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Hand of Fate 2

Год выпуска: 7 ноября 2017
Платформа: PC
Жанр: Action (RPG) / Roguelike / Board Games / 3rd Person / 3D
Разработчик: Defiant Development
Издатель: Defiant Development
Тип издания: Лицензия
Версия: v1.3.3
Язык интерфейса: Русский / Английский / MULTi11
Язык озвучки: Английский
Таблетка: Не требуется (DRM Free от GOG)
ОС: Windows 10/7/8/8.1/Vista (32 or 64 bit)
Процессор: 2.4ghz Intel Core 2 Duo or equivalent
Оперативная память: 4 GB ОЗУ
Видеокарта: Intel HD Graphics 4600, NVIDIA GeForce GT 630, Radeon HD 5670
DirectX: Версии 11
Место на диске: 4 GB
Новый герой готов бросить вызов Дилеру в Hand of Fate 2! Вас ждет живая настольная игра с заданиями, которые можно переигрывать бесконечно, открывая новые карты, набрасывая черновик своих приключений и побеждая врагов в суровых боях реального времени!

Hand of Fate 2 — это «ползание по подземельям» в стилистике темного фэнтези, живая настольная игра, каждый уровень которой составляется из карт встреч, подобранных вами! Выбирайте с умом: ваш соперник, загадочный Дилер, не собирается нежничать, превращая вас в инструмент отмщения.

Расклады на столе изменились, но ставка та же: жизнь или смерть!
- Мир преобразился. Прошло сто лет с тех пор, как был свергнут старый Дилер и игра жизни и смерти получила нового мастера...
- 22 новых увлекательных испытания станут серьезной проверкой для вашего умения подбирать колоду. Будет здесь и охота на лихих убийц, и воссоединение несчастных возлюбленных, и даже постройка крепости, способной выдержать вражеский налет!
- Новые спутники станут подспорьем как в бою, сражаясь плечом к плечу с вами, так и вне боя, помогая обойти правила настольной игры!
- Сотни новых встреч, артефактов и предметов, которые можно заработать и улучшить.
- Отточенные бои в духе экшен-RPG: кромсайте врагов в капусту парой кинжалов и вколачивайте в землю тяжелым двуручным молотом. А набрав комбо-очки, можно выполнить особую, сверхмощную атаку!
- Враги будут объединены в карточные масти. Вам предстоит скрестить мечи с вышколенными имперскими солдатами, поохотиться на оскверненных мутантов и дать отпор налетчикам-северянам.
Patch 1.3.3 (11 April 2018)
Fixed Mage Snare VFX getting stuck on.
Fixed Bad Wager curse counting hits against blocked/armoured enemies.
Fixed a bug where the encounter could lose focus when clicking on the map during certain conditions
Fixed a couple of enemy attacks not popping Malaclypse’s magic shield.
Fixed subtitles not displaying during the Adventure deckbuilder
Fixed potential null refs in achievement loader.
Fixed a bug in Field of Fae encounter where the encounter was starting at the incorrect point.
Patch 1.3.2 (10 April 2018)
Endless point exchange encounters (Sacrifice, Humble Offering, Keeper of Sorrows) and the General Store are no longer completely random instead are assigned to specific Adventures
Twitch update - Dealer hats have been added to the gift options for voting
Fixed a crash that occurred at the end of an Endless run (GoG only)
Fixed a bug with the challenge/adventure objective UI would play effects when hidden or transitioning
Fixed a bug where the Knight’s Helm was deducting Defence instead of increasing it
Fixed issue with how Defence was being calculated
Fixed a text bug with the companions high score trait
Fixed a bug where the Bitter Winter Harvest encounter would remain in the players deck forever. Is now removed after it has been used.
Patch 1.3.1 (09 April 2018)
Hand of Fate 2 expands once more with the release of our free Endless Mode add-on. This exciting new game mode sends our hero off on a series of increasingly challenging quests all while dealing with the toll of adventure. Equipment will break and your legend may fade, but the goal remains the same: fame, glory, and the highest score on the leaderboard! Each leaderboard is tied to a different companion, so grab your buddy and prove your worth!

To incentivize your adventure, we've added 50 new collectible shard tokens to encounters and equipment, new and old. Once gathered, these shards unlock all new customization options, supply loadouts, utility encounters and artefacts. (please note that your overall completion level will have dropped due to the added content, and any collection-based achievements will need to be re-earned)

Endless Mode is future-proofed, too! Future DLC releases will be fully compatible with Endless, so future friends and foes will all end up in the mix. Grab your dice, shuffle that deck, and we'll see you on the leaderboards!
Patch 1.2.8 (28 February 2018)
Fixed mods sometimes being available in unmodified games.
Community localisation and typo fixes.
Reordered editor assets in the modding project so that local stuff is shuffled to the top.
Fixed debug menu options in the modding project.
Fixed exception when creating a new map layout definition in the modding project.
Added 'sample assets' to the modding project.
Added documentation to the sdk.
Added 'compose vector2' task.
Fixed spices created in the modding project.
Increased size of images in the card art picker.
Increased starting size of hof editor window.
Updated RandomInt task description.
Patch 1.2.7 (22 February 2018)
Fixed blocker in Goblin Town.
Fixed blocker in Spy Glass.
Fixed issue where King's Crown was disabling companions for 5 steps instead of 3.
Fixed issue where percentage complete would cap out at 99%.
Add some temp translation till we get our next full round of translation done.
Patch 1.2.6 (16 February 2018)
Fixed issue with ‘The Wretched’ Encounter.
Fixed an issue with The Healer encounter where the companion name would not display if you didn't have a companion.
Fixed loaded asset bundles bug.
Fixed exception in CardSetInspector.
Added spices to the HoF editors.
Updated modding project so it enforces a rename from default ('mymod').
Updated string library so all locales are created initially (not just english).
Patch 1.2.5 (14 February 2018)
Fix campfires.
Fix a hang loading some combat encounters.
Fixes for challenge set tier unlock checking
Patch 1.2.4 (13 February 2018)
Bug Fixes:
Exploding Doodads: Fixed a bug where the encounter would begin at the wrong point

Fixed default card appearance not being applied when creating a new card.
Fixed issue in map layout set inspector.
Fixed missing mac/linux libs in the modding project.
Fixed 'pink text' when playing in editor in the modding project.
Fixed spawner card inspector in the modding project.
Patch 1.2.3 (09 February 2018)
Dealing with Thieves: Fixed a bug where the added cards would never be drawn from the deck.
Pauper Dilemma: Fixed a bug that caused the encounter to end unexpectedly.
Updates to Northerner standard attack.
Fixed resolution switching.
Patch 1.2.2 (08 February 2018)

Fixed fairy ring from breaking if you don't have Mother's Blessing.
Fixed customisation freezing on challenge map.
Fixed profile progress percentage being displayed as 0%.
Fixed blank screen after going from main menu -> load -> main menu
Fixed Hired Hand ending early.
Updated Chinese localisation.
Patch 1.2.1 (06 February 2018)

Added modding support.

Added Chinese VO.

The Tower has been modified to accommodate a future update...

Way too many small bug fixes and optimisations to list individually, however they do include fixes for these specific issues that have been causing people problems:
Fix for a Card being left on screen after Duplicating a Card in a Wheel Gambit.
Fix for the Game Crashing when Desert Trek was selected in the Forgotten dreams Encounter
Fixed Colbjorn sword not giving +2 weapon charge on Riposte against Northerner enemies
Fix for an unequipped Helmet being lost when giving an equipped Helmet over in the SpyGlass encounter
Fixed The Shield Won from the Sun Challenge Ooze Encounter could be sold but not equipped

Hand of Fate 2 Game Master's Toolkit is now live!

Today’s Hand of Fate 2 update includes the HoF2 SDK - The Game Master’s Toolkit! These are the same tools used at Defiant to create the HoF2 campaign our future DLC content. They’re powerful content creation tools and we’re excited to see what you make with them! With the Game Master’s Toolkit, you’ll be able to create anything from a simple encounter all the way up to a full-fledged challenge with its own win conditions, blessings, curses and artefact rewards.

Important note: the tools are still in beta! While they’re fully functional, there may be unexpected issues to be patched later.

To get up and running with the toolkit, look for the Hand of Fate 2 SDK (file name: handoffate2_modding.zip) in your installation directory next to the game's executable. You’ll also need to download version 2017.2.1f1 of the Unity Engine, found here: <a href="https://unity3d.com/get-unity/download/archive" class="postLink" rel="nofollow">https://unity3d.com/get-unity/download/archive</a>

More detailed instructions are contained here <a href="https://docs.google.com/document/d/1b38u34JAH-16A3P...sp=sharing" class="postLink" rel="nofollow">https://docs.google.com/document/d/1b38u34JAH-16A3P...haring</a>
Good luck! The Game of Life and Death is now in your capable hands!
Patch 1.1.1 (22nd December 2017)
Also adds the The Dealer's Apprentice Add=on. To claim the Dealer's Apprentice, simply head into the new Additional Content menu item at the start screen and select "Claim".

Fixed clicking arrows in the options menu with a mouse.
Fixed numeric keys triggering incorrect options in encounter.
Fixed case where vsync option didn’t work.
Fix Questing Mace 1 tracking kills across multiple challenges.
Patch 1.1.0 (22 December 2017)

Continued improvements to UI Keyboard and mouse controls.
Restored missing brimstone card textures to brimstone monsters.
Fixed an issue with the mirror ball in dealer caravan (Twitch).
Updated the Plentiful Harvest blessing to produce a larger range of results.
Minor updates to challenge deal sequence to improve game play flow.


Justice: Added more clarity to the requirements for the Gold Token. Fixed a bug to prevent last section triggering early if you have a run in progress.
Balance pass.
Death: Updated life gained / lost from eating / starving consistent with other challenges.
Devil: Removed certain curses from the challenge to prevent non-progressions.
Judgement: Allowed players to attack Empire counters. Fixes numerous issues where players could get stuck or not be able to proceed after taking shortcuts.


Fixed a bug with Battered Helm’s token not being awarded if the player didn’t have the helm equipped during The Blacksmith encounter
Fixed an issue in The Blacksmith encounter where the player could equip a piece of armour they didn’t have enough Fame for if they upgraded their currently equipped armour
Fixed bug in Whispers of the West encounter where only 2 of 3 questions could be asked
Fixed a bug in Healer encounter where the 'Heal Companion' would not display if your companion was not disabled
Fixed a bug in Forgotten Dreams encounter that caused the game to crash
Updated the Ascension encounter in High Priestess to include ‘Go to next level’ text for clarity
Fix a number of string substitution bugs in Raiders encounter
Hoarfrost Trial: Improved Korean translation


Improved UI clarity on Companion HUD when their ability is ready to be used
Improved clarity of playspace boundaries in some combat arenas
Phalanx of Steel: Updated heavy attack animation and improved clarity for when the unit is vulnerable or protected/blocking. Enemy is no longer protected/blocking while frozen
Shade (Wraith): Updated the enemy so that they teleport away when they disappear
Ogre: No longer gets stuck walking while stunned.
General performance optimisations
Patch 1.0.18 ( 18th December 2017) [Windows and Linux only, macOS coming soon]

Additional settings are now stored in player profiles (and synced via cloud)
Fixed profiles with saves on the last floor of the Judgement challenge not loading
Patch 1.0.17

Fixed equipment such as Gambler's Jewel and Divine Providence not applying to bonus dice
Fix for encounter cards with tokens spawning encounter cards with tokens leaving one token all alone
Fixed dice target of zero occurring in Peaceful Village
Fixed hang when encountering Scouting Party on the last floor of the Judgement challenge
Patch 1.0.16 (11 December 2017)

Updated the Alchemist traits to be more useful when deckbuilding.
Fixed an animation bug where Malaclypse could get stuck in turn shuffle.
Fixed some issues with Malaclypse (upgraded) Magic Shield and Thornshell when fighting Phalanx of Steel.
Reduced the range for reviving the a companion in combat.
Increased the speed that the player can run.
Fixed a bug where Brimstone enemies were not getting a Life buff relative to their basic versions.
Updated text in Colbjorn’s questline Atonement encounter.
Updated Thornshell and Cardinal Blade to ignore defences and blocking status of enemies when activated.
Improved clarity for when a Phalanx of Steel is vulnerable / not vulnerable and other minor changes.
Increased the window to Defend / Evade skeleton spear throws.
Fixed a bug where player could be attacked by two melee enemies at the same time.
Patch 1.0.15 (06 December 2017)
Improvements and Balance

Trap Levels: greatly increased degree of horizontal movement on camera controls
Trap Levels: adjusted difficulty
Town of Corruption now draws fewer Equipment cards, but more when Estrella is equipped
Reduced the number of Monster cards drawn in the Catacomb encounter in the Judgment challenge
Gaining the token on Questing Mace X now triggers a Deadly Forest encounter where the player is granted their reward
Environment optimization and fixed some terrain popping
Moved combat / customisation scene loading to after entering the wormhole in order to minimise loading stutter

General text improvements

Fixed some Monster Card text overflow
Korean typos
Polish text improvements
Fixed a number of Dealer VO subtitle strings
Fix spelling of Ariadne in certain encounters
Fixed Equipment card title text overflow (most noticeable in Russian)
Renamed Blight in Russian, from Withering => Rot
Add a space for unused Russian 'of' string, so it doesn't display as ?of?

Bug fixes

Hermit’s Mage Hunting now announces the correct number of days being subtracted
Fixed issue where some equipment tokens wouldn't be earned if the piece of equipment was not equipped
Fixed issues arising from duplicate cards being created by Ariadne
Fixed issues arising from duplicate cards being created by Dead King Scales
Fix to prevent more than one Death Mage (necromancer) being drawn in The Cure encounter
Fix to prevent more than one Tyrant of Frost being drawn in Clan Crowfoot & Colbjorn's Atonement encounters
Fixed floating sigil on Female Mercenary Garb Armour
Fixed a bug in Judgment checkpoint encounters where selecting a duplicated wheel card would not remove the monster card from the fight
Added missing Devastate trait icon to Ogre monster card
Added Shield Reflect trait on Wanderer's Bounty and Valiant Aegis (they functionally reflected musket fire, but the traits were incorrect).
Fixed Adventurer's Aide trait text
Fixed Silencer being able to perform unblockable attacks while stunned
Fixed Shaman staff FX looping forever after she’s been defeated
Removed possibility to skip to next Encounter whilst Thunaer’s Boon is playing out
Patch 1.0.14 (01 December 2017)

Improvements and Balance

Justice: Companion disabled turns decrement whenever enemy counters move on the map
The Sun: Relics now give specific curse in the Sun (random in The Emperor), Dig Dice target is reduced each time you fail, improved clarity on flood level increasing. Improved clarity of Gold Token requirements
Questing Mace: Traits on each subsequent Questing Mace weapons are automatically revealed. Completing Questing Mace X removes this mace and replaces it with a generic Questing Mace
Far North encounter: Increased Dice target in ice wastes section, but removed gaining a curse each time it is failed
Added a Huge Success to two encounters Wheel Gambits
Updated Gambler's Banquet blessing to award 2 Food instead of 4
Removed 'The' from a number of encounter titles to make them sort more nicely when listed alphabetically
Improved Chinese subtitle length
Tweaked shadow quality levels

Bug Fixes

Fixed a number of typos
Fixed Kubarak's Gaze causing Northerners to get stuck after being frozen
Fixed some text issues in the ice wastes section in the Far North
Fixed a bug where Healing Spirits could be consumed without restoring Life
Fixed duplicate buttons being displayed for ‘Bash’ combat indicator
Fixed Blood Crescent health deduction
Fixed green ‘defend’ indicator getting stuck on Ogre and other combatants.
Fixed issue where dice tally total could grow or shrink.
Fixed a bug where Questing Mace III was applying bonus damage to the wrong suit
Fixed a bug with the Lone Wolf curse
Fixed a bug where disabled companions could be seen during the final sequence to The Sun challenge
Fixed a bug in ‘A Stiegal Pumpkin’ where Food wasn’t given when requesting a pumpkin
Fixed Chance Card Gambit issue with more than one Guardian Angel blessing equipped
Patch 1.0.13 (29 November 2017)

Improved Russian fonts to be more readable per user request.
Enable GPU instancing.
Increased range at which companion abilities can be triggered
Player can no longer dodge or counter out of the final hit when breaking off armour (caused issues with enemy attacks)
Added missing subtitles to The World challenge
Optimised Mage and Necromancer VFX and model
Fixed a bug where Colbjorn could get stuck running against a wall when his ability was triggered
Fixed a bug in Justice where a debug string would appear
Fixed a bug in where challenge objective text would not display in any challenge after completing The World challenge
Fixed a bug where the gold token from The World would float above the card table if you forfeit/lose before the token is won
Fixed a bug where the Dwarven Haggler would give nothing in rare circumstances
Fixed a bug in Tarts, Pies and Exotic Lies where the player could get infinite food if they had the Eternal Hope blessing
Fix Westwend Tavern Token Encounter having no text description and not text in options.
Patch 1.0.12 (24 November 2017)

Updated Jousting Armour to unlock from the gold token in Strength instead of the silver token
Optimisations for game performance during the Precision Gambit
Fixed bug where Westwend Tavern soldiers referenced the players sigil (amulet) incorrectly
Improved quality of LQ bloom
Fixed bug where gold payment was not deducted in Fame and Shame
Improve music in the deck builder
Fixed the dice target dropping below zero in the Blocked Passage encounter
Removed the Equipment and Curse traits from Carriage of the Departed encounter
Fixed a non-progression in the Prison Wraith encounter
Updated Chinese and Korean localisation
Added a Twitch card mark
Fixed the Chinese logo
Optimise shadow draw distances in combat levels
Fixed issue causing potential dead end in Sun challenge
Fixed 'battered helm' token not unlocking
Balance adjustments to the Lionheart artefact
Fix softlock when failing gold requirements on the hanged man challenge
Visual improvements to armor break attacks for Heavy weapons
Fixed bug where companion cards would become stuck in the player's hand after completing the Sun challenge
Fixed issues preventing progression in Hanged Man/Justice
Fixed a bug in Strength where a shield could not be equipped after it was upgraded.
Fixed 'last shield' not getting updated when shield is unreserved
Toned down Thunears Talon weapon ability visual effects
Patch 1.0.11 (21 November 2017)

Fixed a bug that was drawing wrong amount of pain cards in The Shaman of Eyebright Weald encounter
Updated Blood Crescent to be brimstone card
Updated some card art.
Reduced platinum effect on Goblin Town card art
Reduced size of Dealer’s Mark to limit art obfuscation
Flipped the Test of Strength card art so the mark doesn't obscure the Ogre’s face
Fixed bug in the Blacksmith encounter where the companion name was displaying VAR.
Reduced combat timer Fate’s Dealing Black Knight combat
Added skeletons to Wraith combat encounter in the Sun challenge
Fixed Lone Wolf curse causing problems with Companion card activation
Fixed the campfire in Chariot restocking Food and Equipment when it was revisited.
Fixed a bug where the relic salesman would accept negative numbers.
Fixed for Justice mess hall text not displaying
Increased the Max Life requirements for Silver and Gold token in Death
Minor Chinese localisation update
Fixed more typos
Patch 1.0.10 (20 November 2017)

Added accessibility (color) support for Precision Gambit
Fixed a blocker in Lovers if Oswin is disabled by player encounter
Added Upgrade Armour trait to Misc. category in the deckbuilder
Added controller vibration to Sisters of Vengeance and Dazzling Blade abilities
Fixed an issue where Blood Crescent was reducing the effectiveness of Max Life items in the boss fight
Removed Second Wind unintentionally unlocking from The Tower
Removed Second Wind blessing from the blessing deck in Strength.
Removed fail from 2nd roll in Berta's Betting House
Removed Encrusted Mace (hard mode) as a recommended card in The Empress, must be added manually.
The 'Wait' option in Justice campfire now counts as a step to restoring your companion
Removed double spaces and trailing spaces
Fixed more typos
Patch 1.0.9 (17 November 2017)

Fixed the dice target being incorrect in a few circumstances
Fixed issue where credits would not display after changing language
The Healer: hide companion heal option if have no companion
Waterfall of Youth: fix to prevent receiving an extra Potion of Youth
Yvette's Cottage: fix to prevent receiving an extra Spell of Ageing curse
Restored save options for villages in Hanged Man
Fixed bug in Judgement where companion cards could get stuck on screen after fighting through the checkpoints
Fixed bug in Judgement where VAR was being displayed instead of the companion name
Fixed a bug in Judgement where Estrella would comment incorrectly at the Campfire
Fixed a non-progression bug in Judgement where the player could get stuck between two spice counters in the marshes
Fixed Defend from cancelling out of weapon ability.
Fixed an issue with boss battle breaking when cancelling out of a Finisher.
Please report issues in the bug forum here and we will endeavour to fix them asap.
Patch 1.0.8 (16 November 2017)

Added Space as an addition select button
Removed superfluous button press in wheel gambit
Added announcement to make it clear that Strength and Empress are in hard modes if you take the hard mode equipment.
Added 'Settings' option to start menu
Added option to override the controller icon map
Fixed controls icon-switching so that diagrams display appropriate remapping for back/touchpad/select/minus/view button.
Fixed Emperor progress blocker
Fixed combo reset when getting hit during finishers
Made weapon charge / combo not reset on time out
Fixed Healer bug that removed 'medium' healing option
Made Phalanx units stunnable during their red attack (and fixed up some visual weirdness).
Fixed deck builder encounter sorting issue
Improved intro performance
Made High Priestess Blizzard encounter Huge Failure more punishing.
Removed potential exploit in Devil challenge
Updated Villager's Axe weapon ability.
Fixed Alone curse
Fixed bug where VAR showed up if your companion is missing on one encounter
Patch 1.0.7 (15 November 2017)

Added a brightness (Gamma) setting
Reduced gold gain when losing Arm Wrestling.
Updated Chinese localisation
Fixed Saint Tala's Day to only give 2 blessings not 100
Fix some strings that were not getting localised in the pause menu
Fixed exploitable loop in Moon's Cemetery if you bring Ring of Food
Fixed 'close shave' achievement being awarded when you died in combat.
Fixed a VAR bug in chariot.
Patch 1.0.6 (15 November 2017)

Fix progression blocker in Mage Tower
Patch 1.0.5 (14 November 2017)

Fixed gold token bug on Strength.
Improved subtitle timings.
Adjusted default keyboard controls.
Fixed Malaclypse's shield disappearing when hitting a blocked enemy.
Fixed a potential failure state in the Holy Mace quest.
Fixed missing companion dialogue bugs.
Out of the Mud encounter now handles the correct companion text regardless of which companion is chosen.
Fixed exploitable loop in Hoarfrost Trial.
Improved Hoarfrost Trial balance.
Peek at the curse you are given during the Wheel stair card.
Fixed combat with no enemies resulting in a non-progression in Judgment challenge.
Fixed 'fleeting fame' triggering after campfire.
Fixed combat with no enemies in Moon's Cemetery.
Fixed twitch config input problems.
Fixed dice result and dice target compare in Berta's Betting House.
Updated Gladiator's Visage trait description for clarity.
Fixed traits on Cheerful Woodcutter encounter.
Player is now awarded food if they're replaying Strength and take the short route out of the opening encounter.
Companion cards now display traits in a display panel when selected from the
Display Cards container.
Fixed Malaclypse's shield absorbing mage range attacks without breaking.
Burning Building Oswin lose health icon updated.
Fixed Emperor's Dangerous Wilds to award correct fame.
Stolen Ones will announce number of soldiers remaining after picking Failure on blood magic wheel.
Fixed Gambler's Insurance.
Fixed trait title on Harvest Blade.
Added clear option to not give away your equipment in the Gnomes encounter.
Saint Tala's Day uses fallback deck so that it can't run out of blessings
Fixed issue where Temple of Prayers refreshed the 5th blessing if you backed out of the list.
Goblins will no longer say they stole things that they didn't.
Stopped Malaclypse teleporting away mid-shield.
Ordeal By Hot Iron will no longer instantiate an Executioner's Axe regardless of whether you have one already or not.
Improved Moon balance.
Fixed Ariadne and Colbjorn getting stuck in a walking state.
Patch 1.0.4 (13 November 2017)

Fix for The Tower in Brazilian Portuguese
Add a Dual Shock 2 native support
Fixed achievement unlocking for early testers (pre steam)
Fix "Berta's Betting House takes gold when no games are played"
Fixed encounter that would end before it begins if the player does not have a companion.
Fix for equipment showcases in trap levels causing cards to not be returned to the correct container.
Fixed companions attacking dead enemies non-stop after they've killed them.
Improve Berta's Betting House dice game clarity
Fixed issue where player would fail gold token in Strength if they change their equipment post meeting the requirement in the final encounter.
Fixed protected enemies infinitely hitting each other with their protection after one of them hitting the other.
The Cure final sequence (pendulum) made easier.
Added Pendulum trait to Bridge Skirmish.
Set Billy Clubs ability trait to use the Ability resource (now displays correct UI incl. number of hits to use ability).
Fixed a bug where rewards were being discarded.
Fixed pending card event listeners being checked with the wrong agent.
Updates to Deadly Forest encounter (now only takes Life/Max. Life, and updated traits to reflect change).
Made so that you must go through the dice game at least once before 'ambushing' the monster cards
Moved dithering to after overlay color and overlay texture
Fixed an issue where VAR would be displayed in encounter text if the player had no companion.
Fixed deck builder token filter (wasn't showing inherited tokens).
Bonus only activates once per Brimstone card.
Doubled Oswins damage resistance in combat.
Fixed Wraith health drain does not break Malaclypse's shield
Fixed potential non-progression in the Judgment challenge.
Fixed ponytail whipping in customisation
Ongoing typo fixes
Patch 1.0.3 (13 November 2017)

Disable adaptive vsync on PC for now, suspect it was causing or exacerbating a crash bug
Modified default keyboard controls, picked a set that are more responsive
If keyboard has not been remapped, update to new more responsive default
Made keyboard / mouse dodge on 'press' and run on new input 'KBMRun' (defaults to Left Control).
Added separate key binding for 'run' as part of the initial keyboard improvements
Made player attack targeting more generous when not pushing a direction.
Added binding for inspect ("i"), useful for OS X trackpad users without a middle mouse button
Default to more sensible resolution on retina MPB
Bug fix for "11_justice: random teleport to map area that I can't get out of"
Fixed massive graphical glitch in fog for OS X users using Nvidia driver
Fixed number of blessings the encounter takes from the player (was taking 1 more blessing than it should).
Updates to market thief.
Fixed companion name being displayed as VAR if they're removed from your hand during the run in the Strength challenge.
Some Chinese localisation improvements
Added a few second delay between start of twitch chance vote and messages posted to chat.
Patch 1.0.2 (13 November 2017)

Dark Wormhole
Added encounter option voting to twitch integration.
One Drunken Night balance
Trap level balance changes
Goblins balance changes
Fix for being able to move on the map while unlocking tokens
Fix for locking selection during chance card task (GuardianAngel bug)
Fix 8 skeleton spawner
Fix Malaclypse's Associate without companion
Patch 1.0.1 (09 November 2017)

Fix Italian, Spanish text had invaded
Added specific option for adaptive vsync, and option of regular on. Users with on previously (was adaptive), will now get adaptive. Opengl defaults to vsync on, d3d defaults to adaptive
Adjusted colouring of wormhole to make it less jarring.
Fog works consistently between d3d and opengl
Fixed ultrawide resolution
Fixed issues with companion dialog in Chariot if the player loses their companion
Fix ignored vibration setting in dice
Hopefully fix blood shaders so they aren't green on some configurations
Fixed a bug where the gold wasn't being taken away.
Fixed exception disconnecting from twitch. Updated twitch integration.
Fixed friendly health bars getting yellow outline (should be dark red) when reviving fallen companions.
Fixed Lovers campfire: wasn't cycling through Oswin lines
Fixed all the typos discovered today
Added twitch integration
1. Установить игру.
2. Играть.

Трекер:  [ 15-Апр-2018 11:13 ]


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