Скачать через торрент Unity Pro 2017.3.1 p4 x64 бесплатно русская версия torrent активатор

Статистика раздачи
Размер:  3.62 GB   |    Зарегистрирован:  6 лет 1 месяц   |    .torrent скачан:  46 раз   |   
Раздают:  1  
 

Скачать Unity Pro 2017.3.1 p4 x64 [2018, ENG] через torrent

 
 
Автор Сообщение

Galfimbul

avatar Galfimbul


Unity Pro 2017.3.1 p4 x64

Год/Дата Выпуска: 2018
Версия: 2017.3.1 Build p4
Разработчик: Unity Technologies
Сайт разработчика: https://unity3d.com

Разрядность: 64bit
Язык интерфейса: Английский
Таблэтка: присутствует

Описание: Unity — это инструмент для разработки двух- и трёхмерных приложений и игр, работающий под операционными системами Windows, Linux и OS X. Созданные с помощью Unity приложения работают под операционными системами Windows, OS X, Windows Phone, Android, Apple iOS, Linux, а также на игровых приставках Wii, PlayStation 3, PlayStation 4, Xbox 360, Xbox One и MotionParallax3D дисплеях (устройства для воспроизведения виртуальных голограмм), например, Nettlebox. Есть возможность создавать приложения для запуска в браузерах с помощью реализации технологии WebGL. Ранее была экспериментальная поддержка реализации проектов в рамках модуля Adobe Flash Player, но позже команда разработчиков Unity приняла сложное решение по отказу от этого.

Приложения, созданные с помощью Unity, поддерживают DirectX и OpenGL. Активно движок используется как крупными разработчиками (Blizzard, EA, QuartSoft, Ubisoft), так и разработчиками Indie-игр (например, ремейк Мор. Утопия (Pathologic), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Guess the actor и т. п.) в силу наличия бесплатной версии, удобного интерфейса и простоты работы с движком.

14.03.2018 Обновлено до версии 2017.3.1p4. Просьба перекачать торрент.
Improvements

XR: Improved background rendering performance in ARCore by eliminating an unnecessary OpenGL state reset.

Fixes

(912848) - Android: Fixed gyroscope lag issues that happen on some android devices.
(999833)(990267) - Asset Import: Fixed crash when importing fbx .meta files that contain references to non-existing scripts or when scripts ID was too large.
(925835) - Editor: Fixed Skinned Mesh not being removed on undo.
(978564) - Scene Management: Fixed BuildPipelineInterfaces.InitializeBuildCallbacks() being called on every scene load when loading the same scenes multiple times.
(938614) - Shaders: Fixed bad swizzles on GLSL & Metal shader image size queries.
(998182) - Timeline: Fixed object binding when inline curves are opened.
(998642) - Timeline: Fixed Playing a Timeline causing GC allocations when using the 4.6 Scripting Runtime.
(991434) - Timeline: Fixed group tracks being saved under the wrong asset when copied to a different Timeline.
(999338)(988706) - UI: Fixed AspectRatioFitter not driving the RectTransform on the first frame.
(986045) - Windows: Fixed assert when stopping and then immediately destroying DictationRecognizer.
Improvements

Linux: Improved filesystem performance to handle large cache sizes.
XR: Updated Oculus to version 1.22.

Fixes

(967646)(903140) - Android: Fixed Skybox distortion on specific Android devices with Vivante GC1000/GC2000 GPU.
(995841)(958223) - Android: Fixed animation not played when screen sharing is enabled.
(996351) - Animation: Fixed an issue where AnimatorOverrideController.ApplyOverrides was executing unnecessary operations, causing performance issues.
(978930) - Animation: Fixed editor crashing on WalkTypeTree after removing any component while in Animation record mode.
(996153) - Animation: Fixed Animator Layer not deselected when clicking on the graph part of the UI.
(976768) - Asset Bundles: Fixed packing AudioMixerController, AudioMixerGroup and AudioMixerSnapshot into bundles with disabled type trees.
(991619) - Editor: Fixed editor crash when renaming GameObject with long name on Windows.
(980070) - Editor: Fixed early flipping of login page in Mac by increasing the timeout.
(1001450) - Editor: Fixed a Windows-specific crash in YAMLMerge when trying to merge files.
(989484) - Graphics: Fixed OpenGL ES crash due to problem with cached VertexAttribArray.
(995663) - IL2CPP: Fixed incorrect code generation for nullable types when they are passed to a virtual function.
(989536) - IL2CPP: Fixed a hang on iOS devices when a socket operation is in progress and the app is put into the background with the new scripting runtime.
(992138) - IL2CPP: Added Windows runtime storage extensions.
(1003875)(995079) - iOS: Fixed Display.SetResolution to work during first frame.
(None) - iOS: Metal: Fixed MSAA behavior when using RenderPass.
(995992)(944301) - iOS: Fixed UnityWebRequest instability when starting and aborting a lot of requests.
(1000658) - iOS: Fixed a problem preventing a user from being prompted to log into GameCenter.
(990595)(981074) - iOS: Metal: Fixed ReadPixels() crash when reading out of active textures bounds.
(1002211) - Linux: Fixed crash on player startup in GfxDeviceVKBase::GrabIntoRenderTexture.
(988776) - OSX: Fixed editor crash on certain hotkeys and menu selections during project import.
(841172) - Package Manager: Fixed a project being stored on OneDrive resulting in a Package Manager error and preventing a project from being opened.
(960093) - Package Manager: Fixed building as local system user failing on Windows.
(998183)(958814) - Physics: Fixed double full stop added to the dropdown boxes in the physics settings.
(969960) - Physics: Ensured that "Collider2D.Distance" with very small distances produces a valid normal.
(989323) - Physics: Fixed crash during simulation after destroying Rigidbody2D that has a child Kinematic Rigidbody2D.
(998186)(960479) - Physics: Fixed issue where MeshCollider is added to prefab in Hierarchy when selected from the project folder.
(977568)(968882) - Physics: Fixed disabling and enabling a collider on an inactive gameobject producing transform error messages.
(974119) - Physics: Increased the accuracy of rotating a tile clockwise/anti-clockwise by 90-degrees when tilemap painting. This ensures that TilemapCollider2D can be accurately composited using the CompositeCollider2D.
(977687) - Physics: Fixed Assert message being displayed when reparenting a Collider2D component that is using a CompositeCollider2D.
(947209) - Universal Windows Platform: Fixed reference rewriter not fixing references for System.Net.Sockets.Socket when DLL where it's being referenced was compiled against .NET 3.5.
(979741) - Universal Windows Platform: Fixed .NET native compiler crash when using List or List in a serializable class.
(991466) - Universal Windows Platform: Fixed Application.isMobilePlatform results to be consistent with SystemInfo.deviceType. Also update API docs for these APIs.
(966990) - VR: Fixing crash involving VR Mock Device when using TrackedPoseDriver.
(995845)(992221) - Web: Fixed handling special URIs in UnityWebRequest with colon in them, like blob:http.
(994912)(960863) - WebGL: Added handling of playBuffer exception when there is no audio output on Safari.
(979198) - Windows: Fixed crash on startup in case screen width/height player prefs in registry got corrupted.
(990939) - Windows: Player executable is once again large address aware.
(998801) - XR: Fixed calling XRSettings.LoadDeviceByName on an already loaded device causing issues.
(998801) - XR: Fixed documentation around XRSettings.LoadDeviceByName and add a warning message when we detect that a user is trying to reload an already loaded VR Device.
Changes

2D: Change Outline and Physics Shape module behaviour in Sprite Editor Window. The module will only show outlines only when user has customised it.
2D: TextureImporter Inspector has an option to enable default Physics Shape for Sprites

Fixes

(None) - Android: Fixed crash when a compute shader is being used that did not compile/link on a device.
(985591) - Android: Fixed issues when trying to use jobified rendering on certain graphics devices like GLES.
(952769) - Android: Fixed problem when there is no valid EGL context when running the player loop.
(971671) - Android: Fixed black screen in when using Daydream unless started through the Daydream VR launcher.
(963958) - Asset Importing: Fixed issue with MonoScripts for StateMachineBehaviour derived classes not being extracted from managed plugins.
(996950) - Cloud: Fixed exception when building in Cloud Build with Performance Reporting enabled.
(None) - Editor: Fixed issue with "Rider 2017.2.1.app" not being recognized as Rider code editor. Now recognizes "Rider*.app".
(979704) - Editor: Fixed issue with UWP build failing when using .asmdef assemblies.
(None) - Editor: Fixed issue with only assemblies whose name start with "Assembly" being debuggable on IL2CPP platforms.
(1001461) - Editor: Fixed YAMLMerge performance issue when merging large files.
(996204) (988580) - Editor: Fixed Editor window, Panel and all related managed object leaking.
(986160) - GI: Fixed the intensity of baked and real-time emissive materials in Enlighten.
(989476) - IL2CPP: Improvedthe startup performance of Unity players built with IL2CPP.
(993422) - IL2CPP: Correct a possible build failure with IL2CPP when an attribute constructor has two arguments of type object.
(994283) - Fixed uninstalling Unity leaving sketchupapi.dll behind.
(982435) - OSX: Fixed crash on Editor panel close on select versions of macOS.
(878407) - Physics: Fixed PhysX crash when calling Physics.OverlapBoxNonAlloc on Android devices.
(980553) - Profiler: Fixed EndThreadProfiler crashing Unity when called from main thread.
(996508) - PS4: Fixed crash when calling DateTime.Now whilst using il2cpp.
(991969) - PS4: Fixed native rendering plugin GetContext() not returning correct value.
(977003) - Scripting: Fixed memory snapshot errors related to invalid GCHandle values.
(974031) - Scripting: Fixed memory snapshot naming for types without a namespace.
(974042) - Scripting: Fixed memory snapshot naming for nested types.
(993302) - Scripting: Fixed incorrect value when using Math.Round with MidpointRounding.AwayFromZero.
(929984) - Scripting: Fixed crash when using named pipes.
(990559) - Scripting: Fixed crash when using unsafe code in an assembly built with VS2017.
(973437) - UI: iOS Fixed incorrect processing of touch canceled events.
(984325) (966106) - UI: Fixed entering playmode with profiler open and UI in the scene crashes in UI::Canvas::CaptureBatchFrame.
(998862) (980089)- XR: Fixed crash when connecting simulator device while running in editor.
(994652) - XR: Fixed losing focus causing the thread to sleep causing fps to drop.
(994652) - XR: Fixed frame rate throttling when Windows MR device loses tracking.
Changes

Asset Import: Adjusted messaging around Substance Designer import removal.
XR: Android builds that enable ARCore no longer fail when the minimum Android SDK is less than 24.
XR: Standalone UWP applications targeting Windows Mixed Reality will now cause the OS to notify the user if the Mixed Reality components are not installed or a headset is not connected, rather than silently falling back to non-VR desktop mode.

Fixes

(969827) - 2D: Fixed error message "A script behaviour has a different serialization layout when loading" when a Tilemap is loaded in players with code stripping.
(976411) - 2D: Fixed crash after building and loading an Asset Bundle with Tilemap in the Editor.
(972214) - 2D: Fixed crash when Tilemap is loaded with invalid Tiles in the Editor.
(965608) - 2D: Fixed Tilemap not setting Tiles with the correct data in players with code stripping.
(990691) - 2D: Fixed an issue that was causing the Physics Shape of a Sprite2D to not being properly set unless the 'Edit Physics Shape' tab was opened first.
(966605) - 2D: Fixed Physics2D.TilemapCollider.TileUpdate taking an extremely long time to update every time a script recompile happens.
(992023) - Android: Fixed a bug causing the loading of native audio plugins to fail on Android.
(962450) - Android: Fixed an issue where the full-screen movie player didn't autorotate.
(986004) - Animation: Fixed crash when importing animator controller with null transitions.
(950805) - Animation: Fixed state deselection in the Animator State Machine.
(947918) - Animation: Fixed Timeline Sequence not firing Animation Events.
(975824) (966082) - Animation: Fixed Animator.GetBehaviours returning an empty array after saving scene.
(975555) - Animation: Fixed crash when calling Animator.MatchTarget without a controller.
(962745) (938640) - Animation: Fixed a crash caused by invoking QueryComponentByType() when code stripping is enabled.
(984070) - Asset Bundles: Fixed crash when loading meshes from asset bundles that contain both compressed and uncompressed meshes.
(983321) - Asset Import: Fixed AssetPostprocessor.OnAssignMaterialModel not being called for all models when importing materials as sub-assets.
(991111) - Audio: Fixed a bug where AudioManager::Update was generating a small amount of garbage memory, if a spatializer was selected, that would later need to get garbage-collected.
(975773) - Cache Server: Fixed an issue where using a Cache Server and reimporting Assembly Definition files would fail to trigger rebuilding of the assembly.
(971434) - Editor: Fixed Editor hang when merging large changesets or large scene files with Collaborate.
(973052) - IL2CPP: Fixed an unlikely, but possible crash when default parameter values are used.
(976218) - IL2CPP: Enabled dead code stripping for clang toolchain.
(959791) - IL2CPP: Fixed a problem with the decimal to double conversion implementation with the new scripting runtime.
(969958) - IL2CPP: Fixed a crash in Unity Linker (System.InvalidProgramException: Failed to resolve [UnityEngine]System.Resources.NeutralResourcesLanguageAttribute) when using a managed - DLL that has a non-existing attribute on it.
(947208) - IL2CPP: Implemented sending of email via SmtpClient with .NET 4.6.
(976623) - IL2CPP: Implemented the EnsureSufficientExecutionStack method for .NET 4.6.
(975496) - IL2CPP: Improved the performance of code conversion when many nested generic types are used.
(973813) - Metal: Fixed an edge case crash when using grab-pass on metal.
(982435) - OSX: Fixed crash on Editor panel close on select versions of macOS.
(988874) - Particles: Fixed flickering due to a floating point error when sorting by youngest/oldest.
(982271) - Scripting: Fixed regression with Assembly-CSharp.dll and friends referencing editor only assemblies.
(991464) - Scripting Upgrade: Fixed a C# compiler bug which could result in "the type cannot be used as type parameter `T' in the generic type or method" errors.
(935292) - Scripting Upgrade: Fixed EntryPointNotFoundException when calling HTTPClient.GetAsync on Android.
(942966) - Scripting Upgrade: Fixed crash when using named pipes.
(974228) - Scripting Upgrade: Fixed crash on exit when script debugger is enabled.
(980815) (980816) - Services: Performance Reporting: Report device model field for Managed Exceptions.
(986871) - Timeline: Fixed ArgumentOutOfRangeException when shift-selecting a clip, if that clip was moved and the move operation was undo.
(992286) (980300)- UI: Fixed issue where position and rotation specified when calling Object.Instantiate was not applied properly to a RectTransform.
(986584) - UI: Fixed crash in RectTransform::ShouldUpdateTransformBefore.
(977959) - UI: Fixed issue with UI and prefab positioning.
(995452) (937370) - UI: Fixed OnEndDrag not being called when dragging as the app loses focus.
(988136) (966172) - UI: Fixed issue where a driven RectTransform could cause a scene to be constantly flagged as dirty.
(990752) - UI: Fixed an issue where undoing the activation of a UI layout component did not undo the side effects to the children RectTransforms.
(988311) (939853) - UI: Fixed instances where Font.textureRebuilt would not be called even though the internal texture was regenerated.
(968801) - UWP: Fixed keyboard input not distinguishing left/right shift keys.
(988818) - Web: Fixed native UnityWebRequest not destroyed until garbage collected even if explicitly disposed.
(991606) (971557) - Web: Fixed file URI with host component in UnityWebRequest.
(968584) - Windows: Fixed default width/height not honored for 'Windowed' mode.
(993880) - XR: Fixed stabilization plane not getting set correctly via the SetFocusPointForFrame() API, resulting in poor hologram stabilization and color separation on HoloLens.
(988571) - XR: Ported missing properties on the Pose type, which broke user code for Windows Mixed Reality when porting from 2017.2.
(965494) - XR: Fixed an issue with lights failing to completely illuminate scene geometry during stereo rendering.
(973172) - XR: Fixed a crash that would occur if an application used Unity's Spatial Mapping component without VR being enabled or without using Windows Mixed Reality.
(993425) - XR: Fixed calling touch keyboard causeing unhandled exception to be thrown and app closing.
(991170) (946104) - XR: Fixed errors when building for Daydream and Cardboard with Proguard enabled.
(952777) - XR: Fixed crash when holographic emulation set to remote with no device connected.
(987306) - XR: Fixed build crashes when using stereo display.
Для разработки

OS: Windows 7 SP1+, 8, 10, только 64-разрядные версии; Mac OS X 10.9+. Windows XP и Windows Vista не поддерживаются; серверные версии Windows и OS X не тестировались.
Центральный процессор: поддержка набора инструкций SSE2.
Графический процессор: Графическая карта с поддержкой DX9 (модель шейдера 3.0) или DX11 с поддержкой возможностей уровня 9.3.
Остальное зависит, главным образом, от сложности ваших проектов.

Дополнительные требования к платформе разработки:

iOS: Mac с операционной системой не ниже OS X 10.9.4 и Xcode 7.0 или выше.
Android: Android SDK и Java Development Kit (JDK); IL2CPP-скриптинг для бэкенда требует Android NDK.
Windows Store: Windows 8.1 (64-разрядная) и соответствующие версии Visual Studio и SDK-платформы:

Универсальная платформа Windoes (UWP): Windows 8.1 (64-разрядная), Visual Studio 2015 или выше и пакет SDK для Windows 10;
Для создания IL2CPP-скриптов в Visual Studio вам потребуется компилятор для C++.

Для запуска игр Unity
Вообще говоря, контент, разработанный на Unity, будет идти достаточно гладко везде. А насколько хорошо - это зависит от сложности вашего проекта. Более детальные требования:

Настольная система:

OS: Windows XP SP2+, Mac OS X 10.9+, Ubuntu 12.04+, SteamOS+.
Графическая карта: DX9 (модель шейдера 3.0) или DX11 с поддержкой возможностей уровня 9.3.
Центральный процессор: поддержка набора инструкций SSE2.

Для iOS-плеера требуется iOS 7.0 или выше
Android: OS 4.1 или более поздняя версия; ARMv7 CPU с поддержкой NEON или Atom CPU; OpenGL ES 2.0 или более поздняя версия.
WebGL: Любая актуальная версия Firefox, Chrome, Edge или Safari для настольных компьютеров
Windows Phone 8.1 или более поздняя версия
Windows Store Apps 8.1 или более поздняя версия
addons - встроенные шейдеры, сервер кеширования, документация, примеры проектов,
crack - лекарство
crack\old - лекарства для предыдущих билдов
support - модули для компиляции под разные платформы
UnitySetup64-2017.3.1p4.exe - установщик Unity
UnityStandardAssetsSetup-2017.3.1p4.exe - установщик стандартных ассетов
1. Установить Unity
2. Установить стандартные ассеты.
3. Скопировать с заменой файл Unity.exe из папки crack в папку редактора Unity (при установке на диск С: - C:\Program Files\Unity\Editor\)
4. Скопировать файл лицензии Unity_v5.x.ulf из папки crack в папку C:\ProgramData\Unity\
4.1 Если на диске С: нет папки ProgramData, включить показ скрытых файлов.
4.2 Если в папке С:\ProgramData нет папки Unity, создать её.
5. Запустить Unity для проверки.
6. Установить неодходимые вам модули поддержки и дополнения.


Внимание! AdBlock блокирует показ скриншотов, все вопросы к разработчикам )))

Трекер:  [ 15-Мар-2018 15:06 ]

  

Скачать .torrent

Размер .torrent файла 40 KB


Размер: 3.62 GB
Хэш (hash) релиза: 47facc5f9cf3138fd55b504db0bd4d6a00f48850

Еще никто не оставлял запись к записи скачать торрент Unity Pro 2017.3.1 p4 x64 . Будь первым!

!Обратная связь