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Windows 8 and Windows Phone 8 Game Development
Год: 2013 Автор: Adam Dawes Жанр: Программирование Издательство: Apress ISBN: 978-1-4302-5836-0 Язык: Английский Формат: PDF/EPUB Качество: Изначально компьютерное (eBook) Интерактивное оглавление: Да Количество страниц: 499 Описание: Creating fun, sophisticated games for Windows devices large or small has never been easier! With masses of example code and fully working games for you to download and run straight away Windows 8 and Windows Phone 8 Game Development is your ideal first step into modern games development.
This book gives you everything you need to realize your dreams and produce fantastic games that will run on all Windows 8 devices from desktops to tablets to phones. You can code once and run everywhere. The ubiquity of Windows 8 devices makes this opportunity to good to miss!
The Windows 8 and Windows Phone 8 platforms have huge potential for gaming. New form-factors - such as the Surface tablet - coupled with improved processors and higher screen resolutions combine to make Windows 8 the best Windows version yet for independent games development. It''s never been easier to create a fantastic game, package it up and deploy it straight to the Windows Store with its audience of millions. This book will show you how.
What you’ll learn•Develop using the free or full versions of Visual Studio 2012. •Learn how to share code between the two Windows 8 platforms •Master high performance 2D and 3D graphics using the MonoGame development environment. •Discover how to control your games, including using touch screens, keyboards and accelerometers. •Produce high quality music and sound effects for your games. •Explore masses of example code and working projects with source code available to download and run straight away. •Learn how to publish your games through the Windows and Windows Phone Stores for fun or profit
Who this book is for:Windows 8 and Windows Phone 8 Game Development is aimed at those with an existing background in programming and knowledge of the C# programming language.
01.Getting Started 02.Getting Started with MonoGame 03.Creating a Game Framework 04.User Input 05.Sounding Out with Game Audio 06.Drawing with Vertices and Matrices 07.The World of 3-D Graphics 08.Further 3-D Features and Techniques 09.Enhancing Your Game 10.Application Management 11.Getting Started with XAML 12.XAML Controls and Pages 13.Mixing XAML and MonoGame 14.Distributing Your Game
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