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Tradigital Blender: A CG Animator’s Guide to Applying the Classic Principles of Animation
Год: 2011 Автор: Roland Hess Издательство: Focal Pres ISBN: 978-0-240-81757-6 Язык: Английский Формат: PDF Качество: Изначально компьютерное (eBook) Количество страниц: 304
Описание: A CG Animator’s Guide to Applying the Classical Principles of Animation. From the hallowed halls of Disney came the 12 principles of animation that have shaped contemporary and traditional animation techniques and workflows. Tradigital Blender bridges the gap between the 12 principles of animation and your own digital work in Blender. Roland Hess, a leading Blender artist and instructor, expertly navigates through Blender’s character animation systems and controls, with a focus on each of the classical principles of animation including timing, anticipation, appeal, staging, exaggeration, squash and stretch and much more. Unlike other software titles, the Tradigital series offers specific tool-set instruction blended with foundational principles that all great animators need to know.
Working with graphics and imaging software for over 20 years, Roland is one of the most respected voices in Blender education. As one of a handful of people involved with Blender who is both an active user of the software as well as one of the developers, he brings a unique perspective to Blender instruction that helps to bridge the difficult gap between technical knowledge and artistic endeavour. Hess wrote: Blender Foundations (2010) and Animating with Blender (2009) for Focal.
Copyright An Introduction to Character Animation in Blender Character Animation The Twelve Principles Squash and Stretch Anticipation Staging Overlap and Follow Through Slow In and Out Arcs Secondary Action Timing Exaggeration Solid Drawing Appeal Straight Ahead Action and Pose to Pose Blender's Approach to Character Animation What We Won't Be Doing Review Your Tool Kit Optimizing the Screen for Animation Controlling the Sample Character The F-Curve Editor The Dope Sheet How to Not Waste Your Time Resources Concept Character Design Brief Interlude on the Subject of Composition Compiling a Story Reel Aspect Ratios and Resolution or "Mommy, Why is that Man so Skinny?" Preparing a File for Animation On Acting and Animation Basic Posing and Key Framing First Pose: Walking Pose-to-Pose and Straight Ahead Animation Continued Posing Keeping a Static Shot Alive Reviewing the Poses with an Eye to the Principles Staging Exaggeration Solid Drawing Playback and Timing Anticipation, Follow-Through, and Other Interesting Poses Analyzing Your Poses Walking Putting the Walk into Practice Interpolation, Timing, Breakdowns, and Velocity Pose Timing and Velocity Techniques for Moving Holds Fixing Velocity in the Shot Breakdowns for Guiding Motion Slow In/Out Fine Tuning Motion Overlapping Action Breaking Simultaneous Motion Sequential Motion Arcs Second Pass Deliberate Secondary Action What Not To Do Another Example of Deliberate Secondary Action Involuntary Secondary Action Automating Secondary Action Real Hair Conclusion Straight Ahead Animation Animating the Body A Final Note On Pose-to-Pose and Straight Ahead Animation Animation Extras IK/FK Switching Picking Up and Dropping Items NLA Animating the Alarm Conclusion Appendix: Animation Playback Live Playback OpenGL Rendering The Real Thing Index
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