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Скачать [Luxology] MODO 701 58358 x32 x64 [2013, ENG] через torrent

 
 
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WarNomad

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Luxology MODO 701

Год/Дата Выпуска: 22.03.2013
Версия: 701 Build 58358
Разработчик: Luxology
Сайт разработчика: www.luxology.com/modo/701/tour/

Разрядность: 32bit/64bit
Язык интерфейса: Английский
Таблэтка: Присутствует
Системные требования:
ОС: Windows 7/8, Vista или XP SP3 (32 или 64 бита)
Intel Xeon/Core 2 Duo или Quad/Core i7 или AMD Opteron/Phenom процессор(ы)
3 GB свободного места на диске для установки контента
4 GB RAM
Графическая карта с поддержкой OpenGL 2.1 и разрешением 1280×800
Мышка или планшет (поддерживается степень нажатия для планшетов)
Описание: Luxology Modo — полноценный универсальный пакет для работы с 3D-графикой и анимацией, который представляется разработчиками как "Cистема трехмерного моделирования нового поколения”. Продукт сочетает в себе мощность, движок моделирования поверхностей в реальном времени, максимально настраиваемый интерфейс и содержит сотни инструментальных средств, с которыми можно справиться с любой задачей в моделировании. Позволяет выйти за рамки традиционного трёхмерного рабочего процесса, полностью погружая вас в творчество. Luxology Modo 701 является новым этапом эволюции 3D-моделирования, рисования и визуализации в одном пакете. Luxology Modo 701 — это сквозное решение, которое включает настоящие инструменты 3D-моделирования, анимации и сетевой визуализации!

CONTENT присутствует!

Installation:
Use keygen to generate valid license (or use included .lic). Install license when you run modo (Get A License->Install License->Install From Disk)

Доп. информация:
modo 701 has received many improvements across the board, big and small. This page documents a lot of the changes, and links to the appropriate page of the documentation so users familiar with modo can get the information they need and start working with the new features right away.
Modeling
Edge Bevel- New ''Edge Shape - Square'' mode makes adding holding edges for SubD cages a breeze.
Bridge Tool- Expanded functionality with new ''auto connection'' and ''continuous bridge'' options.
Contour Tool- Retopology booster generates section silhouettes based on slices of a surface.
Topology Pen- New ''Point'' and ''Fill'' modes make retopology work even faster.
Boolean commands- Boolean, Solid and Axis Drill have new controls and options.
Freeze command- New ''Tessellation'' option toggle allows freezing a deformed mesh without affecting its current Sub-D state.
Work Plane Tool- Allows for interactive placement of the Work plane using a transform widget.
Pen Tool- Retopology enhancement, ''Select New'' option allows for selection toggling while the tool is still active.
Vertex Tool- Now creates single point polygons instead of straight vertices.
Mirror Vertex Map- New command allows users to easily mirror a vertex map to any destination.
Split Vertex Normals- New options for adding creased and smoothed edges to an existing vertex normal map.
Clipboard Enhancement- Copy and Paste of Edges will now result in a string of two-point polygons.
Copy & Paste Behavior- New Preference option to control what is selected/deselected in a Copy/Paste procedure.
Merge and Unmerge- New Item List menu command to combine and break apart mesh pieces within a layer.
Sculpting
Convert to Multiresolution- New commands converts any type of image based sculpting to the superior MultiRes format.
Sculpting Masks- Users can now interactively paint sculpting masks defining areas that wont be affected.
Sculpting HUD- Viewport palette for visually controlling MultiRes levels as well as important Brush controls.
Paint tool Performance improvements now also work with the sculpting tools making sculpting much faster across the board.
Dynamics/Particles
Particles- Newly introduced procedural Particle system is fully integrated into the dynamics system allowing for interactions between particles and rigid bodies.
Fluid Solver- Combined with a Particle Simulation, Dynamic Fluids can be achieved by adding the new Fluid Solver.
Flocking- New Particle Flocking behavior that creates groupings of particles in motion.
Particle Modifiers- Modifiers can be added to Point Clouds and Particle simulations providing greater control.
Dynamics- Overhauled dynamics system is now more robust and many times faster.
Forces- New ''Wind'' force and ''Curve'' force options provide additional controls to Particle and Dynamic Simulations.
Animation
Audio Support- Audio files can now be added to a scene for sync and exported with Quicktime video files.
Graph Editor- Completely reworked graph editor with many new functions and controls to enhance the animation workflow.
Dope Sheet- New enhancements to the Dope Sheet/Track View give users better control over the visible length of time.
Pose Tool- New Dynamic Pinning options allows users Dynamic Parenting-like functionality when posing and animating.
Add User Channel- New channel ''Type'' options make Users Channels even more flexible.
Timeline Rollovers- When ''Show Rollovers'' is enabled, highlighted elements will also display any associated keyframes.
Time Tool- Middle Mouse Button click automatically scrubs the timeline at the correct speed when animating.
Dynamic Parenting- New drag and drop interface for easier Dynamic Parenting.
Motion Path Editing- Bezier-style motion path editing directly in the 3D viewport.
Keying Hierarchy- Hierarchy controls allow users to designate which items in a hierarchy receive keyframes automatically.
Keying Tool- The Keying Tool provides a convenient interface for keyframing directly in the 3D viewports.
Channel Sets- Groups of channels from a variety of items can be gathered and displayed in the Channel Haul interface.
Key Sets- Provide a convenient and quick way to assign keyframes to multiple channels at once, even on unrelated items.
Channel Sound- Audio Channel Modifier allows users to use any waveforms amplitude as a channel controller.
New Modifiers- Waveform, Math Operators, additional Matrix controllers, Expression, Random and more.
Shading
Item Based Shading- Users can now easily apply Shaders outside of the Shader Tree making it possible to make single items invisible to the camera for instance without any Shader Tree layer shenanigans.
Texture Offset- New layer Effect type allows any texture map values to displace those of another layer.
Scattering Filter Distance- New Hair Shading option helps to reduce or eliminate noisy renders when using Fur.
Occlusion Texture Cache- New cache options for Occlusion can speed up renders and smooth out the resulting shading.
Fur Vertex Map controls- New Fur options allow vertex weight maps to be used to controls density and length.
Material Mode- The Shader Tree has a new ''Material'' mode view that displays layers by Tag and/or Item selection.
Shading Library- Scenes can contain a Library of Materials, like Presets, that can be easily applied and modified.
Rendering
Render Preview- Greatly enhanced Preview viewport allows saving and loading of progressive renders, respects the Render items Antialiasing settings, allows Drag&Drop functionality, and provides a modal progress bar when rendering animations.
Render Curves- New option to ''Render Curves as Polygons'' allowing users to use Displacement Maps. Radius Gradient option allows users to easily control the radius of the resulting curve along its length.
Improved Physical Daylight Illumination Model- The old method has been completely replaced by a much more realistic model.
Environment Fog- Fog can now be applied as part of the Environment material with a new ''Layered'' fog option.
Environment Importance Sampling- New option for Global Illumination produces cleaner results using far less rays.
Animateable Render Camera- Current Render camera can be animated and assigned to individual Passes.
Render Proxies- Users can convert individual layers to render-time Proxies, external files that only load when rendering.
Interface
701 Interface- New streamlined workspaces refine modo''s already fluid workflow for even greater accessibility and speed.
Enhancement to viewport icons to maximize/minimize windows within a group and open the viewports Options panel.
Layout Switcher- New shortcut for layout switching increases productivity and screen real-estate by eliminating tabs.
Embedded gradient editors allow the easy modification of values for many items, such as curve width along its length, emission strength of particle along a curves length, tapering of Fur fibers and many more.
Drag to Toggle- Users can now simply drag over multiples of layers in the Items List to automatically toggle them all.
Colored Coded Layers- Coloring of layers in Lists viewports can be applied using the contextual menus.
Point-At Popovers- New Popover type of viewport points at the button that spawned the window.
Item List Keyboard Navigation- The keyboard arrow pad can now be used to navigate the Items list selections.
Viewport Display Options- New viewport controls to independently customize the display of active and inactive layers.
Miscellaneous
Python Support- New Python interpreter allows much faster and broader Python support.
Replicator randomization has changed with the particle system update. To render existing scenes with random variations on replicators, first freeze the replicator in modo 601 and save that scene for import into modo 701.
Existing recoil scenes will not work with the new dynamics implementation in modo 701. Use modo 601 for existing recoil simulations.
Statistic Panel causes a delay on ShaderTree elements. There is a delay when selecting a Material or Texture locator in 701 when 25 or more texture locators are present.
Some value presets are missing from Render item properties. In the Shader Tree, Render Item Properties tab, the Settings options (Reflection Depth, Refraction Depth, Ray Threshold, Subdivision Rate, Displacement Rate and Displacement Ratio) are missing their value preset dropdowns. This is also true for the Global Illumination settings subtab.
When using the Image Ink Image Browser with multiple monitors, the browser doesn''t move to the second monitor when dragged, but stays on the primary monitor.
Creating a custom pie menu with more than 8 entries can cause a crash.
Soft body and rigid body mesh collision can cause soft bodies to disappear during a simulation.
When using the PACK Kit, canceling a ''Save Scene As'' dialogue when saving a ''Snap Shot'' can causes a crash. Workaround: Always save the scene before using ''Snap Shot''.
When the Environment selected, switching Preview on can result in an odd spherical camera being used. Workaround : Select a different Shader tree item, then go to another layout and then return.
PreviewGL/Record OpenGL to Movie is slower in 701 compared to 601.
Painting on multi resolution meshes, even at level 1, can be slow and the brush cursor may not update.
Using File > Open, you can open, but not save a Mesh preset.
Opening multiple Preview windows with texture replicators can result in crash
Graph editor slope handle control points do not respond correctly after break the slope and/or weight.
Converting a large particle cache to a cloud can potentially cause crash
Pinch tools do not operate correctly when sculpting on a particle mesh created by surface emitter.
After loading an alembic file, some meshes may have their animation offset from the others, as though playing back at a different rate.
When a channel link selected, if you add a channel modifier (either from the add menu or the context menu), it does not insert the channel modifier into the schematic connection, it adds it unconnected into the scene.
Saved layouts can be restored into the Preview Render window. If you use the top ''Layout>Layouts'' menu to restore a layout when the Preview Render window is active, the chosen layout gets restored into the Preview Render window, not the main application window. Workaround: Ensure that the main UI has focus before restoring the chosen layout.
Network Rendering has multiple performance issues on mixed system networks (PC/Mac) and complex network topologies. Specific issues include slaves not releasing connections properly after aborting and slaves not being released on the final frame of an animation.


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Трекер:  [ 01-Апр-2013 22:32 ]

  

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