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Скачать [UPDATE] Aliens: Colonial Marines - v1.0.142 Incl. Bug Hunt DLC [ENG] - [FLTDOX] через torrent

 
 
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Galfimbul

avatar Galfimbul



  
          Общая информация:
Год выпуска: 19 марта 2013
Жанр: Action (Shooter) / 3D / 1st Person
Разработчик: Gearbox Software
Издатель: SEGA
Тип издания: DLC
Язык интерфейса: Английский
Язык озвучки: Английский
Таблетка: Присутствует (FAIRLIGHT)
            Описание:
     «Охота на жуков» — это новый режим коллективной игры, где вам предстоит бросить вызов своим страхам на 3 новых картах: «Корабль», «Наемники», «Жертва».
Только работая в команде, вы сможете сдержать орды противников.
Уничтожайте противников и покупайте дополнительное снаряжение, открывайте новые области на карте и подавляйте наступление врагов — захватывая маяки возрождения.

Код:

___________   ___________  ________/\   ____________ _____
    +----- \_  _____ /___\__  _____/ -\_______  \__\___  /_   |/    / -+
    |      /  ___/  /    /    /       /    /    /     /   /  _/   _/   |
    |   __/   /   _/    /    /     __/  __/    /   __/   /   \    \_   |
    |   \    /_____    /    /      \    ______/_____    /_____\    /   |
    +--- \  / ---- \  / \  / ------ \  / ---------- \  / ----- \  / ---+
          \/        \/   \/          \/              \/         \/ (nw!)
                ┌────  FairLight DOX Division Presents: ────┐
┌┌───────────────────────────────────────────────────────────────────────────┐
┌┘      Aliens: Colonial Marines v1.0.142 incl. Bug Hunt DLC (c) SEGA       ┌┘
└───────────────────────────────────────────────────────────────────────────┘┘
:   Cracked by:  FAiRLiGHT            : :  Release Date: 21-03-13            :
│   Packaged by: FAiRLiGHT            │ │  # of Options: N/A                 │
│   Type: [ ] Manual/Reference Card   │ │          Type: Content+Update      │
│         [ ] CD/Box Covers           │ ├────────────────────────────────────┤
│         [ ] Walkthrough             │ │                                    │
│         [ ] Strategy Guide          │ │                                    │
:         [X] Content                 │ │                                    :
:         [X] Patch                   │ │                                    │
│   Number of archives: x             │ │                                    │
└┐ ───────────────────────────────────┘ └────────────────────────────────── ┌┘
└└──────────────────────────────────────────────────────────────────────────┘┘
  This release includes support for the following DLC:
  - Bug Hunt DLC
  Update changes:
  3/18/2013 Update
  General
  * Improved texture resolution.
  * Various visual improvements.
  * Added mouse smoothing to options menu.
  * Fixed crashes tied to launch and motion tracker.
  * Added additional safeguards to better protect save data.
  * Resolved an issue where a player''s level could sometimes appear  incorrect
    when backing out of a party.
  * Addressed several scenarios under which  players  could  spawn  without  a
    weapon.
  * Changes to better prevent audio from sometimes cutting out during  end  of
    mission cinematics.
  * Fixed issue where  Xeno  death  animation  was  not  properly  calculating
    momentum of the killing blow.
  * Smart Gun animation now properly tracks targets.
  * Addressed some instances where Xenos would display erratic animations.
  * Increased light radius for player''s shoulder lamp.
  * Adjusted aim assist to better reflect player input.
  * Addressed an issue that could sometimes cause co-op player revival to  not
    work under certain circumstances.
  * Addressed issues with players not spawning into a level properly.
  * Fixed a marine player invincibility exploit.
  * Resolved several instances where players could walk  or  fall  outside  of
    maps.
  * Addressed an issue  where  Ripley''s  Flamethrower  (bonus  content)  would
    sometimes fire continuously without player input.
  * Fixed an issue that  could  cause  localized  text  to  sometimes  display
    incorrectly.
  * Addressed an issue where weapon  ammunition  was  not  always  highlighted
    properly.
  * General user interface improvements.
  * Miscellaneous bug fixes.
  Campaign
  * Tweaked enemy and friendly AI to be more aggressive and responsive.
  * Modified campaign difficulty to account for improved AI responsiveness.
  * Improved enemy collision detection regarding doors and Power Loader.
  * Addressed some issues that could cause improper warping for co-op players.
  * Various tweaks to address instances where NPC characters would not  always
    properly navigate to objectives.
  * Players will no longer bleed  out  immediately  when  downed  in  a  Power
    Loader.
  Versus
  * Fixed issues that could cause clients to  report  inaccurate  results  and
    statistics.
  * Addressed instances where a map would appear to "pop in" when loading into
    a new match.
  * New Xeno appearance customization added.
  * Multiplayer teams should now correctly auto-balance between rounds.
  * Increased duration of Lurker Pounce Challenge "Cat-Like Reflexes" from  10
    to 20 seconds.
  * Fixed issue where certain multiplayer challenges would not unlock properly
    for all characters.
  * Crusher pick-ups now correctly appear as highlighted for clients.
  2/11/2013 Update
  General
  * General user interface improvements.
  * Various performance improvements.
  * Fixed issue where a door may not function properly if a  Xeno  was  killed
    while opening it.
  * Addressed issue where players could become  stuck  in  a  close  encounter
    after killing a Lurker that had pounced them.
  * Fixed collision issue where bullets would not pass  through  certain  open
    doorways.
  * Fixed an issue related to  clients  incorrectly  interrupting  Xeno  melee
    encounters.
  * Addressed an issue where doors would sometimes not open properly.
  * Addressed an exploit where players could melee while throwing a grenade or
    placing a claymore.
  * Fixed some collision detection issues  that  could  result  from  a  close
    encounter.
  * Prevented campaign pop-ups from appearing outside of campaign.
  Campaign
  * Fixed an issue that could prevent NPCs from getting on the elevator in the
    Sulaco.
  * NPCs no longer attempt to open doors while being welded.
  * Fixed issue where Raven could sometimes pass through welded door.
  * Implementing a message to warn players  that  campaign  progress  will  be
    overwritten if they try to start an offline campaign game from within  the
    co-op campaign UI.
  * Adjusted the  distance  between  players  before  they''re  warped  to  the
    location of furthest player in co-op.
  * Fixed issue where  torch  would  sometimes  appear  incorrectly  to  co-op
    clients.
  * Fixed issue where difficulty  could  sometimes  become  stuck  incorrectly
    after switching modes.
  * Fixed issue where co-op player would  not  recover  properly  after  being
    saved from a close encounter.
  * Fixed issue where Russian players could not drop into  a  co-op  match  in
    some missions.
  * Updated late-game close encounter moment to disable  player  input,  which
    could cause them to become stuck.
  Versus
  * Resolved  issue  where  campaign  Motion  Tracker  could  incorrectly   in
    multiplayer loadouts.
  * Fixed issue where clients would sometimes be invisible after  spawning  in
    No Hope in Hadleys.
  * Multiplayer teams are now  randomized  (parties  excluded)  if  percentage
    difference in scores is greater than 15%
  * ''Switch Teams'' option removed from the Pause menu.
  * Corrected issue  where  server  and  client  could  get  out-of-sync  when
    switching out of a power-up while firing.
  * Fixed issue where controller would vibrate during  the  scores  screen  if
    Rage ability was active upon match end.
  * Fixed issue where Cloak ability would not conceal the Lurker when  walking
    or jogging.
  * Corrected bug where clients appeared to  spawn  outside  of  world  before
    match start.
  * Removed  placeholder  text  from  appearing  on  scoreboard   in   certain
    situations.
  * Improved camera transition when Xeno enters a vent.
  * Fixed issue where Xenomorph HUD could sometimes appear in the wrong color.
  * Fixed issue with Spitter acid sometimes preventing players from  deploying
    a Sentry Turret for a short while.
  * Spitter''s "Acid Spray" now originates from the mouth.
  * Escape: Fixed issue where Xenos could spawn in unplayable space.
  * Escape: Fixed issue where Xeno players could lose functionality if  warped
    to next area while in a vent.
  * Escape: Addressed issues where players would spawn with no weapon if  they
    were the last Marine to die in Escape.
  * Escape: Fixed issue where Cat-Like Reflexes  ability  would  not  properly
    complete in an Escape match.
  * Escape: Improved timing and placement of warp locations in Emergency  Evac
    map.
  Instructions:
  - Unrar the setup.exe and run it ( point to your installation folder
    if required )
                                                            /TEAM FAIRLIGHT
┌┌───────────────────────────────────────────────────────────────────────────┐
┌┘              +-+  Kindest regards - FairLight DOX 2013 +-+               ┌┘
└───────────────────────────────────────────────────────────────────────────┘┘

3/18/2013 Update
General
* Improved texture resolution.
* Various visual improvements.
* Added mouse smoothing to options menu.
* Fixed crashes tied to launch and motion tracker.
* Added additional safeguards to better protect save data.
* Resolved an issue where a player''s level could sometimes appear incorrect
when backing out of a party.
* Addressed several scenarios under which players could spawn without a
weapon.
* Changes to better prevent audio from sometimes cutting out during end of
mission cinematics.
* Fixed issue where Xeno death animation was not properly calculating
momentum of the killing blow.
* Smart Gun animation now properly tracks targets.
* Addressed some instances where Xenos would display erratic animations.
* Increased light radius for player''s shoulder lamp.
* Adjusted aim assist to better reflect player input.
* Addressed an issue that could sometimes cause co-op player revival to not
work under certain circumstances.
* Addressed issues with players not spawning into a level properly.
* Fixed a marine player invincibility exploit.
* Resolved several instances where players could walk or fall outside of
maps.
* Addressed an issue where Ripley''s Flamethrower (bonus content) would
sometimes fire continuously without player input.
* Fixed an issue that could cause localized text to sometimes display
incorrectly.
* Addressed an issue where weapon ammunition was not always highlighted
properly.
* General user interface improvements.
* Miscellaneous bug fixes.
Campaign
* Tweaked enemy and friendly AI to be more aggressive and responsive.
* Modified campaign difficulty to account for improved AI responsiveness.
* Improved enemy collision detection regarding doors and Power Loader.
* Addressed some issues that could cause improper warping for co-op players.
* Various tweaks to address instances where NPC characters would not always
properly navigate to objectives.
* Players will no longer bleed out immediately when downed in a Power
Loader.
Versus
* Fixed issues that could cause clients to report inaccurate results and
statistics.
* Addressed instances where a map would appear to "pop in" when loading into
a new match.
* New Xeno appearance customization added.
* Multiplayer teams should now correctly auto-balance between rounds.
* Increased duration of Lurker Pounce Challenge "Cat-Like Reflexes" from 10
to 20 seconds.
* Fixed issue where certain multiplayer challenges would not unlock properly
for all characters.
* Crusher pick-ups now correctly appear as highlighted for clients.
2/11/2013 Update
General
* General user interface improvements.
* Various performance improvements.
* Fixed issue where a door may not function properly if a Xeno was killed
while opening it.
* Addressed issue where players could become stuck in a close encounter
after killing a Lurker that had pounced them.
* Fixed collision issue where bullets would not pass through certain open
doorways.
* Fixed an issue related to clients incorrectly interrupting Xeno melee
encounters.
* Addressed an issue where doors would sometimes not open properly.
* Addressed an exploit where players could melee while throwing a grenade or
placing a claymore.
* Fixed some collision detection issues that could result from a close
encounter.
* Prevented campaign pop-ups from appearing outside of campaign.
Campaign
* Fixed an issue that could prevent NPCs from getting on the elevator in the
Sulaco.
* NPCs no longer attempt to open doors while being welded.
* Fixed issue where Raven could sometimes pass through welded door.
* Implementing a message to warn players that campaign progress will be
overwritten if they try to start an offline campaign game from within the
co-op campaign UI.
* Adjusted the distance between players before they''re warped to the
location of furthest player in co-op.
* Fixed issue where torch would sometimes appear incorrectly to co-op
clients.
* Fixed issue where difficulty could sometimes become stuck incorrectly
after switching modes.
* Fixed issue where co-op player would not recover properly after being
saved from a close encounter.
* Fixed issue where Russian players could not drop into a co-op match in
some missions.
* Updated late-game close encounter moment to disable player input, which
could cause them to become stuck.
Versus
* Resolved issue where campaign Motion Tracker could incorrectly in
multiplayer loadouts.
* Fixed issue where clients would sometimes be invisible after spawning in
No Hope in Hadleys.
* Multiplayer teams are now randomized (parties excluded) if percentage
difference in scores is greater than 15%
* ''Switch Teams'' option removed from the Pause menu.
* Corrected issue where server and client could get out-of-sync when
switching out of a power-up while firing.
* Fixed issue where controller would vibrate during the scores screen if
Rage ability was active upon match end.
* Fixed issue where Cloak ability would not conceal the Lurker when walking
or jogging.
* Corrected bug where clients appeared to spawn outside of world before
match start.
* Removed placeholder text from appearing on scoreboard in certain
situations.
* Improved camera transition when Xeno enters a vent.
* Fixed issue where Xenomorph HUD could sometimes appear in the wrong color.
* Fixed issue with Spitter acid sometimes preventing players from deploying
a Sentry Turret for a short while.
* Spitter''s "Acid Spray" now originates from the mouth.
* Escape: Fixed issue where Xenos could spawn in unplayable space.
* Escape: Fixed issue where Xeno players could lose functionality if warped
to next area while in a vent.
* Escape: Addressed issues where players would spawn with no weapon if they
were the last Marine to die in Escape.
* Escape: Fixed issue where Cat-Like Reflexes ability would not properly
complete in an Escape match.
* Escape: Improved timing and placement of warp locations in Emergency Evac
map.

1. Распаковать дополнение, используя Setup.exe
2. Скопировать содержимое папки Fairlight в папку с игрой (...\Aliens Colonial Marines\Binaries\Win32\)
5. Запускать с ACM.exe (...\Aliens Colonial Marines\Binaries\Win32\)

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