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Скачать (Score / Arrangement) XOC (Jason Cox) - 6 альбомов, 1 EP (Kirby, Super Mario Bros. 3, Super Mario World, Gremlins 2) - 2006-2009, {WEB}, FLAC (tracks), lossless через torrent

 
 
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Galfimbul

avatar Galfimbul


XOC / XoC / xoc (Jason Cox)
5 альбомов, 1 EP
Жанр: Video Game Music Arrangement, Acoustic, Multiinstrumental
Инструменты: аккордеон, бас, куатро, барабаны, гитара, электрогитара, клавишные, мелодион, губная гармошка, ударные (пепельница, бонго, кабаца, хлопки, колокольчики, литровая бутылка из-под пива, гуиро, йодированная соль, маракас, щелчки, бубны), 6-струнное банджо, свисток, игрушечное пианино, синтезатор речи, электропиано и многое другое
Год выпуска диска: 2006-2009
Производитель диска: Америка, Калифорния, Сакраменто
Аудио кодек: FLAC
Тип рипа: tracks
Битрейт аудио: lossless
Продолжительность: 3:49:21
Источник: Официальный сайт, Waffles (Outerface)
Треклист:
01. Hometownton, U.S.A. / Scoreboard [2:07]
02. Clichédius vs Cincinnadius [2:14]
03. Volcanic Caverns [2:12]
04. The Hartford Circus Fire [2:26]
05. Underground Catacombs [2:30]
06. Crystal Frozen Cold Chilly Ice World [2:29]
07. Underwater Maze / Hurry-Up [2:25]
08. Level Boss Theme / Complete [2:09]
09. Glen of Misapprehension [2:16]
10. Title Screen / Level Select [2:20]
11. March To The Base [2:44]
12. Lunar Tower Ruins [2:30]
13. Stealth Mode / Alert Mode [2:50]
14. Lubang Island [2:18]
15. Cutscene / Cardiac Castle [2:11]
16. Final Boss / Death Jingle / Game Over [2:19]
17. End Credits [2:34]
18. Secret Jingle Bonus Track [0:04]
01. Hometownton, U.S.A. {NES version} [1:46]
02. Scoreboard {NES version} [0:55]
03. Clichédius vs Cincinnadius {NES version} [2:05]
04. Volcanic Caverns {NES version} [1:38]
05. Acquisition Jingle {NES version} [0:04]
06. The Hartford Circus Fire {NES version} [1:43]
07. Underground Catacombs {NES version} [1:51]
08. Level Start {NES version} [0:05]
09. Crystal Frozen Cold Chilly Ice World {NES version} [2:17]
10. Level Complete {NES version} [0:05]
11. Underwater Maze {NES version} [1:48]
12. Hurry Up {NES version} [0:11]
13. Level Boss {NES version} [2:02]
14. Boss Defeat {NES version} [0:05]
15. Glen of Misapprehension {NES version} [1:59]
16. Title Screen {NES version} [1:21]
17. 1-Up Jingle {NES version} [0:02]
18. Level Select {NES version} [1:06]
19. March to the Base {NES version} [1:24]
20. Lunar Tower Ruins {NES version} [1:30]
21. Stealth Mode {NES version} [1:16]
22. Alert Mode {NES version} [0:27]
23. Lubang Island {NES version} [1:25]
24. Cutscene {NES version} [0:22]
25. Cardiac Castle {NES version} [1:15]
26. Final Boss {NES version} [1:28]
27. Death Jingle / Game Over {NES version} [0:13]
28. End Credits {NES version} [1:38]
The console gaming world, much like cinema, had a very different landscape in 1984. The video game crash the preceding year was attributable, at least in part, to Atari’s E.T. disaster. It was the end of the second generation of home video games, and game manufacturers would not regain the public interest for another 3 years. The further viability of home games based on films, even on massively popular, Oscar-winning blockbusters such as E.T. and Star Wars, had been temporarily buried.

Arcade games continued to thrive, albeit in smaller numbers. The film-to-arcade adaptation was still in its infancy; Bally Midway had found great success with Tron in 1982, as would Atari with its vector-based Star Wars in 1983 and Indiana Jones and the Temple of Doom in 1985. But it would be even longer before cinematic game adaptations became a genre unto themselves.

So the probability of working the winning formula in reverse—a movie based on a video game—had not yet taken hold. Atari programmer Howard Scott Warshaw, introducing his hastily designed adaptation of E.T. to Steven Spielberg, jokingly called it “the game that would make the movie famous.” Ironic as it may have seemed to Atari (which posted a devastating $536 million loss that year), the final irony of this statement was just around the corner, when the “video game movie” would be made into a box office reality.

The fact that all of these films end up as bland disappointments is continually ignored (much as the original plotlines of the games are) because they come with a built-in fan base before a script is even written. While they have never received much in the way of critical praise (with notable, if obscure, exceptions; Robert De Niro’s frantic turn as Secret Agent 17 in Pedro Almodóvar’s Elevator Action comes to mind), the demographics of the gaming community guarantee a strong opening weekend, regardless of content. And no one anticipated this trend earlier than Holden Hue-Giacomo, executive producer and creator of Videogame: The Movie.

“The economic appeal is obvious,” he told Electronic Games in 1983, “and that’s what the kids like nowadays, right? So there you go.”

VIDEOGAME: THE MOVIE featured a 7-year-old Jonathan Brandis in his first starring role, ten years before he would appear as Lucas on SeaQuest DSV (he was best known at the time as Young Kevin Riley Buchanan on One Life To Live). Jill Bennett (Jacoba Brink in For Your Eyes Only) and Ed Flanders (Dr. Westphall of St. Elsewhere) played his parents; however, the credits only list their character names as "Mom" and "Dad", and that is indeed the only way they are addressed throughout the film.

The film began shooting in October of 1981, originally to be a family comedy titled Derby Davy, set in a small Ohio town at Christmas, 1965. The story centers on a young boy named David Kegmoore, and his desire to win a neighborhood soapbox derby in order to win the acceptance of his strict father. Subplots include a rivalry between David's father and their neighbor, and a series of hackneyed running gags involving David's mother's bad cooking.

It was completed in late November, and was expected to be a loss; the pacing was abysmal, and with no real story to speak of, the actors were left to mumble through dialogue below even TV-movie standards for syrupy awfulness. There are some surprisingly impressive moments in cinematography--the long tracking shots in particular--but they come across as unsuitably ominous for such a simple family picture (some have speculated them to be the result of poor editing, rather than a deliberate attempt to emulate Stanley Kubrick). Although designed as a light holiday comedy, it was destined for failure from the beginning.

However, Atari was poised to release their home version of Pac-Man for the holiday buying season, and Hue-Giacomo sensed he could salvage the film with a tie-in. The new grand prize for the local soapbox race? The fictional Amarigatachi video game system, represented in the film by an Atari 2600, painted gold. The time period was inexplicably updated to present day, and reshoots were ordered, to director Ethan Mesial’s incessant protests. Mesial asked that his credit be removed, and Hue-Giacomo’s live-in girlfriend Natalie Mesh, a 21-year old waitress from Orinda, California, was instantly named the new director.

It is very obvious that the scenes involving the Amarigatachi system were added after the fact (reaction shots are elongated or even repeated while off-camera characters mention the game in looped dialogue, extras disappear in an additional scene when the game is presented, etc.). But the chaotic continuity errors are only part of the film's bizarre world in which no cars or clothing were manufactured past 1965, and yet video games are the hottest thing going. (Although at least one of the original film's anachronisms eventually became a boon: Brandis had worn a Casio C-801 calculator watch throughout the entire filming.)

The new cut of the film was temporarily shelved following the poor test response. Meanwhile, Atari’s Pac-Man port was a huge seller, yet a critical flop. Soon after, industry insiders predicted the end of the video game fad. It wasn’t until July of the following year that Tron became known as the first “video game movie”. So when Videogame: The Movie was finally widely released in June of 1984, it was ignored by the world (Star Trek III, Ghostbusters, Gremlins and The Karate Kid also premiered that month). Holden Hue-Giacomo died at his Hollywood home after taking Quaaludes and falling asleep in a hot tub, and all three of the film’s stars would eventually go on to commit suicide. The memory of the world’s first video game movie was forgotten.

Well, almost.

Videogame: The Movie: The Game NES cartridges began appearing in 1988. Most carts were the shape of officially licensed Nintendo games, but in a darker shade of gray. The second most common versions were dark brown, with rounded top edges. Further variations appeared identical to the shape and light blue color of carts made by maverick developer Color Dreams, leading some to place the origin of the game with them. But while Color Dreams found a way to reverse-engineer the NES to circumvent Nintendo’s NES10 lockout chip, every copy of VG:TM:TG uses the “voltage spike” circuit method. This fact also largely discredits the claim that versions of VG:TM:TG existed in a matte black cartridge with a security dongle attached.

The labels on all the existent games are the same, regardless of cartridge design: a poorly cropped portion of the film’s poster art, with “TENGEN” (a third-party developer formed from the ashes of Atari Games) added at the bottom. It is an obvious fake, although some believe the game to be Tengen’s reprisal against Nintendo for their various legal battles (initially concerning trade secret violations and patent infringement, followed by the infamous dispute over publishing rights for Tetris). But since these exchanges didn’t happen until after the game had already appeared, the motive for slapping the Tengen name on the label may never be properly explained.

Yet for all the differences in the packaging, they can't compare to the bizarre game inside. Just as the film it's supposedly based on had nothing to do with video games, the game has nothing to do with the movie. Rather, it embodies nothing but gaming itself--and quite literally.

VIDEOGAME: THE MOVIE: THE GAME borrows the mechanics and engines from more than a dozen of the most popular NES games ever made, including Mega Man, Gradius, Metal Gear, Castlevania, Adventure Island, Super Mario Bros., and Zelda II. In some levels, the graphics have been completely replaced with new sprites and backgrounds, and in others only the color palettes and level design have been remodeled (and sometimes in ways that appear completely arbitrary). Each level contains two stages, with a boss at the conclusion of the second. The admittedly difficult translations of non-linear games are pathetically short (the diving suit portion of Goonies II is used to create a very simple underwater maze, while the Metroid level consists of leisurely climbing up a tall vertical corridor and riding an elevator up and out of the screen). The Zelda II level is definitely the worst of the bunch, since Link must make it across the forest without entering the side-scrolling battle mode, which causes the game to crash.

Bootlegged NES games were certainly not uncommon, and neither were “multis” that featured sometimes more than a hundred pirated games on a single cartridge. The bulk of these illegal offerings came from Taiwan and China, with cheaply produced collage artwork and descriptions written in vernacular Chinese, oftentimes with slapdash English translations added (“Morio & Sonik 2”, “Draggon Ballz 2”, etc.). SuperVision, the best-known pirating company in Taiwan, would be an obvious suspect in the production of VG:TM:TG, if not for the absence of the SuperVision logo molded into the plastic of the cartridge itself. And unlike SuperVision and other Asian “X in 1” multi-carts, VG:TM:TG was an attempt to combine disparate segments into a new game.

Furthermore, the text in VG:TM:TG is entirely accurate English. A level based on Gradius is titled “Clichédius vs. Cincinnadius” (a reference to disputed pronunciations of the original game title), puns that are unlikely to come from a non-English speaking country. The tone of the humor is dark, and sometimes offensive, as well. Super Mario Bros. is reworked into a skewed depiction of one of the worst fire disasters in U.S. history, at a circus in Hartford, Connecticut in 1944; and the likeness of Hiroo Onoda appears as a grenade-throwing boss in the Adventure Island segment, here called “Lubang Island”.

But the most remarkable detail of all was the game’s soundtrack. While the levels were obviously appropriated from various well-known sources, sound-alike music was created exclusively for the game, aping the style and feel of the originals. With the amount of blatant creative theft already evident, it is indeed strange that such effort would be expended in creating unique music.

Nonetheless, the music is just another intriguing element in a larger puzzle. Compared to other unlicensed creations of the time period, it is an impressive and ambitious achievement despite its flaws. Some of the titles cloned in VG:TM:TG were first officially released that same year, so an inside job still seems likely. Perhaps it was simply the work of a hobbyist, albeit one of an "insider" capacity. We may never know.

And finally, to those looking through the end credits for clues: since the game is highly unstable when played on an actual Nintendo console, it wasn't until a proper ROM dump was made that the game could be completed on an emulator. After the final boss is beaten, a single credit rolls up against a background of a star-lit sky:

"THE END"

--Jason Cox
2 December, 2005

Composed, performed and recorded by XOC

Fictional movie and game tie-in concept album.
Disc 1: Movie soundtrack
Disc 2: NES soundtrack

Recorded at Optical Pies Recorders, Orangevale, CA November 2005 - January 2006
Performed with accordion, acoustic guitars, cabasa, children's mini drum set, claves, cowbells, drum set,
electric bass, electric guitars, finger cymbals, gooseneck mic stand, jam block, jew's harp, Korg synth,
maracas, ocarina, pennywhistle, pump organ, ribbon crasher, Roland Groovebox, shakers, six-string banjo,
sportshorn, tambourines, triangle, wood flute, woodblock, and xylophone.
01. Indiana Jones and the Temple of Doom - mine carts [1:35]
02. Back To The Future [1:00]
03. Top Gun - mission select [0:40]
04. Bill and Ted's Excellent Video Game Adventure - title screen [0:40]
05. Who Framed Roger Rabbit? - theme [0:28]
06. Who Framed Roger Rabbit? - map [1:09]
07. Friday the 13th - cabins [1:34]
08. Friday the 13th - outside / Jason [0:47]
09. Beetlejuice - town [1:51]
10. Beetlejuice - sewer [2:42]
11. Beetlejuice - attic [2:45]
12. Beetlejuice - model town [1:50]
13. Beetlejuice - scare booth [0:48]
14. Beetlejuice - sandworm planet [1:22]
15. Beetlejuice - afterlife [1:12]
16. Jaws - final stage / map [1:36]
17. Jaws - underwater / bonus game [1:52]
18. Batman - boss [1:01]
19. Die Hard - game over [0:21]
20. Lethal Weapon - map [0:58]
21. A Nightmare on Elm Street - stage 3 [2:39]
22. Karate Kid - tournament [0:33]
23. Goonies II - password [0:41]
24. Goonies II - good enough (Nester Babies verision) [0:54]
25. Goonies II - basement [1:08]
26. Goonies II - cavern / death jingle [1:21]
27. Goonies II - doors / warp zone / rescue jingle [1:28]
28. Goonies II - ice stage [1:24]
29. Goonies II - underwater [1:38]
30. Goonies II - ending [1:51]
NOTE: The track titling has some minor inconsistencies and is thus a balance of the titling schemes of 2 sources: the album page and the digital release filenames.

I finished this album a while ago, but never bothered to put it on the site. It's pretty raw sounding, and includes some of the first vg covers I ever recorded. Enjoy!
 
AUDIOCHECKER v1.2 - by Dester - [email protected]~~~~~~~~~~~~~~~~~

01 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2006 - Cinema 80's\01_indianajones_minecars.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

02 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2006 - Cinema 80's\02_backtothefuture.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

03 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2006 - Cinema 80's\03_topgun_missionselect.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

04 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2006 - Cinema 80's\04_billandted_titlescreen.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

05 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2006 - Cinema 80's\05_RogerRabbit_maintheme.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

06 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2006 - Cinema 80's\06_RogerRabbit_map.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

07 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2006 - Cinema 80's\07_fridaythe13th_cabintheme.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

08 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2006 - Cinema 80's\08_fridaythe13th_themeandjason.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

09 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2006 - Cinema 80's\09_beetlejuice_town.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

10 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2006 - Cinema 80's\10_beetlejuice_sewer.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

11 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2006 - Cinema 80's\11_beetlejuice_attic.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

12 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2006 - Cinema 80's\12_beetlejuice_modeltown.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

13 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2006 - Cinema 80's\13_beetlejuice_scarebooth.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

14 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2006 - Cinema 80's\14_beetlejuice_sandwormplanet.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

15 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2006 - Cinema 80's\15_beetlejuice_afterlife.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

16 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2006 - Cinema 80's\16_jaws_finalstageandmap.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

17 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2006 - Cinema 80's\17_jaws_underwaterandbonus.flac Extracted successfully Conclusion: This track looks like CDDA with probability 99%

18 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2006 - Cinema 80's\18_batman_boss.flac Extracted successfully Conclusion: This track looks like CDDA with probability 99%

19 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2006 - Cinema 80's\19_diehard_gameover.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

20 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2006 - Cinema 80's\20_lethalweapon_map.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

21 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2006 - Cinema 80's\21_anightmareonelmst_level2.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

22 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2006 - Cinema 80's\22_karatekid_tournament.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

23 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2006 - Cinema 80's\23_goonies2_password.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

24 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2006 - Cinema 80's\24_goonies2_goodenough.flac Extracted successfully Conclusion: This track looks like CDDA with probability 99%

25 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2006 - Cinema 80's\25_goonies2_basement.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

26 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2006 - Cinema 80's\26_goonies2_cavern_deathjingle.flac Extracted successfully Conclusion: This track looks like CDDA with probability 99%

27 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2006 - Cinema 80's\27_goonies2_indoors_warp_rescue.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

28 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2006 - Cinema 80's\28_goonies2_ice.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

29 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2006 - Cinema 80's\29_goonies2_underwater.flac Extracted successfully Conclusion: This track looks like CDDA with probability 99%

30 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2006 - Cinema 80's\30_goonies2_ending.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%
01 Title Screen [1:19]
02 Welcome Theme [0:17]
03 Yoshi's Island [0:27]
04 Main Theme [1:26]
05 Underground Theme [1:24]
06 Course Clear! [0:10]
07 Donut Plains [0:33]
08 Theme Ragtime [1:17]
09 Vanilla Dome [0:49]
10 Cheese Bridge [0:31]
11 Ghost House - Secret Exit [2:09]
12 Bonus Game [1:01]
13 Soda Lake [0:32]
14 Underwater Theme [1:58]
15 Cookie Mountain [0:27]
16 Star Road Medley [0:51]
17 Special World [2:09]
18 Butter Bridge [0:34]
19 Forest of Illusion [1:09]
20 P-Block [0:58]
21 Chocolate Island [0:32]
22 Castle+Castleboss [3:34]
23 Entrance Appears [0:12]
24 Land of Bowser and Bowser Fight [1:36]
25 Vacation [0:20]
26 End Credits [3:35]
27 Death Jingle [0:07]
28 Game Over [0:11]
29 Super Mario World Cartoon Theme [0:40]
30 Main Theme Demo [0:54]
It has NOT been remixed in any drastic, weird way.* I simply went back and spruced up the old mix in preparation for having it mastered professionally (which, erm, didn't happen either). You could easily replace the old MP3s with these and not notice the difference, except that it has been expanded to 30 tracks. And one of the bonus tracks is awesome.
 
AUDIOCHECKER v1.2 - by Dester - [email protected]~~~~~~~~~~~~~~~~~

01 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2005 - SMW Expanded Edition\01 title screen.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

02 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2005 - SMW Expanded Edition\02 welcome theme.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

03 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2005 - SMW Expanded Edition\03 yoshi's island.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

04 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2005 - SMW Expanded Edition\04 main theme.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

05 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2005 - SMW Expanded Edition\05 underground theme.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

06 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2005 - SMW Expanded Edition\06 course clear!.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

07 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2005 - SMW Expanded Edition\07 donut plains.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

08 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2005 - SMW Expanded Edition\08 theme (ragtime).flac Extracted successfully Conclusion: This track looks like CDDA with probability 99%

09 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2005 - SMW Expanded Edition\09 vanilla dome.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

10 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2005 - SMW Expanded Edition\10 cheese bridge.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

11 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2005 - SMW Expanded Edition\11 ghost house secret exit.flac Extracted successfully Conclusion: This track looks like CDDA with probability 43%

12 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2005 - SMW Expanded Edition\12 switch palace (bonus game).flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

13 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2005 - SMW Expanded Edition\13 soda lake.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

14 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2005 - SMW Expanded Edition\14 underwater theme.flac Extracted successfully Conclusion: This track looks like CDDA with probability 99%

15 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2005 - SMW Expanded Edition\15 cookie mountain.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

16 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2005 - SMW Expanded Edition\16 star road medley.flac Extracted successfully Conclusion: This track looks like CDDA with probability 99%

17 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2005 - SMW Expanded Edition\17 p-block, special zone.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

18 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2005 - SMW Expanded Edition\18 butter bridge.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

19 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2005 - SMW Expanded Edition\19 forest of illusion.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

20 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2005 - SMW Expanded Edition\20 p-block.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

21 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2005 - SMW Expanded Edition\21 chocolate island.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

22 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2005 - SMW Expanded Edition\22 castle+castle boss.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

23 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2005 - SMW Expanded Edition\23 entrance appears.flac Extracted successfully Conclusion: This track looks like CDDA with probability 99%

24 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2005 - SMW Expanded Edition\24 land of bowser, bowser.flac Extracted successfully Conclusion: This track looks like CDDA with probability 99%

25 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2005 - SMW Expanded Edition\25 vacation.flac Extracted successfully Conclusion: This track looks like CDDA with probability 87%

26 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2005 - SMW Expanded Edition\26 end credits.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

27 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2005 - SMW Expanded Edition\27 death jingle.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

28 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2005 - SMW Expanded Edition\28 game over.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

29 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2005 - SMW Expanded Edition\29 SMW cartoon theme.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

30 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2005 - SMW Expanded Edition\30 main theme (original demo).flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%
01 Intro / Title Screen
02 Vegetable Valley 1
03 Vegetable Valley 2
04 Vegetable Valley Stage Select
05 Ice Cream Island 1
06 Ice Cream Island Stage Select
07 Ice Cream Island 2
08 Arena
09 Butter Building Stage Select
10 Butter Building
11 Grape Garden Stage Select
12 Crane Fever
13 Grape Garden
14 Boss
15 Orange Ocean Stage Select
16 Orange Ocean 1 /
Yogurt Yard Stage Select
17 Forest
18 Quick Draw Theme
19 Orange Ocean 2
20 Museum
21 Hyper
22 Rainbow Resort
23 Level Complete / Miss!!
24 Fountain of Dreams
25 Nightmare Orb / The Moon
26 End Battle
27 Epilogue
28 End Credits / Game Over
Xoc performs the soundtrack from Kirby's Adventure.
Recorded and mixed between early 2006 and June 2007.

Instrument List:

INTRO
telephone, two tracks of drum set, distorted vocals,
6 tracks of clapping, bass, 2 guitars, banjo

(TRANSITION TO TITLE SCREEN)
sampled bike horn, TMNT bike horn, moooahhhh stick,
antique school bell, turkey locator, slide whistle

TITLE SCREEN
drum set, 2 guitars, maracas, bongos, tambourine,
vocals (sampled), grumblebum

VEGETABLE VALLEY 1
drum set, bass, tambourine, shaker, 2 guitars,
6 tracks of vocals, grumblebum, voice-changer bullhorn

VEGETABLE VALLEY 2
drum set, claps, ribbon crasher, trombone, vocals,
maracas, triangle, tambourine, gooseneck mic stand,
3 guitars, wurlitzer organ

VEGETABLE VALLEY SCREEN SELECT
drum set, bass, accordion, xylophone, cabasa, shakers,
woodblock, banjo, cowbell

ICE CREAM ISLAND 1
drum set, bass, doublespeed bass, acoustic guitars,
cowbell, melodica, many tracks of guitar,
wurlitzer organ, tambourine

ICE CREAM ISLAND 2
drum set, bass, trombone, trumpet, ukelele, melodica,
guitar, accordion, doublespeed guitar, PVC pipes,
violin samples, electric pinecone

ICE CREAM ISLAND STAGE SELECT
thumb piano, drum set, bass, banjo, marimba,
cowbell, guiro, cabasa

BUTTER BUILDING
drum set, bass, many guitars, doublespeed guitar,
accordion, cuatro, xylophone, many vocal tracks,
tambourine, grumblebum

BUTTER BUILDING STAGE SELECT
drum set, bass, many clap/vocal tracks, banjo,
accordion, guiro, triangle, maracas

MUSEUM
bass, xylophone, triangle, cabasa

CRANE FEVER 1
drum set, bass, guitar, maraca, woodblock,
xylophone mallets, bottle of naproxen

CRANE FEVER 2
drum set, bass, 2 banjos, acoustic guitar,
5 tracks of vocals

CRANE FEVER COMPLETE
drum set, bass, 3 guitars, 3 tracks of vocals

GRAPE GARDEN
drum set, bass, guitars, 2 tracks of korg MS2000B,
5 tracks of wurlitzer organ

GRAPE GARDEN STAGE SELECT
drum set, bass, guitar, acoustic guitar,
doublespeed guitar, cabasa

HYPER
drum set, many guitars, bass, guiro, maraca,
doublespeed bass, doublespeed guitars, accordion

ARENA
drum set, guitars, doublespeed bass, cabasa,
shaker, gooseneck mic stand

FOREST THEME
drum set, bass, korg synth, beatbox vocals, guitars,
ribbon crasher, cowbell, jam block, tambourine,
cabasa, maracas, bongos

ORANGE OCEAN / YOGURT YARD
drum set, bass, casion pt-10, grumblebum, guitars

ORANGE OCEAN 2
mucho accordion

ORANGE OCEAN STAGE SELECT
bass, 6 guitars

BOSS THEME
drum set, bass, doublespeed bass, accordions,
bongos, trumpet, trombone, doublespeed vocals

LEVEL COMPLETE
drum set, bass, 4 xylophones, claps, cowbell,
tambourine, accordion, guitars

MISS!!
2 basses, 2 accordions, banjo

QUICK DRAW
groovebox 505 (bell sound), guitars, clave, bass,
snare drums, many toms

RAINBOW RESORT STAGE SELECT
drum set, bass, 9 tracks of vocals, grumblebum

FOUNTAIN OF DREAMS
casio pt-10, grumblebum

NIGHTMARE ORB
drum set, doublespeed drum set, guitars, bass,
doublespeed guitar, doublespeed bass

THE MOON
drum set, bass, woodblock, cowbell,
claps, wood cabinet, rototom brace,

END BATTLE
2 drum sets, doublespeed bass, doublespeed guitar,
guitar, tambourines, guiro

EPILOGUE
drum set, bass, guitar, grumblebum, casio pt-10,
2 tracks of wurlitzer organ, many tracks of vocals,
reel-to-reel tape, wine bottle

END CREDITS / GAME OVER
nesterbabies
 
AUDIOCHECKER v1.2 - by Dester - [email protected]~~~~~~~~~~~~~~~~~

01 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - What's Pink and Sucks\01 intro, title screen.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

02 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - What's Pink and Sucks\02 vegetable valley #1.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

03 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - What's Pink and Sucks\03 vegetable valley #2.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

04 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - What's Pink and Sucks\04 vegetable valley stage select.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

05 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - What's Pink and Sucks\05 ice cream island #1.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

06 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - What's Pink and Sucks\06 ice cream island stage select.flac Extracted successfully Conclusion: This track looks like CDDA with probability 99%

07 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - What's Pink and Sucks\07 ice cream island #2.flac Extracted successfully Conclusion: This track looks like CDDA with probability 99%

08 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - What's Pink and Sucks\08 arena.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

09 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - What's Pink and Sucks\09 butter building stage select.flac Extracted successfully Conclusion: This track looks like CDDA with probability 99%

10 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - What's Pink and Sucks\10 butter building.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

11 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - What's Pink and Sucks\11 grape garden stage select.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

12 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - What's Pink and Sucks\12 crane fever.flac Extracted successfully Conclusion: This track looks like CDDA with probability 99%

13 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - What's Pink and Sucks\13 grape garden.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

14 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - What's Pink and Sucks\14 boss.flac Extracted successfully Conclusion: This track looks like CDDA with probability 99%

15 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - What's Pink and Sucks\15 orange ocean stage select.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

16 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - What's Pink and Sucks\16 orange ocean #1, yogurt yard stage select.flac Extracted successfully Conclusion: This track looks like CDDA with probability 99%

17 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - What's Pink and Sucks\17 forest.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

18 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - What's Pink and Sucks\18 quick draw theme.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

19 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - What's Pink and Sucks\19 orange ocean #2.flac Extracted successfully Conclusion: This track looks like CDDA with probability 94%

20 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - What's Pink and Sucks\20 museum.flac Extracted successfully Conclusion: This track looks like CDDA with probability 49%

21 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - What's Pink and Sucks\21 hyper.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

22 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - What's Pink and Sucks\22 rainbow resort.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

23 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - What's Pink and Sucks\23 level complete, miss!!.flac Extracted successfully Conclusion: This track looks like CDDA with probability 99%

24 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - What's Pink and Sucks\24 fountain of dreams.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

25 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - What's Pink and Sucks\25 nightmare orb, the moon.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

26 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - What's Pink and Sucks\26 end battle.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

27 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - What's Pink and Sucks\27 epilogue.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

28 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - What's Pink and Sucks\28 end credits, game over.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%
1 Billy's Office
2 Air Ducts Cutscene
3 Mr. Wing's Shop
4 Clamp Enterprises
5 Game Over, Genetics Lab, Level Complete
6 Boss
7 Control Center
8 Ending, Title Screen
xoc does the complete soundtrack to Gremlins 2 for NES. Made with drums, drum machines, bass, electric guitar, acoustic guitar, NES Paul guitar, Korg MS2000B, Casio PT-10, Groovebox 505, Wurlitzer Total Tone Deluxe, percussion (shakers, tambourines, electric tambourine, guiro, bongos), Mattel Classic Football 2.

"OK, you guys, listen up!
Gremlins 2...right now!"
--Hulk Hogan
 
AUDIOCHECKER v1.2 - by Dester - [email protected]~~~~~~~~~~~~~~~~~

1 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - Gremlins 2 [EP]\01 Billy's Office.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

2 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - Gremlins 2 [EP]\02 Air Ducts Cutscene.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

3 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - Gremlins 2 [EP]\03 Mr. Wing's Shop.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

4 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - Gremlins 2 [EP]\04 Clamp Enterprises.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

5 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - Gremlins 2 [EP]\05 Game Over, Genetics Lab, Level Complete.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

6 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - Gremlins 2 [EP]\06 Boss.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

7 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - Gremlins 2 [EP]\07 Control Center.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

8 -===- H:\МУЗЫКА\VIDEO GAME METAL\XOC\2007 - Gremlins 2 [EP]\08 Ending, Title Screen.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%
Издатель (лейбл): Concatenation Records / Good-Evil Records

001. Contra (Title Screen) (00:07)
002. Pole Position (Prepare to Qualify) [with pIENESS] (00:08)
003. Castlevania Adventure (Game Start) (00:05)
004. Frogger (00:10)
005. Lock ‘n’ Chase (Game Start / Main Music / Death Jingle) (00:15)
006. Bionic Commando (Story Pt. 1) (00:15)
007. Kid Niki (Ninja School) (00:08)
008. Xenophobe (00:08)
009. Gradius (Miniboss) (00:14)
010. Bubble Bobble (Title Screen) (00:05)
011. Tron (Death Jingle) (00:05)
012. Altered Beast (Intermission) (00:09)
013. Military Madness (Operations Map) (00:31)
014. Donkey Kong Country (RARE Logo Fanfare) (00:05)
015. 10 Yard Fight (Cheerleaders) (00:11)
016. Tron (Game Over) (00:07)
017. Super Metroid (Item Fanfare) (00:06)
018. Cloak & Dagger (Level Start) (00:06)
019. Ghosts ‘n Goblins (Intro) (00:11)
020. Super Pac-Man (00:09)
021. Blaster Master (Boss Defeat AKA Item Fanfare) (00:07)
022. Sonic the Hedgehog (Continue / Game Over) (00:20)
023. Silver Surfer (Get Ready) (00:07)
024. Thunder Castle (Forest Power-Up) (00:17)
025. Bad Dudes (Stage Clear) (00:04)
026. Mario Bros. (Level Start) (00:03)
027. Conker’s Bad Fur Day (Sweet Corn) (00:24)
028. Life Force (Game Over) (00:17)
029. Blaster Master (Game Over) [with Vegeroth] (00:06)
030. Castlevania Adventure (Game Over) (00:05)
031. Toobin’ (Warp) (00:04)
032. Yoshi’s Island (Kamek) (00:21)
033. Pac-Man (00:05)
034. Commando (Game Over) (00:08)
035. Bubble Bobble Jr. (Game Over) (00:11)
036. Super Mario 64 (Star Catch Fanfare) (00:05)
037. Duck Hunt (Ducks) (00:07)
038. Mr. Do’s Castle (Extra Man) (00:12)
039. Mr. Do (Extra Man) (00:11)
040. The 3-D Battles of World Runner (Boss Defeat) (00:07)
041. Beetlejuice (Ending) (00:12)
042. A Nightmare on Elm Street (Falling Asleep / Boom Box) (00:18)
043. Karate Champ (00:15)
044. The Adventures of Bayou Billy (Game Over) (00:09)
045. Burgertime (Main Theme / Death Jingle / Level Complete) (00:34)
046. Sonic the Hedgehog (Sonic Passed) (00:06)
047. APB (00:12)
048. Hang-On (Attract Mode) (00:17)
049. Streets of Rage (Level Clear) (00:08)
050. Spiderman (00:05)
051. RC Pro-Am (Get Ready) (00:06)
052. Rampage (Dateline Peoria) (00:05)
053. T & C Surf Designs (Death Jingle) (00:04)
054. Conker’s Bad Fur Day (Uga Buga Idol Fanfare) (00:15)
055. Gradius (Press Start) (00:01)
056. Bases Loaded (Title Screen) (00:16)
057. Yie Ar Kung-Fu (Next Opponent / Mountains Level) (00:20)
058. Congo Bongo (Death Jingle) (00:04)
059. Double Dribble (Setup) (00:16)
060. Jr. Pac-Man (Ready) (00:06)
061. Robocop (Attract Mode) (00:26)
062. Castlevania (Final Battle) (00:35)
063. RC Pro-Am (Race Finish / Trophy Room) (00:06)
064. Jaws (Harbor) (00:05)
065. Donkey Kong Jr. Math (Title Screen) (00:11)
066. Popeye (Olive’s Song / Ship Level) (00:14)
067. TMNT 3 (Story) [with streifig] (00:27)
068. Super Sprint (00:15)
069. Metroid Fusion (Sector 3 Emergency / Samus Fanfare) (00:18)
070. Thunder Castle (Title Screen) (00:29)
071. Chiller (Hallway Level) (00:24)
072. Hard Drivin’ (Instant Replay) (00:10)
073. Crystal Castles (Medley) (00:39)
074. Indiana Jones and the Temple of Doom (Sankara Stone) (00:25)
075. Double Dragon (Ending) (00:23)
076. Congo Bongo (Intro) (00:09)
077. Adventure Island (Eggplant) (00:20)
078. Duck Hunt (Clay Shooting) (00:09)
079. Ice Climber (00:08)
080. Beauty and the Beast (Title Screen) (00:08)
081. Bagman (Screen 3) (00:20)
082. Thunder Castle (Castle Power-Up) (00:19)
083. Tron (Level Complete) (00:04)
084. Balloon Fight (Next Life) (00:01)
085. Jungle Hunt (00:30)
086. Batman (Cutscene) (00:31)
087. T & C Surf Designs (Game Over) (00:03)
088. Yoshi’s Island (Scoreboard) (00:27)
089. Balloon Fight (Start) (00:09)
090. Jaws (Game Over) (00:06)
091. The Adventure of Bayou Billy (Death Jingle) [with streifig] (00:04)
092. Goldeneye (Death Jingle) (00:08)
093. Castlevania II (Game Over) (00:06)
094. Contra (Level Complete) (00:06)
095. Karnov (Death Jingle) (00:03)
096. Blades of Steel (Game Over) (00:09)
097. Castlevania (Game Over) (00:04)
098. Heretic (00:13)
099. Duck Hunt (Title Screen) (00:05)
100. Castlevania (Death Jingle) (00:02)
Print run of 100 copies.

xoc has participated in other Concatenation compilations, but this is his first solo release for the label (and for Good-Evil Records), and it's quite the endeavor. xoc has spent the last three and a half years working on a medley that consists of 100 short themes from video games which spans 18 minutes and 22 seconds.

Since the length is under 24 minutes, xoc decided to have this release printed up on 3" CDs.
Exact Audio Copy V1.0 beta 3 from 29. August 2011

EAC extraction logfile from 10. October 2011, 16:01

XoC / The Beginning Of The End

Used drive : TSSTcorpCDDVDW SH-S203B Adapter: 1 ID: 1

Read mode : Secure
Utilize accurate stream : Yes
Defeat audio cache : Yes
Make use of C2 pointers : No

Read offset correction : 6
Overread into Lead-In and Lead-Out : No
Fill up missing offset samples with silence : Yes
Delete leading and trailing silent blocks : No
Null samples used in CRC calculations : Yes
Used interface : Native Win32 interface for Win NT & 2000
Gap handling : Appended to previous track

Used output format : User Defined Encoder
Selected bitrate : 128 kBit/s
Quality : High
Add ID3 tag : No
Command line compressor : C:\Program Files (x86)\Exact Audio Copy\Flac\flac.exe
Additional command line options : -8 -V -T "ARTIST=%artist%" -T "TITLE=%title%" -T "ALBUM=%albumtitle%" -T "DATE=%year%" -T "TRACKNUMBER=%tracknr%" -T "GENRE=%genre%" -T "PERFORMER=%albuminterpret%" -T "COMPOSER=%composer%" %haslyrics%--tag-from-file=LYRICS="%lyricsfile%"%haslyrics% -T "ALBUMARTIST=%albumartist%" -T "ALBUM ARTIST=%albumartist%" -T "DISCNUMBER=%cdnumber%" -T "TOTALDISCS=%totalcds%" -T "TOTALTRACKS=%numtracks%" -T "COMMENT=%comment%" %source% -o %dest%

TOC of the extracted CD

Track | Start | Length | Start sector | End sector
---------------------------------------------------------
1 | 0:00.00 | 18:22.73 | 0 | 82722

Track 1

Filename F:\Rips\01 The Beginning Of The End.wav

Pre-gap length 0:00:02.00

Peak level 88.8 %
Extraction speed 2.5 X
Track quality 100.0 %
Test CRC 7450B27F
Copy CRC 7450B27F
Accurately ripped (confidence 2) [CDE65CF8] (AR v1)
Copy OK

All tracks accurately ripped

No errors occurred

End of status report

==== Log checksum 663BCBA890BB1437D1E8F381D9004D451CE1AEF04034A099A4DBBDA9453B9164 ====
REM GENRE Game
REM DATE 2008
REM DISCID 02044E01
REM COMMENT "ExactAudioCopy v1.0b3"
PERFORMER "XoC"
TITLE "The Beginning Of The End"
FILE "01 The Beginning Of The End.wav" WAVE
TRACK 01 AUDIO
TITLE "The Beginning Of The End"
PERFORMER "XoC"
INDEX 01 00:00:00
01 All-Stars Title [1:23]
02 Overworld Theme # 1 / Death Jingle [1:29]
03 Grass Land [1:00]
04 Iced Land / Underground / P-Block [1:46]
05 The Sky [0:36]
06 Airship [1:49]
07 Big Island / Vs. Battle Start [0:35]
08 Overworld Theme #2 / Course Clear [1:10]
09 Castle [0:55]
10 Letter From The Princess / Miniboss [1:09]
11 Hammer Bros. [1:01]
12 Underwater / The Clouds / Card Game [1:41]
13 Desert Hill [0:42]
14 The King [0:41]
15 Ocean Side [0:55]
16 Pipe Maze [0:18]
17 Advance Bonus [0:47]
18 Land of Koopa* / Bowser Fight / Vs. Battle Round Over [1:19]
19 Game Over / End Credits [1:44]
20 Just Kidding / Music Box [1:52]
Jason David Cox, better known to the internet as XOC, returns to cover the entire soundtrack to the NES classic SUPER MARIO BROS. 3!

...OK, writing in the third person is totally stupid! I started work on this album years ago, and even had the pleasure of enlisting Chunkstyle (bassist for the Metroid Metal live band) to contribute bass parts. The years passed, the project was consistently pushed further and further into the shadows of the back burner, where it languished, nearly forgotten. ...UNTIL NOW, THAT IS! Woo-hee-ha! I buckled down and went at it in the same manner as on SMW, and now here it is. Dig!
 
AUDIOCHECKER v1.2 - by Dester - [email protected]~~~~~~~~~~~~~~~~~

01 -===- E:\Torrent\DC++\XOC Plays Super Mario Bros. 3 [NA]\01 - All-Stars Title - XOC Plays Super Mario Bros. 3.flac Extracted successfully Conclusion: This track looks like CDDA with probability 99%

02 -===- E:\Torrent\DC++\XOC Plays Super Mario Bros. 3 [NA]\02 - Overworld Theme # 1 - Death Jingle - XOC Plays Super Mario Bros. 3.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

03 -===- E:\Torrent\DC++\XOC Plays Super Mario Bros. 3 [NA]\03 - Grass Land - XOC Plays Super Mario Bros. 3.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

04 -===- E:\Torrent\DC++\XOC Plays Super Mario Bros. 3 [NA]\04 - Iced Land - Underground P-Block - XOC Plays Super Mario Bros. 3.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

05 -===- E:\Torrent\DC++\XOC Plays Super Mario Bros. 3 [NA]\05 - The Sky - XOC Plays Super Mario Bros. 3.flac Extracted successfully Conclusion: This track looks like CDDA with probability 99%

06 -===- E:\Torrent\DC++\XOC Plays Super Mario Bros. 3 [NA]\06 - Airship - XOC Plays Super Mario Bros. 3.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

07 -===- E:\Torrent\DC++\XOC Plays Super Mario Bros. 3 [NA]\07 - Big Island - Vs. Battle Start - XOC Plays Super Mario Bros. 3.flac Extracted successfully Conclusion: This track looks like CDDA with probability 99%

08 -===- E:\Torrent\DC++\XOC Plays Super Mario Bros. 3 [NA]\08 - Overworld Theme - #2 Course Clear - XOC Plays Super Mario Bros. 3.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

09 -===- E:\Torrent\DC++\XOC Plays Super Mario Bros. 3 [NA]\09 - Castle - XOC Plays Super Mario Bros. 3 - XOC Plays Super Mario Bros. 3.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

10 -===- E:\Torrent\DC++\XOC Plays Super Mario Bros. 3 [NA]\10 - Letter From The Princess - Miniboss - XOC Plays Super Mario Bros. 3.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

11 -===- E:\Torrent\DC++\XOC Plays Super Mario Bros. 3 [NA]\11 - Hammer Bros. - XOC Plays Super Mario Bros. 3.flac Extracted successfully Conclusion: This track looks like CDDA with probability 43%

12 -===- E:\Torrent\DC++\XOC Plays Super Mario Bros. 3 [NA]\12 - Underwater - The Clouds - Card Game - XOC Plays Super Mario Bros. 3.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

13 -===- E:\Torrent\DC++\XOC Plays Super Mario Bros. 3 [NA]\13 - Desert Hill - XOC Plays Super Mario Bros. 3.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

14 -===- E:\Torrent\DC++\XOC Plays Super Mario Bros. 3 [NA]\14 - The King - XOC Plays Super Mario Bros. 3.flac Extracted successfully Conclusion: This track looks like CDDA with probability 99%

15 -===- E:\Torrent\DC++\XOC Plays Super Mario Bros. 3 [NA]\15 - Ocean Side - XOC Plays Super Mario Bros. 3.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

16 -===- E:\Torrent\DC++\XOC Plays Super Mario Bros. 3 [NA]\16 - Pipe Maze - XOC Plays Super Mario Bros. 3.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

17 -===- E:\Torrent\DC++\XOC Plays Super Mario Bros. 3 [NA]\17 - Advance Bonus - XOC Plays Super Mario Bros. 3.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

18 -===- E:\Torrent\DC++\XOC Plays Super Mario Bros. 3 [NA]\18 - Land of Koopa - Bowser Fight - Vs. Battle Round Over - XOC Plays Super Mario Bros. 3.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

19 -===- E:\Torrent\DC++\XOC Plays Super Mario Bros. 3 [NA]\19 - Game Over - End Credits - XOC Plays Super Mario Bros. 3.flac Extracted successfully Conclusion: This track looks like CDDA with probability 100%

20 -===- E:\Torrent\DC++\XOC Plays Super Mario Bros. 3 [NA]\20 - Just Kidding - Music Box - XOC Plays Super Mario Bros. 3.flac Extracted successfully Conclusion: This track looks like CDDA with probability 86%


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Трекер:  [ 03-Фев-2012 20:18 ]

  

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