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Getting Started with UDK
Год: 2013 Автор: John P. Doran Жанр: CG Game Development Издательство: PACKT Publishing ISBN: 978-184-969-981-5 Язык: Английский Формат: ePUB Качество: Изначально компьютерное (eBook) Интерактивное оглавление: Да Количество страниц: 86 Описание: Learn how to greybox your level by building basic shapes and reshaping the environment. Use the visual scripting tool Kismet to create all of the gameplay for your project, from spawning waves of enemies to building placeable towers. Develop a thorough understanding of how to use the industry standard Scaleform to create a custom HUD and Main Menu screen to make a game your own.
Table of Contents Preface Chapter 1: Augmenting the UDK Chapter 2: Tower Defense Chapter 3: Detailing Environments Chapter 4: Finishing Touches Index Preface Chapter 1: Augmenting the UDK What we will achieve Before we begin Block out simple-level geometry Prepare for lift-off Engaging thrusters Objective complete Supplemental information Defining Kismet Using a third-person perspective Engage thrusters Objective complete Classified information Kismet primer Benefits and drawbacks of using Kismet Summary Chapter 2: Tower Defense Spawning enemies Enemies damaging the base Creating/Spawning a single tower Multiple towers made easy - prefabs Engage thrusters Summary Chapter 3: Detailing Environments Applying materials Placing staircases Adding in-level boundaries Spawning weapons Objective complete Summary Chapter 4: Finishing Touches Obtaining Flash Setting up Flash Creating our main menu Creating our HUD Creating the main menu into UDK Cooking and packaging our game Taking the project to the next level Summary Index