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Galfimbul
Игра: Realms of Arkania: Blade of Destiny Версия: Update 1.32xmass Поддерживаемые языки: Английский Релиз-группа: RELOADED Защита: Steam
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Patch 1.06 Character: Armor Display Bug of 1.05 fixed Fights: Improved Arena Assignment Dungeons:Light position improved Fights: Prevent Spell overcasting (exception: Ignifaxius) Fights: Fix Spellcost Character: Parry updated Travel: Fixed faulty Events freezing journey Travel: Fixed encounter positions Fights: Fix Initiative Display and Order Thorwal: Replaced NPCs House Scenes: Modified, replaced NPCs Fights: Deactivated ActionCam Fights: Activated Spell Chain and Menacle Fights: Activated Spell Be My Friend Fights: Activated Spell Evil Eye Fights: Activated Spell Great Confusion Fights: Activated Spell Horriphobus Fights: Activated Spell Astral Theft Fights: Activated Spell Somnigravis Fights: Activated Spell Mad Dance Fights: Activated Spell Clarum Purum Fights: Activated Spell Falcon’s Vision Fights: Activated Spell Plumbumbarum Fights: Activated Spell Bane of Fire Fights: Activated Spell Paralyse Fights: Flee Battle activated Fights: Parry reactivated Fights: Greatly increased visual battle feedback Fights: Character Movement improved Villages: NPCs replaced in all towns... Ala, Angbodirtal, Aryn. Auplog. Bodon, Breida, Brendhil, Clanegh, Daspota, Efferdun, Einsiedlersee, Fähre Angbodirtal, Felsteyn, Fähre Tjoila, Groenvelden, Guddasunden, Hjallander Hof, Hjalsingor, Kord, Kravik, Liskor, Ljasdahl, Manrin, Merske, Nordvest, Oberorken, Orkanger, Orvil, Ottarje, Overthorn, Peilinen, Phexcaer, Prem, Rovamund, Rovik, Rukian, Runinshaven, Rybon, Serske, Skelelle, Skjal, Thorwal, Thoss, Tjanset, Tjoila, Treban, Tyldon, Vaermhagen, Vidsand, Vilnheim Locations: Tavern new Locations: Tempel new Blacksmith: New Anvil-Sound Game Start: Welcome message (will also trigger in existing Games in every Temple of Thorwal) Mainquest: Swafnild Egilsdotter harbour trigger fixed Character: ST-Bonus Damage Accumulation fixed Character: Fixed prssing “C” showing Quest- AND Inventory Screen User Interface: Made ShowInventory and ShowQuestbook Buttons toggle their respective windows Thorwal: Armory 30D Credit activated Character: Payment Bug fixed Market: Fixed Text Bug System: Black Screen after intro fixed Patch 1.07 Character: Fix hang for All negative attributes mined Character: Recalculate Armor mali on Levelup Trade: Fix free Healers Tavern: Fix wrong dialogs Branches System: Performance Setting impact vastly improved Towns: Improved Animations of the new NPCs Dungeon: Fix Old Bailey Quest Dungeon: Fix empty chests in spidercave (only works with new games as chest status resides in Savegame after first entrance) Camp:: Waterskin refill fixed Dungeon: Fix pirate cave door Camp: Fix Savegame Time forward Towns: Add “Master Dramosh” in front of Old Bailey Towns: Leave House Tooltip fixed Questbook: Actually hide Hidden quests Townmap Rybon fixed System: Fixed Save/Load-Game-Error on with new Characters, old Savegames should work again Patch 1.08 Character: Fix missing class restrictions Character Fix weapon damage display Character: Fix magic item bonus Character: Fix twohanded restrictions Fight: Fix throwing weapon usage Character: Animations updated Fight: NPCs flee scene Villages: some Markets updated Item: Fixed ST-Bel Fight: Fixed Opponent Portraits Patch 1.11 We skipped Version 1.09 and 1.10 for organisational reasons Travel: Events Varnhome -> Daspota and Ottarje -> Daspota fixed Travel: Random event handling improved Event: Temple of the Nameless One event fixed Travel-Map: Highlight of known Quest locations Dialog: Frenja Jandasdotter fixed Quest: Gorah fixed Fight: Fix variable Spellrange for negative Skill values Fight: Spell Strength selection fixed Towns: Thorwal objects fixed Towns: Guddasunden fixed flying NPCs Towns: Armory rechecked, should work now for new Hetman missions Towns: Daspota Vend Vendarrson fixed Towns: Markets fixed Dungeon: Activated Mine of Prem Dungeon: Activated Mine of Upper Orken Dungeon: made Nameless One reachable again Character: Levelup negative attribute fixed Character: NPC Animations fixed Items: Tinderbox is now usable with Torch and Lamp Dungeons: now require an active Lightsource (lighted and equipped Torch or Lamp, active Light in the Darkness spell) Patch 1.12 - 1.13 New Fight opponents Spiders added Steppe Dog added Grimwolf added Zombies added Ogres added Harpys added Monsterportraits added Fixes and Improvements Different Marketbooths fixed Ground-Dwarf (and his beard) in front of Old Bailey fixed Minimaps fixed Fulminictus fixed Ignifaxius fixed Armory finally fixed Ranged and Magic Line of Sight improved Hitanimations improved Lights now go out as intended Bug in Loot Distribution Window autoloot fixed Gorah improved Magic without AE not possible any more Patch 1.14 Reactivated Postprocessing Effects on fantastic quality and reasonable effects on other qualities Made Motion Blur deactivated Item-Images update X at timberbox Character Generator: Changed Song Honest Jorge fixed (incl. item sale) Fights fixed Fight: Lockups should be fixed Final Fight black magician’s ruin Mappiece fixed First Staff Enchantment Second Staff Enchantment Third Staff Enchantment Forth Staff Enchantment Attributo activated Negative Attributes rule fixed Two handed weapons (Battleaxe, spears, staffs) fixed Inventory: Stacking broken Items fix Level Up fix (when drunk) Tavern, drinking and leaving dialog fix Stone arenas fixed Armor and Weapon Information (Trader) by tooltip Battle UI fix (NPC portrait) Battle UI sorting update Battle Menu fix Battleturn more speed Patch 1.15 new Music assignment improved Fight Initiative display (no more overlapping images) Black magician’s Ruin Endfight and Chest fixed Usergenerated Character Images of “Jorsch” included Fight Action Camera reactivateable in globalsettings Fight Camera focuses on current Char Item Bonus fix Panicbutton Scrollbar fixed ESC-Menu while in Character Generation deactivated Doubleclick on Exit (to Skip animation) no longer clicks the button outside) Item Images fixed Lowering Negative Attributes rolls three times instead of one Random Bard Event unlocked Arrival at correct Signpost / Harbor Eliane Windenbek forced at the barde Barde appears for at least two informer tips Swafnild Egilsdotter can be met at harbors again 4th Staff Enchantment fixed Patch 1.16 Enemys can use magic Enemys can use distant attacks Loading city views didn''t work after 1.15 -> fixed in 1.16 (reference: Patch 1.15: Hänger beim Einlaufen in den Thorwaller Hafen) For Mac users, character models in battle were missing -> fixed (reference: [OS X] Steam - Patch 1.15 Fehlende Helden 3D Modelle) Missing buttons when creating a new character / missing background -> fixed Character images were not saved -> fixed NEW: new file folder for character images. You can now import your own images (png, jpg, 256x256) Character images can be changed even after character generation by a mouseclick on the corresponding portrait in the character screen (-> the images will cycle through all specific portraits for the avatars race plus through all own images) Flyover for map buttons now work and show their helptext Hang(s) in combat probably fixed (please report, if further hangs occur) Patch 1.17 Rebalancing: Fewer Rations on Camp Foodsearch Enemy Vitality fix (every enemy had 20 Vitality so far) Daspota and other “House”-Trigger made unique Leaving Hyggeliks Ruin fixed QuickSave (F5) + QuickLoad (F6) Defaultresolution to 1024x768 Default Quality to Beautiful Default Double assignment for c removed Extro fixed Ork-Champion fixed More Performance Optimizations Heshtot-Fix in Dragoncave Armory can only be entered once Textfix Honest Jorge Dragoncave Pirate fight just once Settings-Dialog reworked Volume for Voiceover Volume for Foodsteps Choice of Language Patch 1.18 Poisoned Weapons Recipes Alchemy New Options (de)activate Run motion blur Optionally reactivate Killcam Optionally deactivate Move to current character Settings for Spells don''t close on Click anymore Ugdalf Poison Gas room fixed Guddasunden Update (Signpost) Temple Women dressed Thorwal new main road Fixed Thorwal Windmill Fixed Ugdalf door Fixed Mine of Prem dead end Disappearing Lamp post in Rovik fixed Fixed Battlearena Corners Stoerrebrandt fixed Time Usage on Staff ritual despite of error message removed Quicksave in Battle deactivated Loading on the road fixed Varnheim Hostel name fixed Confirmation when closing the Game (Window Mode) Prevented repositioning of Characters when selling (exploit) Questlog Texting and Translation fixed Fixed strange Loot screen behaviour (creation of Crossbows) after some battles Patch 1.19 OC in Thorwal Minimap in Thorwal Problem entering Houses and Camps fixed Hyggelik Map fixed Minimap Clanegh fixed Fixed Settings Screen Fixed camps Paralize fixed End Battles when all opponents are paralyzed. Horriphobus fixed Patch 1.20 Unlock Unicorn (Mainquest failsafe) Unlock “The dark Eye” Fixed Entrance Mine of Prem Fixed Entrance Mine of Upper Orcen Broken Item Sale fixed Credits fixed Reassigned Blacksmith music Fixed Price inflation for Markets Recipes fixed Rondra kris defined as two-handed weapon Fixed hang in chargen if improving mined or maxed attributes Fix missing scrollbar on Spells Fix Skeletons Ranged battle Orks now bear weapons Replaced Magic Chainmail at traders with mundone one Goblins unlocked Patch 1.21 Unlock Sabretooth tiger Unlock Mountain lion Unlock Wood gnome Fix ration distribution in the Camp Fix Mine of Prem access Fix Mine of Upperorcen access Old Bailey remove unnecessary Dex Check Fix disappearing stackable items Fix Tsa Vitality Wonder Fix Hesinde Wonders Increase Thorwal performance significantly Qualitylevel settings improved Added Dungeon sounds Added Dungeon icons Increased travel speed 3rd Staff Enchantment is now used consistently for climbing checks Improved hanging Characters in battles Replaced Loading screens Sounds for opening and closing chests Improved Character Weapon representation Added more Fighting sounds Made Attribute potions functional (thanks turtle) Gave music instruments a bonus (thanks turtle) Gave Robes a basic armor Fixed Sliders and Scrollbars Updated UI Framework, for better performance and some bugfixes included fight message “stuck in armor” Patch 1.22 Fixed Route Choice Hermit’s Lake, Runinshavn, Hjalland Fixed Shifted Item Choice window Slowed down Travelling again Fixed “all Chests are empty” Fixed Chest open and close sounds Fixed “circling fighters” Added Road Types and Qualities (e.g. Swamp, Forest, Freshwater, Seawater) Extrotext fixed End Battle Bugs fixed Set Volume in Battles correctly Fix Skelellen-Phexcaer placeholders Added Tooltip for Dungeon exit Autohide any Tooltip after 10 Seconds Autosave before sleeping (“camp”) Wake up from unconsciousnes by regeneration Fixed not getting Game Over after Party was completely incapacitated Improved Game-Over-Screen Battle Arena Barrel collisions reactivated Fixed Partymanager on low resolutions Fixed wooden stairs collision hangs in Hyggeliks ruin Fixed Escaping a Camp Fight hangs the game Added closing many windows with ESC (Map, Character, Quest, Messages) Fixed Map UI covering Character Portraits Patch 1.23 Fixed Traumatic Fever missing display name Second click on character image closes Character Screen Fixed wrong quest order for Tiomar Swafnildsson Remove option to cast Spell if AE below 3 Fix wrong AE delta display in Battles when using Magic Potions Fix using Items in battles won’t cost Movement Points Unicorn Hang fixed Implemented breaking and worn weapons implemented Bad Failures in Battles Implemented Lucky Hits in Battles Implemented more Map Events (Pirates, Orks, the elf in the high swamp between phexcaer and skelellen, some Hunting events) Unlocked Abandoned Hostel Unlocked Daspota Treasure Cave quest (+Dungeon) Fixed autosuccess won’t count as success in Battles Fire damage (e.g. Ignifaxius) is now stopped by armor Made Old Bailey poison trap more dangerous Fixed Bug Shield is removed in Battle if the main hand holds a ranged weapon Adapted Temple Music Fixed wrong town tips Fixed text in the ork camp Fixed Placeholders in the temple Fixed Savegame count, increased save/load Dailog opening speed Questmarkers got a separate icon and are only visible after getting an according quest remark (use Taverns for asking about informers) Battle-Ending Jingle fixed Fixed Collisons, Dead ends and other minor stuff in the following towns: Aryn, Angbodirvale, Auplog, Bodon, Brendhil, Breida, Clanegh, Daspota, Efferdun, Stonrock, Greenvelden, Guddasoundby, Hjalsingor, Hjalland''s Court, Kord, Liskor, Manrin, Merske, Upperorken, Orvil, Ottarje, Uberthorn, Phexcaer, Prem, Rovamouth, Serske, Thorwal, Tjanset, Varnhome, Vilnhome Graphical Fixes and Dead-End-Fixes in the Dungeons: Abandoned Hostel, Spidercave, Daspota Treasure Cave, Black Mages Ruin, Orc Cave, Temple of the Nameless one, Dragon Cave, Pirate Cave, Dwarf Mine Upperorken, Old Bailey, Hyggelik’s Ruin Patch 1.24 Fixed Ox Event on sea travels Fixed ork ambush battle Fixed Abandoned Hostel dialog Fixed positive attribute levelup Fixed House captions everywhere Fixed Battle Character display Fixed Battle escaping opponents Fixed Spell Fastness of Body effects Unlocked Spell “Harmless” (Witch) Unlocked Spell “Call Crows” (Witch) Unlocked Spell “Karnifilo Fury” (Mage) Fixed Spell “Lightning find you” effects Prevented resurrection by Levelup Patch 1.25 Refill lanterns with oil fixed pirate attack fixed “negative” effect display of elixirs removed wrong “hostel” icon near Tsa-Temple in Thorwal Fixed queststate Umbrik Sevenstone Included Krakenewt random event when at sea fixed graphical bug empty button on item descriptions Fixed “superdense Fog” problem Fixed Altar in Spidercave, endbattle against Mactans is now reachable Display loot window on successful hunting to allow manual distribution (or discarding) of the surplus rations found made random events at sea less common Patch 1.26 Thorwal: fixed top stair collisions Made Weapon Breakchecks scarcer Fixed Break Factors for magical weapons Fix triggers for Abandoned Hostel appearing elsewhere as well Fixed pirate attacks Fixed Resurrection in Temples Fixed River Passing trigger appearing too often Fixed Taverns in Vilnhome Fixed name for “miracle cure” Fixed Minimap not centering properly after moving the overview map Fixed Minimap slipping “out of its circle” on different resolutions remain in Tavern if cheating/pickpocket was successful cover Minimap areas outside Fog of War Fix Karnifilo (target, duration) Fix Axxeleratus (target, duration) extended Fulminictus display replaced Travia “you were fed” text Fixed assignment of Rondra birth bonus to attack and parry Mouselook invertable Prevent “clicking through the overview map” Fix Rondra-Temple in Prem showing wrong flag Fixed Tips in Taverns Fixed Tavern message display “you drank” without having ordered anything Update Questmarkers after Tavern visit Quest arrows always point to quest target, even if it is already visible on the minimap Patch 1.27 Sicknesses Healing Talents Poison Wounds Sickness Brendhil: Changed Hostel to Tavern+Hostel Battlearena 01 fixed Fixed Abandoned Hostel triggers everywhere Fixed: Items are not removed (Alchemy, Quests) Adapted Regeneration while Sleeping Temple Collection shows group wealth Fixed Characterstate “dying” (now correctly deducts 1 Damage every 15 Minutes until Character is actually dead) Removed "overdamage" on Ignifaxius with spell failure Ignifaxius now correctly is held off by armor Adapted several item values Heshthot immune to mundane weapons Altar(battle) Spidercave can only be started once “Wait”-Command fixed for magical characters with <= 2AE Fixed Fulminictus Damage calculation Patch 1.28 Introduced sleeping bag Introduced graphical effects (Antialiasing, SSAO, DoF) that can be (de)activated separately in the settings Made finding herbs harder in Winter Freezing damage only in Winter Wintercoats now available at Chandlers (formerly only at Arms Merchant, as they are classified as “Armor”) Hetman Dialogue improved (more to come) Keyboard control for the battle camera (remembers tilt and zoom) Herbsearch now chooses from correct set depending on location (formerly the “by a river” set was taken regardless of location) Freezing only does permanent damage after 48 hours untreated, not right away after sleeping Permanent damage to LE capped at 15 Patch 1.29 Battlearenas completely redone, for more compact battles Special Locations for specific fights (Gorah, Spidercave, Ship of the dead, Temple of the nameless god, Daspota Treasure Cave) Quest for Old Bailey lower levels added New Scene for Blacksmith (making him “visible”) New Scene and Handling for “simple House” Skillcheck Logging improved Introduced Scene for Boar Hunting Daspota Dialogs can be restarted until a fight was provoked Introduced Scene for Brothel “Tabbing out” of Fullscreen automatically switches to window mode to enable getting back into the game Added Building Decals (work in progress) Removed Body Control check to avoid damage Fight Target choice now possible via field, not only via Character Fastness of Body nerfed (max level reduced, no casting outside of Battle) Introduced “Spell failed, try again?” for Spells outside of combat, e.g. Light in the Darkness Dullskull infection fixed and reduced to 24 hour “incubation” time Paralysis fixed Permanent wonders are only possible once per character (instead of “as long as godgrace and money last”) Fixed Staff Enchantment removed when losing the staff in battle Fixed Swafnildsson-Quest, he now is correctly at home even without the letter of recommendation by Sevenstone, but asks for it in order to give the piece of the map he possesses Characters now drink on their own if there is something to drink available (careful, alcohol is liquid as well) Message “ drank his/her last bit” now appears correctly Fixed some texting bugs Added Golden Shield to Temple of the Nameless loot (only if not entered so far) Temple of the Nameless rescue from the hole only possible once Temple of the Nameless Blocking Stone Door fixed after loading Run-Footsteps only triggered on forward running (as there is no backward running) Assignment and Exchaning of Ring and Arm Slots fixed "Strange appartus" in Abandoned Hostel Dungeon fixed Direct Entering of Numbers at the Marketplace fixed "Identical Sortiment" bug in Marketplaces fixed Old Bailey Phex Altar can be sacked after first time saying no Patch 1.30 House-Decals updated Leaving Buildings makes the party “turn the back to the door” City-Triggers (Doors, Hetman) now react to “running into them”, therefore hopefully making some spots like the hetman easier to access Made Armory Credit variable depending on “opening” at the hetman and visit to Jadra (thanks to Fujak Logansson) Fixed Battlecharacters "falling" at exactly 5 LE, where they should fall below 5 LE only Black Magicians Ruin collisions improved Texts not displaying in battle fixed Attack- and Parry base values are now rounded instead of floored Broken Weapons sometimes don’t show up at the Blacksmith fixed New Spells Calm Body (Healing Spell for Camps) Eye of Eagle (improve Perception) Penetrizzel (improve Minimap uncovering distance in Dungeons) Be my Friend effect (works now) Evil Eye effect (just rechecked) Paralyze effect fixed Witch’s Spit effect (chance to heal Sickness and Poison) Skelettarius (summon Skeleton) Summon Spirits (summon ghost) Master of Animals (Be my Friend for Animals only) Meek you be (Calm animal) Odem Arcanum (show all unidentified magic items of the party) Analys (Identify a single magical item) Rats bite effect fixed in Dragon Cave Fixed House of Captains in Daspota can be opened unlimited times Fixed Daspota Hook Hugo won’t start a battle Fixed Arena Grids made the "Secret Forest path" between Skelellen and Peilinby actually "secret" and position according events there included more Travel-Hunting-Events Included Mountain Pass events Fixed Old Bailey lower levels Partly reworked temple flags Fixed Wolfcave climbing (carefull, it can be quite deadly now) Fixed "dying" too fast Fixed State and Staff Enchantment getting lost on losing the weapon in battle Fixed Dullskull infection always hitting whole party despite of successful checks Fixed Black Magicians ruin crashing through the floor in Level 1 Fixed several texting bugs Introduced Whetstone usage Improved Flyovers on items Made special states of items (magical, broken) visible in inventory Fixed buggy loot after fighting Gorah Fixed early arrival on Ship Journeys "before the red Line arrived in the harbor" Patch 1.31 Opening Hours and -Days for Markets Characternames can be Changed ingame Fixed Battle Character turns Partymanager now correctly shows User Images Battle Opponent Health display Camera-”Sweep” on Loading a new Town to reduce post-loading jiggle Gardianum Spell target fixed Fixed some Tavern texts The Dead Ship dungeon unlocked Companion NPCs unlocked Display of Weapon skill in the inventory Reduce current VI if losing permanent VI while freezing Fixed “Markets have identical offers” Fixed savegame breaking when saving in specific buildings Fixed Name display of some Market Stalls Fixed “bare hand” sortiment offer Fixed Sickle checkbonus Fixed Be my Friend target aquisition Introduced Helter Skelter Fixed Summon Ghost Added convenience presets for Item moving and looting amount added more travel events Fixed Blacksmith accepting multiple weapons Thinmarsdotter Clanegh quest now correctly triggers Thinmarsdotter Thoss quest Honest Jorge Clanegh enabled Egilsdotter Quest + Dialog improved Windenbek / Nameless Temple improved Introduced Events in Towns Included User-contributed Events (thanks to lunatic, Ali Bengali, ugralitan, NeoderWeise) Fixed a Diceroll bug delivering exaggerated results Rabalancing Hunting, Water- and Foodconsumption Battles: Repeat last Action Battles: Wait in the same Battleround Battles: Autobattle Battles: Acceleration Factor for animations Battles: Opponents can now spawn after the first round, not revealing the full enemy strength right away Eating of certain herbs New and improved Graphical effects Complete overhaul of Buildings and Towns Hetman Tronde now lives in a real longhouse Travelmap now has an actual background (before: Black) Waterreflection autoadaption depending on performance (optional) Made Town Runin Trigger optional Introduced “Town borders” triggering a “do you want to leave this town” Dialogue Unconcious Characters are automatically replaced as leaders Cameraheight now depends on Leading Character height More “Backgrounds” for Dialogues Numerous other smaller Bugfixes Patch 1.31hf Thorwal Seasounds reduced Tavern and Hostel shields fixed Arenas in the deadship fixed Patch 1.31f Opening Hours for Traders fixed (for now daily 7 am to 8 pm, with Option to adapt per Town and per Trader) Fixed Spell Rust Iron Signs for special buildings in Liksor and Thorwal fixed Minimaps fixed: Abandoned hostel, Ljasdahl, Rovik Fixed Companion Times (preventing them to leave after 2-3 towns) Made Camerasweep optional (Settings -> Graphics) in case crashes started to happen when entering towns Fixed Load Game bug under certain circumstances Prevented retriggering of secret door trigger even when it is already opened Activated Spell “End Transformations” to be able to heal “petrified” Deadship only triggers once every 7 days, or not at all if already completed Dead Companions don’t say goodbye any more Battlefreeze on some spells fixed Playerchars now use magic in autobattle Secured bridges in Thorwal Patch 1.32 Completely reworked user interface clear Character Screen extended Tooltips intuitive handling Questbook improved (Mark completed Quests, Sorting) Travelmap and Battlescreen with Camera control icons New Non Player Characters From walkers in the streets to the healer individual Faces Authentic “Thorwalsh” Guards with traditional Skraja Completely new Music (Original score can be optionally activated) Massive Performance Improvements Significant Optical Improvement on all game Scenes (Towns, Dungeons, Battles) Linux Version Beginner mode (choose on new Game) Optional Automatic Levelups Complete Data-Modding-Ability, even with multiple independent Modules Rebalancing Trader Buy Pricing Trader locks you out when trying to haggle too hard Taverns lock you out when being caught stealing / cheating Levelup adapted (Vitality/AE distribution, grand meditation for magicians) Combat and Autocombat Bugfixes AI-Wizards use more different Spells Autocombat also uses Magic Reinforcements appear at the exits Waterskins are refilled in Taverns (with the first beer) and Hostels (when eating) Ingame-Console is saved to a textfile for later reference 40 new Steam Achievements (including Stats) Steam Cloud Integration (Online-Backup of Savegames) Potion effects don’t stack any more New Spell “Break Domination” (to counter Horriphobus, Evil Eye) English Map Corrected Town Names Problem with Unity Crash when having Corrupted Font Files fixed Many texting issues fixed Many more smaller and larger Bugfixes Patch 1.32xmass New Statusicons for “Character overencumbered”, “Character is fighting barehanded”, and “Character yields a broken weapon” Goblins now have Sounds Ranged Weapons now have a sound Female Soundeffects for female player Characters introduced Spell “Rust Iron” unlocked Campfights now just for Advanced mode (before just for Beginnersmode) NPC-Walker in Thorwal fixed Weapontrader Depth of Field fixed Steam-Achievements fixed Attributo-Effect doesn’t stack any more Wand Ritual checks fixed NPC-Companion time storage fixed AI-Battle-Magic-hangs caught Graphic Glitch in Vidsand fixed Minimaps in Dungeons fixed two additional Achievements for Eastereggs (Thank you for the Idea Fujak!) Mac-Version operational again Linux-Launcher outputlog activated
Код:
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