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Galfimbul

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⛧ Kalyskah ⛧



Информация:
Год выпуска: 2020
Дата релиза: 2020/06/08
Жанр: 3D, Action, ADV, RPG, Constructor, Fantasy, Occult, Female Protagonist, Puzzle, Bent-over, Blowjob, Graphic Violence, Horror, Vampire, All Sex, Anal, Male Domination, Big Tits, Group Sex, Small Tits, BDSM, Lesbian, Teasing, UE4
Цензура: Отсутствует
Разработчик/Издатель: Kalyskah Team
Платформа: PC/Windows
Тип издания: В разработке
Таблэтка: Не требуется
Версия: 0.11.2 (ROYAL BLOOD)
Язык игры (сюжет): Английский
Язык интерфейса: Английский
Язык озвучки: Английский
Системные требования (минимальные): OS: Windows 10 x64 / CPU: i5 / RAM: 8GB / VRAM: 2GB / HDD: 6GB
Описание:
Kalyskah is an Adult Action-Adventure Role-Playing Game where you control Kalyskah Karnstein, a noble lady of a long-dead vampire family who wakes up after thousands of years of slumber. What awaits upon her awakening is a world that has changed for the worse. It is up to you, the player, to help our heroine (or anti-heroine, if that is your choice) fight back the chaos and confusion of her lost of time and find out what happened to the world in the years that have passed. The game features an immersive combat system with RPG Elements, an open world where you can find quests with multiple endings and occasional interactive sex scenes for those who play their cards right.
Доп.информация:

Установка не требуется.
Скопируйте или переместите папку Kalyskah в удобное для Вас место, не забудьте перехешировать торрент если хотите оставаться на раздаче.
Запуск приложения осуществляет исполняющий файл Kalyskah_RPG.exe находящийся в корне папки.

Version 0.11.2

It fixes that black screen bug I mentioned earlier. This would normally be a hotfix, but since we also updated the game to Unreal Engine 4.25.1, we are calling it a patch!

Unreal 4.25 changed the way the light exposure works, so please let us know if things are getting too bright or too dark than they usually were on some parts of the game.

[Hotfix] Version 0.11.1c

We just released a patch to fix two issues:

Fixed the issue that was causing player to be teleported to a random area the open world instead of playing the intro cutscene after defeating Greemnoch

Fixed a door that even though it was open, Kaly couldn''t cross on a place that she was supposed to be able to get in. thanks TELunus for reporting the bug.

[Hotfix] Version 0.11.1b

We just released a patch to fix two issues:

Averion repeating "run, run and get help!" and overlapping what he was saying during the cutscene inside Kelhold. thanks to the patron PrecursorDesign for reporting that

Made that from whatever direction you are coming from, Merishya will go see what''s going on with the bandits harassing the villagers. So if you load your game from Milhaven, coming from a version before 0.11.1, the quest Safe Haven will still be triggered.

Sorry, TELunus! When I opened the engine to fix the smaller problems of this version I kinda forgot to look that door that you could not get through, on the back of Kelhold.
But I''ll make sure I remember this on the next patch.

[Release] Version 0.11.1

Fixes:

Increased skin pore resolution on Merishya

Fixing spots on pause menu that weren''t turning black

Fixed some holes on the level

Fixed a function that sometimes were making Kalyskah emits a weird moaning sound when you arrived at Thulgata Oo’

Improved the way the game sets the map you currently are when saving it, so this will probably end once and for all that annoying bug that always came back: The one that you would load back at the dungeon sometimes, even though you had already reached the open world.

Improvements on the cliffs of the game and opened the view a lot more at the graveyard.

Roof and indoor light fixes

Improved facial expressions some of the erotic animations

Better friendly combat AI: Merishya will now attack the characters that are attacking or targeting Kalyskah, not only the ones Kalyskah is targeting.

Many improvements on the level design: Rivers, trees, rocks, grass, an herbalist hut that is under development, lights, etc. We are getting close to the day where we will enable the other side of the river to be playable.

Migrated to Unreal 4.24, which brought better stability to many things (But new unpredictable bugs as well, let us know if you find that something that used to work is no longer working)

Days now lasts 96 minutes. But don’t worry, we are adding a way to fast forward in time: beds.

Distance Fields on the level, which means better shadows when things are far away.

Features:

New event on the world: Kalyskah can help a group of people that is being attacked by bandits on her way to Milhaven. It will trigger the Safe Haven quest, part of the main storyline. Notice that you need to do this quest before entering the actual city.

New Questline: A City of Thieves. This is the main storyline and you’ll learn what happened with Kalysakh’s Blood Gem. Notice that the lipsync is a little out of place for some characters and that not every dialogue line had enough attention on the animations, we’ll improve them in time.

We did several new dialogue animations, so now on some of those scenes, you’ll see that not everyone will be idle staring at you.

Kalyskah can now sleep on a bed at Kelhold (I’ll learn where it is on the new questline) and also at Bouchard’s Tavern and Inn.

Vulkan support: You can open the launcher on the game’s folder to switch between DirectX 11, 12 or Vulkan.

Ilya Bouchard will greet you when you enter the tavern… Wait for her lines to be done before talking with Madame Bouchard otherwise, the subtitles will be overlapping. This will be fixed in the future. You’ll probably see a floating broom there… don’t mind it, it’s a work in progress!

Known issues:

Some dialogues might have the characters facing another direction, weird behaviour on the eye-tracking or maybe cameras out of focus. Since it''s nothing that is as usual to see, we did not want to hold the release for another week just to fix those details. Just know that all the dialogues are going to be improved in time. =)

Fixes:

Fixed UI not disappearing during dialogues

Fixed facial expressions during dialogues

Fixed some weird rotation on Kaly’s head while she had her weapon up

Fixed textures on female floral armour (the one Luanna wears)

Fixed Kalyskah being “playable” during the dialogue with Merishya after helping her out of the dungeon

Fixed tavern door rotation, which was preventing some NPCs from leaving or walking in properly

Fixed spelling on dialogue with Merishya and dialogue lines that Kalyskah says while exploring the dungeon.

Fixed dialogue lines with Luanna that were assigned with the wrong audio and also fixed a sentence that was meant to be spoken by Luanna but was moving Henrysson’s mouth.

Fixed typo on pet-collar info

Fixed the bug that was causing Kalyskah to fall under the ground while fighting bears or the boss. Turns out that it was a problem on the Target Lock logic because she was trying to rotate towards the target even while in ragdoll and this was causing her colliders to friction with the ground until it passed through it.

Fixed a bug that was causing the claws not to be equipped on some situations, and also making they disappear completely if you saved the game with them equipped and then loaded.

Fixed being able to equip weapons during the first line of the dialogues with some NPCs

Enhancements:

Several new animations for dialogues

Improvements on some camera angles and animations on Henrysson’s cutscene

Made Madame Bouchard''s eyes less saturated

Choices that changes Kalyskah''s tendency will now be displayed in different colours.

Improvements on guards cutscene so the music change on some different choices

Improved blacksmith animations and placement so now Fara will actually look like she is working on a sword

Set Loretta to work at her pawnshop, but she doesn’t have any dialogue yet

Crosshair will now be displayed during 4 seconds after the player hovers the mouse on something intractable.

Added Target lock visuals again and made that the cursor disappear during lock-on mode, so it will look prettier

Improvements on the cutscene between Kalyskah and Henryson.

Luke has been working on improving our rivers. We realised now, over 7 months later, that the pretty river we had were not going to packing. So, we are using this opportunity to redo its flow and aesthetics.

More improvements on Kalyskah\Henrysson cutscene. There are some new loops and actions there that eventually we will enable for the gallery as well

Rivers! We are adding some nice rivers to the world, but right now Kaly cannot go through them because the area is not done yet.

More improvements on foliage and vegetation

Improved the collision on cloth simulation. The armour that you''ll feel the biggest difference is the cape of the Karnstein Legion set.

Increased Bear base-health

added another Death-Hound next to the exit of the Dungeon''s sewers

Natasha''s hair is not slightly darker

More braches on the scene between Henrysson and Kalyskah. Needs polishment

Nicer trees on a part of the forest that the player can''t reach yet. We will enable that area on version 0.11 (probably)

The Seekers at that camp that Kalysakh finds James should want to attack the player as soon as the cutscene ends

Features:

New vampiric power: Telekinesis! Push and pull enemies and rodents around.
For now, the power is working on a very simple way, but it’s a milestone before we make the crazy stuff we have in mind that will be used in puzzles and other cool things!

New NPC: Akrasiel Inoah. She doesn''t have voice acting a quest yet, but she wears a whole new set of armour that eventually we will make a quest to enable it to the player as well.

Started to add deers to the game. their locomotion animations and AI behaviour will be improved later.

Some dialogue lines with Polly, Silas and Eira.

Properly set the quest with Madame Bouchard to give the courtesan job. For now, she can only go with Silas and Eira, the text of the dialogue is done, but not the acting.

New "character tag" system. It displays in the journal. It will tell when Kalyskah is starving and also, her profession if she starts the courtesan job.

More landscape and foliage improvements. Now with cobblestone that will make the village look more like somewhere where people want to live without soaking their feet in mud.

New place on the open-world under construction: The Windmill

Slight improvements on some sentences at James’ dialogue at the surface world

New place on the open-world (that will have a quest later): the Pawnshop

New “cutscene dialogue” between Kalyskah and the innkeepers (when they are in working hours). The scene is under development so it will be patched soon with more emotions and interactions between characters.

New “cutscene dialogue” between Kalyskah and Luanna. The erotic branch of her dialogue is under development, the ‘Scold her” option is the one with more lines so far.

Added new ambient conversations for NPCs (Not voiced yet)
- Aliester
- Bronwyn
- Rulfio de Ravager
- Tarten

New power: Vampiric Vision! The area where you reveal objects and enemies is directly linked with your logic attribute. Right now, we set a huge value as a start because want you to see the new feature working. But in the future, the area that Kalyskah will be able to track objects\enemies and rodents will be smaller since the main focus of the vampiric vision will be the night vision. We don’t want to have an OP ability that will take away the exploration aspect of the game.

On the sentence “Oh, I’m flattered”, Henrysson is the one that moves his mouth instead of Luanna

The ambient music is not going back to the default one after the erotic scene is done, you’ll have to reload the game in order to “fix” it.

Although I suspect that I know how to fix the bug that makes Kalyskah get launched bellow the ground, we didn''t have time to fix it yet.

New Photomode! The player can now remove the HUD and move the camera around Kaly to take nice screenshots! Notice that this feature is under development, so bugs are expected. It also doesn''t actually freeze the whole world, it only pauses every object and character around Kalyskah.

The helper text in the interface will recognize which input device are you using

Made that the camera will centralize to the character when you press the target lock key while there is no valid target around

Made sprinting logic work differently on the controller so the player doesn''t need to keep holding the sprinting button all the time. That’s because you can either sprint by pressing the left-thumb-stick or LB, but eventually, we might remove the LB button and leave just the thumb-stick button, as other games do.

Telekinesis will aim to the character that the player is currently targeting while in lock-on mode

The icons to interact with objects will now change if you are playing on a controller

Made that if you are aiming to an intractable object and your weapon isn''t up, Kaly won''t automatically equip her weapon. This was necessary to avoid the player "hitting" every object they wanted to interact with while playing on a controller.

Fixing Sucking blood with the controller

Changes in erotic scenes:

Changed spanking loop stamina and arousal gain on the mini-game.

Slight improvements on the f\f facial expressions while the characters are embracing

New interaction for hairpulling doggy animation

Progression on handjob animation related to arousal level

New transition from handjob to skullfuck

Stamina will now decrease 50% slower during sex scenes

New interaction for neutral kneeling (Rubbing)

Added a button to reset arousal on the gallery menu

New loop for female\female animation (Spanking manual)

New interaction for the f\f spanking loops: Kissing

New interaction for the f/m handjob pose: Lick

New interaction for the f/f holding hands pose: Kissing

Known issues:

The mouse cursor will be invisible when you pause the game, but still work and make the buttons brighter when it''s on top of them. This was fixed on 0.11

Akrasiel''s hairstyle works weirdly at the gallery

The game might freeze a few times during dialogues


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Обновлено 10.06.2020г | Торрент-файл перезалит | Обновлено до версии 0.11.2 (ROYAL BLOOD)

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Трекер:  [ 11-Июн-2020 00:06 ]

  

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