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Blender 2.6 Cycles: Materials and Textures Cookbook+CD Over 40 recipes to help you create stunning materials and textures using the Cycles rendering engine with Blender
Год: 2013 Автор: Enrico Valenza Жанр: CG 3D Graphics Издательство: Packt Publishing ISBN: 978-1-78216-130-1 Язык: Английский Формат: PDF+ePUB Качество: Изначально компьютерное (eBook) Интерактивное оглавление: Да Количество страниц: 288+288 Описание: This book is aimed mainly at the average – intermediate Blender user who already knows Blender but still hasn''t dealt with the new Cycles rendering engine. It''s taken for granted that you already know how to move inside the Blender interface and that you already have at least some basic knowledge of the standard Blender material creation interface, although this is actually not strictly necessary.
Create naturalistic materials and textures - such as rock, snow, ice and fire - using Cycles Learn Cycle’s node-based material system Get to grips with the powerful Cycles rendering engine --------------------------------------------------------------------------------Эта книга ориентирована в основном на среднего пользователя Blender, кто уже знает его, но до сих пор не имел дела с новым рендерингом Cycles. Это само собой разумеется, что вы уже знаете, как перемещаться по интерфейсу Blender''а и что у вас есть некоторые базовые знания интерфейса создания базового материала, хотя на самом деле это и не является строго обязательным.
Preface 1 Chapter 1: Overview of Materials in Cycles 7 Introduction 7 Material nodes in Cycles 9 Procedural textures in Cycles 18 Setting the World material 25 Creating a mesh-light material 32 Using displacement (aka bump) 42 Chapter 2: Managing Cycles Materials 49 Introduction 49 Preparing an ideal Cycles interface for material creation 50 Naming materials and textures 57 Creating node groups 61 Linking materials 69 Chapter 3: Creating Natural Materials in Cycles 73 Introduction 73 Creating a rock material using image maps 74 Creating a rock material using procedural textures 82 Creating a sand material using procedural textures 88 Creating a simple ground material using procedural textures 99 Creating a snow material using procedural textures 104 Creating an ice material using procedural textures 107 Creating a clean running water material 109 Chapter 4: Creating Man-made Materials in Cycles 113 Introduction 113 Creating a generic plastic material 114 Creating a bakelite material 116 Creating an expanded polystyrene material 120 Creating a clear (glassy) polystyrene material 122 Creating a rubber material 124 Creating an antique bronze material with procedurals 126 Creating a multipurpose metal group node 131 Creating a worn metal material with procedurals 135 Creating a rusty metal material with procedurals 141 Creating a wood material with procedurals 147 Chapter 5: Creating Complex Natural Materials in Cycles 151 Introduction 151 Creating an ocean material using procedural textures 152 Creating underwater environment materials 164 Creating a snowy mountain landscape with procedurals 172 Creating a realistic planet Earth as seen from space 181 Chapter 6: Creating More Complex Man-made Materials 191 Introduction 191 Creating cloth materials with procedurals 192 Creating a leather material with procedurals 197 Creating a synthetic sponge material with procedurals 202 Creating a brick wall material with procedurals 208 Creating a spaceship hull 217 Chapter 7: Creating Organic Materials 229 Introduction 229 Creating a snake-like scaly material with image maps and procedurals 230 Creating a wasp-like chitin material with procedural textures 235 Creating a beetle-like chitin material with procedural textures 238 Creating a grass shader 241 Creating tree shaders – the bark 244 Creating tree shaders – the leaves 252 Creating a Gray Alien skin material with procedurals 255 Index 263
Доп. информация: Blender 2.66 and UP
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