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Arshavin
Игра: Magicka Версия патча: v 11 |Патч кумулятивный, т.е. включает все предыдущие обновления.| Тип патча: Офицальный Таблетка: Присутствует! PROTECTION: Steam Release Group: SKiDROW Установка: • Запустить Magicka.Update.11.exe и следовать инструкциям инсталятора • Скопировать содержимое папки SKIDROW в папку с игрой, с заменой.
No idea what's fixed!
Magicka Update 10 info:
Fixes
- Added language specific fonts. - Fixed faulty collision skin on the houses in Chapter 3 (Boss fight). - Added fail safe to XInput controllers for users crashing with the "Is your PlayerIndex correct?"-log report. - Fixed crash when a network client is changing scene and receives a delayed damage or boss message. - Fixed crash when an AI has a barrier targetted and uses an incompatible ability. - Added fail safe for threaded content loading on startup, this should resolve the issues related to: "GraphicsDevice component not found". - Fixed mouse cursor jittering when locking onto a target. - Fixed bug in ingame options sound menu, the game will now properly save any changes made.
Features - Support for language specific fonts added.
Known Issues - Network uplink bandwidth, while improved, can be demanding. - Steam attempts to install XNA framework every time game is launched or rare occasion. - Characters can in rare cases fall through the level collision mesh. - The game may appear to be stuttering even though framerate is good.
Magicka Update 9 info:
Changelog (1.3.3.8)
- Fixed crash when Fafnirs Confuse ability wears off for network clients. - Fixed crash when trying to read corrupt leaderboard data. - Fixed locking M60 sound and effect. - Fixed Music fade (peace/war) for network clients. - Fixed Break free issue. - Minor network optimizations.
Features
- Customized scripts can no longer upload leaderboard entries. - It is now possible to skip the credits. - Framerate is now limited to screen refresh rate. - Goblin Miners are now more aggressive and do increased damage. - Added checkpoint to Chapter 2 scene 2. - Added checkpoint to Chapter 5 scene 2.
Known Issues
- Network uplink bandwidth, while improved, can be demanding - Steam attempts to install XNA framework every time game is launched or rare occasion
Magicka Update 8 info:
Fixed issues/bugs
- Network traffic optimizations. - Books of magicks no longer fall through level. - Cutscene skip bug in chapter 1 fixed. - Player item desync on network clients fixed. (This will solve many different issues.) - Fixed crash on clients when exploding objects. - Fixed Thunderstorm distribution. - Fixed chapter 3 bossfight initialization on clients. - Fixed Random Teleport distribution.
New features/balancing
- Orc Berserkers’ hit tolerance have been increased. - Swampthings’ strangle speed and damage have been increased. - Mouse is now locked inside the window when playing with keyboard and mouse.
Known Issues
- Network uplink bandwidth, while improved, can be demanding - Steam attempts to install XNA framework every time game is launched or rare occasion - Quitting the game while the credits are rolling will not award a game complete
Magicka Update 7 info:
Fixes
- Fixed Khan spell absorption resulting in crash. - Fixed crash when attempting to play two ambient sounds with the same id. - Fixed issue with exploding Goblin bombers not dealing damage. - Fixed issue with explosive objects not dealing damage. - Fixed level progression issue when the captain in Chapter 1 is killed before he speaks. - NPCs are removed when leaving a scene that one cannot return to. (Solves “NPC cache is empty” crash.) - Fixed CTD in chapter 9 bossfight. (“No area with key...”) - Fixed camera issue when using Staff of the Dead. - Fixed Book of Magick jittering on network clients. - Fixed issue when joining a game from the Steam client and Magicka is not running. - Fixed rare crash in UPnP routine. - Fixed crash when a character was overkilled by a buff. - Fixed issue with items, magicks & missiles falling through the level. - Clients no longer get stuck in-between scenes in chapter 1. - Minor network optimizations. - Fixed CTD when trying to use chat and playing with only gamepads. - Quick Start no longer tries to join games incompatible versions or password protected games.
Features
- Khan shield spell changed to area blast.
Known Issues
- Network uplink bandwidth, while improved, can be demanding - Steam attempts to install XNA framework every time game is launched or rare occasion - Quitting the game while the credits are rolling will not award a game complete. - Mouse outside screen in full screen with multiple monitors will minimize the game.
Magicka Update 6 info:
Fixes
- Fixed jittering caused by avatar move orders persisting on clients. - Fixed issue where self shields would get desynced. - Fixed so that elementals that weren’t initialized collided with beam spells. - Fixed crash initializing a dialogue chain with a dead actor. - Fixed crash due to navigation desync in chapter 2 secret area. - Fixed "Too fancy for fireballs" achievement sometimes not being awarded. - Fixed crash on Chapter 11 boss confuse ability. - Fixed so that Chapter 12 boss does not start attacking before cutscene is done.
Features
- Added Chapter 1 Text in intro.
Known Issues
- Network uplink bandwidth, while improved, can be demanding - Steam attempts to install XNA framework every time game is launched on rare occasion - Quitting the game while the credits are rolling will not award a game complete. - Mouse outside screen in full screen with multiple monitors will minimize the game. - Crash due to leaving too many enemies alive in previous scenes (NonPlayerCharacterCache is empty)
Magicka Update 5 info:
Fixes
- Fixed save games disappearing when disconnecting from online game. (For real this time) - Fixed crash for alternative character models appearing in cutscenes. (Chapter 7, Chapter 12). - Fixed crash caused by conjuring large quantities of elements. - Fixed crash due to beams merging. - Fixed crash where Chapter 11 boss collided with shield. - Fixed crash where Clients and servers would send old messages when reconnecting. - Fixed high-end machine jitter. - Improved network batching. (should result in serious network performance increase). - Improved startup routine to prevent threading problems. - Improved authentification on connect. (should result in fewer auth-failed) - Fixed a missing file that resulted in french text not appearing correctly. - Fixed immovable objects jittering. - Fixed issue where characters would get stuck during cutscenes. - Fixed issue where scripted player movement would remain after a cutscene. - Fixed missing boss titles. - Steam join through overlay fixed. - Fixed Chapter 1 collision. (behind door) - Fixed Chapter 3 collision. (you can now fall down the well) - Fixed Chapter 7 cutscene lockups and other issues. - Fixed Chapter 8 cutscene lockup. - Fixed Chapter 8 navigation fixed. - Fixed Chapter 9 cutscene lockups. - Fixed Chapter 11 teleport issue. - Fixed Chapter 12 cutscene lockup. - Conflagration is now properly synced over network.
Features/Balance
- Chapter 3 now has proper pirates by the picnic. - Chapter 8 now has manual exit at the end of level. - Fire Damage increased from 40 to 60. - Spawned summons now capped at 16 per player. - Goblin Pirate damage reduced from 155 to 72. - Added server list filter option for “Password”. - Removed obsolete port option of game hosting (always hosted on 27016 anyways). - Server list sorting added (click the header).
Magicka Update 4 info:
Issues
- Fixed Move orders such as the one in Chapter 12 (For real this time). - Fixed trigger ID sync over network (Should fix Chapter 7 crash). - Fixed uninitialized AI crashing. - Fixed crashes due to messages arriving early in high latency games. - Fixed Vlad incorrect clothes in Chapter 3. - Fixed server list bug, which caused users to connect to wrong game. - Fixed joining a password protected game through steam overlay. - Fixed falling damage not working properly. - Fixed "OMG they killed yellow.." achievement awarded when killing purple (Good theory on the LA Lakers) - Improved disconnect notice. - Improved damages over network. - Improved cut scene skip in early Chapter 1. - Improved chat position. - Improved challenge level selection indicator.
Features/Balance
- Added Checkpoint to the party in Chapter 1 - Added missing boss titles in Chapter 1 and 12. - Balanced Dwarf Priests (Swedish Chef Brigade); is now more difficult. - Balanced Chapter 9 boss; is now more difficult. - Balanced Chapter 12 boss; is now more difficult.
Known Issues
- Beam spells merging sometimes crashes game with stack overflow (for real) - Self-shields sometimes get out of sync - Players are still able to have too many summons (Changed because of community feedback) - Server list sorting not implemented - Network congestion on high ping (>400ms) connections still problematic. - Game stutters slightly on some systems despite good performance (cause known, fix pending) - Steam attempts to install XNA framework every time game is launched or rare occasion - Game sometimes hogs uplink bandwidth - (Being researched) - "Too fancy for fireballs" achievement is sometimes not awarded - Quitting the game while the credits are rolling will not award a game complete. - Mouse outside screen in full screen with multiple monitors will minimize the game.
Magicka Update 3 info:
Fixed issues/bugs
- UPnP will no longer crash the game. - Lack of playable avatar will no longer crash the game. - Improved reports on disconnect and connection failed. - Game crash on startup due to old gamer with long name fixed. - Game terminates properly on crash. - Save data wipe bug on multiplayer disconnect fixed. - Boss crashes in Chapter 6 and 12 fixed. - Servers limited to 4 simultaneous steam users. - Players that have not selected a slot when the game starts is kicked. - Server browser no longer displays games of a different version. - Version miss match check. - No longer possible to bounce between islands in Chapter 6 - Fixed interrupted dialog from Vlad in Chapter 6. - Fixed trigger sequence in Chapter 9. - Chapter 12 boss damage texture added. - Fixed a bug where a client was locked in an animation. - Delayed message from steam no longer forces player into game. - Challenges are now playable using the French version
New features/balancing
- Added version number in menu. - Added server password. (player requested feature) - Default undie-time changed to 0.5s (Staff of the Dead)
Known Issues
- Beam spells merging sometimes crashes game with stack overflow (for real) - Chat still awkwardly positioned. - Self-shields sometimes get out of sync - Players are still able to have multiple summons - Server list sorting not implemented - Network congestion on high ping (>400ms) connections still problematic. - Game stutters slightly on some systems despite good performance (cause known, fix pending) - Steam attempts to install XNA framework every time game is launched or rare occasion - Game sometimes hogs uplink bandwidth - (Being researched)
Magicka Update 2 info:
- Multiple move orders with delays will now properly stop during the delay. - Steam usernames longer than 15 characters will now be shortened instead of crashing. - The errorReport in the application directory now also contains a version numbers. - Server lists can now be properly scrolled. - Fixed a bug when displaying an already disposed server in server listing which caused a crash. - Path names are now region safe. - Chapter 6 Scene 4 (Grimnir mind duel) now spawns the correct amount of spawns. - Removed VAC option, all online games now use VAC. - Improved cutscene-skip in Chapter 2 Scene 2. - Improved cutscene-skip in Chapter 3 Scene 3. - Checkpoint added in Chapter 6 Scene 5 (Grimnir boss fight). - Added keyboard binding for cast self (default middle mouse button) - Statuseffect desync crash fixed. - Animation time desync crash fixed.
Features added
- Cancel button added to gamepad configuration popup. - Icon added for break free action. - Icon added for boost action. - Icon added for magic action.
Magicka Update 1 info:
- Characters will now clear any crossfading previously in progress when initializing. - Character network performance has been improved. - Servers will now properly clear pending clients when starting a game. - Some grapical improvement has been made to the tutorial level. - Burning grease is now working properly over network. - Grease network performance has been improved. - PhysicsObjects now update their orientations correctly over network. - DamageableObjects status effects now work properly over network. - Character status effects now work properly over network. - Fixed a dialog problem which prevented cutscenes from ending properly. - Wizard castle collision mesh has been adjusted. - Havindr Arena's collision mesh has been adjusted. - Glade's collision mesh has been adjusted. - Hyphen (-) has been added and other fixes have been made to the fonts. - Ruins script has been modified. - Ruins textures has been improved. - A few missing NPC name tags have been added. - A glitch when characters performed multiple move orders in sequence has been fixed. - Picking up items over network has been fixed. - Random teleport over network has been fixed. - Music will reset properly when restarting from checkpoints now. - NPC wizards now use the correct coloring for network clients.
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