Скачать через торрент Luxology MODO 501 бесплатно русская версия torrent активатор

Статистика раздачи
Размер:  2.01 GB   |    Зарегистрирован:  12 лет   |    .torrent скачан:  206 раз   |   
Раздают:  1  
 

Скачать Luxology MODO 501 (sp4) build 43413 + Content 501 [x32/x64] через torrent

 
 
Автор Сообщение

Galfimbul

avatar Galfimbul


Luxology Modo 501-43413

"Год выпуска: 2011
Версия: 501-43413
Разработчик: Luxology®
Платформа: PC x32/x64
Совместимость с Windows 7: полная
Системные требования:
- Windows 7, Vista и XP (32 и 64 bit)
- 2 GB жесткого диска включая контент
- 2 GB оперативной памяти
- OpenGL 2.0 и поддержка разрешения 1024 на 768
- Мышь или иной контроллер
- Pentium 4 и выше

Язык интерфейса: только английский
Таблэтка: Присутствует
Описание: Luxology MODO - это инновационная программа для 3D моделирования, рисования и рендеринга в единой рабочей среде. Особенностью программы является мощный, но при этом интуитивно понятный инструментарий для конструирования сложных геометрических форм методом подраздельных поверхностей. По прошествии нескольких лет продукт постепенно трансформировался в полноценный универсальный пакет. Интерфейс программы предлагает глубокую настройку практически всех рабочих элементов. Весьма востребованными будут предустановленные в нем навигационные стили, которые максимально приближают принципы взаимодействия с инструментами к методам, практикуемым в 3DS Max, Maya и других аналогичных решениях.
В новой версии обновление и расширение возможностей получили следующие инструменты: Rendering, Preview Renderer, Modeling, Sculpting, Painting, Hair&Fur, Animation & Rigging, Modo Plug-in SDK, Workflow and user interface.
В новой версии программы:
- Улучшены возможности визуализацитора, повышена скорость.
- Повышена скорость Preview Renderer
- Поддержка PIXAR subdivision surfaces
- Поддеркжа FBX 2010.2
Improved: SDK documentation.

Fixed: Bug with bump mapping.

Improved: Optimize sculpt speed when using interpolated strokes.

Improved: Restored MMB functionality for setting sculpt offset.

Fixed: Restore Solid Sketch tool default preset ('SS Default') to work exactly like 401.

Fixed: Error that causes embedded viewports to always show up in ""more"" popovers, even if they're already visible in the main form.

Fixed: Bug causing mesh tearing when stroke interpolation and nozzle jittering are used at the same time on PSUBs.

Fixed: Major slowdown for procedrual brushes on PSUBs.

Fixed: Bug related to UIImageChoices and tool presets.

Fixed: Quit, Preferences & About menu functionality in OS X.

Fixed: Bug in Slice tool with bezier curve.

Fixed: Correctly sets preset browser paths for sculpt and paint tool presets.

Fixed: Make image brush aware of mesh item transforms.

Improved: Disabled "Tabbed Viewport" option when RMB'ing on a tab.

Improved: Updated Solidworks plugin files.

Fixed: User can double-click on RPC in preset browser, instead of getting "preset.do error".

Fixed: Tool highlighting in the paint layout.

Improved: Optimize hair styling with guides.

Fixed: Update for motion vector outputs to work with vertex motion vectors, which including deformers and MDD animation.

Fixed: A general texture baking bug when the user overwrites the same image with a different resolution.

Fixed: Potential crash aborting Bake To File.

Fixed: Tied emodo textures help to actual specific help pages rather than generic shader tree help.

Fixed: Channel UI enable state for fur 'taper' when billboards are enabled.

Fixed: Change to make GL drawing of brush update on procedural brush changes.

Fixed: Vertex deselection before it is destroyed.

Fixed: Dock menu Quit.

Fixed: Motion blur on MDD instances.

Improved: Remove 'Sketch Extrude' entry from 'Duplicate' tab of modo tools toolbar.

Improved: Changed toggleBGShading function in lux_viewport_displayToggles.pl to toggle between wireframe and active.

Fixed: Shading bug with multi-layered shaders and bumps.

Fixed: Playback bug.

Fixed: Main window title to track scene name on save.

Fixed: Drawing polygon with tool in UV space on material mode.

Fixed: Problem with rayGL and advGL hader when toggling rayGL.

Fixed: Horizontal wrap broken.

Fixed: Potential crash in PBView.

Fixed: Inability to resize certain viewport configurations due to another change that fixed triggering menus on headers.

Fixed: Issue with item effector on workplane.

Fixed: Navigation of targeted cameras\lights.

Fixed: Enhance Procedurals: Display: Counter 1&2, UV LEDs: Repeat is deleting a digit.

Fixed: Bug of world axis snapping for mirror generator.

Fixed: UI lock-out when clicking in the main window tries to bring focus back to the modal window.

Fixed: Vertical wrapping for cylindrical & spherical.

Fixed: Potential crash with key hole PSUB polygon.

Fixed: Bug causing multiple image map creation on every paint stroke.

Improved: Optimizations to item list and tree panes for scenes with a lot of items.

Fixed: Updates of preview surfaces with identity transforms.

Fixed: General bump evaluation on replicated surfaces.
Fixed: Potential crash when a dynamic-datatype command using query operators is mapped to a key

Fixed: Potential crash for the collapsed Shader tree popups.

Fixed: Potential crash in UV group bevel when polygons in the group are partially mapped.

Improved: Stat command text value hints.

Fixed: OpenEXR channel names can't be more than 32 characters long, channel name is now truncated.

Improved: SDK docs.

Fixed: Potential crash in the color picker.

Fixed: Potential crash saving color presets.

Fixed: Potential crash when loading presets or scenes that contain the same images.

Fixed: Potential crash when attempting to network render with multiple frame passes.

Improved: rayGL offset in light views.

Fixed: Added missing command in environment contextual popup.

Fixed: Potential crash in texture baking.

Fixed: Source of NaNs in renders with fur and/or curves.

Improved: Third party help menu options.

Fixed: Assemblies saved as presets potential cause crash in modo when re-opened.

Fixed: Potential crash bug with patch tool.

Fixed: Adding extra point using Add Point tool when the target polygon is line.

Fixed: Layered EXR files still have some problems with default render output names.

Improved: Sending lines over telnet.

Fixed: Potential crash from SWKit with long item list names.

Fixed: Various small bug fixes to resolve crashing and improve stability.

SP2 r2 Changes (build 41483)

Fixed: Potential crash as a result of null filename.

Fixed: Potential crash when the mouse pointer moves is over certain polygons in specific views.
Improved: COLLADA import to support envelope curve weighting.

Fixed: Incorrect behavior with element action axis in some cases of edge element.

Fixed: Potential crash when clicking in an edit field with a popup open.

Fixed: Problem with geometry constrain with screen mode.

Fixed: Potential crash when MDDs are driving replicator point source.

Fixed: Incorrect behavior with pen tool wall mode.

Fixed: Restored "Item Transform" macro, fixing ctrl-y key assignment.

Improved: Dialog management from failed queries when using telnet, making telnet more useful for automated operations.

Fixed: Issue with deformed displacement freeze.

Fixed: viewport.tag's "remove" argument.

Fixed: Issue with item effector with hierarchy mode.

Fixed: Incorrect behavior for smooth shift tool with thicken mode.

Fixed: Preview navigation bug.

Fixed: Issue with color picker not updating when the color was changed outside of the picker itself.

Fixed: Issue where swapping colors in color picker might not cause the UI to update properly.

Fixed: Issue with UV offset.

Fixed: Incorrect behavior when subdividing the solid sketch skeleton.

Fixed: Issue with PNG loader handling 16-bit grayscale with alpha.

Fixed: Potential crash with clone effector.

Fixed: Radial sweep and radial array missing auto action center.

Fixed: Issue with bezier curve and generator.

Fixed: Disabled shader overwriting when the layer mask is at the top of a group.

Fixed: Issue with COLLADA refuses to load a scene file exported from Esko.

Fixed: Potential crash with airbrush falloff on UV space.

Fixed: Issue with shader masking bug.

Improved: Made rayGL match the openGL up axis.

Improved: Painting in UV view.

Fixed: Issue with shader slicing for shaders using a group mask.

Fixed: Issue with element falloff tool on polygon mode.

Fixed: Potential crash when closing a file when mouse over tree.

Fixed: Issue with occlusion textures on replicated items.

Fixed: Issue with deformed meshes displayed in 3D viewports.

Fixed: Potential crash when using the bridge tool.

Fixed: Issue with the paint tool creating one image for each stroke under certain conditions.

Improved: Render output testing in a threaded context.

Fixed: Potential crash when using group bevel with a falloff tool.

Fixed: Potential crash in item popup functions of clone family effector tools when cinema is flux.

Fixed: Potential crash with a selection set command with item mode.

Fixed: Issue with initial bend spine on custom workplane.

Fixed: Potential crash with adaptive subdivision.

Fixed: Issue with loop slice.

Fixed: Potential crash with Drag & Drop in Cocoa.

Fixed: Potential crash with text polygon.

Improved: Rhino support for 501.

Fixed: Incorrect behavior when deleting edges.

Fixed: Issue with preview updating on group locator animation changes.

Fixed: Potential crash with image ink tool.

Fixed: Potential crash with bridge tool for multi-resolution mesh.

Fixed: Issue with bump in certain renders.

Fixed: Potential crash with folder names.

Fixed: Potential crash when saving images.

Fixed: Potential crash with mesh binning.

Fixed: Issue on Windows where the alt key triggers system menus when dismissing an inline edit field.

Fixed: Various bug fixes to resolve crashing and improve stability.
Fixed: Bug causing render errors on certain shader tree setups with multiple shader and bump layers.

Fixed: A crash bug with an irregular mesh on edge bevel.

Fixed: Random crash when scanning directories.

Fixed: Unable to add paths or files with Japanese names to the preset browser.

Fixed: GL updates on nVidia cards on OSX Lion. (Mac only)

Fixed: Layer mask wasn't working when applied as the child of a layer.

Fixed: Potential crash when a partial freeze of an Adobe Illustrator object is undone.

Fixed: Potential crash caused by adding a new modifier in the Input Editor.

Fixed: Potential crash when adding hair guides.

Fixed: Potential crash when using tools during preview rendering.

Fixed: Problem with autosave not overwriting correctly.

Fixed: Shader tree group masking issues when moving items in and out of item masks.

Fixed: Potential fix for random crash when the brush chooser is selected from a pop-up group.

Improved: Included the Rhino/3DM plug-in.


Внимание! AdBlock блокирует показ скриншотов, все вопросы к разработчикам )))

Трекер:  [ 24-Июл-2011 23:49 ]

  

Скачать .torrent

Размер .torrent файла 21 KB


Размер: 2.01 GB
Хэш (hash) релиза: f5b19f92ce5f73363a1e8f17aa06938ad1df7373

VitalMedix

слава Galfimbul, раздача пошла :clap:

Хотите добавить комментарий к записи скачать торрент Luxology MODO 501

!Обратная связь