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Скачать Magicka - Update 11 (ENG) [SKIDROW] через torrent

 
 
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Arshavin

avatar Arshavin


Игра: Magicka
Версия патча: v 11 |Патч кумулятивный, т.е. включает все предыдущие обновления.|
Тип патча: Офицальный
Таблетка: Присутствует!
PROTECTION: Steam
Release Group: SKiDROW
Установка:
• Запустить Magicka.Update.11.exe и следовать инструкциям инсталятора
• Скопировать содержимое папки SKIDROW в папку с игрой, с заменой.

No idea what's fixed!

Magicka Update 10 info:

Fixes

- Added language specific fonts.
- Fixed faulty collision skin on the houses in Chapter 3 (Boss fight).
- Added fail safe to XInput controllers for users crashing with the "Is your PlayerIndex correct?"-log report.
- Fixed crash when a network client is changing scene and receives a delayed damage or boss message.
- Fixed crash when an AI has a barrier targetted and uses an incompatible ability.
- Added fail safe for threaded content loading on startup, this should resolve the issues related to: "GraphicsDevice component not found".
- Fixed mouse cursor jittering when locking onto a target.
- Fixed bug in ingame options sound menu, the game will now properly save any changes made.

Features
- Support for language specific fonts added.

Known Issues
- Network uplink bandwidth, while improved, can be demanding.
- Steam attempts to install XNA framework every time game is launched or rare occasion.
- Characters can in rare cases fall through the level collision mesh.
- The game may appear to be stuttering even though framerate is good.

Magicka Update 9 info:

Changelog (1.3.3.8)

- Fixed crash when Fafnirs Confuse ability wears off for network clients.
- Fixed crash when trying to read corrupt leaderboard data.
- Fixed locking M60 sound and effect.
- Fixed Music fade (peace/war) for network clients.
- Fixed Break free issue.
- Minor network optimizations.

Features

- Customized scripts can no longer upload leaderboard entries.
- It is now possible to skip the credits.
- Framerate is now limited to screen refresh rate.
- Goblin Miners are now more aggressive and do increased damage.
- Added checkpoint to Chapter 2 scene 2.
- Added checkpoint to Chapter 5 scene 2.

Known Issues

- Network uplink bandwidth, while improved, can be demanding
- Steam attempts to install XNA framework every time game is launched or rare occasion

Magicka Update 8 info:

Fixed issues/bugs

- Network traffic optimizations.
- Books of magicks no longer fall through level.
- Cutscene skip bug in chapter 1 fixed.
- Player item desync on network clients fixed. (This will solve many different issues.)
- Fixed crash on clients when exploding objects.
- Fixed Thunderstorm distribution.
- Fixed chapter 3 bossfight initialization on clients.
- Fixed Random Teleport distribution.

New features/balancing

- Orc Berserkers’ hit tolerance have been increased.
- Swampthings’ strangle speed and damage have been increased.
- Mouse is now locked inside the window when playing with keyboard and mouse.

Known Issues

- Network uplink bandwidth, while improved, can be demanding
- Steam attempts to install XNA framework every time game is launched or rare occasion
- Quitting the game while the credits are rolling will not award a game complete

Magicka Update 7 info:

Fixes

- Fixed Khan spell absorption resulting in crash.
- Fixed crash when attempting to play two ambient sounds with the same id.
- Fixed issue with exploding Goblin bombers not dealing damage.
- Fixed issue with explosive objects not dealing damage.
- Fixed level progression issue when the captain in Chapter 1 is killed before he speaks.
- NPCs are removed when leaving a scene that one cannot return to. (Solves “NPC cache is empty” crash.)
- Fixed CTD in chapter 9 bossfight. (“No area with key...”)
- Fixed camera issue when using Staff of the Dead.
- Fixed Book of Magick jittering on network clients.
- Fixed issue when joining a game from the Steam client and Magicka is not running.
- Fixed rare crash in UPnP routine.
- Fixed crash when a character was overkilled by a buff.
- Fixed issue with items, magicks & missiles falling through the level.
- Clients no longer get stuck in-between scenes in chapter 1.
- Minor network optimizations.
- Fixed CTD when trying to use chat and playing with only gamepads.
- Quick Start no longer tries to join games incompatible versions or password protected games.

Features

- Khan shield spell changed to area blast.

Known Issues

- Network uplink bandwidth, while improved, can be demanding
- Steam attempts to install XNA framework every time game is launched or rare occasion
- Quitting the game while the credits are rolling will not award a game complete.
- Mouse outside screen in full screen with multiple monitors will minimize the game.

Magicka Update 6 info:

Fixes

- Fixed jittering caused by avatar move orders persisting on clients.
- Fixed issue where self shields would get desynced.
- Fixed so that elementals that weren’t initialized collided with beam spells.
- Fixed crash initializing a dialogue chain with a dead actor.
- Fixed crash due to navigation desync in chapter 2 secret area.
- Fixed "Too fancy for fireballs" achievement sometimes not being awarded.
- Fixed crash on Chapter 11 boss confuse ability.
- Fixed so that Chapter 12 boss does not start attacking before cutscene is done.

Features

- Added Chapter 1 Text in intro.

Known Issues

- Network uplink bandwidth, while improved, can be demanding
- Steam attempts to install XNA framework every time game is launched on rare occasion
- Quitting the game while the credits are rolling will not award a game complete.
- Mouse outside screen in full screen with multiple monitors will minimize the game.
- Crash due to leaving too many enemies alive in previous scenes (NonPlayerCharacterCache is empty)

Magicka Update 5 info:

Fixes

- Fixed save games disappearing when disconnecting from online game. (For real this time)
- Fixed crash for alternative character models appearing in cutscenes. (Chapter 7, Chapter 12).
- Fixed crash caused by conjuring large quantities of elements.
- Fixed crash due to beams merging.
- Fixed crash where Chapter 11 boss collided with shield.
- Fixed crash where Clients and servers would send old messages when reconnecting.
- Fixed high-end machine jitter.
- Improved network batching. (should result in serious network performance increase).
- Improved startup routine to prevent threading problems.
- Improved authentification on connect. (should result in fewer auth-failed)
- Fixed a missing file that resulted in french text not appearing correctly.
- Fixed immovable objects jittering.
- Fixed issue where characters would get stuck during cutscenes.
- Fixed issue where scripted player movement would remain after a cutscene.
- Fixed missing boss titles.
- Steam join through overlay fixed.
- Fixed Chapter 1 collision. (behind door)
- Fixed Chapter 3 collision. (you can now fall down the well)
- Fixed Chapter 7 cutscene lockups and other issues.
- Fixed Chapter 8 cutscene lockup.
- Fixed Chapter 8 navigation fixed.
- Fixed Chapter 9 cutscene lockups.
- Fixed Chapter 11 teleport issue.
- Fixed Chapter 12 cutscene lockup.
- Conflagration is now properly synced over network.

Features/Balance

- Chapter 3 now has proper pirates by the picnic.
- Chapter 8 now has manual exit at the end of level.
- Fire Damage increased from 40 to 60.
- Spawned summons now capped at 16 per player.
- Goblin Pirate damage reduced from 155 to 72.
- Added server list filter option for “Password”.
- Removed obsolete port option of game hosting (always hosted on 27016 anyways).
- Server list sorting added (click the header).

Magicka Update 4 info:

Issues

- Fixed Move orders such as the one in Chapter 12 (For real this time).
- Fixed trigger ID sync over network (Should fix Chapter 7 crash).
- Fixed uninitialized AI crashing.
- Fixed crashes due to messages arriving early in high latency games.
- Fixed Vlad incorrect clothes in Chapter 3.
- Fixed server list bug, which caused users to connect to wrong game.
- Fixed joining a password protected game through steam overlay.
- Fixed falling damage not working properly.
- Fixed "OMG they killed yellow.." achievement awarded when killing purple (Good theory on the LA Lakers)
- Improved disconnect notice.
- Improved damages over network.
- Improved cut scene skip in early Chapter 1.
- Improved chat position.
- Improved challenge level selection indicator.

Features/Balance

- Added Checkpoint to the party in Chapter 1
- Added missing boss titles in Chapter 1 and 12.
- Balanced Dwarf Priests (Swedish Chef Brigade); is now more difficult.
- Balanced Chapter 9 boss; is now more difficult.
- Balanced Chapter 12 boss; is now more difficult.

Known Issues

- Beam spells merging sometimes crashes game with stack overflow (for real)
- Self-shields sometimes get out of sync
- Players are still able to have too many summons (Changed because of community feedback)
- Server list sorting not implemented
- Network congestion on high ping (>400ms) connections still problematic.
- Game stutters slightly on some systems despite good performance (cause known, fix pending)
- Steam attempts to install XNA framework every time game is launched or rare occasion
- Game sometimes hogs uplink bandwidth - (Being researched)
- "Too fancy for fireballs" achievement is sometimes not awarded
- Quitting the game while the credits are rolling will not award a game complete.
- Mouse outside screen in full screen with multiple monitors will minimize the game.

Magicka Update 3 info:

Fixed issues/bugs

- UPnP will no longer crash the game.
- Lack of playable avatar will no longer crash the game.
- Improved reports on disconnect and connection failed.
- Game crash on startup due to old gamer with long name fixed.
- Game terminates properly on crash.
- Save data wipe bug on multiplayer disconnect fixed.
- Boss crashes in Chapter 6 and 12 fixed.
- Servers limited to 4 simultaneous steam users.
- Players that have not selected a slot when the game starts is kicked.
- Server browser no longer displays games of a different version.
- Version miss match check.
- No longer possible to bounce between islands in Chapter 6
- Fixed interrupted dialog from Vlad in Chapter 6.
- Fixed trigger sequence in Chapter 9.
- Chapter 12 boss damage texture added.
- Fixed a bug where a client was locked in an animation.
- Delayed message from steam no longer forces player into game.
- Challenges are now playable using the French version

New features/balancing

- Added version number in menu.
- Added server password. (player requested feature)
- Default undie-time changed to 0.5s (Staff of the Dead)

Known Issues

- Beam spells merging sometimes crashes game with stack overflow (for real)
- Chat still awkwardly positioned.
- Self-shields sometimes get out of sync
- Players are still able to have multiple summons
- Server list sorting not implemented
- Network congestion on high ping (>400ms) connections still problematic.
- Game stutters slightly on some systems despite good performance (cause known, fix pending)
- Steam attempts to install XNA framework every time game is launched or rare occasion
- Game sometimes hogs uplink bandwidth - (Being researched)

Magicka Update 2 info:

- Multiple move orders with delays will now properly stop during the delay.
- Steam usernames longer than 15 characters will now be shortened instead of crashing.
- The errorReport in the application directory now also contains a version numbers.
- Server lists can now be properly scrolled.
- Fixed a bug when displaying an already disposed server in server listing which caused a crash.
- Path names are now region safe.
- Chapter 6 Scene 4 (Grimnir mind duel) now spawns the correct amount of spawns.
- Removed VAC option, all online games now use VAC.
- Improved cutscene-skip in Chapter 2 Scene 2.
- Improved cutscene-skip in Chapter 3 Scene 3.
- Checkpoint added in Chapter 6 Scene 5 (Grimnir boss fight).
- Added keyboard binding for cast self (default middle mouse button)
- Statuseffect desync crash fixed.
- Animation time desync crash fixed.

Features added

- Cancel button added to gamepad configuration popup.
- Icon added for break free action.
- Icon added for boost action.
- Icon added for magic action.

Magicka Update 1 info:

- Characters will now clear any crossfading previously in progress when initializing.
- Character network performance has been improved.
- Servers will now properly clear pending clients when starting a game.
- Some grapical improvement has been made to the tutorial level.
- Burning grease is now working properly over network.
- Grease network performance has been improved.
- PhysicsObjects now update their orientations correctly over network.
- DamageableObjects status effects now work properly over network.
- Character status effects now work properly over network.
- Fixed a dialog problem which prevented cutscenes from ending properly.
- Wizard castle collision mesh has been adjusted.
- Havindr Arena's collision mesh has been adjusted.
- Glade's collision mesh has been adjusted.
- Hyphen (-) has been added and other fixes have been made to the fonts.
- Ruins script has been modified.
- Ruins textures has been improved.
- A few missing NPC name tags have been added.
- A glitch when characters performed multiple move orders in sequence has been fixed.
- Picking up items over network has been fixed.
- Random teleport over network has been fixed.
- Music will reset properly when restarting from checkpoints now.
- NPC wizards now use the correct coloring for network clients.



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Трекер:  [ 24-Фев-2011 17:33 ]

  

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