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Learn HTML5 by Creating Fun Games

Год: 2013
Автор: Rodrigo Silveira
Издательство: Packt Publishing
ISBN: 9781849696029
Язык: Английский
Формат: PDF/EPUB
Качество: Изначально компьютерное (eBook)
Интерактивное оглавление: Да
Количество страниц: 374
Описание: HTML is fast, secure, responsive, interactive, and stunningly beautiful. It lets you target the largest number of devices and browsers with the least amount of effort. Working with the latest technologies is always fun and with a rapidly growing mobile market, it is a new and exciting place to be.

"Learn HTML5 by Creating Fun Games" takes you through the journey of learning HTML5 right from setting up the environment to creating fully-functional games. It will help you explore the basics while you work through the whole book with the completion of each game.

"Learn HTML5 by Creating Fun Games" takes a very friendly approach to teaching fun, silly games for the purpose of giving you a thorough grounding in HTML5. The book has only as much theory as it has to, often in tip boxes, with most of the information explaining how to create HTML5 canvas games. You will be assisted with lots of simple steps with screenshots building towards silly but addictive games.

The book introduces you to HTML5 by helping you understand the setup and the underlying environment. As you start building your first game that is a typography game, you understand the significance of elements used in game development such as input types, web forms, and so on.We will see how to write a modern browser-compatible code while creating a basic Jelly Wobbling Game. Each game introduces you to an advanced topic such as vector graphics, native audio manipulation, and dragging-and-dropping. In the later section of the book, you will see yourself developing the famous snake game using requestAnimationFrame along with the canvas API, and enhancing it further with web messaging, web storage, and local storage. The last game of this book, a 2D Space shooter game, will then help you understand mobile design considerations.

What you will learn from this book:

Understand why the open web is the best platform to develop for
Set up a local web development environment
Create DOM-based games such as a typography game using semantic HTML5 tags and CSS3 features
Use the new canvas element to create a 2D space shooter game
Discover writing portable code while developing a basic Jelly Wobbling Gravity Game
Create animations using RequestAninmationFrame while improvising the Snake game.
Make your games portable across desktop and mobile devices
Get started with WebGL for 3D game development, and with other upcoming HTML5 features and APIs
Preface
Chapter 1: An Overview of HTML5
Chapter 2: HTML5 Typography
Chapter 3: Understanding the Gravity of HTML5
Chapter 4: Using HTML5 to Catch a Snake
Chapter 5: Improving the Snake Game
Chapter 6: Adding Features to Your Game
Chapter 7: HTML5 and Mobile Game Development
Index


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Трекер:  [ 07-Окт-2013 09:16 ]

  

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