The Villain SimulatorИнформация: Год выпуска: 2020 Дата релиза: 2020/03/12 Жанр: 3D, SLG, ADV, Sci-Fi, Parody, Male protagonist, All sex, Anal, Sex Toys, BDSM, Graphic violence, Rape, Spanking, VR, Unity Цензура: Отсутствует Разработчик/Издатель: ZnelArts|VRPorn Платформа: PC/Windows Тип издания: В разработке Таблэтка: Не требуется Версия: 16.1 Язык игры (сюжет): Английский Язык интерфейса: Английский Язык озвучки: Другой Системные требования (минимальные): OS: Windows x64 / CPU: i5 / RAM: 8GB / VRAM: 2GB / HDD: 3GB / Oculus, Oculus Touch, HTC Vive Описание: Did you ever watched that old Batman show where him and Robin were always about to die in a trap, and then in the next episode they managed to escape from an horrendous dead? Well... No More!! I always fantasized with the idea of the Villain actually winning, this is about that with the sexual element added to it. Доп.информация: В игре два режима, обычный и VR
Установка не требуется. Скопируйте или переместите папку The Villain Simulator в удобное для Вас место, не забудьте перехешировать торрент если хотите оставаться на раздаче. Запуск приложения осуществляет исполняющий файл TheVillainSimulator.exe находящийся в корне папки.
This update has a fix for the cheat console Fixed a bunch of bugs and did a little bit of performance improvements
This build introduces the new character Tifany Tifany is a parody of the Sfi-Fi RPG Videogame genre. All individual cloth pieces can be dematerialized. She is ready to be mounted on the 2 machines available in the game and all usual interaction should be available. Please let me know if you experience any issues with her.
New Catgirl Character Laser point Aim for dematerializer Height Adjustment for contraption devices Weapons Re-Skin Adding arousal influence to some other actions Bug Fixes
VR Hands with physics and animations Improved Game Restart Left Control Touchpad/Joystick now does snap turns Improved teleport effect New console with animated interface to select what tools to bring up Bring up the pump machine on demand to save performance when not needed Added physic sounds to many object to add realism when colliding Improved scene lighting and removed ugly shadow banding Improved post effects to make game look more stylized Added basic dematerializing materials to automata model Added audio reverb effect to enhance immersion Updated to Unity 2017 Fixed a bunch of bugs and did a little bit of performance improvements
For this build I have been working mostly adding some character status effectors and physiological logic, different actions and future actions will have a physiological effect on the character, even indirect actions will have influence.
Here is how this logic works: Grabbing a weapon will increase fear Shooting the character point blank will scare the characters Inflicting damage to the character will increase fear and reduce arousal Causing any fear will reduce arousal You cannot increase arousal if the character is scared There is a base value for each status, the status level will gradually move towards this base Some actions can mutate this status base.
Realistic Breathing A realistic breathing system has been implemented. Breath will get more intense as the character is more scared, then it will slowly normalize. Since breathing is a full body motion additional animations had to be added for mouth, chest, head and shoulders.
Adding Toy gun for future gameplay Gun will shot darts Darts will stick to hitting surfaces if they are hit with a good angle Darts will fall after some time and disappear This gun will be used for future gameplay in which the player will need to shot certain targets.
Added splash screens to enhance presentation Added Pause Menu Fixed bug in which mouth would stay open after electrocution Fixed bug in which character will still look around after death Optimized city landscape to increase performance Enhancing textures on cat girl hair Changing textures of materializer guns Adding logic to avoid voice and breath audio overlapping Few other minor bug fixes
Coming Next
Character voices I will be working mostly on the character''s personality. I have requested more voice over for the characters, take a look at some of those clips Im still not 100% happy with this clips but I will be implementing the system for the characters to speak, then when I find the right voice actor I can just swap the audio files.
New capture device I will start importing the new capture device that I have been working on the side, I hope this new device will bring some fun gameability. Player will be able to switch devices using the consoles.
Feline character I hope I can make more progress on this character and bring it to a playable state.
Внимание! AdBlock блокирует показ скриншотов, все вопросы к разработчикам )))