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Blender 2.6 Cycles: Materials and Textures Cookbook+CD
Over 40 recipes to help you create stunning materials and textures using the Cycles rendering engine with Blender

Год: 2013
Автор: Enrico Valenza
Жанр: CG 3D Graphics
Издательство: Packt Publishing
ISBN: 978-1-78216-130-1
Язык: Английский
Формат: PDF+ePUB
Качество: Изначально компьютерное (eBook)
Интерактивное оглавление: Да
Количество страниц: 288+288
Описание: This book is aimed mainly at the average – intermediate Blender user who already knows Blender but still hasn''t dealt with the new Cycles rendering engine. It''s taken for granted that you already know how to move inside the Blender interface and that you already have at least some basic knowledge of the standard Blender material creation interface, although this is actually not strictly necessary.

Create naturalistic materials and textures - such as rock, snow, ice and fire - using Cycles
Learn Cycle’s node-based material system
Get to grips with the powerful Cycles rendering engine
--------------------------------------------------------------------------------Эта книга ориентирована в основном на среднего пользователя Blender, кто уже знает его, но до сих пор не имел дела с новым рендерингом Cycles. Это само собой разумеется, что вы уже знаете, как перемещаться по интерфейсу Blender''а и что у вас есть некоторые базовые знания интерфейса создания базового материала, хотя на самом деле это и не является строго обязательным.
Preface 1
Chapter 1: Overview of Materials in Cycles 7
Introduction 7
Material nodes in Cycles 9
Procedural textures in Cycles 18
Setting the World material 25
Creating a mesh-light material 32
Using displacement (aka bump) 42
Chapter 2: Managing Cycles Materials 49
Introduction 49
Preparing an ideal Cycles interface for material creation 50
Naming materials and textures 57
Creating node groups 61
Linking materials 69
Chapter 3: Creating Natural Materials in Cycles 73
Introduction 73
Creating a rock material using image maps 74
Creating a rock material using procedural textures 82
Creating a sand material using procedural textures 88
Creating a simple ground material using procedural textures 99
Creating a snow material using procedural textures 104
Creating an ice material using procedural textures 107
Creating a clean running water material 109
Chapter 4: Creating Man-made Materials in Cycles 113
Introduction 113
Creating a generic plastic material 114
Creating a bakelite material 116
Creating an expanded polystyrene material 120
Creating a clear (glassy) polystyrene material 122
Creating a rubber material 124
Creating an antique bronze material with procedurals 126
Creating a multipurpose metal group node 131
Creating a worn metal material with procedurals 135
Creating a rusty metal material with procedurals 141
Creating a wood material with procedurals 147
Chapter 5: Creating Complex Natural Materials in Cycles 151
Introduction 151
Creating an ocean material using procedural textures 152
Creating underwater environment materials 164
Creating a snowy mountain landscape with procedurals 172
Creating a realistic planet Earth as seen from space 181
Chapter 6: Creating More Complex Man-made Materials 191
Introduction 191
Creating cloth materials with procedurals 192
Creating a leather material with procedurals 197
Creating a synthetic sponge material with procedurals 202
Creating a brick wall material with procedurals 208
Creating a spaceship hull 217
Chapter 7: Creating Organic Materials 229
Introduction 229
Creating a snake-like scaly material with image maps and procedurals 230
Creating a wasp-like chitin material with procedural textures 235
Creating a beetle-like chitin material with procedural textures 238
Creating a grass shader 241
Creating tree shaders – the bark 244
Creating tree shaders – the leaves 252
Creating a Gray Alien skin material with procedurals 255
Index 263
Доп. информация: Blender 2.66 and UP

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