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Скачать Substance Designer 2018.1.1 1104 x64 [12.04.2018, ENG] через torrent

 
 
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Galfimbul

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Substance Designer 2018.1.1 1104 [12.04.2018, Eng, Win]

Год/Дата Выпуска: 12.04.2018
Версия: 2018.1.1 Build 1104
Разработчик: Allegorithmic
Сайт разработчика: https://www.allegorithmic.com/products/substance-designer

Разрядность: 64bit
Язык интерфейса: Английский
Таблэтка: присутствует
Системные требования:
Minimum
OS: Windows 7 / 8 / 10 - (64 bit)
Memory: 8 GB RAM
Graphics: VRAM 2GB
DirectX: Version 11

Recommended
OS: Windows 7 / 8 / 10 - (64 bit)
Memory: 16 GB RAM
Graphics: VRAM 4GB
DirectX: Version 11

Supported GPUs
Intel HD 5000 / IRis Pro 6200 and above
NVIDIA GeForce GTX 600 and above
NVIDIA Quadro K2000 and above
AMD Radeon HD 7000 and above
AMD Radeon Pro WX-serie / Pro Duo and above
AMD FirePro W-series / FirePro S-series and above

Описание:
RU:
Substance Designer - это эталон в идустрии создания материалов и Scan Processing инстурментов. Более 95% игровых проектов класс AAA, находящихся в настоящее время в разработке, используют Substance. Также Substance используют самые престижные студии визуальных эффектов и анимационные студии.

Создавайте потрясающие материалы с полным контролем и бесконечностью вариаций. Редактируйте полные сеты текстур одновременно с помощью технологического процесса на основе нодов Designer-а и создавайте процедурные, сканированные или гибридные вещества и MDL материалы, которые будут напрямую совместимы с вашим рендерером или игровым движком.

EN:
Substance Designer is the industry's reference Material Creation and Scan Processing Tool. More than 95% of AAA game projects currently in development use Substance as well as the most prestigious visual effects and animation studios.

Create amazing looking materials with full control and an infinity of variations. Edit complete texture sets instantly with Substance Designer's node-based workflow and produce procedural, scan-based or hybrid Substance and MDL materials that will be directly compatible with your renderer or game engine.
2018.1.1

Fixed:

[3D View] Weird visual artefact with specific AMD GPU
[3D View] Freeze with specific AMD GPUs
[3D View][Bakers] Generated normals from .obj have hard edges on UV seam
[3D View] Crash while computing spherical harmonics
[Bakers] Can't set resource as "embedded"
[Bakers] crash when baking
[Bakers] Baking 2 different versions of a map from UDIM mesh is broken
[Bakers] crash when switching between contextual and non contextual graph
[Bakers] Having the same baker twice will make them synchronized
[Bakers] renaming the $(custom) macro prevents baking correctly
[Bakers] Refreshing a baked map should blocks the UI
[Bakers] Refresh All baked maps creates empty resources
[Bakers] Pressing "Enter" to confirm a parameter value removes the high poly
[Content] Tile Generator: Rotation Random error when X and Y Amount are different
[Content] some grunge maps contains ghost instances
[Content] Cube 3d: using random functions in parameters does not give expected result
[Content] Fractal noises are not rendered correctly when Non Square Expansion is off
[Content] Cells 2 and Cells 4 don't behave correctly when Non Square Expansion is off
[Graph] Updating a sbsar instance creates a ghost graph
[Graph] Assignment through right click should not display UV tiles sub menu for non UDIM meshes
[Graph] Republished sbsar is not correctly updated
[Graph] Nodes not invalidated correctly when resource changes
[Cooker] Premult alpha blending parameter is not correctly retrieved from sbsar
[Cooker] levels filter does not clamp values when cooked in a sbsar
[Cooker] Implicit transform are performed before FX-Map nodes
[Explorer] Pressing del key on a package asks the user if he wants to delete it
[Explorer][Bakers] Relocate issue
[Curve] Random crash when manipulating keys in the curve editor
[MDL] Gamma Type not correctly set for custom usage
[Parameters] Crash exposing a parameter with the same identifier as an existing input
[Properties] Output usage is edited with insensitive case

Changed

[3D View] Set default range of "Tesselation factor" to [0, 16]

2018.1.0

Added:

[Bakers] Optimize high-poly baking
[Bakers] Improve result on seams for Curvature baker
[Bakers] Bake maps for UDIM based mesh
[Bakers] Add a dedicated 2D view in the Baker window
[Graph] Support for UDIMs
[Graph] Optimize cooker performances
[Graph] Improve node thumbnails generation speed
[Graph] Keep node cache only for opened graphs
[Graph] Add toolbar in the compositing graph to control the Thumbnail generation mode
[3D View] Add a geometry cache to optimize high definition meshes display
[3D View] Support UDIM display (display the current tile)
[3D View] Update Rounded Cube with uniform topology
[3D View] Avoid saving scene all the time
[Content] Add 3D Noises (Perlin, Perlin Fractal, Worley, Simplex) nodes
[Content] Add 3D Volume Mask node
[Content] Add 3D Linear Gradient node
[Content] Add 3D Cube Gbuffers node (useful to previsualize 3D based nodes)
[Content] Add 3d Planar Projection node
[Content] Add Radial Blur filter
[Parameters] Display image input/output properties in the graph properties
[Parameters] Allow the edition of resources path
[Engine] Support up to 8k textures with the CPU (SSE2) engine
[Engine] Allow Grayscale Converter to use HDR weights for HDR engine
[Preferences] Add an option to disable the automatic conversion node creation
[Preferences] Set the default compression for png to 'best speed'
[UI] support html link in Graph properties
[UI] Center the "Yes / No / Cancel" Buttons in the save confirmation dialog
[Explorer] Enhance Mesh hierarchy display
[IRay] Integrate IRay SDK 2017.1.4

Fixed:

[Bakers] Adding a macro in the output name field does not add it on the cursor position
[Bakers] No materials are displayed in the list if the object has no material
[Bakers] Pressing Enter to confirm baker parameters open a drop-down menu
[Bakers] Baking textures should not generate commands in the undo stack
[Bakers] Crash baking a Transferred Texture From Mesh without specifying a texture
[Explorer] "Save as" should use the existing file name instead of the first resource name
[Explorer] Wrong behavior when drag and dropping a resource from one package to another
[Explorer] Right mouse click should not open the data in the properties
[Explorer] Icon of Scene items don't have the correct background
[Graph] Ctrl + D doesn't work on Linux
[Graph] Multi relink function sometimes plug only one link
[Graph] Ctrl+Shift+D should remove only external links, not internal links
[Graph] Link between grayscale and color isn't correct
[3D View] Cannot set a resource as an env map
[3D View] Mesh info shader don't display results in the right color space
[Parameters] Non exposable parameters are still exposable using CTRL+P
[Parameters] Text fields are not updated correctly on undo/redo
[Content] Artifacts in Grunge Map 003
[Content] Vector morph grayscale primary input seems incorrect
[Cooker] sbscooker generates an error when a resource is missing
[Cooking] Crash with stack overflow when node chain is too long
[UI] 'Quit' button in license management doesn't work


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Трекер:  [ 23-Апр-2018 10:06 ]

  

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