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Скачать [UPDATE] Realms of Arkania: Blade of Destiny - Update 1.32xmass [ENG] - RELOADED через torrent

 
 
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Galfimbul

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Игра: Realms of Arkania: Blade of Destiny
Версия: Update 1.32xmass
Поддерживаемые языки: Английский
Релиз-группа: RELOADED
Защита: Steam

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Patch 1.06
    Character: Armor Display Bug of 1.05 fixed
    Fights: Improved Arena Assignment
    Dungeons:Light position improved
    Fights: Prevent Spell overcasting (exception: Ignifaxius)
    Fights: Fix Spellcost
    Character: Parry updated
    Travel: Fixed faulty Events freezing journey
    Travel: Fixed encounter positions
    Fights: Fix Initiative Display and Order
    Thorwal: Replaced NPCs
    House Scenes: Modified, replaced NPCs
    Fights: Deactivated ActionCam
    Fights: Activated Spell Chain and Menacle
    Fights: Activated Spell Be My Friend
    Fights: Activated Spell Evil Eye
    Fights: Activated Spell Great Confusion
    Fights: Activated Spell Horriphobus
    Fights: Activated Spell Astral Theft
    Fights: Activated Spell Somnigravis
    Fights: Activated Spell Mad Dance
    Fights: Activated Spell Clarum Purum
    Fights: Activated Spell Falcon’s Vision
    Fights: Activated Spell Plumbumbarum
    Fights: Activated Spell Bane of Fire
    Fights: Activated Spell Paralyse
    Fights: Flee Battle activated
    Fights: Parry reactivated
    Fights: Greatly increased visual battle feedback
    Fights: Character Movement improved
    Villages: NPCs replaced in all towns... Ala, Angbodirtal, Aryn. Auplog. Bodon, Breida, Brendhil,
   Clanegh, Daspota, Efferdun, Einsiedlersee, Fähre Angbodirtal, Felsteyn, Fähre Tjoila, Groenvelden,
        Guddasunden, Hjallander Hof, Hjalsingor, Kord, Kravik, Liskor, Ljasdahl, Manrin, Merske, Nordvest,
        Oberorken, Orkanger, Orvil, Ottarje, Overthorn, Peilinen, Phexcaer, Prem, Rovamund, Rovik, Rukian,
        Runinshaven, Rybon, Serske, Skelelle, Skjal, Thorwal, Thoss, Tjanset, Tjoila, Treban, Tyldon,
     Vaermhagen, Vidsand, Vilnheim
    Locations: Tavern new
    Locations: Tempel new
    Blacksmith: New Anvil-Sound
    Game Start: Welcome message (will also trigger in existing Games in every Temple of Thorwal)
    Mainquest: Swafnild Egilsdotter harbour trigger fixed
    Character: ST-Bonus Damage Accumulation fixed
    Character: Fixed prssing “C” showing Quest- AND Inventory Screen
    User Interface: Made ShowInventory and ShowQuestbook Buttons toggle their respective windows
    Thorwal: Armory 30D Credit activated
    Character: Payment Bug fixed
    Market: Fixed Text Bug
    System: Black Screen after intro fixed
Patch 1.07
        Character: Fix hang for All negative attributes mined
    Character: Recalculate Armor mali on Levelup
    Trade: Fix free Healers
    Tavern: Fix wrong dialogs Branches
    System: Performance Setting impact vastly improved
    Towns: Improved Animations of the new NPCs
    Dungeon: Fix Old Bailey Quest
    Dungeon: Fix empty chests in spidercave (only works with new games as chest status resides in Savegame after first entrance)
    Camp:: Waterskin refill fixed
    Dungeon: Fix pirate cave door
    Camp: Fix Savegame Time forward
    Towns: Add “Master Dramosh” in front of Old Bailey
    Towns: Leave House Tooltip fixed
    Questbook: Actually hide Hidden quests
    Townmap Rybon fixed
    System: Fixed Save/Load-Game-Error on with new Characters, old Savegames should work again
Patch 1.08
    Character: Fix missing class restrictions
    Character Fix weapon damage display
    Character: Fix magic item bonus
    Character: Fix twohanded restrictions
    Fight: Fix throwing weapon usage
    Character: Animations updated
    Fight: NPCs flee scene
    Villages: some Markets updated
    Item: Fixed ST-Bel
    Fight: Fixed Opponent Portraits
Patch 1.11
    We skipped Version 1.09 and 1.10 for organisational reasons
    Travel: Events Varnhome -> Daspota and Ottarje -> Daspota fixed
    Travel: Random event handling improved
    Event: Temple of the Nameless One event fixed
    Travel-Map: Highlight of known Quest locations
    Dialog: Frenja Jandasdotter fixed
    Quest: Gorah fixed
    Fight: Fix variable Spellrange for negative Skill values
    Fight: Spell Strength selection fixed
    Towns: Thorwal objects fixed
    Towns: Guddasunden fixed flying NPCs
    Towns: Armory rechecked, should work now for new Hetman missions
    Towns: Daspota Vend Vendarrson fixed
    Towns: Markets fixed
    Dungeon: Activated Mine of Prem
    Dungeon: Activated Mine of Upper Orken
    Dungeon: made Nameless One reachable again
    Character: Levelup negative attribute fixed
    Character: NPC Animations fixed
    Items: Tinderbox is now usable with Torch and Lamp
    Dungeons: now require an active Lightsource (lighted and equipped Torch or Lamp, active Light in the Darkness spell)
Patch 1.12 - 1.13
    New Fight opponents
    Spiders added
    Steppe Dog added
    Grimwolf added
    Zombies added
    Ogres added
    Harpys added
    Monsterportraits added
    Fixes and Improvements
    Different Marketbooths fixed
    Ground-Dwarf (and his beard) in front of Old Bailey fixed
    Minimaps fixed
    Fulminictus fixed
    Ignifaxius fixed
    Armory finally fixed
    Ranged and Magic Line of Sight improved
    Hitanimations improved
    Lights now go out as intended
    Bug in Loot Distribution Window autoloot fixed
    Gorah improved
    Magic without AE not possible any more
Patch 1.14
     Reactivated Postprocessing Effects on fantastic quality and reasonable effects on other qualities
 Made Motion Blur deactivated
      Item-Images update
        X at timberbox
    Character Generator: Changed Song
 Honest Jorge fixed (incl. item sale)
      Fights fixed
      Fight: Lockups should be fixed
    Final Fight black magician’s ruin Mappiece fixed
  First Staff Enchantment
   Second Staff Enchantment
  Third Staff Enchantment
   Forth Staff Enchantment
   Attributo activated
       Negative Attributes rule fixed
    Two handed weapons (Battleaxe, spears, staffs) fixed
      Inventory: Stacking broken Items fix
      Level Up fix (when drunk)
 Tavern, drinking and leaving dialog fix
   Stone arenas fixed
        Armor and Weapon Information (Trader) by tooltip
  Battle UI fix (NPC portrait)
      Battle UI sorting update
  Battle Menu fix
   Battleturn more speed
Patch 1.15
    new Music assignment
    improved Fight Initiative display (no more overlapping images)
    Black magician’s Ruin Endfight and Chest fixed
    Usergenerated Character Images of “Jorsch” included
    Fight Action Camera reactivateable in globalsettings
    Fight Camera focuses on current Char
    Item Bonus fix
    Panicbutton Scrollbar fixed
    ESC-Menu while in Character Generation deactivated
    Doubleclick on Exit (to Skip animation) no longer clicks the button outside)
    Item Images fixed
    Lowering Negative Attributes rolls three times instead of one
    Random Bard Event unlocked
    Arrival at correct Signpost / Harbor
    Eliane Windenbek forced at the barde
    Barde appears for at least two informer tips
    Swafnild Egilsdotter can be met at harbors again
    4th Staff Enchantment fixed
Patch 1.16
    Enemys can use magic
    Enemys can use distant attacks
    Loading city views didn''t work after 1.15 -> fixed in 1.16 (reference: Patch 1.15: Hänger beim Einlaufen in den Thorwaller Hafen)
    For Mac users, character models in battle were missing -> fixed (reference: [OS X] Steam - Patch 1.15 Fehlende Helden 3D Modelle)
    Missing buttons when creating a new character / missing background -> fixed
    Character images were not saved -> fixed
    NEW: new file folder for character images. You can now import your own images (png, jpg, 256x256)
    Character
    images can be changed even after character generation by a mouseclick
    on the corresponding portrait in the character screen (-> the images
    will cycle through all specific portraits for the avatars race plus
    through all own images)
    Flyover for map buttons now work and show their helptext
    Hang(s) in combat probably fixed (please report, if further hangs occur)
Patch 1.17
    Rebalancing: Fewer Rations on Camp Foodsearch
    Enemy Vitality fix (every enemy had 20 Vitality so far)
    Daspota and other “House”-Trigger made unique
    Leaving Hyggeliks Ruin fixed
    QuickSave (F5) + QuickLoad (F6)
    Defaultresolution to 1024x768
    Default Quality to Beautiful
    Default Double assignment for c removed
    Extro fixed
    Ork-Champion fixed
    More Performance Optimizations
    Heshtot-Fix in Dragoncave
    Armory can only be entered once
    Textfix Honest Jorge
    Dragoncave Pirate fight just once
    Settings-Dialog reworked
    Volume for Voiceover
    Volume for Foodsteps
    Choice of Language
Patch 1.18
    Poisoned Weapons
    Recipes
    Alchemy
    New Options
    (de)activate Run motion blur
    Optionally reactivate Killcam
    Optionally deactivate Move to current character
    Settings for Spells don''t close on Click anymore
    Ugdalf Poison Gas room fixed
    Guddasunden Update (Signpost)
    Temple Women dressed
    Thorwal new main road
    Fixed Thorwal Windmill
    Fixed Ugdalf door
    Fixed Mine of Prem dead end
    Disappearing Lamp post in Rovik fixed
    Fixed Battlearena Corners
    Stoerrebrandt fixed
    Time Usage on Staff ritual despite of error message removed
    Quicksave in Battle deactivated
    Loading on the road fixed
    Varnheim Hostel name fixed
    Confirmation when closing the Game (Window Mode)
    Prevented repositioning of Characters when selling (exploit)
    Questlog Texting and Translation fixed
    Fixed strange Loot screen behaviour (creation of Crossbows) after some battles
Patch 1.19
    OC in Thorwal
    Minimap in Thorwal
    Problem entering Houses and Camps fixed
    Hyggelik Map fixed
    Minimap Clanegh fixed
    Fixed Settings Screen
    Fixed camps
    Paralize fixed
    End Battles when all opponents are paralyzed.
    Horriphobus fixed
Patch 1.20
    Unlock Unicorn (Mainquest failsafe)
    Unlock “The dark Eye”
    Fixed Entrance Mine of Prem
    Fixed Entrance Mine of Upper Orcen
    Broken Item Sale fixed
    Credits fixed
    Reassigned Blacksmith music
    Fixed Price inflation for Markets
    Recipes fixed
    Rondra kris defined as two-handed weapon
    Fixed hang in chargen if improving mined or maxed attributes
    Fix missing scrollbar on Spells
    Fix Skeletons Ranged battle
    Orks now bear weapons
    Replaced Magic Chainmail at traders with mundone one
    Goblins unlocked
Patch 1.21
   Unlock Sabretooth tiger
   Unlock Mountain lion
      Unlock Wood gnome
 Fix ration distribution in the Camp
       Fix Mine of Prem access
   Fix Mine of Upperorcen access
     Old Bailey remove unnecessary Dex Check
   Fix disappearing stackable items
  Fix Tsa Vitality Wonder
   Fix Hesinde Wonders
       Increase Thorwal performance significantly
        Qualitylevel settings improved
    Added Dungeon sounds
      Added Dungeon icons
       Increased travel speed
    3rd Staff Enchantment is now used consistently for climbing checks
        Improved hanging Characters in battles
    Replaced Loading screens
  Sounds for opening and closing chests
     Improved Character Weapon representation
  Added more Fighting sounds
        Made Attribute potions functional (thanks turtle)
 Gave music instruments a bonus (thanks turtle)
    Gave Robes a basic armor
  Fixed Sliders and Scrollbars
      Updated UI Framework, for better performance and some bugfixes
    included fight message “stuck in armor”
Patch 1.22
 Fixed Route Choice Hermit’s Lake, Runinshavn, Hjalland
    Fixed Shifted Item Choice window
  Slowed down Travelling again
      Fixed “all Chests are empty”
      Fixed Chest open and close sounds
 Fixed “circling fighters”
 Added Road Types and Qualities (e.g. Swamp, Forest, Freshwater, Seawater)
 Extrotext fixed
   End Battle Bugs fixed
     Set Volume in Battles correctly
   Fix Skelellen-Phexcaer placeholders
       Added Tooltip for Dungeon exit
    Autohide any Tooltip after 10 Seconds
     Autosave before sleeping (“camp”)
 Wake up from unconsciousnes by regeneration
       Fixed not getting Game Over after Party was completely incapacitated
      Improved Game-Over-Screen
 Battle Arena Barrel collisions reactivated
        Fixed Partymanager on low resolutions
     Fixed wooden stairs collision hangs in Hyggeliks ruin
     Fixed Escaping a Camp Fight hangs the game
        Added closing many windows with ESC (Map, Character, Quest, Messages)
     Fixed Map UI covering Character Portraits
Patch 1.23
       Fixed Traumatic Fever missing display name
        Second click on character image closes Character Screen
   Fixed wrong quest order for Tiomar Swafnildsson
   Remove option to cast Spell if AE below 3
 Fix wrong AE delta display in Battles when using Magic Potions
    Fix using Items in battles won’t cost Movement Points
     Unicorn Hang fixed
        Implemented breaking and worn weapons
     implemented Bad Failures in Battles
       Implemented Lucky Hits in Battles
 Implemented more Map Events (Pirates, Orks, the elf in the high swamp between phexcaer and skelellen, some Hunting events)
        Unlocked Abandoned Hostel
 Unlocked Daspota Treasure Cave quest (+Dungeon)
   Fixed autosuccess won’t count as success in Battles
       Fire damage (e.g. Ignifaxius) is now stopped by armor
     Made Old Bailey poison trap more dangerous
        Fixed Bug Shield is removed in Battle if the main hand holds a ranged weapon
      Adapted Temple Music
      Fixed wrong town tips
     Fixed text in the ork camp
        Fixed Placeholders in the temple
  Fixed Savegame count, increased save/load Dailog opening speed
    Questmarkers got a separate icon and are only visible after getting an according quest remark (use Taverns for asking about informers)
    Battle-Ending Jingle fixed
        Fixed Collisons, Dead ends and other minor stuff in the following towns: Aryn, Angbodirvale, Auplog, Bodon, Brendhil, Breida, Clanegh, Daspota, Efferdun, Stonrock, Greenvelden,        Guddasoundby, Hjalsingor, Hjalland''s Court, Kord, Liskor, Manrin, Merske, Upperorken, Orvil, Ottarje, Uberthorn, Phexcaer, Prem, Rovamouth, Serske, Thorwal, Tjanset, Varnhome, Vilnhome
  Graphical Fixes and Dead-End-Fixes in the Dungeons: Abandoned Hostel, Spidercave, Daspota Treasure Cave, Black Mages Ruin, Orc Cave, Temple of the Nameless one, Dragon Cave, Pirate Cave,      Dwarf Mine Upperorken, Old Bailey, Hyggelik’s Ruin
Patch 1.24
      Fixed Ox Event on sea travels
     Fixed ork ambush battle
   Fixed Abandoned Hostel dialog
     Fixed positive attribute levelup
  Fixed House captions everywhere
   Fixed Battle Character display
    Fixed Battle escaping opponents
   Fixed Spell Fastness of Body effects
      Unlocked Spell “Harmless” (Witch)
 Unlocked Spell “Call Crows” (Witch)
       Unlocked Spell “Karnifilo Fury” (Mage)
    Fixed Spell “Lightning find you” effects
  Prevented resurrection by Levelup
Patch 1.25
       Refill lanterns with oil
  fixed pirate attack
       fixed “negative” effect display of elixirs
        removed wrong “hostel” icon near Tsa-Temple in Thorwal
    Fixed queststate Umbrik Sevenstone
        Included Krakenewt random event when at sea
       fixed graphical bug empty button on item descriptions
     Fixed “superdense Fog” problem
    Fixed Altar in Spidercave, endbattle against Mactans is now reachable
     Display loot window on successful hunting to allow manual distribution (or discarding) of the surplus rations found
       made random events at sea less common
Patch 1.26
   Thorwal: fixed top stair collisions
       Made Weapon Breakchecks scarcer
   Fixed Break Factors for magical weapons
   Fix triggers for Abandoned Hostel appearing elsewhere as well
     Fixed pirate attacks
      Fixed Resurrection in Temples
     Fixed River Passing trigger appearing too often
   Fixed Taverns in Vilnhome
 Fixed name for “miracle cure”
     Fixed Minimap not centering properly after moving the overview map
        Fixed Minimap slipping “out of its circle” on different resolutions
       remain in Tavern if cheating/pickpocket was successful
    cover Minimap areas outside Fog of War
    Fix Karnifilo (target, duration)
  Fix Axxeleratus (target, duration)
        extended Fulminictus display
      replaced Travia “you were fed” text
       Fixed assignment of Rondra birth bonus to attack and parry
        Mouselook invertable
      Prevent “clicking through the overview map”
       Fix Rondra-Temple in Prem showing wrong flag
      Fixed Tips in Taverns
     Fixed Tavern message display “you drank” without having ordered anything
  Update Questmarkers after Tavern visit
    Quest arrows always point to quest target, even if it is already visible on the minimap
Patch 1.27
 Sicknesses
        Healing Talents
           Poison
            Wounds
            Sickness
  Brendhil: Changed Hostel to Tavern+Hostel
 Battlearena 01 fixed
      Fixed Abandoned Hostel triggers everywhere
        Fixed: Items are not removed (Alchemy, Quests)
    Adapted Regeneration while Sleeping
       Temple Collection shows group wealth
      Fixed Characterstate “dying” (now correctly deducts 1 Damage every 15 Minutes until Character is actually dead)
   Removed "overdamage" on Ignifaxius with spell failure
     Ignifaxius now correctly is held off by armor
     Adapted several item values
       Heshthot immune to mundane weapons
        Altar(battle) Spidercave can only be started once
 “Wait”-Command fixed for magical characters with <= 2AE
        Fixed Fulminictus Damage calculation
Patch 1.28
    Introduced sleeping bag
   Introduced graphical effects (Antialiasing, SSAO, DoF) that can be (de)activated separately in the settings
       Made finding herbs harder in Winter
       Freezing damage only in Winter
    Wintercoats now available at Chandlers (formerly only at Arms Merchant, as they are classified as “Armor”)
        Hetman Dialogue improved (more to come)
   Keyboard control for the battle camera (remembers tilt and zoom)
  Herbsearch now chooses from correct set depending on location (formerly the “by a river” set was taken regardless of location)
    Freezing only does permanent damage after 48 hours untreated, not right away after sleeping
       Permanent damage to LE capped at 15
Patch 1.29
     Battlearenas completely redone, for more compact battles
  Special Locations for specific fights (Gorah, Spidercave, Ship of the dead, Temple of the nameless god, Daspota Treasure Cave)
    Quest for Old Bailey lower levels added
   New Scene for Blacksmith (making him “visible”)
   New Scene and Handling for “simple House”
 Skillcheck Logging improved
       Introduced Scene for Boar Hunting
 Daspota Dialogs can be restarted until a fight was provoked
       Introduced Scene for Brothel
      “Tabbing out” of Fullscreen automatically switches to window mode to enable getting back into the game
    Added Building Decals (work in progress)
  Removed Body Control check to avoid damage
        Fight Target choice now possible via field, not only via Character
        Fastness of Body nerfed (max level reduced, no casting outside of Battle)
 Introduced “Spell failed, try again?” for Spells outside of combat, e.g. Light in the Darkness
    Dullskull infection fixed and reduced to 24 hour “incubation” time
        Paralysis fixed
   Permanent wonders are only possible once per character (instead of “as long as godgrace and money last”)
  Fixed Staff Enchantment removed when losing the staff in battle
   Fixed Swafnildsson-Quest, he now is correctly at home even without the letter of recommendation by Sevenstone, but asks for it in order to give the piece of the map he possesses
 Characters now drink on their own if there is something to drink available (careful, alcohol is liquid as well)
   Message “ drank his/her last bit” now appears correctly
   Fixed some texting bugs
   Added Golden Shield to Temple of the Nameless loot (only if not entered so far)
   Temple of the Nameless rescue from the hole only possible once
    Temple of the Nameless Blocking Stone Door fixed after loading
    Run-Footsteps only triggered on forward running (as there is no backward running)
 Assignment and Exchaning of Ring and Arm Slots fixed
      "Strange appartus" in Abandoned Hostel Dungeon fixed
      Direct Entering of Numbers at the Marketplace fixed
       "Identical Sortiment" bug in Marketplaces fixed
   Old Bailey Phex Altar can be sacked after first time saying no
Patch 1.30
  House-Decals updated
      Leaving Buildings makes the party “turn the back to the door”
     City-Triggers (Doors, Hetman) now react to “running into them”, therefore hopefully making some spots like the hetman easier to access
    Made Armory Credit variable depending on “opening” at the hetman and visit to Jadra (thanks to Fujak Logansson)
   Fixed Battlecharacters "falling" at exactly 5 LE, where they should fall below 5 LE only
  Black Magicians Ruin collisions improved
  Texts not displaying in battle fixed
      Attack- and Parry base values are now rounded instead of floored
  Broken Weapons sometimes don’t show up at the Blacksmith fixed
    New Spells
                Calm Body (Healing Spell for Camps)
               Eye of Eagle (improve Perception)
         Penetrizzel (improve Minimap uncovering distance in Dungeons)
             Be my Friend effect (works now)
           Evil Eye effect (just rechecked)
          Paralyze effect fixed
             Witch’s Spit effect (chance to heal Sickness and Poison)
          Skelettarius (summon Skeleton)
            Summon Spirits (summon ghost)
             Master of Animals (Be my Friend for Animals only)
         Meek you be (Calm animal)
         Odem Arcanum (show all unidentified magic items of the party)
             Analys (Identify a single magical item)
   Rats bite effect fixed in Dragon Cave
     Fixed House of Captains in Daspota can be opened unlimited times
  Fixed Daspota Hook Hugo won’t start a battle
      Fixed Arena Grids
 made the "Secret Forest path" between Skelellen and Peilinby actually "secret" and position according events there
        included more Travel-Hunting-Events
       Included Mountain Pass events
     Fixed Old Bailey lower levels
     Partly reworked temple flags
      Fixed Wolfcave climbing (carefull, it can be quite deadly now)
    Fixed "dying" too fast
    Fixed State and Staff Enchantment getting lost on losing the weapon in battle
     Fixed Dullskull infection always hitting whole party despite of successful checks
 Fixed Black Magicians ruin crashing through the floor in Level 1
  Fixed several texting bugs
        Introduced Whetstone usage
        Improved Flyovers on items
        Made special states of items (magical, broken) visible in inventory
       Fixed buggy loot after fighting Gorah
     Fixed early arrival on Ship Journeys "before the red Line arrived in the harbor"
Patch 1.31
        Opening Hours and -Days for Markets
       Characternames can be Changed ingame
      Fixed Battle Character turns
      Partymanager now correctly shows User Images
      Battle Opponent Health display
    Camera-”Sweep” on Loading a new Town to reduce post-loading jiggle
        Gardianum Spell target fixed
      Fixed some Tavern texts
   The Dead Ship dungeon unlocked
    Companion NPCs unlocked
   Display of Weapon skill in the inventory
  Reduce current VI if losing permanent VI while freezing
   Fixed “Markets have identical offers”
     Fixed savegame breaking when saving in specific buildings
 Fixed Name display of some Market Stalls
  Fixed “bare hand” sortiment offer
 Fixed Sickle checkbonus
   Fixed Be my Friend target aquisition
      Introduced Helter Skelter
 Fixed Summon Ghost
        Added convenience presets for Item moving and looting amount
      added more travel events
  Fixed Blacksmith accepting multiple weapons
       Thinmarsdotter Clanegh quest now correctly triggers Thinmarsdotter Thoss quest
    Honest Jorge Clanegh enabled
      Egilsdotter Quest + Dialog improved
       Windenbek / Nameless Temple improved
      Introduced Events in Towns
        Included User-contributed Events (thanks to lunatic, Ali Bengali, ugralitan, NeoderWeise)
 Fixed a Diceroll bug delivering exaggerated results
       Rabalancing Hunting, Water- and Foodconsumption
   Battles: Repeat last Action
       Battles: Wait in the same Battleround
     Battles: Autobattle
       Battles: Acceleration Factor for animations
       Battles: Opponents can now spawn after the first round, not revealing the full enemy strength right away
  Eating of certain herbs
   New and improved Graphical effects
        Complete overhaul of Buildings and Towns
  Hetman Tronde now lives in a real longhouse
       Travelmap now has an actual background (before: Black)
    Waterreflection autoadaption depending on performance (optional)
  Made Town Runin Trigger optional
  Introduced “Town borders” triggering a “do you want to leave this town” Dialogue
  Unconcious Characters are automatically replaced as leaders
       Cameraheight now depends on Leading Character height
      More “Backgrounds” for Dialogues
  Numerous other smaller Bugfixes
Patch 1.31hf
       Thorwal Seasounds reduced
 Tavern and Hostel shields fixed
   Arenas in the deadship fixed
Patch 1.31f
   Opening Hours for Traders fixed (for now daily 7 am to 8 pm, with Option to adapt per Town and per Trader)
        Fixed Spell Rust Iron
     Signs for special buildings in Liksor and Thorwal fixed
   Minimaps fixed: Abandoned hostel, Ljasdahl, Rovik
 Fixed Companion Times (preventing them to leave after 2-3 towns)
  Made Camerasweep optional (Settings -> Graphics) in case crashes started to happen when entering towns
 Fixed Load Game bug under certain circumstances
   Prevented retriggering of secret door trigger even when it is already opened
      Activated Spell “End Transformations” to be able to heal “petrified”
      Deadship only triggers once every 7 days, or not at all if already completed
      Dead Companions don’t say goodbye any more
        Battlefreeze on some spells fixed
 Playerchars now use magic in autobattle
   Secured bridges in Thorwal
Patch 1.32
      Completely reworked user interface
                clear Character Screen
            extended Tooltips
         intuitive handling
                Questbook improved (Mark completed Quests, Sorting)
               Travelmap and Battlescreen with Camera control icons
 New Non Player Characters
         From walkers in the streets to the healer
         individual Faces
          Authentic “Thorwalsh”
             Guards with traditional Skraja
       Completely new Music (Original score can be optionally activated)
 Massive Performance Improvements
  Significant Optical Improvement on all game Scenes (Towns, Dungeons, Battles)
     Linux Version
     Beginner mode (choose on new Game)
        Optional Automatic Levelups
       Complete Data-Modding-Ability, even with multiple independent Modules
     Rebalancing Trader Buy Pricing
    Trader locks you out when trying to haggle too hard
       Taverns lock you out when being caught stealing / cheating
        Levelup adapted (Vitality/AE distribution, grand meditation for magicians)
        Combat and Autocombat Bugfixes
    AI-Wizards use more different Spells
      Autocombat also uses Magic
        Reinforcements appear at the exits
        Waterskins are refilled in Taverns (with the first beer) and Hostels (when eating)
        Ingame-Console is saved to a textfile for later reference
 40 new Steam Achievements (including Stats)
       Steam Cloud Integration (Online-Backup of Savegames)
      Potion effects don’t stack any more
       New Spell “Break Domination” (to counter Horriphobus, Evil Eye)
   English Map
       Corrected Town Names
      Problem with Unity Crash when having Corrupted Font Files fixed
   Many texting issues fixed
 Many more smaller and larger Bugfixes
Patch 1.32xmass
      New Statusicons for “Character overencumbered”, “Character is fighting barehanded”, and “Character yields a broken weapon”
        Goblins now have Sounds
   Ranged Weapons now have a sound
   Female Soundeffects for female player Characters introduced
       Spell “Rust Iron” unlocked
        Campfights now just for Advanced mode (before just for Beginnersmode)
     NPC-Walker in Thorwal fixed
       Weapontrader Depth of Field fixed
 Steam-Achievements fixed
  Attributo-Effect doesn’t stack any more
   Wand Ritual checks fixed
  NPC-Companion time storage fixed
  AI-Battle-Magic-hangs caught
      Graphic Glitch in Vidsand fixed
   Minimaps in Dungeons fixed
        two additional Achievements for Eastereggs (Thank you for the Idea Fujak!)
        Mac-Version operational again
     Linux-Launcher outputlog activated

Код:

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          Realms of Arkania: Blade of Destiny Update 1.32xmass (c) UIE
        01/2014 :..... RELEASE.DATE .. PROTECTION .......: Steam
              - :.......... DISC(S) .. GAME.TYPE ........: RPG
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                    ▀▀  ▀    ▀   ▀ ▀▀▀▀ ▀ ▀    ▀     ▀▀   ▀▀
  The Realms.of.Arkania.Blade.of.Destiny.Update.v1.21-RELOADED release must
  be installed on the main game in order to update it with this patch!
  Check the included whatsnew.txt file for a (long) list of changes.
  --
  A legend reborn as Realms of Arkania: Blade of Destiny returns!
  Developed by Austrian developer Crafty Studios, Realms of Arkania Blade of
  Destiny is a faithful remake of the 1992 original, adored by a generation
  of Role Players and one of the most successful RPGs of the 1990s.
  Get ready to return to Thorwal, one of the oldest cities of Aventuria. Make
  sure your wits are sharpened before walking down the small alleys of
  Thorwal and Prem, and prepare to stop the Orcisch threat while creating a
  mighty alliance between nations. Featuring a complete visual reimagining
  along with a comprehensive overhaul of every aspect of the gameplay,
  Realms of Arkania û Blade of Destiny is set to captivate a 21st century
  audience of new and old fans alike.
             ▀ ▄▀▀▄ ▄▀   ▓▄▄  ▄▀▀▄ ▓   ▓   ▄▀▀▄ ▄▀▀▄ ▓▄▄  ▄▀▀  ▄▀
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  1. Unrar
  2. Copy the patch into game install dir and run it.
     Remember that you need our last update in order to properly patch
     the files! You will need also ~10gb free space to do this.
  3. Copy over the cracked content from the /Crack directory to your game
     install directory.
  4. Play the game.
  5. If you like this game, BUY IT!
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