Uncharted 4: A Thiefs End torrent

13.77 GB   |    :  6 1    |    .torrent :  281    |   


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  ▓ ▀▀▀▀ ▀▓▀ bmx!11
  ▀ ■ P R O U D L Y P R E S E N T S : ▄■

  Uncharted 4 A Thief's End Update v1.32

  Date : 06-2018 Languages: English  
  Platform : PS4 Fw 5.05 Genre : Action/Adventure
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  Release Info:

  Patch 1.32

  Bug fixes.

 Patch 1.31

  General bug fixes and improvements

 Patch 1.29

  Added support for Team Tournaments with PS4 System Software 5.00
  Fixed a bug related to customizable character skins for Chloe and Nadine
  Fixed a bug where Asav and the Warlord sound effects were missing in 
  certain languages

 Patch 1.25

  Fixed a crash that was happening inside Cinema
  Re-enabled the Cinema menu option
  Fixed a bug where "Blowout Win" text was not appearing when it should be

 Patch 1.24
 Multiplayer Content

  Classic Mode is now a permanent mode
  Added new Season Ranked Rewards
  Added Challenges for new items
  Added 2 Weapons
  Added 40 Character Skins
  Added 21 Vanity Items
  Added 13 Taunts
  Added 16 Weapon Skins
  Added 3 Survival Boosters

 Multiplayer Balance/Bug Fixes

  Increased loadout point cost of Weapons Expert (PvP) and Enhanced Radar 
  (Survival) by 1 point on all levels
  Movement speed while hip firing reduced
  Fixed an issue where players were not following their parties into 
  Fixed an issue that caused players to become invisible
  Fixed an issue where qualifier descriptions were being cut off
  Fixed a bug where players were respawning twice in King of the Hill
  Fixed various issue with King of the Hill in Cinema
  Fixed an issue with capture and neutralize status getting out of sync 
  between players
  Fixed various level exploits

 Patch 1.23

 Ranked Progress Update + Ranked Season 6

 With the launch of Ranked Season 5 on April 3, we identified an issue that 
 prevented some players' progress from being reset. To ensure a level playing 
 field, we're kicking off a new Ranked Season today that will be a clean start
 for all players. Any progress made in Ranked Season 5 will be reset, but 
 don't worry-any Ranked rewards you earned along the way will be retained.

 We're also taking measures to ensure that everyone has an opportunity to earn
 Ranked Season 5 Cowboy Hats and the season-end Ranked Cabbage Patch taunt. As
 you advance through ranks in Season 6, you'll earn our new Ranked Sniper Masks
 like normal, but at the end of the season, you'll also receive each Ranked 
 Season 5 Cowboy Hat corresponding to your final rank. Those that reach Gold 
 III or higher will receive the Season 5 Ranked Cabbage Patch taunt AND the 
 Season 6 Ranked Walk It taunt. Lastly, at the end of Ranked Season 6, players
 will be awarded additional Relics.

 No rule changes this season but we are considering changing the ranked game 
 mode starting next season.

 We apologize for the inconvenience and look forward to seeing you online!


  Added death region to Village to prevent exploit
  Increase LP cost of Drake's Aegis to 3 LP

 Patch 1.22

 New Map:




  Ranked Season 5 Starts April 3rd
  Players are now required to play 3 hours before posting stats to the 
  Top 500 players on Leaderboards have been temporarily removed to clear out 
  low-playtime players. If you were in this group, playing one match will 
  re-post your stats for that game mode


 Bug fixes:

  Fixed an issue with shell ejection for the Type 95
  Fixed an issue with the INSAS gun strap
  Fixed issues with silencers showing up on pistols during some taunts
  Fixed missing audio filter on Sci-Fi Helmet



  Updated 180-degree roll jump speed to match that of the 180-degree turn 

 Patch 1.21

 New Mode: King of the Hill

 After making its debut in the Beta Test Playlist, King of the Hill is now a 
 full-featured game mode, complete with leaderboards, Cinema Replay support, 
 and Challenges. We love this fast-paced, team-based mode and how it enables 
 players to make great use of all of Multiplayer's core mechanics. Two teams 
 must work together to fight for control of rotating capture points in order 
 to be the first to reach the score limit.

 If you played during the Beta Test, we've made some changes for King of the 
 Hill's full release. After reaching the 200 Victory Points score limit, teams
 must capture a final hill, which we call the Victory Hill. This adds an extra
 level of strategy and one final chance for a comeback from the losing team.

 Alongside this new feature, we've also made the following changes:

  Victory Points per hill increased from 60 to 80
  KO'ing defenders will award the attacking team 4 Victory Points
  If a defender is KO'd within the first five seconds after capturing a hill,
  they will respawn
  When a team reaches the max Victory Points, they must capture one more hill
  (known as Victory Hill) to win the match
  UI revamped to better communicate game rules and readability
  Duration for Wrath of El Dorado reduced by 50% in this mode; Wrath is still
  quite powerful but this allows other Mysticals to play a prominent role too


  Added a new feature: Personal Stats Page
  VIP Relic Bonus has increased from 20% to 40%
  Added 3 Weapons
  Added 3 Survival Boosters
  Added 37 Vanity Items
  Added 6 Taunts
  Added 25 character skin color palettes for each new skin
  Personal Stats Page: players can view their personal stats across multiple 
  game modes
  Classic Mode removed from the Beta Playlist. Stay tuned for more details on 
  its return


  Multiple level bug fixes
  Fixed the issue where players did not receive hardcore rewards after 
  Fixed the issue where sniper sidekicks would occasionally float above the 
  ground while taking cover
  Fixed the issue where Skeleton Drake's Jaw would unhinge while performing 
  certain taunts
  Fixed the issue where Loadout point icons where not appearing when 
  unlocking in chests from the store
  Fixed the issue where please wait text remained on screen after selecting 
  vanity chests with an unopened chest available
  Fixed the issue where rope did not appear on the player's hip in cinema
  Fixed the issue where Bounty Skull Icon appeared incorrectly if the player 
  viewed in cinema and switched player perspectives
  Fixed the issue where the wooden bridge in Scotland appeared invisible when
  viewed in Cinema mode
  Fixed the issue where the player could become stuck if the store was 
  disabled while they attempted to purchase items from the customization menu
  Fixed the issue where players were able to taunt with the rope attached to 
  a grapple point
  Fixed the issue where props from taunts remained in place when player is 
  instantly KO'd mid taunt
  Fixed the issue where there was no relic challenge for Spirit of the Djinn


  0.25 second increase to C4 Detonator
  Updated speed and abort frames for ledge grabs, allowing for edge attacker 
  to recover faster from missed hits



 3 new boosters:

  Iron Jaw
  XP Farmer
  Heavy Weapons Expert


  Fixed the issue where Solo Survival Buddy uses single player voice lines
  Fixed the issue where survival wave modifiers appeared incorrectly in 
  Fixed the issue where Indra Warlord will freeze in place after client 
  leaves the game while being grabbed

 Patch 1.20

 Classic Mode Returns to The Beta Test Playlist

 Back by popular request, Classic Mode has returned to the Beta Test Playlist 
 in Multiplayer. For those who missed it when it first launched in November, 
 Classic is a back-to-basics mode that focuses on core combat and movement-
 there's no in-game store, Mysticals, or Sidekicks. Find it in the Multiplayer 
 playlist menu today.

 New Ranked Season

 For the competitive crowd, the next Ranked season has begun, introducing new 
 rewards and improvements to progression. This season, you'll have a chance to 
 earn a new set of Ranked weapon skins to complement the Ranked Trucker Hats, 
 Shades, and Bandanas offered in prior seasons. What's more, this season, we're
 awarding a special Ranked Huzzah taunt for those that reach Gold rank or higher.
 Alongside new rewards, we are also improving the Qualifier and Master Rank 
 systems - Qualifiers will focus on points earned, rather than matches won and 
 Master Rank will now have points earned based off an average of matches ( 
 Master Rank will give a match rating averaging your 20 previous Ranked matches). 
 This way, your progress is based entirely on your own performance.

 New Qualifier System

  Qualifiers are now based on points earned rather than matches won. This 
  allows your personal performance to impact your advancement to a much 
  larger degree.
  To pass from Gold I to Platinum III, for example, you need to earn at least
  35 points over the course of 5 matches.
  Points earned are still based on your grade for that match, with an S grade
  on a win awarding the maximum of 40 points.
  Overachieving on points required will gives you bonus points upon advancing
  to the next rank (to a maximum of 50 points).
  Failing a qualifier series with negative points will penalize you by that 
  many points.

 Master Rank System Update

  We have revamped the way points are handled in Master Rank. Instead of 
  being a grind for points, the system focuses on your average performance.
  Players will enter into Master Rank with a 200 match rating average.
  At the end of a match, you will receive a Match Rating and this will be 
  factored into your "20 game average". This average represents your Master 
  Rank points.
  The maximum possible Match Rating is 1000, and the lowest is -1000. Get 
  better scores, higher kills, revives and assists, while minimizing deaths 
  to maximize your Match Rating.


  Bug fix for awarded chests not opening for the player
  Bug fix for players that are unable to connect to multiplayer or are taking
  a long time to connect to multiplayer
  Fix for profile data loss
  Accounts that were affected by the profile loss will have their level 
  Fixed several crashes
  Bug fix for multiplayer audio settings resetting when backing out to the 
  main menu
  Adjusted weapon skins to fix bright weapon skin issues in certain levels


 Hardcore Mode Introduced

 Take on a new challenge in Survival's Hardcore Mode, available now. This 
 intense new difficulty tier introduces higher stakes, giving players only one 
 chance to make it through all 50 waves. That's right, if your team is defeated,
 you're back to square one. Hardcore Mode is not for the faint of heart-it'll 
 take skill, close teamwork, and careful strategy.

 Bug Fixes:

  Bug fix for clients using c4 and mines against djinn boss
  Fix for players being able to melee Disciple warlords against walls
  Indra's Eternity no longer slows the vulnerable timer of warlord bosses
  while in the vulnerable state
  Fix for enemies occasionally bind posing during combat
  Fix where players will lose HUD and become invincible if the Indra 
  Warlord's teleport grab is interrupted by an explosion
  Fix for Explosive Expert not awarding the advertised bonus damage
  Player's damage bonuses for level, weapon level, and boosters are now 
  calculated correctly
  Fix for late joiner losing their gear, cash, and weapon when respawning
  before completing the wave
  Armor NPCs will now drop appropriate score

 Balance Changes:

  Arsenal price ramp based on difficulty
  Easy costs will be multiplied by .75
  Normal costs will be multiplied by x1
  Hard costs will be multiplied by x1.25
  Crushing costs will be multiplied by x1.5

  All bosses now avoid Indra's Eternity and El Dorado player mysticals
  Brute enemies stagger less often from headshots
  Increased grenade, mine and C4 arsenal cost
  C4 is now earned at the same rate as Grenades and Mines
  Increased the cost of Indra's Eternity
  Decreased Sprit of the Djinn and Path of Indra price ramp when purchased
  from the arsenal
  Double ammo for Barok, Harbinger and Desert 5 when purchased from the 
  Reduced ammo for Stoner from 150 to 100 when purchased from the arsenal
  Reduced costs of all Heavy Weapons in the arsenal
  Increased duration of Sprit of the Djinn from 20 seconds to 30 seconds
  Increased base run speed of Sprit of the Djinn
  Path of Indra now revives downed teammates

 Patch 1.19
 Bug Fixes

  Fixed a crash when reaching the max number of buffs
  Fixed a loss of functionality issue that can occur when navigating the store

  Release Notes:
  Use this update on our previous release

  For now, in order to play our rips you will need :
  - a PS4 with Firmware 5.05
  - a computer to run the PS4 Exploit Host :


  - Unpack PS4 Exploit Host on your computer
  - Configure your PS4 to use your computer's IP as DNS servers
  - Format your USB drive/key to exFAT
  - Copy our .pkg file to the root of your USB drive/key
  - Plug your USB drive/key to one of the USB ports of your PS4
  - On your PS4, go to 'Settings', 'User's Guide'
  - Start one of the HEN exploits
  - Go to Debug Settings / Game / Package Installer
  - Install our .pkg and start the game
  - Enjoy !

  ▄ ■
  ■ Enjoy This Fine DUPLEX Release ▄
  ▄ ■▄ bmx!

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 ·  , , FAQ-
:  [ 03--2018 13:37 ]



.torrent 76 KB

: 13.77 GB
(hash) : 851a424c3f9e5692e1cd5067af6cc5b5b60d0be5

, Uncharted 4: A Thiefs End

PS4 | ·· Uncharted 4: A Thiefs End [CUSA] Galfimbul 4755328818144.29 GB 0 0 1528178493



PS4 | ·· Uncharted 4 A Thief's End / Uncharted 4 [EUR/RUS] Galfimbul 6235979776058.08 GB 0 0 1527678907



PS4 | ·· [PS4] Uncharted 4: / Uncharted 4: A Thief's End [EUR|RUS] Galfimbul 5260024217648.99 GB 0 0 1517694077



PS4 | ·· Uncharted 4: A Thief's End [EUR/RUS] Galfimbul 6048160153656.33 GB 0 0 1524170342



PS4 | ·· Uncharted 4: A Thief's End [EUR/RUS] [Repack] Galfimbul 5764834918453.69 GB 0 0 1523099755



PS4 | ·· Uncharted 4: A Thief's End [EUR/RUS] Galfimbul 5260024217648.99 GB 0 0 1520233469



PS4 | ·· Uncharted 4: A Thiefs End [EUR/RUS] Galfimbul 4867371827245.33 GB 0 0 1516964047



PS4 | ·· [PS4] Uncharted 4: A Thief's End [USA/ENG] Galfimbul 4743561216044.18 GB 0 0 1516560413



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