Разрядность: 64bit Язык интерфейса: Английский Таблэтка: присутствует
Описание: Unity — это инструмент для разработки двух- и трёхмерных приложений и игр, работающий под операционными системами Windows, Linux и OS X. Созданные с помощью Unity приложения работают под операционными системами Windows, OS X, Windows Phone, Android, Apple iOS, Linux, а также на игровых приставках Wii, PlayStation 3, PlayStation 4, Xbox 360, Xbox One и MotionParallax3D дисплеях (устройства для воспроизведения виртуальных голограмм), например, Nettlebox. Есть возможность создавать приложения для запуска в браузерах с помощью реализации технологии WebGL. Ранее была экспериментальная поддержка реализации проектов в рамках модуля Adobe Flash Player, но позже команда разработчиков Unity приняла сложное решение по отказу от этого.
Приложения, созданные с помощью Unity, поддерживают DirectX и OpenGL. Активно движок используется как крупными разработчиками (Blizzard, EA, QuartSoft, Ubisoft), так и разработчиками Indie-игр (например, ремейк Мор. Утопия (Pathologic), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Guess the actor и т. п.) в силу наличия бесплатной версии, удобного интерфейса и простоты работы с движком.
14.03.2018 Обновлено до версии 2017.3.1p4. Просьба перекачать торрент.
XR: Improved background rendering performance in ARCore by eliminating an unnecessary OpenGL state reset.
Fixes
(912848) - Android: Fixed gyroscope lag issues that happen on some android devices. (999833)(990267) - Asset Import: Fixed crash when importing fbx .meta files that contain references to non-existing scripts or when scripts ID was too large. (925835) - Editor: Fixed Skinned Mesh not being removed on undo. (978564) - Scene Management: Fixed BuildPipelineInterfaces.InitializeBuildCallbacks() being called on every scene load when loading the same scenes multiple times. (938614) - Shaders: Fixed bad swizzles on GLSL & Metal shader image size queries. (998182) - Timeline: Fixed object binding when inline curves are opened. (998642) - Timeline: Fixed Playing a Timeline causing GC allocations when using the 4.6 Scripting Runtime. (991434) - Timeline: Fixed group tracks being saved under the wrong asset when copied to a different Timeline. (999338)(988706) - UI: Fixed AspectRatioFitter not driving the RectTransform on the first frame. (986045) - Windows: Fixed assert when stopping and then immediately destroying DictationRecognizer.
Improvements
Linux: Improved filesystem performance to handle large cache sizes. XR: Updated Oculus to version 1.22.
Fixes
(967646)(903140) - Android: Fixed Skybox distortion on specific Android devices with Vivante GC1000/GC2000 GPU. (995841)(958223) - Android: Fixed animation not played when screen sharing is enabled. (996351) - Animation: Fixed an issue where AnimatorOverrideController.ApplyOverrides was executing unnecessary operations, causing performance issues. (978930) - Animation: Fixed editor crashing on WalkTypeTree after removing any component while in Animation record mode. (996153) - Animation: Fixed Animator Layer not deselected when clicking on the graph part of the UI. (976768) - Asset Bundles: Fixed packing AudioMixerController, AudioMixerGroup and AudioMixerSnapshot into bundles with disabled type trees. (991619) - Editor: Fixed editor crash when renaming GameObject with long name on Windows. (980070) - Editor: Fixed early flipping of login page in Mac by increasing the timeout. (1001450) - Editor: Fixed a Windows-specific crash in YAMLMerge when trying to merge files. (989484) - Graphics: Fixed OpenGL ES crash due to problem with cached VertexAttribArray. (995663) - IL2CPP: Fixed incorrect code generation for nullable types when they are passed to a virtual function. (989536) - IL2CPP: Fixed a hang on iOS devices when a socket operation is in progress and the app is put into the background with the new scripting runtime. (992138) - IL2CPP: Added Windows runtime storage extensions. (1003875)(995079) - iOS: Fixed Display.SetResolution to work during first frame. (None) - iOS: Metal: Fixed MSAA behavior when using RenderPass. (995992)(944301) - iOS: Fixed UnityWebRequest instability when starting and aborting a lot of requests. (1000658) - iOS: Fixed a problem preventing a user from being prompted to log into GameCenter. (990595)(981074) - iOS: Metal: Fixed ReadPixels() crash when reading out of active textures bounds. (1002211) - Linux: Fixed crash on player startup in GfxDeviceVKBase::GrabIntoRenderTexture. (988776) - OSX: Fixed editor crash on certain hotkeys and menu selections during project import. (841172) - Package Manager: Fixed a project being stored on OneDrive resulting in a Package Manager error and preventing a project from being opened. (960093) - Package Manager: Fixed building as local system user failing on Windows. (998183)(958814) - Physics: Fixed double full stop added to the dropdown boxes in the physics settings. (969960) - Physics: Ensured that "Collider2D.Distance" with very small distances produces a valid normal. (989323) - Physics: Fixed crash during simulation after destroying Rigidbody2D that has a child Kinematic Rigidbody2D. (998186)(960479) - Physics: Fixed issue where MeshCollider is added to prefab in Hierarchy when selected from the project folder. (977568)(968882) - Physics: Fixed disabling and enabling a collider on an inactive gameobject producing transform error messages. (974119) - Physics: Increased the accuracy of rotating a tile clockwise/anti-clockwise by 90-degrees when tilemap painting. This ensures that TilemapCollider2D can be accurately composited using the CompositeCollider2D. (977687) - Physics: Fixed Assert message being displayed when reparenting a Collider2D component that is using a CompositeCollider2D. (947209) - Universal Windows Platform: Fixed reference rewriter not fixing references for System.Net.Sockets.Socket when DLL where it's being referenced was compiled against .NET 3.5. (979741) - Universal Windows Platform: Fixed .NET native compiler crash when using List or List in a serializable class. (991466) - Universal Windows Platform: Fixed Application.isMobilePlatform results to be consistent with SystemInfo.deviceType. Also update API docs for these APIs. (966990) - VR: Fixing crash involving VR Mock Device when using TrackedPoseDriver. (995845)(992221) - Web: Fixed handling special URIs in UnityWebRequest with colon in them, like blob:http. (994912)(960863) - WebGL: Added handling of playBuffer exception when there is no audio output on Safari. (979198) - Windows: Fixed crash on startup in case screen width/height player prefs in registry got corrupted. (990939) - Windows: Player executable is once again large address aware. (998801) - XR: Fixed calling XRSettings.LoadDeviceByName on an already loaded device causing issues. (998801) - XR: Fixed documentation around XRSettings.LoadDeviceByName and add a warning message when we detect that a user is trying to reload an already loaded VR Device.
Changes
2D: Change Outline and Physics Shape module behaviour in Sprite Editor Window. The module will only show outlines only when user has customised it. 2D: TextureImporter Inspector has an option to enable default Physics Shape for Sprites
Fixes
(None) - Android: Fixed crash when a compute shader is being used that did not compile/link on a device. (985591) - Android: Fixed issues when trying to use jobified rendering on certain graphics devices like GLES. (952769) - Android: Fixed problem when there is no valid EGL context when running the player loop. (971671) - Android: Fixed black screen in when using Daydream unless started through the Daydream VR launcher. (963958) - Asset Importing: Fixed issue with MonoScripts for StateMachineBehaviour derived classes not being extracted from managed plugins. (996950) - Cloud: Fixed exception when building in Cloud Build with Performance Reporting enabled. (None) - Editor: Fixed issue with "Rider 2017.2.1.app" not being recognized as Rider code editor. Now recognizes "Rider*.app". (979704) - Editor: Fixed issue with UWP build failing when using .asmdef assemblies. (None) - Editor: Fixed issue with only assemblies whose name start with "Assembly" being debuggable on IL2CPP platforms. (1001461) - Editor: Fixed YAMLMerge performance issue when merging large files. (996204) (988580) - Editor: Fixed Editor window, Panel and all related managed object leaking. (986160) - GI: Fixed the intensity of baked and real-time emissive materials in Enlighten. (989476) - IL2CPP: Improvedthe startup performance of Unity players built with IL2CPP. (993422) - IL2CPP: Correct a possible build failure with IL2CPP when an attribute constructor has two arguments of type object. (994283) - Fixed uninstalling Unity leaving sketchupapi.dll behind. (982435) - OSX: Fixed crash on Editor panel close on select versions of macOS. (878407) - Physics: Fixed PhysX crash when calling Physics.OverlapBoxNonAlloc on Android devices. (980553) - Profiler: Fixed EndThreadProfiler crashing Unity when called from main thread. (996508) - PS4: Fixed crash when calling DateTime.Now whilst using il2cpp. (991969) - PS4: Fixed native rendering plugin GetContext() not returning correct value. (977003) - Scripting: Fixed memory snapshot errors related to invalid GCHandle values. (974031) - Scripting: Fixed memory snapshot naming for types without a namespace. (974042) - Scripting: Fixed memory snapshot naming for nested types. (993302) - Scripting: Fixed incorrect value when using Math.Round with MidpointRounding.AwayFromZero. (929984) - Scripting: Fixed crash when using named pipes. (990559) - Scripting: Fixed crash when using unsafe code in an assembly built with VS2017. (973437) - UI: iOS Fixed incorrect processing of touch canceled events. (984325) (966106) - UI: Fixed entering playmode with profiler open and UI in the scene crashes in UI::Canvas::CaptureBatchFrame. (998862) (980089)- XR: Fixed crash when connecting simulator device while running in editor. (994652) - XR: Fixed losing focus causing the thread to sleep causing fps to drop. (994652) - XR: Fixed frame rate throttling when Windows MR device loses tracking.
Changes
Asset Import: Adjusted messaging around Substance Designer import removal. XR: Android builds that enable ARCore no longer fail when the minimum Android SDK is less than 24. XR: Standalone UWP applications targeting Windows Mixed Reality will now cause the OS to notify the user if the Mixed Reality components are not installed or a headset is not connected, rather than silently falling back to non-VR desktop mode.
Fixes
(969827) - 2D: Fixed error message "A script behaviour has a different serialization layout when loading" when a Tilemap is loaded in players with code stripping. (976411) - 2D: Fixed crash after building and loading an Asset Bundle with Tilemap in the Editor. (972214) - 2D: Fixed crash when Tilemap is loaded with invalid Tiles in the Editor. (965608) - 2D: Fixed Tilemap not setting Tiles with the correct data in players with code stripping. (990691) - 2D: Fixed an issue that was causing the Physics Shape of a Sprite2D to not being properly set unless the 'Edit Physics Shape' tab was opened first. (966605) - 2D: Fixed Physics2D.TilemapCollider.TileUpdate taking an extremely long time to update every time a script recompile happens. (992023) - Android: Fixed a bug causing the loading of native audio plugins to fail on Android. (962450) - Android: Fixed an issue where the full-screen movie player didn't autorotate. (986004) - Animation: Fixed crash when importing animator controller with null transitions. (950805) - Animation: Fixed state deselection in the Animator State Machine. (947918) - Animation: Fixed Timeline Sequence not firing Animation Events. (975824) (966082) - Animation: Fixed Animator.GetBehaviours returning an empty array after saving scene. (975555) - Animation: Fixed crash when calling Animator.MatchTarget without a controller. (962745) (938640) - Animation: Fixed a crash caused by invoking QueryComponentByType() when code stripping is enabled. (984070) - Asset Bundles: Fixed crash when loading meshes from asset bundles that contain both compressed and uncompressed meshes. (983321) - Asset Import: Fixed AssetPostprocessor.OnAssignMaterialModel not being called for all models when importing materials as sub-assets. (991111) - Audio: Fixed a bug where AudioManager::Update was generating a small amount of garbage memory, if a spatializer was selected, that would later need to get garbage-collected. (975773) - Cache Server: Fixed an issue where using a Cache Server and reimporting Assembly Definition files would fail to trigger rebuilding of the assembly. (971434) - Editor: Fixed Editor hang when merging large changesets or large scene files with Collaborate. (973052) - IL2CPP: Fixed an unlikely, but possible crash when default parameter values are used. (976218) - IL2CPP: Enabled dead code stripping for clang toolchain. (959791) - IL2CPP: Fixed a problem with the decimal to double conversion implementation with the new scripting runtime. (969958) - IL2CPP: Fixed a crash in Unity Linker (System.InvalidProgramException: Failed to resolve [UnityEngine]System.Resources.NeutralResourcesLanguageAttribute) when using a managed - DLL that has a non-existing attribute on it. (947208) - IL2CPP: Implemented sending of email via SmtpClient with .NET 4.6. (976623) - IL2CPP: Implemented the EnsureSufficientExecutionStack method for .NET 4.6. (975496) - IL2CPP: Improved the performance of code conversion when many nested generic types are used. (973813) - Metal: Fixed an edge case crash when using grab-pass on metal. (982435) - OSX: Fixed crash on Editor panel close on select versions of macOS. (988874) - Particles: Fixed flickering due to a floating point error when sorting by youngest/oldest. (982271) - Scripting: Fixed regression with Assembly-CSharp.dll and friends referencing editor only assemblies. (991464) - Scripting Upgrade: Fixed a C# compiler bug which could result in "the type cannot be used as type parameter `T' in the generic type or method" errors. (935292) - Scripting Upgrade: Fixed EntryPointNotFoundException when calling HTTPClient.GetAsync on Android. (942966) - Scripting Upgrade: Fixed crash when using named pipes. (974228) - Scripting Upgrade: Fixed crash on exit when script debugger is enabled. (980815) (980816) - Services: Performance Reporting: Report device model field for Managed Exceptions. (986871) - Timeline: Fixed ArgumentOutOfRangeException when shift-selecting a clip, if that clip was moved and the move operation was undo. (992286) (980300)- UI: Fixed issue where position and rotation specified when calling Object.Instantiate was not applied properly to a RectTransform. (986584) - UI: Fixed crash in RectTransform::ShouldUpdateTransformBefore. (977959) - UI: Fixed issue with UI and prefab positioning. (995452) (937370) - UI: Fixed OnEndDrag not being called when dragging as the app loses focus. (988136) (966172) - UI: Fixed issue where a driven RectTransform could cause a scene to be constantly flagged as dirty. (990752) - UI: Fixed an issue where undoing the activation of a UI layout component did not undo the side effects to the children RectTransforms. (988311) (939853) - UI: Fixed instances where Font.textureRebuilt would not be called even though the internal texture was regenerated. (968801) - UWP: Fixed keyboard input not distinguishing left/right shift keys. (988818) - Web: Fixed native UnityWebRequest not destroyed until garbage collected even if explicitly disposed. (991606) (971557) - Web: Fixed file URI with host component in UnityWebRequest. (968584) - Windows: Fixed default width/height not honored for 'Windowed' mode. (993880) - XR: Fixed stabilization plane not getting set correctly via the SetFocusPointForFrame() API, resulting in poor hologram stabilization and color separation on HoloLens. (988571) - XR: Ported missing properties on the Pose type, which broke user code for Windows Mixed Reality when porting from 2017.2. (965494) - XR: Fixed an issue with lights failing to completely illuminate scene geometry during stereo rendering. (973172) - XR: Fixed a crash that would occur if an application used Unity's Spatial Mapping component without VR being enabled or without using Windows Mixed Reality. (993425) - XR: Fixed calling touch keyboard causeing unhandled exception to be thrown and app closing. (991170) (946104) - XR: Fixed errors when building for Daydream and Cardboard with Proguard enabled. (952777) - XR: Fixed crash when holographic emulation set to remote with no device connected. (987306) - XR: Fixed build crashes when using stereo display.
Для разработки
OS: Windows 7 SP1+, 8, 10, только 64-разрядные версии; Mac OS X 10.9+. Windows XP и Windows Vista не поддерживаются; серверные версии Windows и OS X не тестировались. Центральный процессор: поддержка набора инструкций SSE2. Графический процессор: Графическая карта с поддержкой DX9 (модель шейдера 3.0) или DX11 с поддержкой возможностей уровня 9.3. Остальное зависит, главным образом, от сложности ваших проектов.
Дополнительные требования к платформе разработки:
iOS: Mac с операционной системой не ниже OS X 10.9.4 и Xcode 7.0 или выше. Android: Android SDK и Java Development Kit (JDK); IL2CPP-скриптинг для бэкенда требует Android NDK. Windows Store: Windows 8.1 (64-разрядная) и соответствующие версии Visual Studio и SDK-платформы:
Универсальная платформа Windoes (UWP): Windows 8.1 (64-разрядная), Visual Studio 2015 или выше и пакет SDK для Windows 10; Для создания IL2CPP-скриптов в Visual Studio вам потребуется компилятор для C++.
Для запуска игр Unity Вообще говоря, контент, разработанный на Unity, будет идти достаточно гладко везде. А насколько хорошо - это зависит от сложности вашего проекта. Более детальные требования:
Настольная система:
OS: Windows XP SP2+, Mac OS X 10.9+, Ubuntu 12.04+, SteamOS+. Графическая карта: DX9 (модель шейдера 3.0) или DX11 с поддержкой возможностей уровня 9.3. Центральный процессор: поддержка набора инструкций SSE2.
Для iOS-плеера требуется iOS 7.0 или выше Android: OS 4.1 или более поздняя версия; ARMv7 CPU с поддержкой NEON или Atom CPU; OpenGL ES 2.0 или более поздняя версия. WebGL: Любая актуальная версия Firefox, Chrome, Edge или Safari для настольных компьютеров Windows Phone 8.1 или более поздняя версия Windows Store Apps 8.1 или более поздняя версия
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1. Установить Unity 2. Установить стандартные ассеты. 3. Скопировать с заменой файл Unity.exe из папки crack в папку редактора Unity (при установке на диск С: - C:\Program Files\Unity\Editor\) 4. Скопировать файл лицензии Unity_v5.x.ulf из папки crack в папку C:\ProgramData\Unity\ 4.1 Если на диске С: нет папки ProgramData, включить показ скрытых файлов. 4.2 Если в папке С:\ProgramData нет папки Unity, создать её. 5. Запустить Unity для проверки. 6. Установить неодходимые вам модули поддержки и дополнения.
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