Скачать через торрент [UPDATE] Betrayer - Update v1.1 Игра для ПК (PC) бесплатно torrent

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Galfimbul

avatar Galfimbul



Игра: Betrayer
Версия: Update v1.1
Поддерживаемые языки: Eng
Релиз-группа: BAT
Защита: Steam
Требуемая версия игры для установки: Любая

Код:

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              Betrayer Update v1.1 (c) Blackpowder Games
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     ▐▌  Release Date: 31/03/2014        Protection: Steam       ▌
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      ▓▌ Cracked By..: BAT-TEAM          # of Files: few         ▐
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         A text list of fixes/updates is included in the pack.
         Exact game version is v1.1.5111.

         --

         Betrayer is a first person action adventure game that takes
         you to the New World at the turn of the 17th century.

         The year is 1604. You sailed from England expecting to join
         a struggling colony on the coast of Virginia. Instead, you
         find only ghosts and mysteries. What catastrophe blighted
         the land and drained it of color and life? Where are the
         settlers and tribes who lived here? Where are the settlers
         and tribes who lived here?

         Clue by clue, you must piece together the story of what
         befell this doomed settlement and find a way to set things
         right. You will be hunted by corrupted Conquistadors and
         ravening shadows as you explore an expansive wilderness in
         order to trace the brief, tragic history of the colony and
         search for survivors.

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          1. Unpack release.
          2. Install the update to where you installed the game.
          3. Copy the cracked content from /Crack dir to the
             same place.
          4. Enjoy! ;)

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                    WE DONT WANT ANYONE TO CONTACT US!
                        WE CONTACT YOU IF NEEDED!
         WEB: NEVER         - IRC: NEVER         - EMAIL: NEVER
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      ■       Greetings to all of our friends around scene!        █▌
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         ▀                               NFO UPDATED 13/11/2007

   
Update v1.1
30 MARCH
Thanks for supporting Betrayer and all the feedback you've been posting!

We are still investigating the UI crash and the "out of video memory" issue some players are encountering, but wanted to get some other fixes and features out in the meantime.

We also want to encourage players to check the Reminders entry of the Notes screen periodically, as it summarizes gameplay tips and tutorial information in case you miss the pop-ups.

New Difficulty Options:

There are now three difficulty options instead of two. The default, Deadly Enemies, is similar to Normal difficulty in a traditional single player game. The original, more punishing default setting is now called Deadlier Enemies. There's also a new Less Deadly Enemies that is intended for players who are more interested in an adventure than a challenge.

Loot dropping on death is now optional and defaults off. We recommend that players who want a greater challenge and heightened tension enable it in the general options. The reason for defaulting it off is that we assume more hardcore players will have an easier time finding and enabling the option than less hardcore players would have finding and disabling it. Note that enemies still repopulate areas with either setting.

Game Balance:
Enemy perception has been tweaked to make Conquistadors more perceptive and certain other enemies less so.
Enemy vision ranges have been reduced in general.
The Listen HUD option now defaults on.

Bug Fixes:
Fixed issue with several treasure chests in the Fort St. George region losing their red color and chime sound when loading a saved game or returning to the area at a later time. Note that depending which chests you've found, there may be some that still show the issue, but they should be the easier ones to find.
Fixed a treasure chest in Outlying Settlements not switching to the dull material when opened.
Fixed an issue that could cause player loot to become unrecoverable in certain situations.
Fixed skeletons sometimes playing the wrong attack animation.
Additional navmesh cleanup to help with enemy pathfinding in some areas where they were struggling.
Fix for certain enemies not being present if you fast traveled to certain destinations in Outlying Settlements.
Wall check removed for player loot drops. Should reduce instances of not being able to recover loot.
Fix for not being able to get the All Graves Found announcement (and Achievement) in Forbidden Wilds in certain cases.
Reduced the volume of the corrupted totem sound cue.
Fixed issue with a dragged inventory item showing the wrong detail.
Fixed a visible seam on the musket powder horn.
Fixed an issue with a couple of ash figures getting set to the wrong collision type when destroyed.
Fixed an issue with those same ash figures playing the chime sound when they shouldn't.
Fixed a case where you can get the "nothing more to hear" message too soon in Outlying Settlements if you completed things in a certain order.

Beware of potential spoilers below!
Fixed issues with the Tabitha Markley and Maiden in Red investigations not completing. The fix will prevent the issue from occurring but won't retroactively update the journal if you've passed the point where each occurs.
Updated the description for one of the victims to match the dialogue.
Fixed a post-completion issue where you're directed to return to the Forbidden Wilds.
Fixed issue with Maiden in Red being present at Fort Hope if you die during the assault.
Fixed issue with Listen leading you to James Markley after he's been released.
Fixed issue with the fire being relit if you return to Forbidden Wilds after completing the game.
Fixed a topic that shouldn't display if you've already learned the name of the Maiden in Red.


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Трекер:  [ 31-Мар-2014 21:03 ]

  

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