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Скачать Unity Pro 5.4.1 p4 x64 [2016, ENG] через torrent

 
 
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Galfimbul

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Unity Pro 5.4.1 p4 x64

Год/Дата Выпуска: 2016
Версия: 5.4.1 Build p4
Разработчик: Unity Technologies
Сайт разработчика: https://unity3d.com/

Разрядность: 64bit
Язык интерфейса: Английский
Таблэтка: Присутствует

Описание: Unity — это инструмент для разработки двух- и трёхмерных приложений и игр, работающий под операционными системами Windows, OS X. Созданные с помощью Unity приложения работают под операционными системами Windows, OS X, Windows Phone, Android, Apple iOS, Linux, а также на игровых приставках Wii, PlayStation 3, PlayStation 4, Xbox 360, Xbox One. Есть возможность создавать приложения для запуска в браузерах с помощью реализации технологии WebGL. Ранее была экспериментальная поддержка реализации проектов в рамках модуля Adobe Flash Player, но позже команда разработчиков Unity приняла сложное решение по отказу от этого.

Приложения, созданные с помощью Unity, поддерживают DirectX и OpenGL. Активно движок используется как крупными разработчиками (Blizzard, EA, QuartSoft, Ubisoft), так и разработчиками Indie-игр (например, ремейк Мор. Утопия (Pathologic), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Save the Bubble и т. п.) в силу наличия бесплатной версии, удобного интерфейса и простоты работы с движком.

06.10.2016 Обновлено до версии 5.4.1p4. Просьба перекачать торрент.
Improvements

Asset Database: Added a new API for getting asset information without loading asset into memory.
Graphics: Updated tooltip test for "Box Projection", "Box Offset" & "Box Size".
Lighting: Renamed popup menu item from "Default scene parameter" to "Scene Default Parameters".
Substance: Improved substance assets processing when switching platforms, upgrading a project and building.
tvOS: Added "Require Extended Game Controller" option to player settings.

Fixes

(819905) - Animation: The Animation preview will correctly display a preview animation when a model is dragged to the preview area.
(832271) - Audio: Fixed memory leak when quickly loading and unloading lots of audio assets.
(834100, 833996) - Canvas: Fixed a regression introduced in 5.4.0p4 where non-native fullscreen player appeared darker when Canvas was present, in Linear color space.
(814282) - Graphics: Fixed the issue of projectors rendering twice if transparent objects are in the scene.
(827364) - Graphics: Fixed a rare deadlock that can happen when graphics jobs are enabled.
(815783) - IL2CPP: Allow now Monitor.TryEnter to correctly obtain a previously taken lock that has been released, which did not work in some cases.
(826624) - IL2CPP: Correct the stack state handling during code conversion for some box opcodes.
(834376) - IL2CPP: Removed an unnecessary assert when GC.Collect(1) is called. The call will still have no impact though.
(none) - IOS: Fixed an iOS 10 warning for improper use of runloop.
(830528) - IOS: Fixed the Remote notification detection code.
(830273) - Metal: Fixed grab pass combined with image effects appears darker.
(818563) - Metal: Fixed an issue whereby view was not scaling properly when using Screen.SetResolution in fullscreen mode.
(822217) - Substance: Fixed an asset import crash.
(820301) - Substance: Fixed a crash when switching build platform.
(820162) - UAP: Fixed an incorrect language being returned when system language was Spanish(Argentina).
(832104) - UAP: Fixed the issue of incorrect resolution being reported when the composition scale changed and the game window was minimized.
(818294) - UI: Fixed the Canvas related crash when some elements are being deleted.
Improvements

IL2CPP: Added an option to link.xml files to ignore missing assemblies.

Fixes

(830443) - AI: Fix for regression where a pushed passive NavMeshAgent would sometimes move to its origin after navmesh carving.
(755398) - AssetBundles: Fixed high CPU usage while downloading asset bundles.
(779052) - Editor: Fixed a crash when registering undo for null object.
(821728) - Editor: Fixed an extra erroneous characters in path passed to PostProcessBuild callbacks.
(818346) - Editor: Fixed path error when building into the same folder again.
(764857) - Editor: JavascriptPackageManager now supports UNC path on Windows.
(732717) - Editor: Fixed an issue with [FormerlySerializedAs] not working with scripts assigned to prefabs.
(826406) - Graphics: Fix for incorrect calculation of projection matrix on some platforms.
(none) - Graphics: Fixed an Assert in AssignProjectorQueuesJob about calling GetRenderJobThreadCount() when not on the main thread. Triggers when running gfx jobs in scenes with projectors.
(none) - Graphics: Fixed large delta values in the the motion vector matrix when a camera is enabled after being disabled.
(832155) - GUI: Fixed the regressions introduced in 5.4.1f1 and 5.4.1p1 where GUI.DrawTexture & GUI.DrawTextureWithTexCoords appeared lighter in Linear color space.
(827851) - Input: Mouse position is now updated but not clamped when outside of game window.
(811959, 815928) - iOS: Fixed a crash when killing the app while a WWW Request was in flight.
(820863) - iOS: Fixed the appearance of apps freezing when locking/unlocking the device.
(773660) - SpritePacker: Fixed an issue where TightRotateEnabledSpritePackerPolicy flipped sprites in playmode.
(none) - Tizen: Resolved an error that didn't call OnApplicationQuit() when TaskManager killed the app.
(814084) - tvOS: Fixed the issues when menu button was clicked while playing videos.
(747529) - tvOS: Fixed the UI to correctly activate tvOS keyboard.
(825406) - tvOS: Fixed the issue of UnityEngine.Apple.TV.Remote API not working in editor.
(642194) - VCS: Marked some VCS settings as private.
(826132) - VR: Removed audio output warning when Unity Audio is Disabled.
(818044) - WebGL: Fixed compressed build files (.*gz) creation if they already exist.
(814388) - WebRequest: More correctly follow the HTTP Specification for sending POST data during a Redirect.
(827748) - Windows Store: UnityEvent.Remove listener will work correctly when .Net Native is enabled.
(833091) - Windows: Fixed Unity crashing when initializing UnityEngine.Windows.Speech.KeywordRecognizer with an array that contains null string as one of its items
(791722) - WWW/UnityWebRequest: Fixed the issue of handling multiple headers with the same name in server responses.

Known Issue

2D: Error "Thread::EqualsCurrentThreadIDForAssert(Thread::mainThreadId)" is spammed to console if 'Sprite Renderer' is enabled. This issue will be fixed in the next release.
Improvements

D3D12: Added an error message if trying to ReadPixels from outside the RenderTarget's bounds and return false to ignore the request.
Editor: Improved the tooltip message for Light Probes option in Renderer components.
Graphics: Improved CPU performance when calling lots of Graphics.DrawMesh API with null MaterialPropertyBlock (829800).

Fixes

(none) - Analytics: DeviceInfo now matches hwstats data.
(822393) - AssetBundle: Fixed the issue that error sometimes happens when LoadAssetAsync and UnloadUnusedAsset is called before prefab is instantiated.
(none) - D3D12: Fixed a crash when creating RenderTargetView for 3D RenderTextures.
(704234, 807773, 829992, 822715) - Editor: Fixed services tab not getting focused when a service refresh occurs.
(820693) - Graphics: Fixed a threading issue causing game view to corrupt or go blank randomly in OSX editor.
(none) - Graphics: Fixed Display renderingWidth and renderingHeight incorrectly returning system resolution values.
(813052) - Graphics: More prevention against invalid data causing crashes in CommandBuffer.DrawRenderer.
(none) - iOS: Fixed App Store submissions with Xcode 8 when phone camera is not being used by game.
(809752) - iOS: Fixed an issue where Touch.deltaTime was incorrectly returning zero when device had been on for approximately 30 days or more.
(none) - Metal: Improved MSAA support with Image Effects, where previously the framebuffer load operation could have shown black screen instead.
(786163) - Textures: Correctly unregister external native textures.
(741751) - UI: Multiple display support is fixed and has been re-enabled.
(812567, 829765) - WebGL: Fixed asset bundles memory usage at loading time, preventing some content to run on 32-bit browsers.
(824400, 794675, 829404) - Windows Store: Correctly reference SDK specific plugins in Universal 8.1 projects.
(827446) - Windows Store: Fixed errors from reference rewriter when buidling script with nested generic types as fields.
(829141) - Windows Store: Fixed invalid visual studio project generation on IL2CPP scripting backend when project name contains dots.
(831144) - Windows Store: Fixed Unity PDB files not getting included into built .appxsym package.
(825230) - Windows: System resolution or orientation changes are now detected and responded to accordingly.
Improvements

Android: Buildpipe - Added pre-build step that verifies the environment. Check Android device, SDK and JDK before compiling the project and the scripts.
GI: Added a tooltip in the editor for Light Probes option in Renderer inspectors.
GI: Light Probe Volume - fixed performance issue with LPPV when no Renderers are found in the same game object. Light Probe blending job is much faster now.
GI: Reflection Probes component: Added and updated tooltips.
Graphics: Slight optimisation of CommandBuffer.DrawMesh and CommandBuffer.DrawRenderer.
iOS: Added iPhone 7 and 7+ entries to the device enum.
iOS: Added PlayerSettings to specify microphone and camera usage description. Needed for iOS 10 / Xcode 8 compatibility.
iOS: Update Build and Run to work with Xcode 8.
VR - Updated Oculus plugin to version 1.8

Changes

GI: Reflection Probes component - renamed "Probe Origin" to "Box Offset" and "Size" to "Box Size" in the UI.

Fixes

(819800) - Android: Buildpipe: Fixed streaming assets folders starting with _ ignored.
(821806) - Android: IL2CPP - Fixed missing config files for il2cpp build.
(821688) - Android: Sensors - Fixed location isEnabledByUser returning true when the service is disabled.
(818992) - Android: WebRequest - Fixed a crash when using GetAudioClip() with file protocol.
(777663) - Android: WWW - Fixed an application freeze on WWW.Dispose when the connection was canceled.
(828199) - Animation: Fixed blending between two additive clip when some properties are animated in one clip but not in the other one.
(none) - Animation: Fixed OverrideController memory leak.
(769445) - Api updater: Fixed a crash when updating Boo/UnityScript scritps with empty "else" blocks.
(809268) - Api-updater: Fixed crashes / issues with paths containing either "exe" or "dll" in any part other than the file extension.
(819793) - D3D11: Added check and return when trying to ReadPixels from outside the RenderTarget's bounds, fixes crash on nVidia hardware.
(796521) - D3D12: Fixed missing splash screen.
(814533) - D3D12: Fixed a crash caused by using DXGI_PRESENT_ALLOW_TEARING with exclusive fullscreen swapchains.
(819175) - Editor Test Runner: Added firstpass assemblies to be picked up by the Editor Test Runner.
(824107) - FrameDebugger: Fixed crash on Android.
(819841) - GI: Fix for out-of-memory failure in Visibility Upsampling when baking lightmaps for a large scene.
(818910) - GI: Fixed a crash that can happen when building lightmaps when a procedural texture was used for transparency.
(819602) - Graphics: DisableBatching tag now works correctly in depth pass and legacy deferred base/final passes.
(812576) - Graphics: Fixed a crash in the Editor when material and shader properties weren't updated correctly.
(818781) - Graphics: Fixed an unnecessary assert in static batching loop.
(821208) - Graphics: Fixed a crash that would in some cases happen after Material.CopyPropertiesFromMaterial.
(785547) - Graphics: Fixed lightmap texture corruption when changing quality levels.
(813671) - Graphics: Now use Renderer::GetTransform() when calculating local AABB so that static batched renderers return the reference transform correctly.
(828145) - GUI: Fixed an issue where GUI::DrawTexture appeared darker than GUI::DrawTextureWithTexCoords when in Linear color space.
(826595) - iOS: Added missing iOSTargetOSVersion enum entries.
(824979) - iOS: Corrected the default setting for bitcode on the XCTest target to fix a linker error.
(827107) - iOS: Fixed the GI crash on 32bit devices.
(827431) - iOS: Fixed the iOS crash when screen resolution is changed from script.
(803581) - iOS: Fixed iPhone6+ reported resolution in first Start/Awake calls.
(none) - Linux: Fixed the nographics crash in non-headless player.
(none) - Linux: Improved the robustness of opengl legacy fallback.
(none) - Metal: Various rendering correctness fixes.
(827984) - Mono/IL2CPP: Corrected a rare deadlock in the C# lock implementation.
(826526) - Mono: Use an IPv4 address (if one exists) before an IPv6 address for .NET remoting connections.
(765235) - Networking: Fixed issue with infinitely growing profiler stats when more than one client is connected.
(774970) - Networking: Fixed an issue with SyncList hook having old value when it's invoked.
(798973, 764771) - Networking: Fixed the SerializeProperty issues with NetworkManager inspector (channels and prefabs).
(770215) - Networking: Made sure NetworkConnection is not null before usage.
(784474) - Networking: Made sure we reset the NetworkIdentity on destruction.
(784913) - Networking: Removed extra call to OnServerConnect.
(776536) - Networking: Resolved issue with crash on exit with standalone player.
(799533) - OpenVR: Entered playmode with unsupported gfx api = crash.
(797793) - OS X: Fixed memory leak in joystick input handling code.
(819599) - Particles: Fixed Out-of-memory crash when using Sub-Emtiters and long playback/preview times.
(819331) - Particles: ParticleSystem.Emit would activate the emission module settings in a particle system.
(822051) - Particles: Particles: Size over lifetime label in the curve editor would incorrectly display "Z" label instead of "Size" when not using separate axis mode.
(786561) - Particles: Start frame in Texture Animation Module was allowed to be 1 frame longer than max frames.
(813117) - SceneView: Fixed an issue where additive materials were not showing in Wireframe mode.
(810908, 823582) - SceneView: Fixed an issue where the alpha color value had no affect to Wireframe. For the same reason Wireframes also appeared thicker.
(795953) - SceneView: Fixed an issue where Wireframe was not showing when using stencil buffer in shaders.
(813808) - Scripting: Coroutines now breaks out if yielding on the same coroutine twice.
(808748) - Scripting: Detect and unload broken assemblies when processing InitializeOnLoad.
(807000) - Scripting: Fixed a crash caused by SetActive being invoked from OnDestroy.
(825235) - Shaders: Fixed frac(constant) sometimes being mis-compiled.
(none) - Shaders: Fixed shader compiler bug which could have caused errors in GLSL shaders that might crash the GPU on OSX.
(822553) - Shaders: Fixed UNITY_APPLY_FOG not working as expected if an expression was passed as fog coordinate.
(818122) - UI: Fixed Canvas related crash when some elements are being deleted.
(825435) - UI: Fixed an issue with animating canvas properties not applying.
(821727) - UI: Fixed an issue with Canvas sorting order being incorrect under certain cases.
(819470) - UI: Fixed a memory leak caused by IntermediateRenderers not being cleaned up.
(none) - UI: Fixed a random crash in SyncElement caused by unknown parent canvas.
(790431) - UNET: OnDisconnectError "Server client disconnect error" is generated on timeout.
(none) - VR: Recreate when Oculus service requests restart.
(none) - VR: Fixed issue with WaitForEndOfFrame when VR is active.
(none) - WebGL: Fixed GUID code to return correct value instead of 00000000000000000000000000000000.
(819349) - Windows Store: Fixed a WWW request formatting when headers contained 'content-type' in lower case instead of 'Content-Type'.
(822625) - Windows Store: Properly copy pdb files when .NET Native is enabled, breakpoints set in C# files in Assembly-CSharp* projects should work again.
(827089) - Windows Store: SystemInfo.deviceType will return Console when application is ran on Xbox One, and Handheld when ran on IoT devices like Raspberry Pi.
(818601) - WindowsStandalone: Application launched with high integrity level will no longer act as low integrity application.
Для разработки
<ol class="post-ul">
OS: Windows 7 SP1+, 8, 10; Mac OS X 10.8+ (Windows XP и Windows Vista не поддерживаются; серверные версии Windows и OS X не тестировались.).
Графический процессор: Графическая карта с поддержкой DX9 (модель шейдера 3.0) или DX11 с поддержкой возможностей уровня 9.3.
Остальное зависит, главным образом, от сложности ваших проектов.
</ol>
Дополнительные требования к платформе разработки:
<ol class="post-ul">
iOS: Mac с операционной системой не ниже OS X 10.9.4 и Xcode 7.0 или выше.
Android: Android SDK и Java Development Kit (JDK).
Windows 8.1 Store Apps / Windows Phone 8.1: 64-разрядная Windows 8.1 Pro и Visual Studio 2013 Update 2+.
WebGL: Mac OS X 10.8+ или Windows 7 SP1+ (только 64-разрядный редактор).
</ol>
Для запуска игр Unity
Вообще говоря, контент, разработанный на Unity, будет идти достаточно гладко везде. А насколько хорошо - это зависит от сложности вашего проекта. Более детальные требования:
<ol class="post-ul">
Настольная система:
<ol class="post-ul">
OS: Windows XP SP2+, Mac OS X 10.8+, Ubuntu 12.04+, SteamOS+
Графическая карта: DX9 (модель шейдера 3.0) или DX11 с поддержкой возможностей уровня 9.3.
Центральный процессор: поддержка набора инструкций SSE2.
</ol>

iOS-плейер требует iOS 7.или выше (не работает на 6.0).
Android: OS 2.3.1 или более поздняя версия; ARMv7 (Cortex) CPU с поддержкой NEON или Atom CPU; OpenGL ES 2.0 или более поздняя версия.
WebGL: Любая актуальная версия Firefox, Chrome, Edge или Safari для настольных компьютеров
Windows Phone 8.1 или более поздняя версия
Windows Store Apps 8.1 или более поздняя версия
</ol>
addons - встроенные шейдеры, сервер кеширования, документация, примеры проектов,
crack - лекарство
crack\old - лекарства для предыдущих билдов
support - модули для компиляции под разные платформы
UnitySetup64-5.4.1p4.exe - установщик Unity
UnityStandardAssetsSetup-5.4.1p4.exe - установщик стандартных ассетов
1. Установить Unity
2. Установить стандартные ассеты.
3. Скопировать с заменой файл Unity.exe из папки crack в папку редактора Unity (при установке на диск С: - C:\Program Files\Unity\Editor\)
4. Скопировать файл лицензии Unity_v5.x.ulf из папки crack в папку C:\ProgramData\Unity\
4.1 Если на диске С: нет папки ProgramData, включить показ скрытых файлов.
4.2 Если в папке С:\ProgramData нет папки Unity, создать её.
5. Запустить Unity для проверки.
6. Установить неодходимые вам модули поддержки и дополнения.


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