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Скачать Unity Pro 5.4.0 p3 x64 [2016, ENG] через torrent

 
 
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Galfimbul

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Unity Pro 5.4.0 p3 x64

Год/Дата Выпуска: 2016
Версия: 5.4.0 Build p3
Разработчик: Unity Technologies
Сайт разработчика: https://unity3d.com/

Разрядность: 64bit
Язык интерфейса: Английский
Таблэтка: Присутствует

Описание: Unity — это инструмент для разработки двух- и трёхмерных приложений и игр, работающий под операционными системами Windows, OS X. Созданные с помощью Unity приложения работают под операционными системами Windows, OS X, Windows Phone, Android, Apple iOS, Linux, а также на игровых приставках Wii, PlayStation 3, PlayStation 4, Xbox 360, Xbox One. Есть возможность создавать приложения для запуска в браузерах с помощью реализации технологии WebGL. Ранее была экспериментальная поддержка реализации проектов в рамках модуля Adobe Flash Player, но позже команда разработчиков Unity приняла сложное решение по отказу от этого.

Приложения, созданные с помощью Unity, поддерживают DirectX и OpenGL. Активно движок используется как крупными разработчиками (Blizzard, EA, QuartSoft, Ubisoft), так и разработчиками Indie-игр (например, ремейк Мор. Утопия (Pathologic), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Save the Bubble и т. п.) в силу наличия бесплатной версии, удобного интерфейса и простоты работы с движком.

26.08.2016 Обновлено до версии 5.4.0p3. Просьба перекачать торрент.
Improvements

Graphics: GPU Instancing: It is no longer an error to use instanced shaders on renderers that don't support instancing (SkinnedMeshRenderer, SpriteRenderer, etc.)
Grpahics: GPU Instancing: For statically batched MeshRenderers, using instanced shader now will not break static batching. If you want renderers to be instancing batched, please consider disable static batching flag (816786).
VR: Oculus GearVR version updated to 1.7.1.

Fixes

(800914, 802831) - 2D: Fixed assert message "importer.GetNPOTScale() == TextureImporter::kNPOTKeep" showing when creating sprites in Advance mode. Creating sprites now ignores TextureImporter's non power of two settings if the texture is already a power of two.
(811963) - Android: Audio - Fixed glitches on GearVR when Best Latency is selected.
(811880) - Android: Fix for crash on returning from Handheld.PlayFullScreenMovie.
(769505) - Animation: Fixed an issue where having animations with a mixed number of bones in a controller, and having Write Defaults to false would throw errors.
(763293) - AssetBundles: Fixed AssetBundle.LoadFromFile usage with Application.streamingAssetsPath on Android.
(none) - Core: Added support for loading serialized files stored with 5.5.0a4.
(793567) - Editor: Exceptions from PostProcessBuild callbacks now introduce errors to the build.
(808080) - Editor: Fixed crash when trying to connect a GameObject to a prefab with no root GameObject set.
(793679) - Graphics: Don't re-upload textures to the graphics device when a quality change is requested and the pixel data is unavailable. This applies to textures loaded from asset bundles unloaded with AssetBundle.Unload (false).
(791721) - IL2CPP/Windows Store: Allow non-blocking sockets to work properly on 64-bit builds.
(819647, 821614) - IL2CPP: Correct some calls to HasValue on nullable types, which could return true when the nullable does not have a value.
(818966) - IL2CPP: Generate proper C++ code for some cases involving array parameters passed by reference.
(815722) - IL2CPP: Prevent a stack overflow during code conversion which can occur for mutli-dimensional arrays with generic types.
(818102) - IL2CPP: Rename the types.h file to be il2cpp-string-types.h to avoid the possibility of is conflicted with a user-defined header file.
(369773) - iOS: Building from GUI now uses a project relative path if the location is under the project folder.
(790724) - Kernel: Fixed rounding error so Mathf.MoveTowardsAngle always reaches target angle.
(735709) - Linux: Fallback to NET_WM_ICON for setting custom player icon.
(810289) - Networking: Fixed starting a server cashes on libwebsocket_service_fd.
(820523) - OS X: Fixed HTTPS support for WWW/UnityWebRequest when Mac App Store receipt validation is on.
(770034) - OSX: Fixed a crash when building for OSX in certain circumstances to do with paths to splash screen and icon.
(808187, 790220, 816014) - Prefabs: Fixed some issues and crashes related to undo-ing the creation of prefabs and prefab connections.
(none) - Tizen: Fixed a problem with UnityPluginLoad() not working.
(780292) - UI: Fixed an issue with OnPointerEnter getting called a second time after a tap finishes a cycle.
(none) - VCS: Stop a C++ method being called during C# constructor and serialization (which is a scripting warning as it is unsafe to do this).
(806810) - VR: Fixed different particle shader transparency between editor and build when splash screen is active.
(801951) - Windows Standalone: Custom image will be correctly shown in screen selector dialog when building to directory with non-english letters.
(803319) - Windows Standalone: Fix regression where "touch up" events would be lost when occurring outside window bounds.
Improvements

Core: Added support for loading serialized files stored with versions >= 5.5.0a4
DX11: Improved texture upload performance for compressed, floating point ant RGBA32 formats (812350).
Networking: Projects using UnityWebRequest from UnityEngine.Experimental.Networking should now be auto-upgraded to use its new location in UnityEngine.Networking.
VR: Mac version of the editor can now add OpenVR as a VR platform when targeting the Windows player.
VR: Stereo View and Projection Matrices can be set individually through scripting API.
VR: Updated Oculus to Version 1.7.
VR: Updated OpenVR DLL to version 1.0.2.

Fixes

(820608) - AI: Fixed an issue where 'Not Walkable' objects close to the ground would not create a hole in the navmesh when baked.
(822015) - AI: Fixed an issue where NavMeshAgent remaining distance property would be wrong right after setting the agent destination to the same polygon.
(822362) - AI: Fixed an issue where NavMeshAgent would sometimes teleport right after NavMeshObstacle carving.
(811880) - Android: Added fix for crash on returning from Handheld.PlayFullScreenMovie.
(803481, 807275) - AssetBundles: Fixed an issue where calling Resources.UnloadUnusedAssets while loading an AssetBundle with AssetBundleRequest.LoadAssetAsync caused an error & stopped the asset from being loaded properly.
(814152) - Camera: Fixed an issue where rect was ignored when using SetTargetBuffers.
(791721) - IL2CPP/Windows Store: Allow non-blocking sockets to work properly on 64-bit builds.
(819647, 821614) - IL2CPP: Correct some calls to HasValue on nullable types, which could return true when the nullable does not have a value.
(818966) - IL2CPP: Generate proper C++ code for some cases involving array parameters passed by reference.
(815185) - UnityWebRequest: Report downloaded bytes for asset bundle and properly report 1.0 progress when finished.
(none) - VR: Fixed crash when exiting VR in certain cases where the HMD was detected as not connected on the first frame.
(none) - VR: Fixed viewport scale issues with OpenVR.
(804577) - Windows Store: Generate code in exported the solution to enter full screen if "Default is full screen" is set in player settings.
(804583) - Windows Store: Generate code in exported the solution to setup initial orientation.
(817285) - Windows Store: Suppress system overlays by default in il2cpp solutions (make consistent with .NET).
Improvements

Linux: Removed 16GB total memory limit.
VR: Oculus Plugin updated to version 1.6.

Fixes

(811963) Android: Audio - Fixed glitches on GearVR when Best Latency is selected.
(746248) Android: Buildpipe - Don't check for passwords if exporting project.
(746248) Android: Buildpipe - Don't merge manifests if exporting project.
(797965) Android: Editor - Added a workaround for AAPT sometimes crashing for no good reason.
(808817, 805086, 801150) Android: Fix for clip() in ES3 shaders on some Adreno devices
(813681) Animation: Fixed a crash that happened when disabling a gameobject during animation-triggered physics callbacks.
(813105) Animation: Fixed an issue where an assert that couldn't be acted upon was popping in the AvatarMask inspector.
(813805) DX11: Fixed some drivers crashing when using GPU skinning and tessellation shaders happen to be set up.
(none) Editor: Fixed the inspector UI for some Renderers where Light Probe and Reflection Probe options were not displayed correctly.
(none) GI: Fixed performance regression of LightProbes.GetInterpolatedProbe API.
(814402, 811236) Graphics: Fixed image effects being rendered twice when the camera is instantiated from prefab or copying another camera. This issue was player only.
(809995) IL2CPP: Corrected an exception during code generation with the NPOI library.
(807653) IL2CPP: Fixed IPEndPoint on IPv6 network.
(813962) IL2CPP: Generated C++ code properly for two structs that contain arrays of each other as fields.
(815722) IL2CPP: Prevent a stack overflow during code conversion which can occur for mutli-dimensional arrays with generic types.
(812570) IL2CPP: Properly marshal delegates when they are fields of a struct.
(818102) IL2CPP: Renamed the types.h file to be il2cpp-string-types.h to avoid the possibility of is conflicted with a user-defined header file.
(809864) IL2CPP/PS4: Fixed the exception "System.Net.Sockets.SocketException: System call failed" which can occur when UDP sockets are used.
(805892) IL2CPP/XBoxOne: Prevent the C+ compiler from crashing while compiling the IL2CPPCompilerCalculateTypeValues.cpp file for some projects. This file was just too large in these cases, so IL2CPP will not generate multiple smaller files instead.
(817335) iOS: Fixed iOS 10 simulator crash.
(808536) iOS/IL2CPP: Fixed an error in generated C++ code due to duplicate extern declarations when an extern method in C# is overloaded.
(735709) Linux: Added fall back to NET_WM_ICON for custom player icon.
(816514) Linux: Don't unnecessarily clear mouse position.
(810964) Mono: Properly locate the libMonoPosixHelper.dylib file in the editor on OS X when it is used.
(820523) OS X: Fixed HTTPS support for WWW/UnityWebRequest when Mac App Store receipt validation is on.
(772640, 817337) Profiler: Fixed GPU profiling showing "N/A" for most draw calls, instead of associating with proper objects.
(813763) UnityWebRequest: Fixed errors in console when downloading texture.
(none) UnityWebRequest: Fixed memory leak and possible crash when doing mulpiple request using the same object
(817745) VR: Fixed possible crash on shutdown.
(818044) WebGL: Fixed compressed build files (.*gz) creation if they already exist.
(796508) WWW: Fixed occasional crashes in il2cpp projects.
Для разработки
<ol class="post-ul">
OS: Windows 7 SP1+, 8, 10; Mac OS X 10.8+ (Windows XP и Windows Vista не поддерживаются; серверные версии Windows и OS X не тестировались.).
ГGPU: Graphics card with DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
Остальное зависит, главным образом, от сложности ваших проектов.
</ol>
Дополнительные требования к платформе разработки:
<ol class="post-ul">
iOS: Mac computer running minimum OS X 10.9.4 version and Xcode 7.0 or higher.
Android: Android SDK и Java Development Kit (JDK).
Windows 8.1 Store Apps / Windows Phone 8.1: 64-разрядная Windows 8.1 Pro и Visual Studio 2013 Update 2+.
WebGL: Mac OS X 10.8+ or Windows 7 SP1+ (64-bit editor only).
</ol>
Для запуска игр Unity
Вообще говоря, контент, разработанный на Unity, будет идти достаточно гладко везде. А насколько хорошо - это зависит от сложности вашего проекта. Более детальные требования:
<ol class="post-ul">
Настольная система:
<ol class="post-ul">
OS: Windows XP SP2+, Mac OS X 10.8+, Ubuntu 12.04+, SteamOS+
Graphics card: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
Центральный процессор: поддержка набора инструкций SSE2.
</ol>

iOS player will require iOS 7.0 or higher (dropping 6.0).
Android: OS 2.3.1 или более поздняя версия; ARMv7 (Cortex) CPU с поддержкой NEON или Atom CPU; OpenGL ES 2.0 или более поздняя версия.
WebGL: Любая актуальная версия Firefox, Chrome, Edge или Safari для настольных компьютеров
Windows Phone 8.1 или более поздняя версия
Windows Store Apps 8.1 или более поздняя версия
</ol>
addons - встроенные шейдеры, сервер кеширования, документация, примеры проектов,
crack - лекарство
support - модули для компиляции под разные платформы
UnitySetup64-5.4.0p3.exe - установщик Unity
UnityStandardAssetsSetup-5.4.0p3.exe - установщик стандартных ассетов
1. Установить Unity
2. Установить стандартные ассеты.
3. Скопировать с заменой файл Unity.exe из папки crack в папку редактора Unity (при установке на диск С: - C:\Program Files\Unity\Editor\)
4. Скопировать файл лицензии Unity_v5.x.ulf из папки crack в папку C:\ProgramData\Unity\
4.1 Если на диске С: нет папки ProgramData, включить показ скрытых файлов.
4.2 Если в папке С:\ProgramData нет папки Unity, создать её.
5. Запустить Unity для проверки.
6. Установить неодходимые вам модули поддержки и дополнения.


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Трекер:  [ 26-Авг-2016 11:00 ]

  

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