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Скачать 3D-Coat 4.0 BETA10 x86 x64 [2013, MULTILANG +RUS] через torrent

 
 
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spider91

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3D-Coat 4.0 BETA10


Год/Дата Выпуска: 2013
Версия: 4.0 BETA10
Разработчик: Pilgway
Сайт разработчика: 3d-coat.com
Разрядность: 32bit, 64bit
Язык интерфейса: Мультиязычный (русский присутствует)
Таблэтка: Присутствует

Системные требования:
ОС: Windows 2000, XP, Vista, Windows 7
Процессор: 1,2 ГГц или лучше
Оперативная память: 512Mb (4096 рекомендуется)
Видеокарта: Radeon 9200/Nvidia 5600 128Mb (256 рекомендуется) или лучше
DirectX 9.0c или выше

Описание:
3D-Coat — коммерческая компьютерная программа для моделирования различных органических объектов и грубых низкополигональных 3D-моделей; предоставляет широкий набор инструментов, которые позволяют пользователям создавать скульптуры, добавляя топологию (автоматически или вручную), создавать UV-карты (автоматически или вручную), интерактивно текстурировать поверхность модели, производить визуализацию статичных сцен и круговую анимацию модели.
15.01.2013 BETA10

- Magic wand tool in Paint room
- New items in VoxTree->RMB menu: Show all, Shoaw subtree (to make nodes visible)
- All applicable brush jitters will act on merge tool in "On pen" mode - http://t.co/JynOj0D2
- VoxExtruude works now correctly with different combinations of symmetry/extrude directions/flattern
- a lot of mantis reported problems fixed, big work done there

4.01.2013 BETA9C

- Important change! "Ignore backfaces" works basing on Z-Buffer, not on normals direction. It makes possible to work correctly over multilayered structures correctly (example - thin pants).
- Curve stroke improved to work well with thin walls even if b-splines are used.
- a lot of mantis bugfixes

1.01.2013 BETA9B

- fixed major problem of broken SHIFT smoothing in LC tools
- improved Absolute/Extrude/LC Extrude bruhes (how they work with pen pressure), fixed dots in General brush
- some Mantis issues fixed

31.12.2012 BEAT9A

- fixed problems with precission in spline stroke mode
- CTRL in VoxExtrude will invert extrusion
- Smooth all may work over frozen area and will work much faster. It gives good and predictable way to smooth selected areas.
- fixed all reported mantis problems

29.12.2012 BETA9

- Extrude/Flattern area in voxel suraface mode done - bit.ly/RlzRts , bit.ly/RlzWgw , bit.ly/RlzYoG
- VoxLayer/Extrude got nice preview of future shape - bit.ly/VbgTU5
- VoxLayer/Extrude will make spots that will create shapes of pen''s size - bit.ly/VbhpBz It gives much better control.
- Surfacial smooth polished a lot, now it has a lot of useful options and has become very powerful tool - bit.ly/RlzKxQ
- all problems reported by e-mail and Mantis fixed (windows storing, occlusion, spline stroke problems and other).

16.12.2012 BETA8

- polished spline stroke. Multiple strokes per pass, closed strokes allowed. Different radius per control point if need (optional). Better spline preview. Progress shown. Good description in hints. Splines shapes tuned to be very nice and predictable.
- selecting islands in UV mode by clicking on object
- Retopo->Export groups for exporting group as separate file
- arrows icons for swapping color
- bugfixes from Mantis, forum and bugreports

9.12.2012 BETA7

- Important! New E-mode - spine stroke mode. It allows to model very nice and accurate stroke with spline and pressure graph in ANY tool where it has sense. Example - http://www.screencas.../t/8RJ8C0g5naY2 It should be very useful for painting and sculpting, you may do predictable, accurate strokes.
- TSmooth tweaked as SHIFT action
- Sevral mantis issues fixed.

24.11.2012 BETA6

- big work performed over stabilizing and optimizing 3D-Coat. I hope LC tools will work much more predictably and faster. Many areas of 3D-Coat including paint, retopo, voxels was tested and a lot of bugs fixed. A lot of Mantis bugs fixed.
- Zooming in/out speed will depend on distance from the pivot point to perform better navigation
- options how ghosting will be treated (see top panel)
- Direct uploading to sketchfab.com done

6.11.2012 BETA5

- new Bridge tool
- Decompose (Separate disconnected pieces) tool
- a lot of bugfixes to stabilize 3DC. Many of them are critical fixes.
- you may choose if material is tiled or not
- Save files will be saved to temporary file an then renamed so that previous version of file will not be corrupted if crash happens.

11.10.2012 BETA4

- Relaxation tool
- better smoothing algorithms
- Reconstruct tool
- a lot of bugfixes and small tweaks, see mantis

5.10.2012 BETA3

- Different actions assigned to SHIFT and CTRL SHIFT - see at top in surface mode. Powerful smooth is not polished enough, will be improved.
- Set of retopo bugs fixed
- Close/make holes improved a lot, but we continue to work over it
- Wireframe rendering speed and quality improved a lot. Now it works according to View->Show wireframe. By default W assigned but F4 may remain from previous install. Then you need to re-assign it manually.

2.10.2012 BETA2

- LC & close holes issues fixed. There is check box "Quality" to determine what you prefer - better quality or speed. Actually speed differs not much.
- some Undo issues fixed
- icons

1.10.2012 BETA1

- At least it looks a bit like V4
- New start dialog, I hope this time it will be more useful. The main purpose was to expose different workflows there (they was usually hidden deeply in different submenus), it may be useful not only at start but in process too. You may customize it (but it is for experienced users, it is relatively not hard via xml files in StartMenu folder)
- New LC changes from Raul. But we contitue hammering there.
- New fit tool to combine separate pieces that look similar but has different topology. Important to handle scan data.
- Remove undercuts tool.
- E modes improvements: new modes for square and circle instead of SHIFT&drag because SHIFT conflicts with other modes - bit.ly/OrVYxS
- Recangle&circle modes will show dimensions, in ortho mode - with real world values, SPACE allows to enter numbers - bit.ly/UO5InH
- 3DC got 2 choices how to calculate normals - as before or as in Maya for better compatibility.
- 3D-Coat got most common TBN space used in most 3D-applications (Maya, Blender) - Morten Mikkelsen''s TBN space
- N-gons with complex shape will be correctry supported in paint and retopo rooms. It was done by the way wnen solving normalmapping issues.
- a lot of refinements in Primitives tool, especially for surface mode
- Fixed a bib load of mantis repiorted problems + blob tool problems (was working randomly)


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Трекер:  [ 22-Мар-2013 16:55 ]

  

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