Скачать порно через торрент Bioasshard Arena UnionPeer.org бесплатно онлайн HD качество

Скачать новое порно 2015, 2014 новинки через торрент UnionPeer.org

Порно торрент бесплатно ЮнионПир.орг

Статистика раздачи
Размер:  5.82 GB   |    Зарегистрирован:  3 года 9 месяцев   |    .torrent скачан:  542 раза   |   

Пиры будут получены при скачивании

Качают:  1  
 

Скачать Bioasshard Arena [InProgress, 0.2.105] (Versus X Studio) [uncen] [2018, 3D, Animated, Anal sex, Creampie, Female protagonist, Horror, Monster, Oral sex, Parody, Shooter, Vaginal sex, Unreal Engine] [eng] через torrent

 
 
Автор Сообщение

Galfimbul

avatar Galfimbul


☣ Bioasshard Arena ☣

- A XXX PARODY -
Год выпуска: 2018
Дата релиза: 2020/03/07
Жанр: 3D, Animated, Anal sex, Creampie, Female protagonist, Horror, Monster, Oral sex, Parody, Shooter, Vaginal sex, Unreal Engine

Цензура: Отсутствует/Есть патч для удаления
Разработчик/Издатель: Versus X Studio
Платформа: PC/Windows
Тип издания: В разработке
Таблэтка: Не требуется
Версия: 0.2.105
Язык игры (сюжет): Английский
Язык интерфейса: Английский
Язык озвучки: Английский
Системные требования (минимальные): OS: Windows 7/8/8.1/10 x64; CPU: Intel Core i3; RAM 1GB; VRAM 1GB; HDD 6 GB

Описание:
Bioasshard Arena - пародийная игра для взрослых, основанная на франшизе Resident Evil.
Таким образом, вы можете ожидать выживания-ужаса (ориентированного на действия) с зараженными врагами, которые попытаются получитьнекоторое «облегчение» от вас.
Идея родилась из любви к франшизе Resident Evil, так что будут головоломки и некоторые страшные моменты.


Доп. информация:

Чит коды водятся в главном меню (клавиша M).

• W/A/S/D – Movement
• Mouse – Move the camera
• Shift – (+ W) to Run
• M – Show/Hide the Help Indicators (during game) / Show/Hide the Fantasy Card Input menu (in the Main Menu/Tittle Screen)
• E – Open/Close Inventory Menu
• R – Reload
• F – Interact / Free from Sexttack
• A / D – Free from enemy grabs
• RMB – Ready Weapon
• Space – Ready Knife
• Space (Inventory Menu) – Move/Drag-and-drop items
• T – Quick Knife
• LMB – Attack (with the weapon ready of course)
• Enter – Confirm (on Menus) / Enter/Go Back to/from options on ''Character Customization'' & ''Fantasy Card Input'' Menus
• Esc – Open/Close Pause Menu
• 1~9 – Inventory Slot Shortcut Equip
• Arrows – Move in Menus
• Backspace – Back/Cancel on Menus / Close Pause Menu when on Main section
• PrvPage/NxtPage – Move in main options (Only on Main Menu/Title screen)

• Left analog stick – Movement
• Right analog stick – Move the camera
• A – (+ LS Up) to Run
• RT - Show/Hide the Help Indicators (during game)
• Y – Open/Close Inventory Menu
• LB + A – Reload
• X – Interact
• X (Inventory Menu) – Move/Drag-and-drop items
• Left analog stick (Horizontal) – Free from enemy grabs
• LB – Ready Weapon
• LT – Ready Knife
• RB – Attack (with the weapon ready of course)
• A – Confirm (on Menus) / Enter/Go Back to/from options on ''Character Customization'' & ''Fantasy Card Input'' Menus
• START – Open/Close Pause Menu
• D-Pad – Inventory Slot Shortcut Equip
• D-Pad – Move in Menus
• B – Back/Cancel on Menus / Close Pause Menu when on Main section
• LB/RB – Move in main options (Only on Main Menu/Title screen)

• Left analog stick – Movement
• Right analog stick – Move the camera
• X – (+ LS Up) to Run
• R2 – Show/Hide the Help Indicators (during game)
• Triangle – Open/Close Inventory Menu
• L1 + X – Reload
• Square – Interact
• Square (Inventory Menu) – Move/Drag-and-drop items
• Left analog stick (Horizontal) – Free from enemy grabs
• L1 – Ready Weapon
• L2 – Ready Knife
• R1 – Attack (with the weapon ready of course)
• X – Confirm (on Menus) / Enter/Go Back to/from options on ''Character Customization'' & ''Fantasy Card Input'' Menus
• START – Open/Close Pause Menu
• D-Pad – Inventory Slot Shortcut Equip
• D-Pad – Move in Menus
• O – Back/Cancel on Menus / Close Pause Menu when on Main section
• L1/R1 – Move in main options (Only on Main Menu/Title screen)

+New+ New version of UE4 used
+New+ Massive optimization pass (A LOT done in here to name it all)

+New+ A new way to structure these notes that nobody reads lol. Only adding the most important stuff
+New+ 103 total new addings including new systems, mechanics, bug-fixing, etc
+New+ A new FX system that reflects damage, dirt and cum on Julia (lots of addings in here)
+New+ Enemy cums now stain the floor, etc
+New+ You can now change the hair color in the Character Customization Screen
+New+ A very early implementarion of the Intermission Screen
+New+ model+rig+materials+textures+animations for the Infected Dog (lots of addings in here)
+New+ Fantasy Card System added (lots of addings in here)
+New+ An early implementation of weather effects
+New+ Shootable items (similar to sellable items in RE5)
+New+ A new UI to help you know your current objective. You can toggle it on or off
+New+ A Mission Selector Screen (WIP)
+Change+ The Infection system is now complete including the blue herb mesh totally finished now (lots of addings in here)
+Change+ Julia''s shader has been remade to addapt it to new mechanics and simplifying it as much as possible (LOTS of addings in here)
+Change+ The colors for the Secret Outfit 1 has been tweaked
+Change+ The enemies'' AI has been tweaked (LOTS of addings in here)
+Change+ Tweaked the physics for the enemies''s gens a bit
+Change+ Some tweaks to Julia''s physics as well
+Change+ Tweaked the enemies''s movement (except for the Dog) to try and make them rotate instead of popping out in a direction (very WIP)
+Change+ Tweaked the Infected Dog''s AI making him to walk more instead of only running among a lot of other things
+Change+ Added a new "type of door" to the door system
+Change+ Added a new "type of puzzle" to the puzzle system
+Change+ Added new conditions to drop items to the enemies (like killing a certain number of enemies)
+Change+ Improved the teleport between levels system so we can set exactly where Julia must appear
+Change+ Improved the navigation meshes in the Sewers (this is for Enemies''s AI)
+Change+ Tweaked Post-Process Effects and fog effect in the Sewers a bit
+Change+ Unlocking unlockables now display a visual notification instead of just a sound
+Change+ Adapted the Result Screen to the new required behaviours
+Change+ Updated the VXS logo
+Change+ Updated the VXS avatar in the Main Menu/Tittle Screen
+Change+ Some graphics were updated
+Fix+ Infected Dog (I don''t think we have to add anything here, right? lol) (A LOT and I mean A LOT of ''addings'' in here)
+Fix+ Exiting the Sewers would cause the outfit to reset for Pigeon Patrons and Free users
+Fix+ Enemy damaged parts like arms and legs now recover in an smoother way
+Fix+ Enemies take around two seconds to start acting after they see/hear Julia
+Fix+ Julia in the Main Menu/Title Screen was stuck playing only one animation and not moving her head nor even blinking
+Fix+ Enemies showing strange animation framerates in the Exterior Area
+Fix+ Enemies stop chasing you when you turn your camera out of them
+Fix+ Some clippings during Infected Dog Sexttack animations
+Fix+ An error when trying to rebuild the lighting caused by referenced BSP Brushes
+Fix+ Found and fixed some memory leaks that were happening every frame like some checks for inexistent actors or trying divisions by 0 value
+Fix+ After exiting the Mansion, Julia would clip through the floor on fall to the infinity
+Fix+ The same for some enemies
+Fix+ The rain effect would appear even under roof
... and a lot more.

A lot of new stuff has been made for this version, including:
+New+ Blue Herb added (heals inflation) - (the 3D model is still a placeholder)
+New+ Configuration option under the Gameplay section, where you can configure how much exclusive GPU RAM you have to avoid crashes when using more than available (values goes from 1gb to 3gb+)
+Change+ No more Login system
+Change+ Made the countdown area in the sewer a bit easier
+Change+ Made the interaction box for some of the items and key items bigger so they''re easier to get
+Change+ The Classic Outfit 1 is now locked and you have to unlock it making it more replayable (FOX Patrons Only)
+Change+ Added Blue Herbs Interact items through the three levels
+Change+ Added new Sewing Machines through the three levels
+Change+ The welcome message in the title screen has been updated
+Change+ Some graphics have been updates to reflect the new version
+Fix+ Using retry in the Sewer level cause Julia to freeze when the countdown start sequence should play
+Fix+ The inflation causes no effects on the screen
+Fix+ The Big guy gets stuck in the entrance to the hidden-behind-a-shelf room in the second floor, causing Julia to don''t get out of there
+Fix+ The enemies can move while using the Sewing Machine
+Fix+ Using a name with more than 8 characters cause the HUD to get stretched (Temporal Fix)

New Julia model
New Infected Male models
New look for Julia
New variety of clothes for Infected Males
New Julia animations
New Infected Male animations
New enemy type: Cerberus (very early implementation)
2 new playable areas
New gameplay system
New rotation system
New camera system
New AI system
New enemy actions
New key-zones damage system for enemies
New shooting system
New Sexttack system
New Lighting system
New VFX for damage
New item type: 1st Aid Spray
New item type: Green Herb
New item type: Red Herb
New inventory mechanic: Herbs combination
New gameplay mechanic: Healing items usage
New gameplay mechanic: Enemy grappling system
New gameplay mechanic: Drag system
New LOD system for enemies including different texture sizes and mipmaps
New water shader: a lot simpler (a lot less impact for GPUs) and better simulations
New 2D graphics: The entire inventory redone
New 2D graphics: The HUD
New 2D graphics: The key items section
New 2D graphics: all the item icons redone
New 2D graphics: all the keyitem icons redone
New 2D graphics: The entire character personalization menu
New 2D graphics: The entire login screen menu
New 2D graphics: New background picture for the Results Screen
New: Added Clothing damage system
New: Added Clothing recovery system
New: Added Checkpoint system
New: Added a Change Name system
New: Added a Character Personalization system
New: Added different hair looks for Julia to unlock
New: Added different outfits for Julia to unlock
New: Added placeholder voice clips
New: Added movement while aiming
New: Added a Music system controller
New: Added an unlocking extras system
New: Added Synch Markers to feet in all animations to make Julia’s animation transitions smoother
New: Added a gun in holster system with visual representation
New: Added a physics system for the different clothes
New: Added a feet IK system for Julia
New: Added physics-controlled clothes
New: Added physics-controlled hairs
New: Added a total of 14 new Sexttack animations
New: Added Julia’s stop running animation transitions
New: Added Julia’s footstep sounds for every kind of surface
New: Added Infected’s footstep sounds for every kind of surface
New: Added different kind of doors, including a door that teleport to another Level
New: Added the use of custom Nav-Links for the enemies’ AI
New: Added new enemy behaviors including running, sprinting, jumping, …
New: Added a new camera system for the Sexttacks
New: Wetness mask added for enemies’ gens
New: Unlocked unlockables are saved so you don’t have to unlock them every time
Change: The disclaimer screen has been updated
Change: The ‘Get Key Item System’ has been changed to look more like the normal items one and avoid visual and sound glitches
Change: Pressing a shortcut key pointing an empty slot will make Julia to unequip the currently equipped item
Change: Internal reorganization of animation Blueprints for Julia and the Infected
Change: Overridden the entire root motion system with a curve-based speed and movement system
Change: Deprecated the old (future)-INI-configurable enemies with a new more accessible and easier for us one
Change: Deprecated the stamina system which is now replaced with a WIP infection system
Change: New material FX for enemies’ disintegration
Change: Camera shakes now works in a different way
Change: The damage system has been reworked; now Julia receives damage depending on enemy’s strength and clothes’ condition
Change: In Title Screen, change the old Julia’s model with the new one along with its animations
Change: The Sewer level has been changed to implement a new ladder with a transition no the next level
Change: Better music and background sounds transitions
Fix: The long loading times
Fix: Made Julia to rotate to face the item she’s going to get if it’s too far away to avoid extreme abdomen and arm stretching
Fix: Maintaining the fire button pressed caused Julia to never be able again to shot or stab unless pressing the aim button again
Fix: Using a shortcut to equip an empty slot cause Julia to re-equip the already equipped item playing the equip animation again too
Fix: The inventory appears totally desaturated while it should be colored
Fix: The Key Item icons appear in black and white while they should be colored
Fix: Enemies can’t move, just walking and attacking in place
Fix: Examining a door made Julia to turn in the opposite direction
Fix: LODs for the furniture in the Sewers changed from 0 to 3 in an instant while Julia is still close to them
Fix: Aiming while running cause Julia to start walking but with the running speed
Fix: While aiming in Caution or Danger states Julia will still use the normal walking animations
Fix: Movement animation speed while aiming is not updated correctly
Fix: After attacking (shooting or stabbing) a few times consecutively, Julia bugs into the aiming pose and stays in there forever
Fix: Julia’s leg movement when rotating while aiming is too fast
Fix: Aiming the gun at down causes clipping on Julia
Fix: Aiming the knife at down causes clipping on Julia
Fix: The camera Pitch limit causes the Julia’s left arm and left leg to clip
Fix: The turn animation for Julia while she’s in Idle is too fast
Fix: The turn animation for Julia while she’s moving is too slow
Fix: Julia is making a “popping” movement whenever the camera is rotated
Fix: Julia’s stop aiming animations are looking too much to the left
Fix: Julia has a lot of foot-sliding specially when walking
Fix: Root Motion for animation Montages in Enemies are scaled up
Fix: Still using BSP in the Exterior Area
Fix: Still using BSP in the Interior Area
Fix: The walls in the Exterior Area are too small
Fix: The Cerberus has no LODs
Fix: Two of Julia’s Hair Looks are using a wrong material ID for their hair ribbon
Fix: Bullet cases are colliding with the Camera causing it to pop-out with every shot
Fix: The building faзade in the new Exterior area has bad UVs
Fix: Julia’s textures aren’t in the correct “Texture Group”
Fix: Julia’s scarf 2 has bad UVs
Fix: After freeing from a grab, the camera keeps shaking
Fix: The disintegration FX on the enemies aren’t applying to their clothes
Fix: Getting grappled while in inventory will cause it to remain visible always
Fix: There’s too many Reflection captures in the Sewer level causing low performance
Fix: Having a key item in another slot other than the first one is ignored and acts as if that key item wasn’t there at all
Fix: Trying to get a disappearing item causes the UI and the interact mechanic to break and makes Julia unable to interact again
Fix: Making a big jump down (the one in the Sewer level if getting down from the upper level) causes Julia to reproduce the end animation immediately after the begin jump animation instead of when reaching the ground below

+Added+ A little easter-egg/extra in the Main Menu/Title Screen for those who complete again the Arena
+Changed+ When an Infected discovers you from a high distance it pops to your direction without turning animation. This should have changed now
+Changed+ Small tweak to the inflation morph to try and avoid some clipping in the cloth
+Changed+ The "help" text for the Patreon option in the Main Menu/Title Screen
+Changed+ Version Number on Main Menu/Title Screen and in the Results Screen to reflect the new version
+Bugfix+ Sometimes when aiming or getting hit Jill’s model start to glitch (like vertices going crazy around the map) and stop after a second or two.
+Bugfix+ When getting KeyItems you can see Jill going naked for a second
+Bugfix+ When triggering the end of the countdown scene while being sexttacked the QTE UI graphics will remain there even when you auto-counter it after the scene
+Bugfix+ Grammar error in the first door when examining it while still closed

+Added+ Settings Menu (Available through Main Menu/Title Screen and Pause Menu during game)
+Changed+ Default Sexttack duration is now 10 seconds
+Changed+ Touched a bit the illumination
+Changed+ Made KeyItems shine fx a bit stronger
+Changed+ Made Items FX when they''re left by the Infected a bit larger to make them more noticeable
+Changed+ Version Number on Main Menu/Title Screen to reflect the new version
+Bugfix+ Running the game with SteamVR installed caused it to auto-run it (even when the game has no VR features) and also to force the audio output through the VR device (This one is untested cause we don''t have any VR device to test it)
+Bugfix+ A glitch that let the player had infinite ammo when using the combine option in the Inventory
+Bugfix+ Jill gets stuck when aiming the knife and pressing the Interact button. Solution was to restart the mission
+Bugfix+ Jill gets stuck in the door that opens when the countdown ends during the CG showing the door opening. There was no solution as she was brought back to floor after the CG ends. Was just a *visual bug*
+Bugfix+ Sometimes hit impacts are counted as missed for the accuracy stat in the Mission Results
+Bugfix+ Many cameras during Sexttacks go through the floor/walls. This should be almost fixed now
+Bugfix+ Depending on the distance to the Infected and the distance from this to the nearest wall, shot maybe be missed and impacting the wall instead
+Bugfix+ Moving diagonally causes Jill to move slower than when moving in 4-dir
+Bugfix+ During Sexttacks, the zombie has always the same appearance (This fix may cause some clipping or undesired effect in animations, like the dick going out of the holes for example)
+Bugfix+ Bullets aren''t going where the laser points to
+Bugfix+ Visual glitch that happens randomly when stabbing, causing a blood fx to appear when hits nothing

+Initial release


Внимание! AdBlock блокирует показ скриншотов, все вопросы к разработчикам )))

Трекер:  [ 22-Июн-2020 13:16 ]

  

Скачать .torrent

Размер .torrent файла 25 KB


Размер: 5.82 GB
Хэш (hash) релиза: dbdf370a0108648d8e6d2f0829a95082a8f028ed

Еще никто не оставлял запись к записи скачать торрент Bioasshard Arena . Будь первым!

!Обратная связь