Разрядность: 64bit Язык интерфейса: Английский Таблэтка: Присутствует
Описание: Unity — это инструмент для разработки двух- и трёхмерных приложений и игр, работающий под операционными системами Windows, OS X. Созданные с помощью Unity приложения работают под операционными системами Windows, OS X, Windows Phone, Android, Apple iOS, Linux, а также на игровых приставках Wii, PlayStation 3, PlayStation 4, Xbox 360, Xbox One. Есть возможность создавать приложения для запуска в браузерах с помощью реализации технологии WebGL. Ранее была экспериментальная поддержка реализации проектов в рамках модуля Adobe Flash Player, но позже команда разработчиков Unity приняла сложное решение по отказу от этого.
Приложения, созданные с помощью Unity, поддерживают DirectX и OpenGL. Активно движок используется как крупными разработчиками (Blizzard, EA, QuartSoft, Ubisoft), так и разработчиками Indie-игр (например, ремейк Мор. Утопия (Pathologic), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Save the Bubble и т. п.) в силу наличия бесплатной версии, удобного интерфейса и простоты работы с движком.
08.12.2016 Обновлено до версии 5.4.3p3. Просьба перекачать торрент.
Fixes
(825170) - Android: Fixed a pause-resume incorrect behaviour in certain circumstances. (845646) - Android: Input.backButtonLeavesApp = true now exits gracefully. (824462) - Android: The platform setting for Android plugins now defaults to "Android" instead of "Any Platform". (668043, 837519) - Asset Pipeline: Fixed an issue where asset and timestamp maps could get out of sync. (853619) - Build Pipeline: VR Splash Screen texture will no longer be included when building a project for a non-VR platform. (791434) - Core: Fixed hangs in the job system when running on certain platforms with a low number of cores e.g. older Windows Phones, UWP dual core machines. (842708) - Editor: Fixed case of WebViews appearing blank in Editor main window on MacOS 10.12.1 (Sierra). (846989) - Graphics: Fixed a crash during shutdown when using the DX9 graphics API. (840897) - Graphics: Fixed a problem with objects not rendering after resolution changes or entering/exiting fullscreen when using DX9 graphics API. (836815) - Graphics: Fixed case of Lighting preview windows not rendering correctly on Macs with retina displays. (830217) - Graphics: Fixed crashes when using Compute Buffers from scripts which get garbage collected. Added a user warning to show if a Compute Buffer has not been released manually by the user. (820587) - Lighting: Fixed a problem with reflection probes updating during runtime even when "Refresh Mode" was set to "Via Scripting". (834235) - Lighting: Fixed crash when building lighting on specific projects and scenes. (840641) - Lighting: Fixed lighting variation from lightprobes caused by the rendering order of objects and the "Light Probes" property on the objects. (842783) - Physics: Ensure that 2D effector targets are limited to dynamic bodies only and do not allow the consideration of kinematic body types (performance improvement only). (836589 - Profiler: Fixed issue where taking detailed memory snapshot did not work in some circumstances. (825418) - Shaders: Automatically upgrade any shaders using unity_SpecCube1, to fix unity_SpecCube1 related shader compile errors after a project upgrade. (825408) - Shaders: Fixed crash when compiling very complex surface shaders. Optimised the memory usage during surface shader compilation. (844355) - Shaders: Fixed a shader compiler crash for shaders which had extra "}" tokens in them. (840181) - Substance: Fixed case of emission shader parameter not being properly set on import when emission global illumination is set to realtime. (829162) - Substance: Fixed issue where ProceduralTexture inspector preview would sometimes show invalid size and format. (818122) - UI: Fixed crash when deleting objects. (840177) - Substance: Fixed case of SubstanceArchive inspector unselecting ProceduralMaterials after being renamed. (842999) - Substance: Fixed crash when loading a substance with corrupted data. (821319, 837935) - UI: Fixed cases where UI elements didn't render immediately and sometimes not at all after reparenting elements. (819300) - UI: Fixed jittery movement when scrolling ScrollRect. (850018) - UnityWebRequest: Fixed issue where escaped characters in URL would get unescaped. (826626) - UnityWebRequest: Fixed case of incorrect Content-Type request header for multipart form data in POST requests. (851921) - UnityWebRequest: Fixed case of POST requests not working with empty data. (657131) - VCS: Fixed null reference exception after resolving an asset (e.g. prefab) whilst the asset is selected and displaying in the inspector. (845179) - VR: Fixed crash when checking for Stereo VR Device during build. (824508) - VR: Fixed a memory leak when using a canvas and VRFocus is lost.
Improvements
Shaders: Increased the number of allowed shader keywords to 256 (up from 128). Optimized related parts of the code, so it's often actually faster now.
Fixes
(844606) - Android: Fixed crash on some devices when multiple sprite objects are in scene. (821909) - Collab: Auto Refresh is no longer force enabled even after Collab is turned off. (800613) - Deployment Management: Report build-time-generated streaming resources, such as texture atlases, at the correct size in the build report. (827803) - Graphics: Fixed Rendering.CommandBuffer crash when drawing meshes. (849701) - IL2CPP: Fixed a crash that can occur in the player when a virtual method was called on a value type and that value type implements an interface which had an overload of that virtual method. (851098) - IL2CPP - Android: Fixed an issue whereby compiler/linker error output were not captured. (849072) - IL2CPP: Implemented the array SetValue method for arrays of nullable types. (847838) - IL2CPP: Prevented a compiler error in generated C++ code when calling Interlocked.CompareExchange from some managed code. (845174) - IL2CPP: Prevented a stack overflow exception in the player at run time when an infinitely nested generic method is used. (846956) - IL2CPP: Support managed stack traces on Android now. (840773, 849280) - IOS: Fixed an issue of freezes related to ARM atomics. (852363, 814365, 823587) - iOS: Fixed several crashes with regards to WWW and WebRequest. (801761) - Prefabs: Fixed an issue where a prefab instance could be incorrectly marked inactive when first loading a scene. (850350) - Scripting: Fixed MonoDevelop build errors when building UnityScript and Boo projects. (847853) - WebGL: Fixed crash when user writes a file using custom ArrayBuffer (822480) - Windows Store: Fixed duplicate assembly warning when building Universal 8.1.
Improvements
Lighting: Added more information to the additive loading error message e.g. The loaded level has a different lightmaps mode than the current one. Current: Directional. Loaded: Directional Specular. Will use: Directional. macOS/iOS/tvOS: Allow developers to use Xcode's manual signing paradigm by specifying a provisioning profile in Player Settings VR: Updated Oculus to version 1.10
Fixes
(833396) - AI: Fix for an error when calling Warp and enabling a disabled NavMeshAgent. Errors in console: "!InCrowdSystem" and "!handle.IsValid()". (793711) - Asset Import: Fixed an issue where deleting asset labels manually from .meta files would not be picked up by the editor. (845859) - Asset Pipeline: Fixed regression where cache lz4 compression was not being performed for uncompressed AssetBundles. (832578) - Audio: Fixed the issue which prevented streaming audio loading on 32-bit Apple devices which were upgraded to iOS 10. (824962) - Editor: Fixed editor focus when multiple light probes have been selected. (814160) - Editor: Fixed the logType passed to LogCallback in the event of an unhandled exception. (833866) - Editor: Tweaked the output of the generated Visual Studio solution file to better match Visual Studio standard format to fix problems opening Unity generated projects with Rider GUI. (834258) - Graphics : Added additional error checking for compute buffers to catch invalid size and stride earlier to give a better error message. (none) - Graphics: DX12 optimisation to reduce number of calls to CopyDescriptors. (832595) - Graphics: Fixed a crash when switching scenes whilst reflection probes are updating. (728648) - Graphics: Fixed a crash when baking lightmaps in scenes with multiple terrains. (840141) - Graphics: Fixed Camera.SetReplacementShader renders objects affected by projectors even when the tag does not match. (839035) - Graphics: Fixed a crash when using dynamic batching. (821028) - Graphics: Fixed multiple lights not rendering when in deferred mode and using gfx jobs. (none) - Graphics: Fixed a rare situation which could lead to a deadlock when running with graphics jobs enabled. (769758) - Graphics: Fixed selection of objects in Scene View if the scene contains reflective water. (817524) - Graphics: Improved transparency support on meshes with multiple materials. (843813) - Graphics: Skip rendering of default reflection in Deferred when the reflection not set. (817056) - iOS: Fixed touch input latency issue for iOS 10. (847976) - Linux: Fixed the shutdown crash. (829943) - Networking: Calling NetworkTransport.GetCurrentRTT causes editor crash when use WebSockets is enabled. (831101) - Networking: CRC Mismatch on Wii U (Big Endian Issue?). (830108) - Networking: Fixed: Enabling WebSockets in NetworkManager maxes out a CPU core. (839116) - Networking: WebSockets client doesn't support multiple connections. (849084) - Particles: Fixed occasional crash when using external forces module. (850947) - Serialization: Fixed a rare issue where prefab references from scene objects would be show as missing when using text serialization. (842364) - UI: Fixed an issue whereby disabling parent canvas allowed child canvas to render. (845448) - UI: Fixed Sprite Packer not packing sprites with ETC1 when compressing sprites for android (846096) - UI: Fixed threading problem when computing bounds which could lead to an infinite loop in the UI system. (835538) - UWP : Fixed problem where incorrect GUID was being used in generated .csproj files. (847985) - Windows Store: Fixed an issue in building with C# projects enabled when dependency existed between them.
Для разработки <ol class="post-ul"> OS: Windows 7 SP1+, 8, 10; Mac OS X 10.8+ (Windows XP и Windows Vista не поддерживаются; серверные версии Windows и OS X не тестировались.). Графический процессор: Графическая карта с поддержкой DX9 (модель шейдера 3.0) или DX11 с поддержкой возможностей уровня 9.3. Остальное зависит, главным образом, от сложности ваших проектов. </ol> Дополнительные требования к платформе разработки: <ol class="post-ul"> iOS: Mac с операционной системой не ниже OS X 10.9.4 и Xcode 7.0 или выше. Android: Android SDK и Java Development Kit (JDK). Windows Store: Windows 8.1 (64-bit) and corresponding Visual Studio and platform SDK: <ol class="post-ul"> Windows 8.1/Windows Phone 8.1: Visual Studio 2013 or later and Windows 8.1 SDK; UWP: Visual Studio 2015 or later and Windows 10 SDK; IL2CPP scripting backend also requires C++ compiler feature to be installed with Visual Studio. </ol>
WebGL: Mac OS X 10.8+ или Windows 7 SP1+ (только 64-разрядный редактор). </ol> Для запуска игр Unity Вообще говоря, контент, разработанный на Unity, будет идти достаточно гладко везде. А насколько хорошо - это зависит от сложности вашего проекта. Более детальные требования: <ol class="post-ul"> Настольная система: <ol class="post-ul"> OS: Windows XP SP2+, Mac OS X 10.8+, Ubuntu 12.04+, SteamOS+ Графическая карта: DX9 (модель шейдера 3.0) или DX11 с поддержкой возможностей уровня 9.3. Центральный процессор: поддержка набора инструкций SSE2. </ol>
iOS-плейер требует iOS 7.или выше (не работает на 6.0). Android: OS 2.3.1 или более поздняя версия; ARMv7 (Cortex) CPU с поддержкой NEON или Atom CPU; OpenGL ES 2.0 или более поздняя версия. WebGL: Любая актуальная версия Firefox, Chrome, Edge или Safari для настольных компьютеров Windows Phone 8.1 или более поздняя версия Windows Store Apps 8.1 или более поздняя версия </ol>
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1. Установить Unity 2. Установить стандартные ассеты. 3. Скопировать с заменой файл Unity.exe из папки crack в папку редактора Unity (при установке на диск С: - C:\Program Files\Unity\Editor\) 4. Скопировать файл лицензии Unity_v5.x.ulf из папки crack в папку C:\ProgramData\Unity\ 4.1 Если на диске С: нет папки ProgramData, включить показ скрытых файлов. 4.2 Если в папке С:\ProgramData нет папки Unity, создать её. 5. Запустить Unity для проверки. 6. Установить неодходимые вам модули поддержки и дополнения.
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