Разрядность: 64bit Язык интерфейса: Английский Таблэтка: Присутствует
Описание: Unity — это инструмент для разработки двух- и трёхмерных приложений и игр, работающий под операционными системами Windows, OS X. Созданные с помощью Unity приложения работают под операционными системами Windows, OS X, Windows Phone, Android, Apple iOS, Linux, а также на игровых приставках Wii, PlayStation 3, PlayStation 4, Xbox 360, Xbox One. Есть возможность создавать приложения для запуска в браузерах с помощью специального подключаемого модуля Unity (Unity Web Player), а также с помощью реализации технологии WebGL. Ранее была экспериментальная поддержка реализации проектов в рамках модуля Adobe Flash Player, но позже команда разработчиков Unity приняла сложное решение по отказу от этого.
Приложения, созданные с помощью Unity, поддерживают DirectX и OpenGL. Активно движок используется как крупными разработчиками (Blizzard, EA, QuartSoft, Ubisoft), так и разработчиками Indie-игр (например, ремейк Мор. Утопия (Pathologic), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Save the Bubble и т. п.) в силу наличия бесплатной версии, удобного интерфейса и простоты работы с движком.
25.10.2016 Обновлено до версии 5.3.6p8. Просьба перекачать торрент.
(821680) - Cache Server: Fixed an issue where cache serve could crash due to unhandled EEXIST error when creating directory. (832996) - D3D11: Take into account ColorSpace (linear/gamma) when capturing screenshots. (834633) - IL2CPP: Use the no-strict-overflow flag to compile generated C++ code on gcc and clang based compilers so that we match the integer overflow behavior of C#. (720704) - Shaders: Fixed some cases of inout struct variables with COLOR semantic members wrongly translating into GLES2.0. (803901) - UI: Fixed the issue with double rendering of world canvas in the Editor. (none) - VR: Fixed a crash at startup on GearVR if Focus is lost very close to the time or the app starting. (none) - WebGL: Fixed Code Blob memory leak. (759492) - WebGL: Fixed browser lock-up when profiling. (775178) - WebGL: UnityWebRequest.downloadProgress now returns the actual progress as opposed to 0. (none) - WebRequest: Allow empty headers as that is in general valid. (825429) - WebRequest: Allow setting Accept-Encoding header from scripting at users own risk. (none) - Windows: Added safety check when receive new window size with zero values, make minimum value 1, otherwise functions like CreateDepthStencilView will fail.
Improvements
IL2CPP: Added an option to link.xml files to ignore missing assemblies.
Fixes
(830443) - AI: Fix for regression where a pushed passive NavMeshAgent would sometimes move to its origin after navmesh carving. (824107) - Android: Fixed a crash on Android when using the FrameDebugger. (832271) - Audio: Fixed a memory leak when quickly loading and unloading lots of audio assets. (834100, 833996) - Canvas: Fixed a regression introduced in 5.3.6p4 where non-native fullscreen player appeared darker when Canvas was present, in Linear color space. (748499) - Editor: Fixed the recursive directory copy situation. (779052) - Editor: Fixed a crash when registering undo for a null object. (832155) - GUI: Fixed a regression introduced in 5.3.6p4 and 5.3.6p5 where GUI.DrawTexture & GUI.DrawTextureWithTexCoords appeared lighter in Linear color space. (815783) - IL2CPP: Allownow Monitor.TryEnter to correctly obtain a previously taken lock that has been released, which did not work in some cases. (826624) - IL2CPP: Corrected the stack state handling during code conversion for some box opcodes. (834376) - IL2CPP: Removed an unnecessary assert when GC.Collect(1) is called. The call will still have no impact though. (811959, 815928) - iOS: Fixed a crash when killing the app while a WWW Request was in flight. (none) - iOS: Fixed the run loop mode warning on iOS 10 devices. (820863) - iOS: Fixed the appearance of apps freezing when locking/unlocking the device. (820162) - UAP: Fixed the incorrect language being returned when system language was Spanish(Argentina). (832104) - UAP: Fixed an incorrect resolution being reported when the composition scale changed and the game window was minimized. (803937) - VR: Fixed a crash when an invalid Oculus plugin is used. Throws warning instead. (826132) - VR: Removed an audio output warning when Unity Audio is Disabled. (814388) - WebRequest: More correctly follow the HTTP Specification for sending POST data during a Redirect. (827748) - Windows Store: UnityEvent.Remove listener will work correctly when .Net Native is enabled. Previously events were not removed as expected.
Fixes
(822393) - AssetBundle: Fixed the issue that error sometimes happens when LoadAssetAsync and UnloadUnusedAsset is called before prefab is instantiated. (796046, 778891) - Editor: Fixed an issue where a project with no Library folder could raise a warning stating that the project was made before 5.0. (775153) - GI: Fixed an issue whereby the bake got stuck if the object was positioned far from the origin. (none) - iOS: Fixed an issue with App store submissions with Xcode 8 when application is not using camera APIs (WebCamTexture). (809752) - iOS: Fixed an issue where Touch.deltaTime was incorrectly returning zero when device had been on for approximately 30 days or more. (none) - iOS: Fixed on-screen keyboard input for Chinese (Simplified) Pinyin 10 Key keyboard. (717587) - Kernel: Fixed a crash resulting from redo after revert. (804333) - Kernel: Fixed a crash resulting from undo after reverting prefab. (none) - Textures: Correctly unregister external native textures. (820517) - UnityWebRequest: Fixed a possible freeze when using custom download handler script. (812567, 829765) - WebGL: Fixed asset bundles memory usage at loading time, preventing some content to run on 32-bit browsers. (831144) - Windows Store: Fixed Unity PDB files not getting included into built .appxsym package. (825230) - Windows: System resolution or orientation changes are now detected and responded to accordingly. (782109) - WWW: Make Dispose asynchronous to prevent freeze or performance drop, as it might be costly.
Improvements
iOS: Added iPhone 7 and 7+ entries to the device enum. iOS: Updated Build and Run to work with Xcode 8. VR - Updated Oculus plugin to version 1.8.
Fixes
(none) - Fixed HoloLens touch injection for flat apps. (none) - Animation: Fixed the OverrideController memory leak. (778656) - Deployment: Enabling free users to access experimental builds. (811241) - GI: Fixed a crash in Reflection Probe component when multiple scenes are used. (812576) - Graphics: Fixed a crash in the Editor when material and shader properties weren't updated correctly. (821208) - Graphics: Fixed a crash that would in some cases happen after Material.CopyPropertiesFromMaterial. (828145) - GUI: Fixed an issue where GUI::DrawTexture appeared darker than GUI::DrawTextureWithTexCoords when in Linear color space. (827851) - Input: Mouse position is now updated but not clamped on windows when outside of game window. (826595) - iOS: Added missing iOSTargetOSVersion enum entries. (824979) - iOS: Corrected the default setting for bitcode on the XCTest target to fix a linker error. (826526) - Mono: Use an IPv4 address (if one exists) before an IPv6 address for .NET remoting connections. (827984) - Mono/IL2CPP: Corrected a rare deadlock in the C# lock implementation. (797793) - OS X: Fixed memory leak in joystick input handling code. (825235) - Shaders: Fixed frac(constant) sometimes being mis-compiled. (none) - Shaders: Fixed shader compiler bug which could have caused errors in GLSL shaders that might crash the GPU on OSX. (822553) - Shaders: Fixed UNITY_APPLY_FOG not working as expected if an expression is passed as fog coordinate. (819470) - UI: Fixed a memory leak caused by IntermediateRenderers not being cleaned up. (none) - UI: Fixed a random crash in SyncElement caused by unknown parent canvas. (809374, 825435) - UI: Fixed an issue with animating canvas properties not applying. (821727) - UI: Fixed an issue with Canvas sorting order being incorrect under certain cases.
Improvements
Windows Store: Windows Extension SDK references will now be automatically added to Assembly-CSharp projects
Fixes
(822015) - AI: Fixed an issue where NavMeshAgent remaining distance property would be wrong right after setting the agent destination to the same polygon. (822362) - AI: Fixed an issue where NavMeshAgent would sometimes teleport right after NavMeshObstacle carving. (807983) - Android: Fixed an issue where projects without audio could stop external audio sources. (808752) - Android: Fixed build time regression when using the resources folder. (754003) - Android: Fixed device screen clear bug on Vivante GC1000 GPUs and using GLES2 API. (824596) - Animation: Fixed the crash when triggering a newly created animation clip at runtime. (none) - Animation: Deleting an Override controller that was previously set as the runtimecontroller no longer reset the animator statemachine memory. (823410) - Animation: Fixed a crash when changing AnimatorOverrideController during interrupted transition. (769445) - API Updater: Fixed a crash when updating Boo/UnityScript scritps with empty "else" blocks. (809268) - API Updater: Fixed crashes / issues with paths containing either "exe" or "dll" in any part other than the file extension. (813805) - DX11: Fixed bad GPU skinning interaction with tessellation shaders, crashes some drivers. (819175) - Editor Tests: Added first pass assemblies to be picked up by the editor tests runner. (775290) - Editor: Fixed an issue where 'sub-assets' could appear in the wrong order in the Editor or change order when saving. (771779) - Editor: Fixed s crash caused by leading and/or trailing slahes in MenuItem names. (708582) - Editor: Fixed an issue where ColorPicker color was darker than the actual color picked in Linear color space. (none) - Editor: Fixed issue where objects in Inspector Preview appeared darker in Linear color space (764857) - Editor: Javascript PackageManager now supports UNC path on Windows. (none) - Fixed syntax error in user-agent header string generated by API requests within Unity web views (710633) - Graphics: Fixed a crash when blend shape value is changed for an object with cloth component. (798702, 810632) - Graphics: Fixed a couple of bugs in the CPU mipmap generation (2D & 3D) for floating point texture formats: RHalf, RFloat, RGHalf, RGFloat, RGBAHalf, RGBAFloat. (813671) - Graphics: Use Renderer::GetTransform() when calculating local AABB so that static batched renderers return the reference transform correctly. (819647, 821614) - IL2CPP: Corrected some calls to HasValue on nullable types, which could return true when the nullable does not have a value. (820071) - IL2CPP: Corrected the behavior of the is operator when used with a struct embedded in a parent generic class. (821418) - IL2CPP: Fixed the poor performance of string.Intern(). (817286) - Input: Workaround an issue where cursor would disappear on touch based devices like Surface Pro 4. (800209) - iOS: Disabled certain Xcode debugging features in the project template causing mem usage to grow. (796762) - iOS: Fixed a crash due to linker error in simulator on startup in certain Unity releases. (791063) - iOS: Fixed simulator crashes when device was rotated. (822063, 816232) - Mono: Fixed a crash in compute_class_bitmap when using reflection. (763583) - Mono: Fixed a crash in find_method_in_metadata which can occur on startup. (798133) - OSX Player: The OSX standalone player now allows to switch out of the application by using Cmd+Tab when running in fullscreen mode. (805669) - Plugins: Fixed an issue where DLL plugins with non-lowercase extensions cause the architecture platforms panel not to be displayed. (777937) - tvOS: Fixed 2nd stage splash screen. (none) - tvOS: Fixed allowed scripting implementations and architectures in player settings. (797645) - UI: Fixed a race condition in UI mesh processing leading to rare crashes. (797560, 633000) - UI: Fixed issue where Canvas/UI appeared darker when camera was disabled and color space was set to Linear. (813683) - Windows Store: Fixed a bug where mouse scrollwheel was returning inverted values. (none) - Windows Store: Fixed Xbox Live SDK not being automatically referenced by C# scripts if installed on the machine
Improvements
DX11: Improved texture upload performance for compressed, floating point ant RGBA32 formats. (812350) Networking: Ping implementation for ipv6. VR: Update Oculus to version 1.7 VR: Update Oculus GearVR to version 1.7.1
Fixes
(800914, 802831) - 2D: Fixed an assert message "importer.GetNPOTScale() == TextureImporter::kNPOTKeep" showing when creating sprites in Advance mode. Creating sprites now ignores TextureImporter's non power of two settings if the texture is already a power of two. (811963) - Android: Audio - Fixed glitches on GearVR when Best Latency is selected. (811880) - Android: Fix for crash on returning from Handheld.PlayFullScreenMovie. (769505) - Animation: Fixed an issue where having animations with a mixed number of bones in a controller, and having Write Defaults to false would throw errors. (763293) - AssetBundles: Fixed AssetBundle.LoadFromFile usage with Application.streamingAssetsPath on Android. (none) - Core: Added support for loading serialized files stored with 5.5.0a4. (793567) - Editor: Exceptions from PostProcessBuild callbacks now introduce errors to the build. (808080) - Editor: Fixed crash when trying to connect a GameObject to a prefab with no root GameObject set. (793679) - Graphics: Don't re-upload textures to the graphics device when a quality change is requested and the pixel data is unavailable. This applies to textures loaded from asset bundles unloaded with AssetBundle.Unload (false). (791721) - IL2CPP/Windows Store: Allow non-blocking sockets to work properly on 64-bit builds. (819647) - IL2CPP: Corrected some calls to HasValue on nullable types, which could return true when the nullable does not have a value. (818966) - IL2CPP: Generate proper C++ code for some cases involving array parameters passed by reference. (815722) - IL2CPP: Prevent a stack overflow during code conversion which can occur for mutli-dimensional arrays with generic types. (818102) - IL2CPP: Rename the types.h file to be il2cpp-string-types.h to avoid the possibility of is conflicted with a user-defined header file. (369773) - iOS: Building from GUI now uses a project relative path if the location is under the project folder (790724) - Kernel:Fixed rounding error so Mathf.MoveTowardsAngle always reaches target angle. (735709) - Linux: Fallback to NET_WM_ICON for setting custom player icon. (810289) - Networking: Fixed starting a server cashes on libwebsocket_service_fd. (820523) - OS X: Fixed HTTPS support for WWW/UnityWebRequest when Mac App Store receipt validation is on. (770034) - OSX: Fixed a crash when building for OSX in certain circumstances to do with paths to splash screen and icon. (808187, 790220, 816014) - Prefabs: Fixed some issues and crashes related to undo-ing the creation of prefabs and prefab connections. (none) - Tizen: Fixed a problem with UnityPluginLoad() not working. (none) - UI: Fixed issue with OnPointerEnter event firing after touch ends. (none) - VCS: Stop a C++ method being called during C# constructor and serialization (which is a scripting warning as it is unsafe to do this). (806810) - VR: Fixed different particle shader transparencies between editor and build when splash screen is active. (801951) - Windows Standalone: Custom image will be correctly shown in screen selector dialog when building to directory with non-english letters. (803319) - Windows Standalone: Fixed a regression where "touch up" events would be lost when occurring outside window bounds.
Fixes
(814152) - Camera: Fixed an issue where rect was ignored when using SetTargetBuffers. (816585) - Editor: Fixed Cef focus issue caused by multiple webview refreshes. (801677) - Graphics: Fixed crashes on very large texture imports. (805892) - IL2CPP/XBoxOne: Prevent the C++ compiler from crashing while compiling the IL2CPPCompilerCalculateTypeValues.cpp file for some projects. This file was just too large in these cases, so IL2CPP will not generate multiple smaller files instead. (813962) - IL2CPP: Generate C++ code properly now for two structs that contain arrays of each other as fields. (812570) - IL2CPP: Properly marshal delegates when they are fields of a struct. (817335) - iOS: Fixed iOS 10 simulator crash. (816514) - Linux Standalone: Fixed an issue where pressing 'Alt' incorrectly reset Input.mousePosition. (806751) - Shaders: Fixed transparent shader writing into DepthNormals texture, because material sometimes cache RenderType setting. (714707) - VCS: Fixed a problem when moving folders in the project view end up with errors and inconsistent state between local file state and VCS state. (816582) - Windows Store: Gamepads (with UsagePage/Usage 0x0001/0x0005) will correctly connect to an application now. Usually these are device connected via bluetooth. Previously only joysticks (with UsagePage/Usage 0x0001/0x0004) would connect. You can check UsagePage/Usage of the device by right clicking Properties on the device->Hardware->HID-compliant game controller->Properties->Details->Hardware Ids. For ex., gamepads will contain an item "HID_DEVICE_UP:0001_U:0005) . You might need to delete Package.appxmanifest, because there's a new item for HID device. (810622) - Windows Store: When updating Windows Phone 8 application to Windows Phone 8.1/10.0, player prefs will be auto updated if the following condition is met - UnityPlayer.upp file exist, but playerprefs.dat file doesn't exist in LocalFolder.
Improvements
VR: Updated to Oculus version 1.6 .
Fixes
(811596) - Asset Management: Assets added using AssetDatabase.AddObjectToAsset will no longer change their name when the project is saved. (803481, 807275) - AssetBundles: Fixed an issue where calling Resources.UnloadUnusedAssets while loading an AssetBundle with AssetBundleRequest.LoadAssetAsync caused an error & stopped the asset from being loaded properly (812396) - Audio: Fixed a crash when/after building for standalone with empty project with several audio clips. (807653) - IL2CPP: Fixed IPEndPoint on IPv6 network. (791844) - iOS: Fixed an issue where InputField.onEndEdit was called from an active InputField. (815735) - iOS: Names for new iOS devices when selecting Unity Remote device. (759719, 759191, 733920) - Mono: Corrected a number of possible hangs with SSL sockets when the Unity Editor entered and exited the play mode. These hangs often showed up in the AuthenticateAsClient method. (810551, 810692) - Networking: ReliableFragmented channel stops working after client has disconnected, then reconnects. (764330) - OS X: Fixed Screen.currentResolution.refreshRate being always 0. (813872) - Particles: Fixed an issue where playing the scene with more than 270 particle prefabs caused a crash. (none) - Windows Store: Fixed a potential crash on Xbox One when retrieving advertising id. (none) - Windows Store: Fixed a rare deadlock when recursively calling InvokeOnAppThread and InvokeOnUIThread many times (none) - Windows Store: Fixed an assert that happened on startup on Xbox One in debug builds. (808700) - Windows Store: Fixed touch screen keyboard input not working on UWP.
Для разработки <ol class="post-ul"> OS: Windows 7 SP1+, 8, 10; Mac OS X 10.8+ (Windows XP и Windows Vista не поддерживаются; серверные версии Windows и OS X не тестировались.). Графический процессор: графическая карта с поддержкой DX9 (шейдерная модель 2.0). Должны работать любые карты, выпущенные с 2004 года. Остальное зависит, главным образом, от сложности ваших проектов. </ol> Дополнительные требования к платформе разработки: <ol class="post-ul"> iOS: Mac-компьютер под управлением OS X 10.9.4 или более высокой версии и среда разработки Xcode 6.x. Android: Android SDK и Java Development Kit (JDK). Windows 8.1 Store Apps / Windows Phone 8.1: 64 bit Windows 8.1 Pro and Visual Studio 2013 Update 2+. WebGL: Mac OS X 10.8+ или Windows 7 SP1+ (только 64-разрядный редактор) </ol> Для запуска игр Unity Вообще говоря, контент, разработанный на Unity, будет идти достаточно гладко везде. А насколько хорошо - это зависит от сложности вашего проекта. Более детальные требования: <ol class="post-ul"> Настольная система: <ol class="post-ul"> OS: Windows XP SP2+, Mac OS X 10.8+, Ubuntu 12.04+, SteamOS+ Графическая карта: с поддержкой DX9 (шейдерная модель 2.0). Должны работать любые карты, выпущенные с 2004 года. Центральный процессор: поддержка набора инструкций SSE2. Web Player (не рекомендуется): Требуется браузер с поддержкой плагинов, такой как IE, Safari и некоторые версии Firefox </ol>
iOS: требуется iOS 6.0 или выше. Android: OS 2.3.1 или более поздняя версия; ARMv7 (Cortex) CPU с поддержкой NEON или Atom CPU; OpenGL ES 2.0 или более поздняя версия. WebGL: Любая актуальная версия Firefox, Chrome, Edge или Safari для настольных компьютеров Windows Phone 8.1 или более поздняя версия Windows Store Apps 8.1 или более поздняя версия </ol>
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1. Установить Unity 2. Установить стандартные ассеты. 3. Скопировать с заменой файл Unity.exe из папки crack в папку редактора Unity (при установке на диск С: - C:\Program Files\Unity\Editor\) 4. Скопировать файл лицензии Unity_v5.x.ulf из папки crack в папку C:\ProgramData\Unity\ 4.1 Если на диске С: нет папки ProgramData, включить показ скрытых файлов. 4.2 Если в папке С:\ProgramData нет папки Unity, создать её. 5. Запустить Unity для проверки. 6. Установить неодходимые вам модули поддержки и дополнения.
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