Скачать через торрент Unity Pro 5.4.3 p4 x64 бесплатно русская версия torrent активатор

Статистика раздачи
Размер:  3.55 GB   |    Зарегистрирован:  7 лет 4 месяца   |    .torrent скачан:  25 раз   |   
Раздают:  1  
 

Скачать Unity Pro 5.4.3 p4 x64 [2016, ENG] через torrent

 
 
Автор Сообщение

Galfimbul

avatar Galfimbul


Unity Pro 5.4.3 p4 x64

Год/Дата Выпуска: 2016
Версия: 5.4.3 Build p4
Разработчик: Unity Technologies
Сайт разработчика: https://unity3d.com

Разрядность: 64bit
Язык интерфейса: Английский
Таблэтка: Присутствует

Описание: Unity — это инструмент для разработки двух- и трёхмерных приложений и игр, работающий под операционными системами Windows, OS X. Созданные с помощью Unity приложения работают под операционными системами Windows, OS X, Windows Phone, Android, Apple iOS, Linux, а также на игровых приставках Wii, PlayStation 3, PlayStation 4, Xbox 360, Xbox One. Есть возможность создавать приложения для запуска в браузерах с помощью реализации технологии WebGL. Ранее была экспериментальная поддержка реализации проектов в рамках модуля Adobe Flash Player, но позже команда разработчиков Unity приняла сложное решение по отказу от этого.

Приложения, созданные с помощью Unity, поддерживают DirectX и OpenGL. Активно движок используется как крупными разработчиками (Blizzard, EA, QuartSoft, Ubisoft), так и разработчиками Indie-игр (например, ремейк Мор. Утопия (Pathologic), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Save the Bubble и т. п.) в силу наличия бесплатной версии, удобного интерфейса и простоты работы с движком.

19.12.2016 Обновлено до версии 5.4.3p4. Просьба перекачать торрент.
Improvements

(757055) - Graphics: Added support for feature level 11.1 on D3D11/D3D12. This brings native support for RGB565, ARGB4444 and ARGB1555 RenderTexture formats.

Fixes

(856822) - Editor: Fixed a rare crash in the BuildReport system when building standalone data.
(840591) - Game Performance: Fixed a potential crash on player exit if Game Performance Service is enabled.
(853627) - Graphics: Added Material.SetBuffer with nameID overload.
(851359) - Graphics: Fixed a crash when deleting a Shader that was used by some Materials in the scene.
(849344) - Graphics: Fixed a crash when using Material.SetColor and similar functions with some built-in Unity variable names.
(851689) - Graphics: Fixed memory leak when instantiating materials (e.g. via renderer.material).
(836947) - Graphics: Fixed a rendering bug when grab pass was used with forward rendering and graphics jobs are enabled.
(none) - IL2CPP: Emit proper C++ for unsafe methods that cast a void pointer to a type pointer and access a field from that type.
(851793) - IL2CPP: Fixed a runtime crash when trying to call interface methods on integral pointers in unsafe contexts. Issues seemed to only show up when code was built outside of Unity with the Microsoft .NET compiler.
(856410) - IL2CPP: Prevent a stack overflow in the player runtime when metadata for an infinitely nested recursive generic type used (like the FullName of that type).
(763240) - iOS: Fixed Module Registration and Code Stripping for builds using the Mono scripting backend.
(814493) - iOS: Fixed an issue where the keyboard could lose focus when rotating the device
(828762) - iOS: Fixed audio ducking when background applications sound were muted after running Unity application.
(852363) - iOS: Fixed crash(es) in WWWConnection.
(none) - Metal: Improved handling of transparent rendering after post-opaque image effects when using MSAA.
(849681) - OpenGL: Fixed image mask when running in upscaled fullscreen mode.
(824508) - VR: Fixed a memory leak when using a canvas and VRFocus is lost.
Fixes

(825170) - Android: Fixed a pause-resume incorrect behaviour in certain circumstances.
(845646) - Android: Input.backButtonLeavesApp = true now exits gracefully.
(824462) - Android: The platform setting for Android plugins now defaults to "Android" instead of "Any Platform".
(668043, 837519) - Asset Pipeline: Fixed an issue where asset and timestamp maps could get out of sync.
(853619) - Build Pipeline: VR Splash Screen texture will no longer be included when building a project for a non-VR platform.
(791434) - Core: Fixed hangs in the job system when running on certain platforms with a low number of cores e.g. older Windows Phones, UWP dual core machines.
(842708) - Editor: Fixed case of WebViews appearing blank in Editor main window on MacOS 10.12.1 (Sierra).
(846989) - Graphics: Fixed a crash during shutdown when using the DX9 graphics API.
(840897) - Graphics: Fixed a problem with objects not rendering after resolution changes or entering/exiting fullscreen when using DX9 graphics API.
(836815) - Graphics: Fixed case of Lighting preview windows not rendering correctly on Macs with retina displays.
(830217) - Graphics: Fixed crashes when using Compute Buffers from scripts which get garbage collected. Added a user warning to show if a Compute Buffer has not been released manually by the user.
(820587) - Lighting: Fixed a problem with reflection probes updating during runtime even when "Refresh Mode" was set to "Via Scripting".
(834235) - Lighting: Fixed crash when building lighting on specific projects and scenes.
(840641) - Lighting: Fixed lighting variation from lightprobes caused by the rendering order of objects and the "Light Probes" property on the objects.
(842783) - Physics: Ensure that 2D effector targets are limited to dynamic bodies only and do not allow the consideration of kinematic body types (performance improvement only).
(836589 - Profiler: Fixed issue where taking detailed memory snapshot did not work in some circumstances.
(825418) - Shaders: Automatically upgrade any shaders using unity_SpecCube1, to fix unity_SpecCube1 related shader compile errors after a project upgrade.
(825408) - Shaders: Fixed crash when compiling very complex surface shaders. Optimised the memory usage during surface shader compilation.
(844355) - Shaders: Fixed a shader compiler crash for shaders which had extra "}" tokens in them.
(840181) - Substance: Fixed case of emission shader parameter not being properly set on import when emission global illumination is set to realtime.
(829162) - Substance: Fixed issue where ProceduralTexture inspector preview would sometimes show invalid size and format.
(818122) - UI: Fixed crash when deleting objects.
(840177) - Substance: Fixed case of SubstanceArchive inspector unselecting ProceduralMaterials after being renamed.
(842999) - Substance: Fixed crash when loading a substance with corrupted data.
(821319, 837935) - UI: Fixed cases where UI elements didn't render immediately and sometimes not at all after reparenting elements.
(819300) - UI: Fixed jittery movement when scrolling ScrollRect.
(850018) - UnityWebRequest: Fixed issue where escaped characters in URL would get unescaped.
(826626) - UnityWebRequest: Fixed case of incorrect Content-Type request header for multipart form data in POST requests.
(851921) - UnityWebRequest: Fixed case of POST requests not working with empty data.
(657131) - VCS: Fixed null reference exception after resolving an asset (e.g. prefab) whilst the asset is selected and displaying in the inspector.
(845179) - VR: Fixed crash when checking for Stereo VR Device during build.
(824508) - VR: Fixed a memory leak when using a canvas and VRFocus is lost.
Improvements

Shaders: Increased the number of allowed shader keywords to 256 (up from 128). Optimized related parts of the code, so it's often actually faster now.

Fixes

(844606) - Android: Fixed crash on some devices when multiple sprite objects are in scene.
(821909) - Collab: Auto Refresh is no longer force enabled even after Collab is turned off.
(800613) - Deployment Management: Report build-time-generated streaming resources, such as texture atlases, at the correct size in the build report.
(827803) - Graphics: Fixed Rendering.CommandBuffer crash when drawing meshes.
(849701) - IL2CPP: Fixed a crash that can occur in the player when a virtual method was called on a value type and that value type implements an interface which had an overload of that virtual method.
(851098) - IL2CPP - Android: Fixed an issue whereby compiler/linker error output were not captured.
(849072) - IL2CPP: Implemented the array SetValue method for arrays of nullable types.
(847838) - IL2CPP: Prevented a compiler error in generated C++ code when calling Interlocked.CompareExchange from some managed code.
(845174) - IL2CPP: Prevented a stack overflow exception in the player at run time when an infinitely nested generic method is used.
(846956) - IL2CPP: Support managed stack traces on Android now.
(840773, 849280) - IOS: Fixed an issue of freezes related to ARM atomics.
(852363, 814365, 823587) - iOS: Fixed several crashes with regards to WWW and WebRequest.
(801761) - Prefabs: Fixed an issue where a prefab instance could be incorrectly marked inactive when first loading a scene.
(850350) - Scripting: Fixed MonoDevelop build errors when building UnityScript and Boo projects.
(847853) - WebGL: Fixed crash when user writes a file using custom ArrayBuffer
(822480) - Windows Store: Fixed duplicate assembly warning when building Universal 8.1.
Improvements

Lighting: Added more information to the additive loading error message e.g. The loaded level has a different lightmaps mode than the current one. Current: Directional. Loaded: Directional Specular. Will use: Directional.
macOS/iOS/tvOS: Allow developers to use Xcode's manual signing paradigm by specifying a provisioning profile in Player Settings
VR: Updated Oculus to version 1.10

Fixes

(833396) - AI: Fix for an error when calling Warp and enabling a disabled NavMeshAgent. Errors in console: "!InCrowdSystem" and "!handle.IsValid()".
(793711) - Asset Import: Fixed an issue where deleting asset labels manually from .meta files would not be picked up by the editor.
(845859) - Asset Pipeline: Fixed regression where cache lz4 compression was not being performed for uncompressed AssetBundles.
(832578) - Audio: Fixed the issue which prevented streaming audio loading on 32-bit Apple devices which were upgraded to iOS 10.
(824962) - Editor: Fixed editor focus when multiple light probes have been selected.
(814160) - Editor: Fixed the logType passed to LogCallback in the event of an unhandled exception.
(833866) - Editor: Tweaked the output of the generated Visual Studio solution file to better match Visual Studio standard format to fix problems opening Unity generated projects with Rider GUI.
(834258) - Graphics : Added additional error checking for compute buffers to catch invalid size and stride earlier to give a better error message.
(none) - Graphics: DX12 optimisation to reduce number of calls to CopyDescriptors.
(832595) - Graphics: Fixed a crash when switching scenes whilst reflection probes are updating.
(728648) - Graphics: Fixed a crash when baking lightmaps in scenes with multiple terrains.
(840141) - Graphics: Fixed Camera.SetReplacementShader renders objects affected by projectors even when the tag does not match.
(839035) - Graphics: Fixed a crash when using dynamic batching.
(821028) - Graphics: Fixed multiple lights not rendering when in deferred mode and using gfx jobs.
(none) - Graphics: Fixed a rare situation which could lead to a deadlock when running with graphics jobs enabled.
(769758) - Graphics: Fixed selection of objects in Scene View if the scene contains reflective water.
(817524) - Graphics: Improved transparency support on meshes with multiple materials.
(843813) - Graphics: Skip rendering of default reflection in Deferred when the reflection not set.
(817056) - iOS: Fixed touch input latency issue for iOS 10.
(847976) - Linux: Fixed the shutdown crash.
(829943) - Networking: Calling NetworkTransport.GetCurrentRTT causes editor crash when use WebSockets is enabled.
(831101) - Networking: CRC Mismatch on Wii U (Big Endian Issue?).
(830108) - Networking: Fixed: Enabling WebSockets in NetworkManager maxes out a CPU core.
(839116) - Networking: WebSockets client doesn't support multiple connections.
(849084) - Particles: Fixed occasional crash when using external forces module.
(850947) - Serialization: Fixed a rare issue where prefab references from scene objects would be show as missing when using text serialization.
(842364) - UI: Fixed an issue whereby disabling parent canvas allowed child canvas to render.
(845448) - UI: Fixed Sprite Packer not packing sprites with ETC1 when compressing sprites for android
(846096) - UI: Fixed threading problem when computing bounds which could lead to an infinite loop in the UI system.
(835538) - UWP : Fixed problem where incorrect GUID was being used in generated .csproj files.
(847985) - Windows Store: Fixed an issue in building with C# projects enabled when dependency existed between them.
Для разработки
<ol class="post-ul">
OS: Windows 7 SP1+, 8, 10; Mac OS X 10.8+ (Windows XP и Windows Vista не поддерживаются; серверные версии Windows и OS X не тестировались.).
Графический процессор: Графическая карта с поддержкой DX9 (модель шейдера 3.0) или DX11 с поддержкой возможностей уровня 9.3.
Остальное зависит, главным образом, от сложности ваших проектов.
</ol>
Дополнительные требования к платформе разработки:
<ol class="post-ul">
iOS: Mac с операционной системой не ниже OS X 10.9.4 и Xcode 7.0 или выше.
Android: Android SDK и Java Development Kit (JDK).
Windows Store: Windows 8.1 (64-bit) and corresponding Visual Studio and platform SDK:
<ol class="post-ul">
Windows 8.1/Windows Phone 8.1: Visual Studio 2013 or later and Windows 8.1 SDK;
UWP: Visual Studio 2015 or later and Windows 10 SDK;
IL2CPP scripting backend also requires C++ compiler feature to be installed with Visual Studio.
</ol>

WebGL: Mac OS X 10.8+ или Windows 7 SP1+ (только 64-разрядный редактор).
</ol>
Для запуска игр Unity
Вообще говоря, контент, разработанный на Unity, будет идти достаточно гладко везде. А насколько хорошо - это зависит от сложности вашего проекта. Более детальные требования:
<ol class="post-ul">
Настольная система:
<ol class="post-ul">
OS: Windows XP SP2+, Mac OS X 10.8+, Ubuntu 12.04+, SteamOS+
Графическая карта: DX9 (модель шейдера 3.0) или DX11 с поддержкой возможностей уровня 9.3.
Центральный процессор: поддержка набора инструкций SSE2.
</ol>

iOS-плейер требует iOS 7.или выше (не работает на 6.0).
Android: OS 2.3.1 или более поздняя версия; ARMv7 (Cortex) CPU с поддержкой NEON или Atom CPU; OpenGL ES 2.0 или более поздняя версия.
WebGL: Любая актуальная версия Firefox, Chrome, Edge или Safari для настольных компьютеров
Windows Phone 8.1 или более поздняя версия
Windows Store Apps 8.1 или более поздняя версия
</ol>
addons - встроенные шейдеры, сервер кеширования, документация, примеры проектов,
crack - лекарство
crack\old - лекарства для предыдущих билдов
support - модули для компиляции под разные платформы
UnitySetup64-5.4.3p4.exe - установщик Unity
UnityStandardAssetsSetup-5.4.3p4.exe - установщик стандартных ассетов
1. Установить Unity
2. Установить стандартные ассеты.
3. Скопировать с заменой файл Unity.exe из папки crack в папку редактора Unity (при установке на диск С: - C:\Program Files\Unity\Editor\)
4. Скопировать файл лицензии Unity_v5.x.ulf из папки crack в папку C:\ProgramData\Unity\
4.1 Если на диске С: нет папки ProgramData, включить показ скрытых файлов.
4.2 Если в папке С:\ProgramData нет папки Unity, создать её.
5. Запустить Unity для проверки.
6. Установить неодходимые вам модули поддержки и дополнения.


Внимание! AdBlock блокирует показ скриншотов, все вопросы к разработчикам )))

Трекер:  [ 19-Дек-2016 08:00 ]

  

Скачать .torrent

Размер .torrent файла 39 KB


Размер: 3.55 GB
Хэш (hash) релиза: e80b48b37184f3ba09ab7ed66c1dceac5b52c3e7

Торренты, похожие на Unity Pro 5.4.3 p4 x64 скачать торрент

Форум Название Автор Размер S L Добавлен
3D моделирование, рендеринг и плагины для них ·· Unity Pro 5.3.4 p4 x64 [2016, ENG] Galfimbul 40277458943.75 GB 0 0 1461224400

10:40

21-Апр-16

Еще никто не оставлял запись к записи скачать торрент Unity Pro 5.4.3 p4 x64 . Будь первым!

!Обратная связь