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iOS 4 in Action

Год: 2011
Автор: Jocelyn Harrington, Brandon Trebitowski, Christopher Allen, Shannon Appelcline
Жанр: Программирование
Издательство: Manning Publications
ISBN: 9781617290015
Язык: Английский
Формат: PDF
Качество: Изначально компьютерное (eBook)
Количество страниц: 506

Описание: Written for Xcode 4, iOS 4 in Action guides you from setting up your development environment, through coding your first app, all the way to selling in the App Store. Work through sample applications including a chat client, a video game, an interactive map, background audio, and more as you explore the iOS 4 SDK.

iOS 4 in Action, written for Xcode 4, is a detailed, hands-on guide that goes from setting up your development environment, through your first coding steps, all the way to creating a polished, commercial iOS 4 application. You’ll run through examples from a variety of areas including a chat client, a video game, an interactive map, and background audio. You’ll also learn how the new iOS 4 features apply to your existing iOS 3 based apps. This book will help you become a confident, well-rounded iOS 4 developer.

What’s Inside
Full coverage of iOS SDK 4.3
Mastering Xcode 4
Multitasking for iPhone and iPad
Game Center, iAd, and AirPrint
Local and push notification
Implementing in-app purchasing
Chapter 1 Introducing iOS 4 with iPhone and iPad
All for one and one for all: the iOS platform
Understanding iPhone and iPad touch interaction
Getting ready for the SDK
Introducing iOS
iOS’s methods
How to make an application from an idea
Summary
Chapter 2 Learning Objective-C
Introducing Objective-C
The message
Class definition
Properties
The @ directive
Categories and protocols
Wrapping up Objective-C
Summary
Chapter 3 Using Xcode 4
Introducing Xcode 4
Using Xcode 4 to create the HelloWorld application
Closer look at files under the Navigation area
Using Interface Builder in Xcode 4
Summary
Chapter 4 Xcode and debugging
Creating a new class in Xcode
Creating objects with Interface Builder
Debugger and Instruments
Summary
Chapter 5 Basic view controllers
The view controller family
The standard view controller
The table view controller
Summary
Chapter 6 Monitoring events and actions
An introduction to events
A touching example: the event reporter
Other event functionality
An introduction to actions
Adding a button to an application
Other action functionality
Introducing notifications
Summary
Chapter 7 Advanced view controllers
The tab bar view controller
The navigation controller
Using the flipside controller
The split view controller
Popover and modal view controllers
Combining view controllers in universal applications
Summary
Chapter 8 Data: actions, preferences, and files
Accepting user actions
Maintaining user preferences
Opening files
Summary
Chapter 9 Data: advanced techniques
Using SQLite
Accessing the Address Book
An introduction to Core Data
Summary
Chapter 10 Positioning: accelerometers, location, and the compass
The accelerometers and orientation
The accelerometers and movement
The accelerometers and gestures
All about Core Location
Summary
Chapter 11 Media: images and the camera
An introduction to images
Drawing simple images with Core Graphics
Accessing photos
Collage: an image example
Printing images
Summary
Chapter 12 Media: audio and recording
Playing audio from the iPod library
Recording audio
Playing sounds
Example: creating a simple audio recording/playback application
Recording, playing, and accessing video
Summary
Chapter 13 Graphics: Quartz, Core Animation, and OpenGL
An introduction to Quartz 2D
The Quartz context
Drawing paths
Setting the graphical state
Advanced drawing in Quartz
Drawing on a picture: an example
An introduction to Core Animation
An introduction to OpenGL
Summary
Chapter 14 The web: web views and internet protocols
The hierarchy of the internet
Low-level networking
Working with URLs
Using UIWebView
Parsing XML
POSTing to the web
Accessing the social web
Summary
Chapter 15 Peer-to-peer connections using Game Kit
Overview of Game Kit
Creating peer-to-peer applications using the peer picker
Example: creating a multiplayer table tennis game
Summary
Chapter 16 Using Event Kit on the iPhone and iPad
An overview of the Event Kit frameworks
Adding new events to Calendar programmatically
Creating an event with the Event Edit view controller
Fetching events
Fetching events with GCD
Summary
Chapter 17 Local and Push notification services
What are local and push notifications?
Implementing local notifications on Timer application
An overview of Apple’s push notification system
Preparing your application to use push notifications
Creating a push notification provider in PHP
Summary
Chapter 18 The Map Kit framework
Adding a map view to an application
Reverse geocoding
Annotating the map
Summary
Chapter 19 In-app purchasing using Store Kit
Setting up a sandbox testing environment
Creating a simple store interface
Summary
Chapter 20 Making money with iAd
Adding a banner ad into your application
Supporting both portrait mode and landscape mode
How to handle advertisement downloading errors
Going live with the application
Summary
Chapter 21 Introducing multitasking
Overview of multitasking
Background state
Using fast app switching
Task completion in the background
Monitoring location changes in the background
Summary
Chapter 22 Multitasking in depth
Using the location-monitoring service
Building an audio-playing application with the Audio Toolbox framework
Enabling audio playing in the background
Building the background audio application
Summary
appendix A iOS class reference
appendix B External sources and references
appendix C Publishing your application
appendix D Updating current applications for the iPad
index
Доп. информация: Who Should Read this Book:
No previous iPhone or iPad know-how needed. Familiarity with C, Cocoa , or Objective-C helps but is not required.

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