuffer.SetData/GetData is needed based on the graphics API and any such user code should be removed. The only exception is with manually written GLSL shaders. In that case the OpenGL data layout rules must be taken into account.

Fixes

(767741) - Added support for IPv6 networks in UdpClient::Recieve .
(763755) - Android: Fix for GPU skinning on Adreno GPUs.
(771542) - Android: Fixed incorrect width/height when changing orientation after changing antialiasing settings.
(761744) - Android: Fixed Standard Shader lighting issue caused by half-precision overflow on Mali GPUs.
(787491) - Android: Fixed a crash in the Development build for some Android devices with PVR GPUs (e.g. Asus Memo Pad).
(751530) - Android: Fixed crash when load scenes intermittently.
(777617) - Android: Workarounds for OpenGL ES 3 shader compiler problems on Adreno GPUs.
(786873) - Animation: Fixed crash when an animation key tried to activate a gameobject which had animator attached to it.
(783821) - Animation: Fixed crash when calling Animator.Update(0) in an AnimationEvent.
(774484) - Animation: Fixed an issue where the scale was not working in editor on GameObject with OptmizeGameObject.
(747800) - AssetBundles: Fixed a crash while loading asset bundle asynchronously.
(782773) - AssetBundles: Fixed a potential crash when decompressing corrupted lzma bundles.
(768965) - AssetBundles: Print build size stats also for normal asset bundles.
(none) - Compute: Do not log warnings/errors when current build target does not support compute shaders.
(738249) - Core: ArgumentCache.TidyAssemblyTypeName is alloc-free if the type name is already clean.
(750423) - Editor : Fix for core assemblies not being reloaded after encountering errors in user scripts.
(759288) - Editor: Fixed a crash when padding ASTC texture when building from command line.
(588531) - Editor: Fixed an inconsistency between visible and hidden meta file modes, where empty folders were recreated in 'visible' mode.
(746964) - Editor: Fixed crash on launch if "metadata" folder is deleted before launching.
(709059) - Editor: Fixed performance issue in SpriteInspector.
(784727) - Editor: Fixed wrong error message when returning license via command line.
(782752) - Editor: Improved error messages for unsupported target platform in batch mode.
(763231) - Editor: Remove SelectionBase from LOD Group.
(none) - Editor: Sped up importing of some Fonts by updating progress bar less often than "crazy often".
(664953) - GI: Clamped DynamicGI.indirectScale to allowed range.
(662572) - GI: Disabled LightProbeGroup components no longer display visualization in the scene view.
(753822) - GI: Fixed errors when using baked lightmaps & multi-scene editing.
(743273) - GI: Fixed realtime GI texture coordinates sometimes going wrong on static-batches meshes.
(757575) - GI: Fixed some cases of scenes not referencing the correct lighting data asset after bake.
(none) - GI: Improved wording of various Enlighten error messages.
(753822) - GI: Now properly initialize baked scenes in some code paths to avoid error on console.
(769539) - Graphics: Fixed internal profiler for static batching on Android, iPhone and Metro.
(765378) - Graphics: Fixed material index not being used when calling Graphics.DrawMeshNow with rotation.
(768171) - Graphics: Fixed PackTextures crash if called on a Crunch-compressed texture that is not marked as readable.
(775261) - Graphics: Fixed static batching errors when meshes have additional vertex data streams with mismatching vertex count.
(766992) - Graphics: Upgrading a shader with a DX11 [annotation] at the start of the file now doesn't crash.
(767741) - IL2CPP: Now correctly return the remote end point from a UDP socket receive call in an IPv6 network.
(781921) - IL2CPP: Now generate proper code for COM marshaling of a struct that contains a field of type object array.
(778668) - iOS: Do not export non-prefixed freetype2 symbols now.
(774544) - iOS: Fixed the incorrect ABI for int64 types on iOS.
(774685) - iOS: Ensure that our symbols are not overridden by user libraries.
(none) - MacDownloadAssistant: Fixed window focus issue after security prompt.
(767348) - OpenGL: Fixed a bunch of compute shader structured buffer access corner case issues.
(none) - OpenGL: Fixed invalid shader code generation when using gl_PrimitiveID or bitFieldInsert().
(none) - OpenGL: Fixed multiple simultaneous append/consume compute buffers usage.
(765905) - Particles: Do not restart simulation when becoming visible, and use bigger timesteps, to reduce performance spike.
(774931) - Particles: Fixed a crash when material is missing and mesh colors are requested.
(757377) - Particles: Fixed a crash when using SubEmitters with separate rotation axes.
(496494) - Particles: Fixed culling when using SetParticles.
(783433) - Particles: Fixed a crash caused when using Inherit Velocity Module.
(776143) - Particles: Fixed an issue where the Material Property Blocks not working with mesh particles.
(786032) - Physics2D: Fix to ensure that changing a Collider2D property via the inspector doesn't reset the OnCollision or OnTrigger state back to 'Enter'.
(none) - Physics: Ensure that OnTriggerExit2D is not called when changing Rigidbody2D 'isKinematic' property.
(766891) - Physics: Provide feedback to allow working around crashes occurring when input meshes contain invalid vertices.
(788037) - UI: Fixed Selectable not handling when the EventSystem is null.
(none) - Wii U: Added crash fixes, memory efficiency and 16-bit texture support.
(784466) - Windows Editor/Standalone: SystemInfo.deviceModel will now report model name and manufacturer.
(787522) - Windows Store: Fixed Screen.orientation returning AutoRotation on startup.
(785743) - Windows Store: Fixed .NET native compiler crash when using managed plugin that already has an assembly initializer defined. One of such assemblies was "Rewired_Core.dll".
(784912) - Windows Store: Fixed a crash when de-serializing a struct with a list or an array inside from an empty json string.
(784908) - Windows Store: Fixed building player when there are plugins in the project that are marked "read-only".
(755238) - Windows Store: Microsoft .NET compiler will always ouput errors in english ignoring OS region settings, the same way as Mono compiler.
(760391) - Windows Store: When building scripts using Microsoft C# compiler on il2cpp scripting backend now identical references are passed to it compared to when using Mono C# compiler. This fixed issues that resulted in compiler errors saying "SupportClass is already defined in another assembly".
Improvements

Windows Store: On IL2CPP scripting backend, Unity players are now shipped as DLLs rather than static libraries. This significantly reduces platform support module installation size as well as decreases generated C++ code linking time.

Changes

Installer: updated EULA.

Fixes

(747898) - Android: Fix for EGL_BAD_NATIVE_WINDOW error on resume.
(777167) - Android: Fix for syncing to low framerate with vsync off.
(784942) - Animation: Fixed a crash related to exposed skeleton.
(none) - Documentation: Added missing 'OnJointBreak2D' callback documentation.
(730245) - Editor: If a read only file or folder is duplicated, the read only status is no longer duplicated.
(769613) - Editor: Fixed an issue where unloaded scenes were removed from hierarchy after exiting playmode.
(none) - Editor: Fixed Target Support module download URLs in Build Settings.
(663994) - Editor: Files with invalid names can no longer be dragged into a project.
(653592) - Global Illumination: Changing Reflection Probe component positioning in the inspector makes realtime probe black.
(none) - Global Illumination: Fixed a Reflection Probe baking issue when multiple scenes are used in a project.
(774638) - Graphics: Fixed a glitch in crunched compressed non-alpha texture after using sprite packer.
(782653) - IL2CPP: Properly handle type casts and check for value type arrays when they are casted to generic collection interfaces.
(none) - iOS: Apple Pencil pressure will now be exposed the same way 3D Touch pressure already is.
(775710) - iOS: Switching between different input fields will not leave input accessory fields on screen.
(764054) - iOS: TouchInputModule and StandaloneInputModule will now handle all touch phases preventing unwanted module switches.
(none) - Linux: Don't query displays when running in nographics mode.
(764054) - OSX editor: Application.version now returns the application's version. It no longer returns Application.unityVersion.
(740604) - UI: Fixed object culling when unparenting from a mask type.
(none) - UI: Fixed setting Input Field text when in Decimal/Integer with invalid values.
(776918) - Windows Standalone: P/Invoke will work correctly with native libraries which reference other native libraries, if those libraries are located in the same directory.
(775344) - Windows Store: Disable Generate C# option when scripting backend is set to il2cpp.
(none) - Windows Store: Files located in Assets\Resources won't end up in generated Assembly-CSharp-firstpass project, but will be correctly placed in Assembly-CSharp project.
(762780) - Windows Store: Fixed generics related AssemblyConverter failure and give better error messages.
(770092) - Windows Store: Fixed incorrect orientation of extended splash screen on Windows Phone 8.1.
(781907) - Windows Store: Fixed stacktraces on IL2CPP scripting backend.
(none) - Windows Store: Fixed $(OutDir) and $(IntDir) paths for generated IL2CPP Visual Studio solutions which prevented appx bundles to build correctly.
(754102) - Windows Store: Correctly generate Visual Studio namespace when product name contains ' symbol. an underscore will be used instead.
(none) - Windows Store: Having many generic types in the project no longer makes .NET Native compiler run out of memory.
(777878) - Windows Store: RuntimeInitializeOnLoadMethod will work correctly.
(773877) - Windows Store: Screen.SetResolution will correctly work on Windows Phone 10.
(none) - WindowsDownloadAssistant: Fixed setting VisualStudio 2015 as Unity script editor.
(732955) - WindowsDownloadAssistant: Fixed the bug which was freezing installation UI during bad network connection.
(784975) - WSA: EventType.ScrollWheel is now properly detected.
Improvements

Added device support for iPhone SE and iPad Pro 9.7".
AssetBundle: Output the crc value for the manifest asset bundle.
IL2CPP: Reduce the binary size and build time for projects which make use of many C# attributes.

Fixes

(784899) - Android: Audio - Fixed OpenSL output not selected when default buffer size selected.
(780958) - Android: Disabled Debug markers on PowerVR Series5 devices.
(774052) - Animation: Fixed a crash when importing an animation where a whole curve was corrupted.
(779058) - Animation: Fixed a performance issue for AnimatorOverrideController rebind.
(771609) - Animation: Fixed an issue where instantiating a prefab with an Animator Component for the first time took longer than the subsequent times.
(770045) - Animation: Fixed crash when GameObject with Animator is instantiated in StateMachineEnter/Exit.
(767506) - APIUpdater: Fixed AssemblyUpdater crash when verifying WSA / / Windows Phone assemblies.
(769880) - APIUpdater: Fixed ScriptUpdater crash when processing Boo / UnityScript containing Hash literals.
(762829) - Asset Bundles: Fixed issue where WWW.LoadFromCacheOrDownload would not take into account space on device, and could hang.
(768846) - Asset Import: Fixed a crash on fbx import in some rare circumstances.
(775822) - AssetBundle: Fixed an issue where unloading an asset bundle with animated objects (legacy animation) during play mode crashes the editor.
(756559) - Assets/VCS: Fixed issue where changing date modified on directory meta file caused all files below that directory to be reprocessed. This was also affecting VCS.
(776044, 763036) - Audio: Don't try to load any sounds when Unity audio is disabled.
(732854) - Audio: Fixed an issue where low Pass Filter didn't work on Audio Listener.
(760234) - Cache Server: Upgraded the node.js version used by the Cache Server to version 0.12.7.
(766019) - Core: Fixed crash when scaling prefab with mesh that is not read/write enabled.
(752733) - Core: When exporting a package with scene's dependencies, check boxes are available next to folder icon.
(770155) - Core: WWW.responseHeaders is now a case-insensitive Dictionary, as per https://www.w3.org/Protocols/rfc2616/rfc2616-sec4.html#sec4.2.
(523691) - Direct3D11: Fixed a deadlock which would occur when trying to restore focus to a minimized standalone player running in Fullscreen Exclusive mode.
(766802) - Dynamic Batching: This has been reintroduced for particles, lines and trails.
(728634) - Editor: Adjusted the width of the 'Build Settings' window so that it properly display its contents, even if support for some of the players is not currently available.
(765466) - Editor: Fixed a crash when locking cursor from constructor or static initializer.
(778125, 780607) - Editor: Fixed an issue with dragging a Sprite/Texture2D into the inspector causing a PolygonCollider2D to use it even though it is not dropped on the component editor itself.
(709639) - Editor: Fixed an issue that could cause scenes containing prefab instances with driven transforms to immediately become dirty.
(781866) - Editor: Fixed an issue where compression wasn't being applied in calls to BuildPipeline.BuildStreamedSceneAssetBundle().
(none) - Fixed MovieTexture crash when loading a video with no audio stream.
(767110) - GI: Upgraded to Enlighten3.02p4. Fixed a precision issue and out-of-bounds texture access in baking, which could lead to a crash in the Final Gather stage.
(728610) - Graphics: Fix for baking a scene with objects added before saving the scene not being included in the result.
(767560, 763045) - Graphics: Fixed a crash when building reflection probe data on specific scenes containing Canvas elements.
(755421, 766533, 766546, 779696, 756020, 780025) - Graphics: Reflect normal texture encoding in global illumination shader.
(767367) - IL2CPP: Generate proper C++ code for a C# class with the StructLayout attribute when its base class does not have a StructLayout attribute.
(781439) - IL2CPP: Generate proper C++ code for a method that is marked as both an internal call and a runtime call.
(780659) - IL2CPP: Properly handle numeric conversion from an unsigned integer to floating point types in some edge cases.
(769666) - Input: Input.mousePosition is no longer clamped to the client area on windows standalone, the last position is kept instead.
(none) - iOS/IL2CPP: Prevent unnecessary changes to the timestamps of the libil2cpp headers during a build. This allows incremental builds to work correctly in Xcode.
(none) - iOS: Added Xcode 7.3 Build & Run support
(730146) - iOS: Allow IPv6 to work on iOS with the .NET 2.0 profile.
(771132) - iOS: Fixed a crash when playing a scene in the Editor with an iOS device attached as a Unity Remote.
(779738) - iOS: Fixed support for non-native resolutions in GLES 2.
(none) - iOS: Restored documentation for RenderTargetSetup.
(784075) - Linux: Fixed a crash when stereoscopic mode is requested on non-stereoscopic display.
(783842) - Linux: Fixed another crash when supported opengl core version is insufficient
(none) - Linux: Fixed an occasional crash when creating texture properties.
(776268) - Mono: Make the Personal folder be the same on all profiles.
(765928) - MovieTexture: Restricting black texture fix to OSX 64. Linux 64 did not need it.
(781177) - Networking: Fixed problem when transferring data via reliable sequenced QoS channel could lose messages in "bad" network conditions.
(773411) - Networking: Fixed problem where Networking.HostTopology.MessagePoolSizeGrowthFactor was ignored.
(768030) - Networking: Fixed WebGL client unable to free connections in NetworkServer when using WebSocket.
(none) - Particles: Fixed incorrect inspector style on Particle System Renderer Pivot field.
(758422) - Physics: Fix for Collision2D.relativeVelocity being reported with incorrect values.
(767120) - Resources: Enable warnings for and prevent crashes and memory corruptions when non-assets, or non-unloadable assets are tried to be unloaded through Resources.UnloadAsset in release builds.
(none) - Samsung TV: Fixed multiple crashes on the NT14U TV that would prevent games from launching.
(780365) - Terrain: Fixed crash when exiting Editor after creating TerrainData with HideAndDontSave flag.
(758873) - UI: Fixed dropdown destroy coroutine being started when the component is not active.
(none) - UI: Fixed issue with double rendering of canvas on Vive.
(none) - UI: Setting Input field text through script will now be validated.
(770266) - WEBGL: Fixed SimpleWebServer bug causing 'Uncaught incorrect header check'.
(775931) - Windows Store: Fixed Tab key duplication in XAML controls when Unity input is enabled.
(781994) - Windows Store: Help SerializationWeaver find references which have Windows SDK specified when building to Universal 8.1.
(779136) - Windows Store: Hindi characters will show up correctly, Nirmala UI from Windows fonts will be used.
(780971) - Windows Store: Package.appxmanifest for Universal Windows 10 Apps will be produced correctly when protocol for association launching is specified.
(781935) - Windows Store: Slightly fix generated Assembly-CSharp* projects to fix "System.BadImageFormatException: Duplicate type with name 'UnityEngine.Internal.$FieldNamesStorage' .. "
Improvements

Android: IL2CPP - Stripping of symbols and debug info is now enabled by default. Development builds still have symbols which makes for a slightly larger binary.
Asset management: Added offset argument to AssetBundle.CreateFromFile and AssetBundle.LoadFromFile methods.
Hardware Stats updates information that might change during sessions.
iOS: Added a compile flag in the trampoline code in order to allow the user to disable the filtering of emoji characters.

Changes

Android: IL2CPP - Full debug version of IL2CPP libraries are stored in Temp/StagingArea/Il2Cpp/Native.

Fixes

(775244) - Fixed access to destroyed window during shutdown.
(769833) - Fixed access violation in GUIView::GUIViewWndProc.
(none) - Analytics: Fixed a rare crash. Only occurs when analytics is ON and importing a complete project from asset store with analytics OFF.
(none) - Android: Fixed blending with background on Unity splashscreen.
(765744) - Android: Fixed crash on Nvidia Shield tablet.
(none) - Android: fixes value of trackingEnabled
(775565) - Animation Window: Added null check to fix Null Reference Exception in Curve Editor.
(753270) - Animation Window: Disabled animation sampling of an optimized game object hierarchy in the animation window.
(760809, 759069) - Animation Window: Fixed custom components not appearing in the Add Property menu of the Animation Window.
(715416) - Animation Window: Fixed selection loss in animation window when pasting key frames.
(772668) - Animation: Fixed a bug where creating rotations using the transform manipulator would default to Euler in Legacy Animation.
(772668) - Animation: Fixed an issue where rotation curves would be created as Euler curves by default when using the Animation Component.
(762952) - Animation: Fixed animation event inheriting from ScriptableObject not getting triggered.
(775677) - Animation: Fixed crash when shutting down Standalone app with Script Playables.
(775773) - Animation: Fixed error message in console while optimizing animation hierarchy from the inspector.
(766898, 758322) - Animation: Fixed issue where Animation was distorted when animated object was scaled and Optimize Game Objects was selected.
(768965) - AssetBundles: Added back scene asset bundles compression statistics.
(697872, 633905) - Core: Added stacktrace for logging statements and exceptions called on threads.
(752626) - Direct3D9: Player loop will now be processed in the background again when the graphics device is lost (Windows are locked, window is minimized, etc.).
(763313) - Editor: Added support for resizing the height of the preferences window.
(696623) - Editor: Fixed a crash that could happen when animation window is open, and playmode is entered.
(764986) - Editor: Fixed changing order of components not getting saved. We now also support undo.
(759115) - Editor: Fixed an issue that was causing transformations to be modified when entering and subsequently coming back from play mode.
(730559) - Editor: Fixed the asset importer error when calling Refresh() during an assembly import.
(775366) - Editor: Fixed WebViewWindow's freed memory access.
(769858) - Fixed the error messages when building variant asset bundles.
(none) - Fixed whitespaces in Editor Test's template.
(697565) - GI: Upgraded to Enlighten3.02p3. Fixes direct lighting getting baked into lightmap.
(none) - Graphics: Fixed potential crash in SetGpuProgramName.
(775804) - IL2CPP: Correct an intermittent crash when Environment.GetCommandLineArguments is called.
(776152) - IL2CPP: Fixed an intermittent crash in the experimental memory profiler.
(756912) - IL2CPP: Fixed a rare deadlock during Resources.UnloadUnusedAssets.
(759488) - IL2CPP: Fixed an issue with Socket.Select and IL2CPP where a socket could be reported as being in an error state when it should have been reported as being in a write state.
(780472) - IL2CPP: Generate C++ code to properly handle circular references for field types in unsafe C# code.
(778146) - IL2CPP: Generate proper C++ code for the p/invoke wrapper for a delegate that accepts another delegate as an output parameter.
(717343) - IL2CPP: Improved message for PathTooLongException being encountered in IL2CPP.
(none) - IL2CPP: Increased maximum heap size.
(776087) - IL2CPP: Prevent a compile error in the generated C++ code due to a missing header when we generic exception type is used in a catch statement.
(692653) - IL2CPP: Support proper default marshaling of string parameters and return values when the CharSet attribute is provided on a method with a value of Unicode.
(732438) - IL2CPP: Throw informative exception when MonoPInvokeCallback delegate type is incompatible with target method signature.
(none) - iOS GfxTests: Fixed crash on assertion "sample count 8 not support day device".
(732878) - iOS/tvOS: AdSupport is now removed from Default Frameworks and needs to be explicitly selected under Framework Dependencies in Platform Settings if required.
(768572) - iOS: Allow third party plugins that use PLCrashReporter library.
(771597) - iOS: Ensure asset bundles are not flagged for iCloud backup by default upon download.
(763342) - iOS: Fixed GLES error 0x0506 and various graphics corruption when using webcam textures.
(776105) - iOS: Fixed incompatible pointer cast warning in trampoline.
(777596) - iOS: Made Social.ShowLeaderboardUI to show the leaderboards tab, instead of achievements tab.
(767633) - iOS: Pause application on GameCenter dialogs on tvOS.
(769085) - JsonUtility: Fixed EditorJsonUtility throwing MissingMethodException
(777564) - Linux: Exit with nice message instead of crashing when GPU/driver doesn't meet minimum requirements.
(761639) - Mac Editor: Added functionality in order to prevent the processing of folders that contain the ".unity" extension, as this was causing the editor to crash when executing in batch mode.
(777945) - Mono: Fixed GC related test instability in OSX Editor.
(774970) - Networking: Fixed issue with SyncList change callback where the old value was given there instead of the updated one.
(776539) - OpenGL/ES: Fixed GPU profiler on Android for Tegra 2/3/4 devices.
(769137) - Physics: Cloth deletes MeshRenderer component when entering playmode fixed.
(669622) - Physics: Disabling cloth component doesn't seem to really disable it fixed.
(none) - Physics: Fixed an issue for 2D collider: line & ray casting not detecting initial overlapped state.
(777591) - Physics: Fixed an issue with Box2D changes slowing the editor down when lots of changes are made without entering play-mode.
(769136) - Physics: Fixed cloth issue where adding cloth to an object throws GetLocalizedString error.
(758264) - Profiler: Fixed a crash when adding data from thread which was started during a frame.
(779965) - SpeedTree: Fixed "GetLocalizedString is not allowed to be called during serialization, call it from Awake or Start instead" error message when using the Tree Editor.
(743653) - Tizen: Fixed issue deploying after upgrading to the Tizen 2.4rev4 SDK.
(775008) - tvOS: Fixed a bug that caused splash screen properties being not applied.
(770115) - tvOS: Fixed build targeting tvOS 9.2 with Xcode 7.3 beta.
(762080) - UI: Fixed ArgumentOutOfRange exception sometimes being thrown when editing InputField on mobile.
(771326) - UWP: Build & Run will correctly work with Universal Windows 10 Apps.
(771541) - UWP: Screen.currentResolution will return desktop resolution when application is in windowed mode.
(none) - VisualStudio: Fixed a crash that could sometimes happen when opening Visual Studio.
(779968) - Windows Store/IL2CPP: Allow the MapFileParser utility to handle input and output files with paths containing non-ASCII characters.
(771883) - Windows Store/IL2CPP: Fixed a crash on windows when using asynchronous socket APIs (.BeginSend/.BeginReceive/etc).
(775216) - Windows Store: Assembly-CSharp-firstpass will no longer reference itself.
(775592, 775624, 777575, 777580) - Windows Store: Fixed an issue with populating visual assets (tiles, logos, etc.) to Visual Studio solution (correct file names, manifest entries) and check format consistency (JPEG vs PNG).
(778905) - Windows Store: Fixed a rare crash at startup related to serialization on debug mode.
Для разработки
<ol class="post-ul">
OS: Windows 7 SP1+, 8, 10; Mac OS X 10.8+ (Windows XP и Windows Vista не поддерживаются; серверные версии Windows и OS X не тестировались.).
Графический процессор: графическая карта с поддержкой DX9 (шейдерная модель 2.0). Должны работать любые карты, выпущенные с 2004 года.
Остальное зависит, главным образом, от сложности ваших проектов.
</ol>
Дополнительные требования к платформе разработки:
<ol class="post-ul">
iOS: Mac-компьютер под управлением OS X 10.9.4 или более высокой версии и среда разработки Xcode 6.x.
Android: Android SDK и Java Development Kit (JDK).
Windows 8.1 Store Apps / Windows Phone 8.1: 64 bit Windows 8.1 Pro and Visual Studio 2013 Update 2+.
WebGL: Mac OS X 10.8+ или Windows 7 SP1+ (только 64-разрядный редактор)
</ol>
Для запуска игр Unity
Вообще говоря, контент, разработанный на Unity, будет идти достаточно гладко везде. А насколько хорошо - это зависит от сложности вашего проекта. Более детальные требования:
<ol class="post-ul">
Настольная система:
<ol class="post-ul">
OS: Windows XP SP2+, Mac OS X 10.8+, Ubuntu 12.04+, SteamOS+
Графическая карта: с поддержкой DX9 (шейдерная модель 2.0). Должны работать любые карты, выпущенные с 2004 года.
Центральный процессор: поддержка набора инструкций SSE2.
Web Player (не рекомендуется): Требуется браузер с поддержкой плагинов, такой как IE, Safari и некоторые версии Firefox
</ol>

iOS: требуется iOS 6.0 или выше.
Android: OS 2.3.1 или более поздняя версия; ARMv7 (Cortex) CPU с поддержкой NEON или Atom CPU; OpenGL ES 2.0 или более поздняя версия.
WebGL: Любая актуальная версия Firefox, Chrome, Edge или Safari для настольных компьютеров
Windows Phone 8.1 или более поздняя версия
Windows Store Apps 8.1 или более поздняя версия
</ol>
addons - встроенные шейдеры, сервер кеширования, документация, примеры проектов, веб-плеер
crack - лекарство
support - модули для компиляции под разные платформы (по умолчанию только поддержка веб-плеера)
UnitySetup64-5.3.4p6.exe - установщик Unity
UnityStandardAssetsSetup-5.3.4p6.exe - установщик стандартных ассетов
1. Установить Unity
2. Установить стандартные ассеты.
3. Скопировать с заменой файл Unity.exe из папки crack в папку редактора Unity (при установке на диск С: - C:\Program Files\Unity\Editor\)
4. Скопировать файл лицензии Unity_v5.x.ulf из папки crack в папку C:\ProgramData\Unity\
4.1 Если на диске С: нет папки ProgramData, включить показ скрытых файлов.
4.1 Если в папке С:\ProgramData нет папки Unity, создать её.
5. Запустить Unity для проверки.
6. Установить неодходимые вам модули поддержки и дополнения.


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