Скачать через торрент Unity Pro 2017.1.3 p3 x64 бесплатно русская версия torrent активатор

Статистика раздачи
Размер:  3.41 GB   |    Зарегистрирован:  5 лет 11 месяцев   |    .torrent скачан:  28 раз   |   
Раздают:  1  
 

Скачать Unity Pro 2017.1.3 p3 x64 [2018, ENG] через torrent

 
 
Автор Сообщение

Galfimbul

avatar Galfimbul


Unity Pro 2017.1.3 p3 x64

Год/Дата Выпуска: 2018
Версия: 2017.1.3 Build p3
Разработчик: Unity Technologies
Сайт разработчика: https://unity3d.com

Разрядность: 64bit
Язык интерфейса: Английский
Таблэтка: присутствует

Описание: Unity — это инструмент для разработки двух- и трёхмерных приложений и игр, работающий под операционными системами Windows, Linux и OS X. Созданные с помощью Unity приложения работают под операционными системами Windows, OS X, Windows Phone, Android, Apple iOS, Linux, а также на игровых приставках Wii, PlayStation 3, PlayStation 4, Xbox 360, Xbox One и MotionParallax3D дисплеях (устройства для воспроизведения виртуальных голограмм), например, Nettlebox. Есть возможность создавать приложения для запуска в браузерах с помощью реализации технологии WebGL. Ранее была экспериментальная поддержка реализации проектов в рамках модуля Adobe Flash Player, но позже команда разработчиков Unity приняла сложное решение по отказу от этого.

Приложения, созданные с помощью Unity, поддерживают DirectX и OpenGL. Активно движок используется как крупными разработчиками (Blizzard, EA, QuartSoft, Ubisoft), так и разработчиками Indie-игр (например, ремейк Мор. Утопия (Pathologic), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Guess the actor и т. п.) в силу наличия бесплатной версии, удобного интерфейса и простоты работы с движком.

09.04.2018 Обновлено до версии 2017.1.3p3. Просьба перекачать торрент.
Fixes

(999831 (990267)) - Asset Import: Fixed crash when importing fbx .meta files that contains references to non-existing scripts.
(944221) - Asset Import: Fixed importing animation with negative custom framerate.
(1010406) - Editor: Fixed undoing the activation of a UI layout component did not undo the side effects to the children RectTransforms.
(925835) - Editor: Fixed Skinned Mesh not being removed on undo.
(1006537 (937499)) - Editor: Fixed Editor start when the network is poor.
(None) - Editor: Fixed Input field staying highlighted after Enter key is pressed.
(998407) - Editor: Fixed dragging sliders producing multiple undo steps.
(950671) - Editor: Fixed "Errors: "Assertion failed: Editor Camera already has a render stack set... recursive rendering" and memory leak.
(1010396 (966172)) - Editor: Fixed driven RectTransforms causing a scene to be constantly flagged as dirty.
(926834 (921915)) - Editor: Fixed errors related to temp TLS allocations.
(1009688) - Editor: Fixed vsync not always off for scene view.
(989476) - IL2CPP: Improved performance of IL2CPP player startup.
(760222) (845851) (953606) - iOS: Fixed Standard shader specular highlights on mobiles.
(972995) - iOS: Added support for iPhone X second stage splash screen.
(None) - Multiplayer: Fixed server active disconnect client for web sockets.
(946958) - OSX: Fixed crash in UnitcodeInputView during editor shutdown.
(996015) - Windows: Fixed resolution dialog not showing monitor list and crashing on pressing 'Play' button on some weird monitor setups.
(1011575 (991127)) - XR: Updated Google VR NDK to 1.130 for Android/1.120 for iOS.
Improvements

Linux: Improved filesystem performance to handle large cache sizes
XBoxOne: Updated Mono to support dynamic function calls on Xbox One
XR: Updated Oculus to version 1.21
XR: Updated Oculus to version 1.22

Fixes

(992023) - Android: Fixed a bug causing the loading of native audio plugins to fail on Android.
(971226) - Android/OSX: Fixed android NDK download url to download zips and not bins or executables.
(989251) (938640) - Animation: Fixed a crash caused by invoking QueryComponentByType() when code stripping is enabled.
(1001458) - Editor: Fixed various performance issues in YAMLMerge.
(1001448) - Editor: Fixed a Windows-specific crash in YAMLMerge when trying to merge files.
(994988) - Graphics: Fixed OpenGL ES crash due to problem with cached VertexAttribArray.
(990596) (981074) - iOS: Metal: Fixed ReadPixels() crash when reading out of active render texture's bounds.
(1003886)(995079) - iOS: Fixed Display.SetResolution to work at first frame.
(None) - iOS: Metal: Fixed MSAA behavior when using RenderPass.
(N/A) - Multiplayer: Now skip soft socket error, to prevent host to be closed.
(933610) - OSX: Fixed Metal API timeout crash due to very long frame times on weaker GPUs.
(900969) - OSX: Fixed changing Input Manager entries causing the player to become unresponsive.
(980806) - Performance Reporting: Report device model field for Managed Exceptions.
(974228) - Scripting Upgrade: Fixed crash on exit when script debugger is enabled.
(940508)(939853) - UI: Fixed instances where Font.textureRebuilt would not be called even though the internal texture was regenerated.
(947209) - Universal Windows Platform: Fixed reference rewriter not fixing references for System.Net.Sockets.Socket when DLL where it's being referenced was compiled against .NET 3.5.
(979741) - Universal Windows Platform: Fixed .NET native compiler crash when using List or List in a serializable class.
(959795) - Universal Windows Platform: Fix building player with IL2CPP player fails when there are plugins that are marked read-only in the project.
(980328)(974665) - Web: Made Content-Disposition for file sections standard-compliant in UnityWebRequest and WWW.
(994387)(960863) - WebGL: Fixed not handling playBuffer exception when there is no audio output on Safari.
(979198) - Windows: Fixed crash on startup when screen width/height player preferences get corrupted in the registry.
(949380)(946104) - XR: Fixed errors when building for Daydream and Cardboard with Proguard enabled.
Improvements

iOS: Expose APIs that allow changing home button hiding and system gesture deferral properties on runtime.
XR: Update Oculus to version 1.20
XR: Update Google VR NDK to v1.100

Fixes

(970718) - AI: Fixed NavMeshAgents swapping to different NavMeshes when they are disabled and re-enabled right on an edge.
(962450) - Android: Fixed an issue where the full-screen movie player didn't autorotate.
(941945) - Animation: Improved fix for creating an ongoing transition.
(967380) - Animation: Fixed an issue that was causing the Editor to throw an exception when selecting animator transitions in an undocked preview window.
(907324) - Animation: Fixed a crash when an animator reset was triggered during a StateMachineBehaviour awake.
(972927) - AppleTV: Removed 2x App store icon slices that cause App Store validation to fail.
(975350) - Audio: Fixed crash in AudioLowPassFilter on Switch.
(95944) - Build Pipeline: Improved buildpipeline performance for large builds.
(922829) - Editor: Adds an optional Async Query Mode for Perforce VCS integration (see Editor Settings) to stop the editor freezing when the Perforce connection has high latency.
(970697) - Editor: Fixed being able to start multiple PlayMode and EditMode test runs at the same time from the test runner ui.
(933548) - Graphics: Fixed changing the projectors render queue in script not having an effect.
(956919) - Graphics: Fixed issue where DrawMeshInstanced calls will render with inverse normals if the previous draw call used negative scaling.
(968591) - Graphics: Fixed crash during a visibility callback when a GameObject which was not visible is set inactive followed by setting a visible GameObject inactive.
(941149) - Graphics: Fixed Vulkan validation layer errors associated with image barriers.
(951091) - Graphics: Fixed crashes that can happen on DirectX12 with graphics jobs enabled to do with DynamicVBOs.
(950907) - Graphics: Fixed potential hang on DirectX11 or DirectX12 when using different sized render targets and multiple cameras.
(None) - Graphics: Fixed D3D11 driver assert message and potential crash "Invalid mask passed to GetVertexDeclaration() when using post-effect".
(948053) - Graphics: Fixed specific case where not all requested shader variants ending up in an asset bundle.
(941149) - Graphics: Fixed Vulkan validation layer errors (on Windows) when switching to fullscreen.
(954828) - Graphics: Fixed projectors not being culled correctly to match Editor scene cameras.
(912323) - Graphics: Added error message for graphics APIs that do not support texture wrap mode "mirror once" (Android Vulkan, Android GLES3 and WebGL). Christophe Riccio 912323.
(961692, 964998) - Graphics: Fixed asserts and potential memory leaks when Skinned Mesh Renderers with the "Update When Offscreen" property enabled are not visible.
(907391) - Graphics: Fixed case when some of the cameras don't render anything because depth buffer contains garbage.
(973052) - IL2CPP: Prevented an unlikely, but possible crash when default parameter values are used.
(959791) - IL2CPP: Fixed a problem with the decimal to double conversion implementation with the new scripting runtime.
(957651) - IL2CPP: Fixed a crash on iOS which can occur when a device is awakened during a blocking socket call with a SIGPIPE signal.
(975496) - IL2CPP: Improved the performance of code conversion when many nested generic types are used.
(980360) - iOS: Fixed iOS 11 crash when application is launched from URL and airplay screen mirroring is enabled.
(980304) - iOS: Enabled landscape splashscreen for more iOS11 devices.
(940608) - iOS: Fixed an issue where fullscreen movies could no longer be dismissed with a tap on iOS 11.
(913856) - iOS: Fixed for locked orientation app gets rotates from portrait to landscape when sharing to another app on iOS 8 & 9.
(954593) - iOS: Fixed videos started with Handheld.PlayFullScreenMovie not resuming after returning to the app in some circumstances.
(983854) - iOS: Fixed MSAA corner case causing warning messages and validation error on Metal.
(979006) - iOS: Fixed problem on iPhone X with missing keyboard Done/Cancel buttons.
(956318) - iOS: Fixed trampoline calling UI methods ([UIApplication delegate]) from background thread (case 956318).
(977710) - Particles: Fixed crash after enabling certain modules via script (e.g. Size over Lifetime).
(984402) - Physics: Fixed issue where Physics Debugger's layer mask does not filter GameObject correctly.
(984401) - Physics: Fixed potential crash in Rigidbody::GetVelocity() when opening certain scenes.
(984400) - Physics: Fixed crashes when loading new scene and activating cloth gameobject in coroutine.
(878407) - Physics: Fixed PhysX crash when calling Physics.OverlapBoxNonAlloc on Android devices.
(978630) - Scripting: Fixed an issue causing GC allocation for UnityEvent handler without parameters in some cases.
(930358) - Scripting: Fixed crash when using GitHub for Unity.
(960555) - Scripting Upgrade: Fixed crash when using 'fixed' statement on a string.
(954427) - Scripting Upgrade: Fixed Android crash when NullReferenceException is raised.
(978681) - Scripts Only Build: Fixed issue where a user could select a different destination than the last non-scripts only build.
(927339) - Shaders: Fixed incorrect translation to GLSL of compute shaders using bfi instructions with mask operators.
(944334) - Shaders: Fixed case where some user shader keywords were handled incorrectly leading to compilation errors when building for standalone.
(None) - Shaders: Implement missing F32TO16 and F16TO32 opcode handling in HLSLcc shader conversion.
(943340) - Shaders: Fixed incorrect translation of shaders using resinfo with mask operators.
(911613) - UI: Fixed issue where an assigned fallback font would not be used.
(955086) - Universal Windows Platform: Fixed NavMeshObstacles being ignored on 64-bit master builds.
(966790) - Universal Windows Platform: Fixed NotSupportedException being thrown on UWP builds with .NET scripting backend enabled when using Timeline.
(963980) - Video: Fixed videos being transcoded when switching platform even when they are cached in Cache Server.
(962118) - Video: Fixed meta files being updated during platform switch when transcoded files are identical
(971945) - VR: Fixed shaders meant to be used in VR platforms will being included included in builds where VR support is disabled.
(None) - Web: Fixed possible crash in UnityWebRequest on Windows platforms when using UnityWebRequest with custom download handler script.
(973260) - Web: UnityWebRequest: Improved performance for DownloadHandlerScript.
(971875) - Web: UnityWebRequest: Fixed crash when checking AssetBundle download progress that gets aborted.
(971870) - WebGL: Fixed UnityWebRequest with relative URL when running with custom port.
(970681) - WebGL: Fixed crash for relative URL in UnityWebRequest when exceptions are disabled.
(937594) - WebGL: Added indexedDB caching mechanism for XMLHttpRequest in WebGL.
(972355) - Windows Standalone: Fixed a regression where a fullscreen application would be restored to the native resolution of the attached display after losing focus. The expected outcome was that it should be restored to the original resolution that it was launched on.
(986942) - XR: Fixed orientation settings being locked when VR Support is enabled, and updated info messages related to these settings.
Для разработки

OS: Windows 7 SP1+, 8, 10; Mac OS X 10.9+. (Windows XP и Windows Vista не поддерживаются; серверные версии Windows и OS X не тестировались.).
Графический процессор: Графическая карта с поддержкой DX9 (модель шейдера 3.0) или DX11 с поддержкой возможностей уровня 9.3.
Остальное зависит, главным образом, от сложности ваших проектов.

Дополнительные требования к платформе разработки:

iOS: Mac с операционной системой не ниже OS X 10.9.4 и Xcode 7.0 или выше.
Android: Android SDK и Java Development Kit (JDK).
Windows Store: Windows 8.1 (64-разрядная) и соответствующие версии Visual Studio и SDK-платформы:

Windows 8.1 / Windows Phone 8.1: Visual Studio 2013 или новее и SDK для Windows 8.1;
UWP: Visual Studio 2015 или новее и SDK для Windows 10;
Для создания IL2CPP-скриптов в Visual Studio вам потребуется компилятор для C++.

WebGL: Mac OS X 10.9+ or Windows 7 SP1+ (64-bit editor only).

Для запуска игр Unity
Вообще говоря, контент, разработанный на Unity, будет идти достаточно гладко везде. А насколько хорошо - это зависит от сложности вашего проекта. Более детальные требования:

Настольная система:

OS: Windows XP SP2+, Mac OS X 10.9+, Ubuntu 12.04+, SteamOS+.
Графическая карта: DX9 (модель шейдера 3.0) или DX11 с поддержкой возможностей уровня 9.3.
Центральный процессор: поддержка набора инструкций SSE2.

Для iOS-плеера требуется iOS 7.0 или выше (не работает на 6.0).
Android: OS 4.1 или более поздняя версия; ARMv7 (Cortex) CPU с поддержкой NEON или Atom CPU; OpenGL ES 2.0 или более поздняя версия.
WebGL: Любая актуальная версия Firefox, Chrome, Edge или Safari для настольных компьютеров
Windows Phone 8.1 или более поздняя версия
Windows Store Apps 8.1 или более поздняя версия
addons - встроенные шейдеры, сервер кеширования, документация, примеры проектов,
crack - лекарство
crack\old - лекарства для предыдущих билдов
support - модули для компиляции под разные платформы
UnitySetup64-2017.1.p3.exe - установщик Unity
UnityStandardAssetsSetup-2017.1.3p3.exe - установщик стандартных ассетов
1. Установить Unity
2. Установить стандартные ассеты.
3. Скопировать с заменой файл Unity.exe из папки crack в папку редактора Unity (при установке на диск С: - C:\Program Files\Unity\Editor\)
4. Скопировать файл лицензии Unity_v5.x.ulf из папки crack в папку C:\ProgramData\Unity\
4.1 Если на диске С: нет папки ProgramData, включить показ скрытых файлов.
4.2 Если в папке С:\ProgramData нет папки Unity, создать её.
5. Запустить Unity для проверки.
6. Установить неодходимые вам модули поддержки и дополнения.
<div class="sp-wrap">
<div class="sp-head folded">Скриншоты</div>
<div class="sp-body">
</div>
</div>


Внимание! AdBlock блокирует показ скриншотов, все вопросы к разработчикам )))

Трекер:  [ 09-Апр-2018 09:06 ]

  

Скачать .torrent

Размер .torrent файла 38 KB


Размер: 3.41 GB
Хэш (hash) релиза: 2b9013ecb4c683a8ee269e13902e9762347bfa00

Еще никто не оставлял запись к записи скачать торрент Unity Pro 2017.1.3 p3 x64 . Будь первым!

!Обратная связь