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Скачать Unity Pro 5.3.6 p7 x64 [2016, ENG] через torrent

 
 
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Galfimbul

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Unity Pro 5.3.6 p7 x64

Год/Дата Выпуска: 2016
Версия: 5.3.6 Build p7
Разработчик: Unity Technologies
Сайт разработчика: https://unity3d.com/

Разрядность: 64bit
Язык интерфейса: Английский
Таблэтка: Присутствует

Описание: Unity — это инструмент для разработки двух- и трёхмерных приложений и игр, работающий под операционными системами Windows, OS X. Созданные с помощью Unity приложения работают под операционными системами Windows, OS X, Windows Phone, Android, Apple iOS, Linux, а также на игровых приставках Wii, PlayStation 3, PlayStation 4, Xbox 360, Xbox One. Есть возможность создавать приложения для запуска в браузерах с помощью специального подключаемого модуля Unity (Unity Web Player), а также с помощью реализации технологии WebGL. Ранее была экспериментальная поддержка реализации проектов в рамках модуля Adobe Flash Player, но позже команда разработчиков Unity приняла сложное решение по отказу от этого.

Приложения, созданные с помощью Unity, поддерживают DirectX и OpenGL. Активно движок используется как крупными разработчиками (Blizzard, EA, QuartSoft, Ubisoft), так и разработчиками Indie-игр (например, ремейк Мор. Утопия (Pathologic), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Save the Bubble и т. п.) в силу наличия бесплатной версии, удобного интерфейса и простоты работы с движком.

12.10.2016 Обновлено до версии 5.3.6p7. Просьба перекачать торрент.
Improvements

IL2CPP: Added an option to link.xml files to ignore missing assemblies.

Fixes

(830443) - AI: Fix for regression where a pushed passive NavMeshAgent would sometimes move to its origin after navmesh carving.
(824107) - Android: Fixed a crash on Android when using the FrameDebugger.
(832271) - Audio: Fixed a memory leak when quickly loading and unloading lots of audio assets.
(834100, 833996) - Canvas: Fixed a regression introduced in 5.3.6p4 where non-native fullscreen player appeared darker when Canvas was present, in Linear color space.
(748499) - Editor: Fixed the recursive directory copy situation.
(779052) - Editor: Fixed a crash when registering undo for a null object.
(832155) - GUI: Fixed a regression introduced in 5.3.6p4 and 5.3.6p5 where GUI.DrawTexture & GUI.DrawTextureWithTexCoords appeared lighter in Linear color space.
(815783) - IL2CPP: Allownow Monitor.TryEnter to correctly obtain a previously taken lock that has been released, which did not work in some cases.
(826624) - IL2CPP: Corrected the stack state handling during code conversion for some box opcodes.
(834376) - IL2CPP: Removed an unnecessary assert when GC.Collect(1) is called. The call will still have no impact though.
(811959, 815928) - iOS: Fixed a crash when killing the app while a WWW Request was in flight.
(none) - iOS: Fixed the run loop mode warning on iOS 10 devices.
(820863) - iOS: Fixed the appearance of apps freezing when locking/unlocking the device.
(820162) - UAP: Fixed the incorrect language being returned when system language was Spanish(Argentina).
(832104) - UAP: Fixed an incorrect resolution being reported when the composition scale changed and the game window was minimized.
(803937) - VR: Fixed a crash when an invalid Oculus plugin is used. Throws warning instead.
(826132) - VR: Removed an audio output warning when Unity Audio is Disabled.
(814388) - WebRequest: More correctly follow the HTTP Specification for sending POST data during a Redirect.
(827748) - Windows Store: UnityEvent.Remove listener will work correctly when .Net Native is enabled. Previously events were not removed as expected.
Fixes

(822393) - AssetBundle: Fixed the issue that error sometimes happens when LoadAssetAsync and UnloadUnusedAsset is called before prefab is instantiated.
(796046, 778891) - Editor: Fixed an issue where a project with no Library folder could raise a warning stating that the project was made before 5.0.
(775153) - GI: Fixed an issue whereby the bake got stuck if the object was positioned far from the origin.
(none) - iOS: Fixed an issue with App store submissions with Xcode 8 when application is not using camera APIs (WebCamTexture).
(809752) - iOS: Fixed an issue where Touch.deltaTime was incorrectly returning zero when device had been on for approximately 30 days or more.
(none) - iOS: Fixed on-screen keyboard input for Chinese (Simplified) Pinyin 10 Key keyboard.
(717587) - Kernel: Fixed a crash resulting from redo after revert.
(804333) - Kernel: Fixed a crash resulting from undo after reverting prefab.
(none) - Textures: Correctly unregister external native textures.
(820517) - UnityWebRequest: Fixed a possible freeze when using custom download handler script.
(812567, 829765) - WebGL: Fixed asset bundles memory usage at loading time, preventing some content to run on 32-bit browsers.
(831144) - Windows Store: Fixed Unity PDB files not getting included into built .appxsym package.
(825230) - Windows: System resolution or orientation changes are now detected and responded to accordingly.
(782109) - WWW: Make Dispose asynchronous to prevent freeze or performance drop, as it might be costly.
Improvements

iOS: Added iPhone 7 and 7+ entries to the device enum.
iOS: Updated Build and Run to work with Xcode 8.
VR - Updated Oculus plugin to version 1.8.

Fixes

(none) - Fixed HoloLens touch injection for flat apps.
(none) - Animation: Fixed the OverrideController memory leak.
(778656) - Deployment: Enabling free users to access experimental builds.
(811241) - GI: Fixed a crash in Reflection Probe component when multiple scenes are used.
(812576) - Graphics: Fixed a crash in the Editor when material and shader properties weren't updated correctly.
(821208) - Graphics: Fixed a crash that would in some cases happen after Material.CopyPropertiesFromMaterial.
(828145) - GUI: Fixed an issue where GUI::DrawTexture appeared darker than GUI::DrawTextureWithTexCoords when in Linear color space.
(827851) - Input: Mouse position is now updated but not clamped on windows when outside of game window.
(826595) - iOS: Added missing iOSTargetOSVersion enum entries.
(824979) - iOS: Corrected the default setting for bitcode on the XCTest target to fix a linker error.
(826526) - Mono: Use an IPv4 address (if one exists) before an IPv6 address for .NET remoting connections.
(827984) - Mono/IL2CPP: Corrected a rare deadlock in the C# lock implementation.
(797793) - OS X: Fixed memory leak in joystick input handling code.
(825235) - Shaders: Fixed frac(constant) sometimes being mis-compiled.
(none) - Shaders: Fixed shader compiler bug which could have caused errors in GLSL shaders that might crash the GPU on OSX.
(822553) - Shaders: Fixed UNITY_APPLY_FOG not working as expected if an expression is passed as fog coordinate.
(819470) - UI: Fixed a memory leak caused by IntermediateRenderers not being cleaned up.
(none) - UI: Fixed a random crash in SyncElement caused by unknown parent canvas.
(809374, 825435) - UI: Fixed an issue with animating canvas properties not applying.
(821727) - UI: Fixed an issue with Canvas sorting order being incorrect under certain cases.
Improvements

Windows Store: Windows Extension SDK references will now be automatically added to Assembly-CSharp projects

Fixes

(822015) - AI: Fixed an issue where NavMeshAgent remaining distance property would be wrong right after setting the agent destination to the same polygon.
(822362) - AI: Fixed an issue where NavMeshAgent would sometimes teleport right after NavMeshObstacle carving.
(807983) - Android: Fixed an issue where projects without audio could stop external audio sources.
(808752) - Android: Fixed build time regression when using the resources folder.
(754003) - Android: Fixed device screen clear bug on Vivante GC1000 GPUs and using GLES2 API.
(824596) - Animation: Fixed the crash when triggering a newly created animation clip at runtime.
(none) - Animation: Deleting an Override controller that was previously set as the runtimecontroller no longer reset the animator statemachine memory.
(823410) - Animation: Fixed a crash when changing AnimatorOverrideController during interrupted transition.
(769445) - API Updater: Fixed a crash when updating Boo/UnityScript scritps with empty "else" blocks.
(809268) - API Updater: Fixed crashes / issues with paths containing either "exe" or "dll" in any part other than the file extension.
(813805) - DX11: Fixed bad GPU skinning interaction with tessellation shaders, crashes some drivers.
(819175) - Editor Tests: Added first pass assemblies to be picked up by the editor tests runner.
(775290) - Editor: Fixed an issue where 'sub-assets' could appear in the wrong order in the Editor or change order when saving.
(771779) - Editor: Fixed s crash caused by leading and/or trailing slahes in MenuItem names.
(708582) - Editor: Fixed an issue where ColorPicker color was darker than the actual color picked in Linear color space.
(none) - Editor: Fixed issue where objects in Inspector Preview appeared darker in Linear color space
(764857) - Editor: Javascript PackageManager now supports UNC path on Windows.
(none) - Fixed syntax error in user-agent header string generated by API requests within Unity web views
(710633) - Graphics: Fixed a crash when blend shape value is changed for an object with cloth component.
(798702, 810632) - Graphics: Fixed a couple of bugs in the CPU mipmap generation (2D & 3D) for floating point texture formats: RHalf, RFloat, RGHalf, RGFloat, RGBAHalf, RGBAFloat.
(813671) - Graphics: Use Renderer::GetTransform() when calculating local AABB so that static batched renderers return the reference transform correctly.
(819647, 821614) - IL2CPP: Corrected some calls to HasValue on nullable types, which could return true when the nullable does not have a value.
(820071) - IL2CPP: Corrected the behavior of the is operator when used with a struct embedded in a parent generic class.
(821418) - IL2CPP: Fixed the poor performance of string.Intern().
(817286) - Input: Workaround an issue where cursor would disappear on touch based devices like Surface Pro 4.
(800209) - iOS: Disabled certain Xcode debugging features in the project template causing mem usage to grow.
(796762) - iOS: Fixed a crash due to linker error in simulator on startup in certain Unity releases.
(791063) - iOS: Fixed simulator crashes when device was rotated.
(822063, 816232) - Mono: Fixed a crash in compute_class_bitmap when using reflection.
(763583) - Mono: Fixed a crash in find_method_in_metadata which can occur on startup.
(798133) - OSX Player: The OSX standalone player now allows to switch out of the application by using Cmd+Tab when running in fullscreen mode.
(805669) - Plugins: Fixed an issue where DLL plugins with non-lowercase extensions cause the architecture platforms panel not to be displayed.
(777937) - tvOS: Fixed 2nd stage splash screen.
(none) - tvOS: Fixed allowed scripting implementations and architectures in player settings.
(797645) - UI: Fixed a race condition in UI mesh processing leading to rare crashes.
(797560, 633000) - UI: Fixed issue where Canvas/UI appeared darker when camera was disabled and color space was set to Linear.
(813683) - Windows Store: Fixed a bug where mouse scrollwheel was returning inverted values.
(none) - Windows Store: Fixed Xbox Live SDK not being automatically referenced by C# scripts if installed on the machine
Improvements

DX11: Improved texture upload performance for compressed, floating point ant RGBA32 formats. (812350)
Networking: Ping implementation for ipv6.
VR: Update Oculus to version 1.7
VR: Update Oculus GearVR to version 1.7.1

Fixes

(800914, 802831) - 2D: Fixed an assert message "importer.GetNPOTScale() == TextureImporter::kNPOTKeep" showing when creating sprites in Advance mode. Creating sprites now ignores TextureImporter's non power of two settings if the texture is already a power of two.
(811963) - Android: Audio - Fixed glitches on GearVR when Best Latency is selected.
(811880) - Android: Fix for crash on returning from Handheld.PlayFullScreenMovie.
(769505) - Animation: Fixed an issue where having animations with a mixed number of bones in a controller, and having Write Defaults to false would throw errors.
(763293) - AssetBundles: Fixed AssetBundle.LoadFromFile usage with Application.streamingAssetsPath on Android.
(none) - Core: Added support for loading serialized files stored with 5.5.0a4.
(793567) - Editor: Exceptions from PostProcessBuild callbacks now introduce errors to the build.
(808080) - Editor: Fixed crash when trying to connect a GameObject to a prefab with no root GameObject set.
(793679) - Graphics: Don't re-upload textures to the graphics device when a quality change is requested and the pixel data is unavailable. This applies to textures loaded from asset bundles unloaded with AssetBundle.Unload (false).
(791721) - IL2CPP/Windows Store: Allow non-blocking sockets to work properly on 64-bit builds.
(819647) - IL2CPP: Corrected some calls to HasValue on nullable types, which could return true when the nullable does not have a value.
(818966) - IL2CPP: Generate proper C++ code for some cases involving array parameters passed by reference.
(815722) - IL2CPP: Prevent a stack overflow during code conversion which can occur for mutli-dimensional arrays with generic types.
(818102) - IL2CPP: Rename the types.h file to be il2cpp-string-types.h to avoid the possibility of is conflicted with a user-defined header file.
(369773) - iOS: Building from GUI now uses a project relative path if the location is under the project folder
(790724) - Kernel:Fixed rounding error so Mathf.MoveTowardsAngle always reaches target angle.
(735709) - Linux: Fallback to NET_WM_ICON for setting custom player icon.
(810289) - Networking: Fixed starting a server cashes on libwebsocket_service_fd.
(820523) - OS X: Fixed HTTPS support for WWW/UnityWebRequest when Mac App Store receipt validation is on.
(770034) - OSX: Fixed a crash when building for OSX in certain circumstances to do with paths to splash screen and icon.
(808187, 790220, 816014) - Prefabs: Fixed some issues and crashes related to undo-ing the creation of prefabs and prefab connections.
(none) - Tizen: Fixed a problem with UnityPluginLoad() not working.
(none) - UI: Fixed issue with OnPointerEnter event firing after touch ends.
(none) - VCS: Stop a C++ method being called during C# constructor and serialization (which is a scripting warning as it is unsafe to do this).
(806810) - VR: Fixed different particle shader transparencies between editor and build when splash screen is active.
(801951) - Windows Standalone: Custom image will be correctly shown in screen selector dialog when building to directory with non-english letters.
(803319) - Windows Standalone: Fixed a regression where "touch up" events would be lost when occurring outside window bounds.
Fixes

(814152) - Camera: Fixed an issue where rect was ignored when using SetTargetBuffers.
(816585) - Editor: Fixed Cef focus issue caused by multiple webview refreshes.
(801677) - Graphics: Fixed crashes on very large texture imports.
(805892) - IL2CPP/XBoxOne: Prevent the C++ compiler from crashing while compiling the IL2CPPCompilerCalculateTypeValues.cpp file for some projects. This file was just too large in these cases, so IL2CPP will not generate multiple smaller files instead.
(813962) - IL2CPP: Generate C++ code properly now for two structs that contain arrays of each other as fields.
(812570) - IL2CPP: Properly marshal delegates when they are fields of a struct.
(817335) - iOS: Fixed iOS 10 simulator crash.
(816514) - Linux Standalone: Fixed an issue where pressing 'Alt' incorrectly reset Input.mousePosition.
(806751) - Shaders: Fixed transparent shader writing into DepthNormals texture, because material sometimes cache RenderType setting.
(714707) - VCS: Fixed a problem when moving folders in the project view end up with errors and inconsistent state between local file state and VCS state.
(816582) - Windows Store: Gamepads (with UsagePage/Usage 0x0001/0x0005) will correctly connect to an application now. Usually these are device connected via bluetooth. Previously only joysticks (with UsagePage/Usage 0x0001/0x0004) would connect. You can check UsagePage/Usage of the device by right clicking Properties on the device->Hardware->HID-compliant game controller->Properties->Details->Hardware Ids. For ex., gamepads will contain an item "HID_DEVICE_UP:0001_U:0005) . You might need to delete Package.appxmanifest, because there's a new item for HID device.
(810622) - Windows Store: When updating Windows Phone 8 application to Windows Phone 8.1/10.0, player prefs will be auto updated if the following condition is met - UnityPlayer.upp file exist, but playerprefs.dat file doesn't exist in LocalFolder.
Improvements

VR: Updated to Oculus version 1.6 .

Fixes

(811596) - Asset Management: Assets added using AssetDatabase.AddObjectToAsset will no longer change their name when the project is saved.
(803481, 807275) - AssetBundles: Fixed an issue where calling Resources.UnloadUnusedAssets while loading an AssetBundle with AssetBundleRequest.LoadAssetAsync caused an error & stopped the asset from being loaded properly
(812396) - Audio: Fixed a crash when/after building for standalone with empty project with several audio clips.
(807653) - IL2CPP: Fixed IPEndPoint on IPv6 network.
(791844) - iOS: Fixed an issue where InputField.onEndEdit was called from an active InputField.
(815735) - iOS: Names for new iOS devices when selecting Unity Remote device.
(759719, 759191, 733920) - Mono: Corrected a number of possible hangs with SSL sockets when the Unity Editor entered and exited the play mode. These hangs often showed up in the AuthenticateAsClient method.
(810551, 810692) - Networking: ReliableFragmented channel stops working after client has disconnected, then reconnects.
(764330) - OS X: Fixed Screen.currentResolution.refreshRate being always 0.
(813872) - Particles: Fixed an issue where playing the scene with more than 270 particle prefabs caused a crash.
(none) - Windows Store: Fixed a potential crash on Xbox One when retrieving advertising id.
(none) - Windows Store: Fixed a rare deadlock when recursively calling InvokeOnAppThread and InvokeOnUIThread many times
(none) - Windows Store: Fixed an assert that happened on startup on Xbox One in debug builds.
(808700) - Windows Store: Fixed touch screen keyboard input not working on UWP.
Для разработки
<ol class="post-ul">
OS: Windows 7 SP1+, 8, 10; Mac OS X 10.8+ (Windows XP и Windows Vista не поддерживаются; серверные версии Windows и OS X не тестировались.).
Графический процессор: графическая карта с поддержкой DX9 (шейдерная модель 2.0). Должны работать любые карты, выпущенные с 2004 года.
Остальное зависит, главным образом, от сложности ваших проектов.
</ol>
Дополнительные требования к платформе разработки:
<ol class="post-ul">
iOS: Mac-компьютер под управлением OS X 10.9.4 или более высокой версии и среда разработки Xcode 6.x.
Android: Android SDK и Java Development Kit (JDK).
Windows 8.1 Store Apps / Windows Phone 8.1: 64 bit Windows 8.1 Pro and Visual Studio 2013 Update 2+.
WebGL: Mac OS X 10.8+ или Windows 7 SP1+ (только 64-разрядный редактор)
</ol>
Для запуска игр Unity
Вообще говоря, контент, разработанный на Unity, будет идти достаточно гладко везде. А насколько хорошо - это зависит от сложности вашего проекта. Более детальные требования:
<ol class="post-ul">
Настольная система:
<ol class="post-ul">
OS: Windows XP SP2+, Mac OS X 10.8+, Ubuntu 12.04+, SteamOS+
Графическая карта: с поддержкой DX9 (шейдерная модель 2.0). Должны работать любые карты, выпущенные с 2004 года.
Центральный процессор: поддержка набора инструкций SSE2.
Web Player (не рекомендуется): Требуется браузер с поддержкой плагинов, такой как IE, Safari и некоторые версии Firefox
</ol>

iOS: требуется iOS 6.0 или выше.
Android: OS 2.3.1 или более поздняя версия; ARMv7 (Cortex) CPU с поддержкой NEON или Atom CPU; OpenGL ES 2.0 или более поздняя версия.
WebGL: Любая актуальная версия Firefox, Chrome, Edge или Safari для настольных компьютеров
Windows Phone 8.1 или более поздняя версия
Windows Store Apps 8.1 или более поздняя версия
</ol>
addons - встроенные шейдеры, сервер кеширования, документация, примеры проектов, веб-плеер
crack - лекарство
support - модули для компиляции под разные платформы (по умолчанию только поддержка веб-плеера)
UnitySetup64-5.3.6p7.exe - установщик Unity
UnityStandardAssetsSetup-5.3.6p7.exe - установщик стандартных ассетов
1. Установить Unity
2. Установить стандартные ассеты.
3. Скопировать с заменой файл Unity.exe из папки crack в папку редактора Unity (при установке на диск С: - C:\Program Files\Unity\Editor\)
4. Скопировать файл лицензии Unity_v5.x.ulf из папки crack в папку C:\ProgramData\Unity\
4.1 Если на диске С: нет папки ProgramData, включить показ скрытых файлов.
4.2 Если в папке С:\ProgramData нет папки Unity, создать её.
5. Запустить Unity для проверки.
6. Установить неодходимые вам модули поддержки и дополнения.
Пустой cерый экран при запуске Unity - решение.
Проблема связана не только с русским языком: дело в том, что в последней версии в директории C:\Users\\AppData\Roaming\Unity\Packages\node_modules создаются директории unityeditor-cloud-hub.0.1.1 и unity-editor-home.0.1.1
(или какой-либо другой номер). При этом, движок не ожидает цифр на конце директорий. Нужно просто удалить цифры из названия номера и все заработает
P. S. Это только в том случае, если директории уже существуют: они могут вообще не существовать.
Тогда в C:\Users\\AppData\Roaming\Unity\Packages" нужно создать node_modules. В созданной папке создаем еще две: unityeditor-cloud-hub и unity-editor-home
После этого в C:\Program Files\Unity\Editor\Data\Resources\Packages.
Из архива unityeditor-cloud-hub-0.0.1.tgz копируем dist и package.json в созданную папку unityeditor-cloud-hub. Из архива unity-editor-home-0.0.7.tgz копируем dist и package.json в созданную папку unity-editor-home.
Спасибо <a href="profile.php?mode=viewprofile&u=7412843" class="postLink">bars-profi</a> за предоставленную информацию.

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